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Patch 11 - Official Notes + Discussion - Page 19

Forum Index > SC2 General
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Prev 1 17 18 19 20 21 41 Next All
eNoq
Profile Joined June 2009
Netherlands502 Posts
May 06 2010 21:32 GMT
#361
Meh i don't like this patch.
Hellion range is going to hurt bad.
Corruptor nerf hurts.
Excited to see ultra usage though, finally a reason to tech up to hive.
Proburu
Kantuva
Profile Joined April 2010
Uruguay210 Posts
May 06 2010 21:32 GMT
#362
On May 07 2010 06:28 Sublimis wrote:


EPIC LOL!!!!
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
Cheezy
Profile Joined May 2009
Sweden112 Posts
May 06 2010 21:32 GMT
#363
I agree. The corruptors new spell is pretty useless, and it even costs 100 energy (?)
I see no reason to use it over NP.

At least the old spell was interesting.
Slunk
Profile Blog Joined February 2010
Germany768 Posts
May 06 2010 21:33 GMT
#364
On May 07 2010 06:29 travis wrote:
Show nested quote +
On May 07 2010 06:28 vvvVec wrote:
On May 07 2010 06:27 travis wrote:
can someone explain to me the usefulness of the corruptor ability?

Target affected die faster to focus fire. But you understood that already. So i dont get ur question.


my question is what the point of using the single target ability is when any given target is going to die in jsut about the same amount of time regardless of if u use it

a unit dying 20% faster is NOTHING. it's the same as the spell doing damage for 20% of the unit's health. would u use a spell on a unit if it did 20% of it's health in damage? no one would, because that would be a massive waste of time/efficiency.


Actually, this way curruptors would rape colossi even harder.
Sprajt
Profile Joined March 2010
Sweden24 Posts
May 06 2010 21:33 GMT
#365
On May 07 2010 06:29 travis wrote:
Show nested quote +
On May 07 2010 06:28 vvvVec wrote:
On May 07 2010 06:27 travis wrote:
can someone explain to me the usefulness of the corruptor ability?

Target affected die faster to focus fire. But you understood that already. So i dont get ur question.


my question is what the point of using the single target ability is when any given target is going to die in jsut about the same amount of time regardless of if u use it

a unit dying 20% faster is NOTHING. it's the same as the spell doing damage for 20% of the unit's health. would u use a spell on a unit if it did 20% of it's health in damage? no one would, because that would be a massive waste of time/efficiency.


Actually it's the same as roughly 15% of the units total health in damage when cast on a unit with full HP. Yep. fairly useless on low-tech units.
stay a while and listen
da_head
Profile Blog Joined November 2008
Canada3350 Posts
May 06 2010 21:33 GMT
#366
the second phoenix vid, the guy said "i clicked a total of 5 times" um so this new moving shot requires no micro...? seriously blizz? T_T
When they see MC Probe, all the ladies disrobe.
mgl0x9
Profile Blog Joined April 2010
United States256 Posts
May 06 2010 21:34 GMT
#367
and why is there no forcefield fix... this is really irking me that needs to be nerfed SOMEhow...
Zerg Ownz your face off
iounas
Profile Joined July 2008
409 Posts
May 06 2010 21:34 GMT
#368
On May 07 2010 06:08 Zeke50100 wrote:
Am I the only one who thinks that the new Phoenix actually looks natural when it does it? The thing's a paper-thin air-superiority fighter, piloted by a psionic being. I'd like to think the Protoss figured out how to use their rear-view mirror to pilot >.>

Yes, and it has anti gravity thing so it all makes sense that it can do all of that..
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
mgl0x9
Profile Blog Joined April 2010
United States256 Posts
May 06 2010 21:34 GMT
#369
and might as well make crawlers not able to move 6 to 12? that is redunkulous
Zerg Ownz your face off
TBO
Profile Joined September 2009
Germany1350 Posts
May 06 2010 21:34 GMT
#370
the previous corrupter ability, while totally underused by most players, was pretty creative and useful, this new spell is totally boring and most likely useless vs anything other than Thor/Colossus/Ultra and Mothership/Carrier/BC.
RAUS
Profile Blog Joined February 2010
210 Posts
May 06 2010 21:34 GMT
#371
can someone list the unlisted changes in the OP?
recognize me?
vvvVec
Profile Joined March 2010
Norway85 Posts
May 06 2010 21:34 GMT
#372
On May 07 2010 06:29 travis wrote:
Show nested quote +
On May 07 2010 06:28 vvvVec wrote:
On May 07 2010 06:27 travis wrote:
can someone explain to me the usefulness of the corruptor ability?

Target affected die faster to focus fire. But you understood that already. So i dont get ur question.


my question is what the point of using the single target ability is when any given target is going to die in jsut about the same amount of time regardless of if u use it

a unit dying 20% faster is NOTHING. it's the same as the spell doing damage for 20% of the unit's health. would u use a spell on a unit if it did 20% of it's health in damage? no one would, because that would be a massive waste of time/efficiency.


If the 20% will have any meaningfull usage remains to be seen, i'd assume it would be usefull if you do not have a critical mass of units to burst down the focused target instantly.

Other than that, the 20% bonus for sniping collosi will be usefull, as its not like they die instantly if you only have around 4 corruptors.
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 06 2010 21:35 GMT
#373
On May 07 2010 06:33 Sprajt wrote:
Show nested quote +
On May 07 2010 06:29 travis wrote:
On May 07 2010 06:28 vvvVec wrote:
On May 07 2010 06:27 travis wrote:
can someone explain to me the usefulness of the corruptor ability?

Target affected die faster to focus fire. But you understood that already. So i dont get ur question.


my question is what the point of using the single target ability is when any given target is going to die in jsut about the same amount of time regardless of if u use it

a unit dying 20% faster is NOTHING. it's the same as the spell doing damage for 20% of the unit's health. would u use a spell on a unit if it did 20% of it's health in damage? no one would, because that would be a massive waste of time/efficiency.


Actually it's the same as roughly 15% of the units total health in damage when cast on a unit with full HP. Yep. completely useless on any units.


FYP
DreamOen
Profile Joined March 2010
Spain1400 Posts
May 06 2010 21:35 GMT
#374
In conclusion, they did a hugenerf to toss, thats what hurts me more. I think it could be ok with 17 of attack or like that, with the same speed.
Tester | MC | Crank | Flash | Jaedong | MVP
yoshi_yoshi
Profile Joined January 2010
United States440 Posts
May 06 2010 21:35 GMT
#375
Well, people will still use the corruptor ability because there's nothing else to spend the energy on. It's effectively like a secondary attack where the corruptor can do 50 damage or so every minute. Completely bleh.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
May 06 2010 21:35 GMT
#376
On May 07 2010 06:33 Slunk wrote:
Show nested quote +
On May 07 2010 06:29 travis wrote:
On May 07 2010 06:28 vvvVec wrote:
On May 07 2010 06:27 travis wrote:
can someone explain to me the usefulness of the corruptor ability?

Target affected die faster to focus fire. But you understood that already. So i dont get ur question.


my question is what the point of using the single target ability is when any given target is going to die in jsut about the same amount of time regardless of if u use it

a unit dying 20% faster is NOTHING. it's the same as the spell doing damage for 20% of the unit's health. would u use a spell on a unit if it did 20% of it's health in damage? no one would, because that would be a massive waste of time/efficiency.


Actually, this way curruptors would rape colossi even harder.


yeah, 20% harder, meaning u kill ONE UNIT 20% faster. this is absolutely nothing. this is the worst ability ever in sc1 or sc2.
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
May 06 2010 21:35 GMT
#377
I just used HSM TvT and it sucks ass lol, it doesn't even one shot marines, this is utterly useless
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
May 06 2010 21:35 GMT
#378
On May 07 2010 06:35 yoshi_yoshi wrote:
Well, people will still use the corruptor ability because there's nothing else to spend the energy on. It's effectively like a secondary attack where the corruptor can do 50 damage or so every minute. Completely bleh.


i won't use it because it will be a waste of my time to click it
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
May 06 2010 21:35 GMT
#379
On May 07 2010 06:32 yoshi_yoshi wrote:
Show nested quote +
On May 07 2010 06:17 BlasiuS wrote:
On May 07 2010 06:12 yoshi_yoshi wrote:
Lots of interesting changes.

The corruption one is the only one I think is LOLWTF. The original building corruption really seemed to have some interesting potential. Now, think about using unit corruption on a big unit (200-300 hp). 20% of that is basically decreasing it's HP by 40-60. People will use it because there's no other way to spend the energy, but it's totally not interesting or exciting.


corruption doesn't reduce a units health by 20%.

It causes all damage against it to be increased by 20%


I know, I'm just trying to say that the effect of the corruption ability is like decreasing the HP of a big unit by 40-60 HP. Which is quite a lame ability with pretty much no potential for interesting use.


No it's effect isn't like that at all. They are totally different.

I.E. a zergling attacking a corrupted unit does 1 extra damage per hit. But an ultralisk attacking a corrupted unit does 5 extra damage per hit. It depends on the damage of the attacking units, not on the health of the corrupted unit.
next week on Everybody Loves HypnoToad:
Sprajt
Profile Joined March 2010
Sweden24 Posts
May 06 2010 21:36 GMT
#380
On May 07 2010 06:33 Sprajt wrote:
Show nested quote +
On May 07 2010 06:29 travis wrote:
On May 07 2010 06:28 vvvVec wrote:
On May 07 2010 06:27 travis wrote:
can someone explain to me the usefulness of the corruptor ability?

Target affected die faster to focus fire. But you understood that already. So i dont get ur question.


my question is what the point of using the single target ability is when any given target is going to die in jsut about the same amount of time regardless of if u use it

a unit dying 20% faster is NOTHING. it's the same as the spell doing damage for 20% of the unit's health. would u use a spell on a unit if it did 20% of it's health in damage? no one would, because that would be a massive waste of time/efficiency.


Actually it's the same as roughly 15% of the units total health in damage when cast on a unit with full HP. Yep. fairly useless on low-tech units.


And to quote myself, wonder if the damage boost is before or after armor? If it is before the armor damage reduction the damage increase from the spell will actually be larger than 20%
stay a while and listen
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