Patch 11 - Official Notes + Discussion - Page 18
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vvvVec
Norway85 Posts
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BlasiuS
United States2405 Posts
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selboN
United States2523 Posts
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Destro
Netherlands1206 Posts
bunch of silly kids. | ||
7mk
Germany10157 Posts
On May 07 2010 06:26 iamtt1 wrote: sentrys do 4 damage to sunks now weeeeeeee :'((((( | ||
vvvVec
Norway85 Posts
On May 07 2010 06:27 travis wrote: can someone explain to me the usefulness of the corruptor ability? Target affected die faster to focus fire. But you understood that already. So i dont get ur question. | ||
Obstikal
616 Posts
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Rodiel
France573 Posts
damn sexy ! | ||
Sublimis
Sweden70 Posts
"du... praktikant-jonas, kan du fixa det här med moving shot på phoenix? ska vara klart om en timme, ah grymt tack tja" | ||
woowoo
France164 Posts
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Corvi
Germany1406 Posts
tvp is still a catastrophe. what the hell is up with blizzard? its so obvious what has to be changed imho, and that is give vikings light armor. think about it a second. it would fix everything from metal being hardcountered singlehandedly by immortals to the much discussed 3 wargate+void ray strat. | ||
Deleted User 3420
24492 Posts
On May 07 2010 06:28 vvvVec wrote: Target affected die faster to focus fire. But you understood that already. So i dont get ur question. my question is what the point of using the single target ability is when any given target is going to die in jsut about the same amount of time regardless of if u use it a unit dying 20% faster is NOTHING. it's the same as the spell doing damage for 20% of the unit's health. would u use a spell on a unit if it did 20% of it's health in damage? no one would, because that would be a massive waste of time/efficiency. | ||
Jdanzi
England78 Posts
On May 07 2010 06 begin_of_the_skype_highlighting 07 2010 06 end_of_the_skype_highlighting:27 Cheezy wrote: inb4 "Units now automatically retreat when low on health." rofl and nexus automatically produces workers and workers automatically expand when needed lol. | ||
7mk
Germany10157 Posts
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Holden Caulfield
102 Posts
On May 07 2010 06:00 FrozenArbiter wrote: Assuming he's talking about the Mod Data error, here's how to fix it, for most people anyway: http://forums.battle.net/thread.html?topicId=24401614828&sid=5010 yes that's the problem and I was actually able to fix it, but that's not my job...it's not my fault my language have some weird characters. I mean how hard can it be for them to fix it their error, because this error only started after patch 9 | ||
Rabiator
Germany3948 Posts
Infestor -Neural Parasite can now target Air units. Didnt we have enough of Neural Parasite on Motherships already? Sure its balanced by the fact that no one builds the Mothership, but IMO its ridiculous to have a tier 2 unit take over a much more expensive tier 3 unit. The mind control spell in BW was on a rarely used and expensive unit, but Infestors have one of the best spells in the game already. Phoenix -Can now attack while moving. If it makes the micro-junkies shut up about not having anything to do ... but other units could work with this "skill" and I wonder why they didnt add it to them and how long it will take to start the whining for Mutalisk moving shot (which will make the slow-turning Thor even more useless than it has become with this patch). Thor -Air damage changed from 8 (+4 Light) to 6 (+6 Light). -250mm Strike Cannons energy cost increased from 100 to 150. So now the Thor is supposed to suck against Brood Lords and other non-light air units? Bad decision. Increasing the energy for the 250 mm ability to 150 means that Thors get really vulnerable to Feedback now, since they cant really spend the energy well. Reducing the max energy to 150 might have done the same while not increasing the vulnerability. | ||
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Liquid`Jinro
Sweden33719 Posts
On May 07 2010 06:28 Sublimis wrote: "du... praktikant-jonas, kan du fixa det här med moving shot på phoenix? ska vara klart om en timme, ah grymt tack tja" Lol ;P Translation for non-swedes: "Oi, intern-Joe, could you fix this moving shot issue we've been hearing so much about? Need it in an hour. Wicked, bye". On May 07 2010 06:30 Holden Caulfield wrote: yes that's the problem and I was actually able to fix it, but that's not my job...it's not my fault my language have some weird characters. I mean how hard can it be for them to fix it :S Especially when it was fine before the patch ![]() | ||
Khalleb
Canada1909 Posts
all ppl say that toss got nerf alot but its only sentry who get really nerf. The collossus get the same amound of DPS ok it can't 1 shot ling but... you will probably got some zealots to hurt ling so colossus will kill faster with zealot in the mix | ||
spinesheath
Germany8679 Posts
Fixed a bug that allowed phoenixes to shoot while moving. Yep, they also claimed that the larva exploit was a bug when it clearly was 100% intentional. | ||
yoshi_yoshi
United States440 Posts
On May 07 2010 06:17 BlasiuS wrote: corruption doesn't reduce a units health by 20%. It causes all damage against it to be increased by 20% I know, I'm just trying to say that the effect of the corruption ability is like decreasing the HP of a big unit by 40-60 HP. Which is quite a lame ability with pretty much no potential for interesting use. | ||
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