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Patch 11 - Official Notes + Discussion - Page 18

Forum Index > SC2 General
Post a Reply
Prev 1 16 17 18 19 20 41 Next All
vvvVec
Profile Joined March 2010
Norway85 Posts
May 06 2010 21:27 GMT
#341
Are the changes live on US servers? (EU is down atm) - if so, how does the phoenix feel after patch?
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-05-06 21:27:55
May 06 2010 21:27 GMT
#342
Looks like instead of 1a with phoenix it's just...1
next week on Everybody Loves HypnoToad:
selboN
Profile Blog Joined January 2008
United States2523 Posts
May 06 2010 21:27 GMT
#343
Wow... That video... Who the fuck would think that'd be a good idea to make phoenixes work like that? You could already shoot while moving, like you could in BW when chasing down mutas with corsairs or other mutas..
"That's what happens when you're using a mouse made out of glass!" -Tasteless (Referring to ZergBong)
Destro
Profile Joined September 2009
Netherlands1206 Posts
May 06 2010 21:27 GMT
#344
lol blizzard

bunch of silly kids.


bring back weapon of choice for hots!
7mk
Profile Blog Joined January 2009
Germany10157 Posts
May 06 2010 21:28 GMT
#345
On May 07 2010 06:26 iamtt1 wrote:
sentrys do 4 damage to sunks now weeeeeeee


:'(((((
beep boop
vvvVec
Profile Joined March 2010
Norway85 Posts
May 06 2010 21:28 GMT
#346
On May 07 2010 06:27 travis wrote:
can someone explain to me the usefulness of the corruptor ability?

Target affected die faster to focus fire. But you understood that already. So i dont get ur question.
Obstikal
Profile Blog Joined April 2010
616 Posts
May 06 2010 21:28 GMT
#347
this patch seems very good and fair i like it its going to create some interesting changes, adding strats but not taking away any.Im very interested in seeing how the phoenix will be played now
Rodiel
Profile Joined August 2006
France573 Posts
May 06 2010 21:28 GMT
#348
On May 07 2010 06:21 theqat wrote:
Show nested quote +
On May 07 2010 06:20 7mk wrote:
On May 07 2010 06:17 spinesheath wrote:
On May 07 2010 06:09 NightOne wrote:
On May 07 2010 06:07 spinesheath wrote:
On May 07 2010 06:05 fuzzehbunneh wrote:
On May 07 2010 06:03 spinesheath wrote:
On May 07 2010 06:01 pencilcase wrote:
Just tried the Phoenix against Muta micro. Notice that Pheonixs only have 1 more range than Mutas. Thus it's actually really hard to micro the Pheonix's against the Mutas if you are outnumbered.

How is it hard to tell the phonix to move away from the mutas?

hard when theyre flying at them.

The phoenix is the fastest air unit in the game.


pretty hard to attack mutalisks if u are flying faster than them and away (out of range) from them...i suppose u could zig zag your phoenixes so that the mutas stay in range .... esp if they are chasing u..

Sorry, but that's nowhere near "hard". Zig zag for a while once your phoenixes stop shooting. Woo. That's easier than kiting with marauders with slow.

I'm not saying it is overpowered, but it's way too easy and MOVE should be MOVE, not some automatic moving shot thing.
The obvious counter would be Fungal Growth of course.

Protoss has now two completely random easy mode skills. Warpgates having their own global hotkey for no reason and phoenixes having moving shot by default.
While they're at it, they could give that moving shot to every unit. Why should phoenixes be special there? Think about how cool it would be if a Thor was slowly approaching a building while it is shooting at it?

It's just ridiculous.


I still dont get how this now moving shot works T_T someone please explain


just watch this video



damn sexy !
Sublimis
Profile Joined May 2009
Sweden70 Posts
Last Edited: 2010-05-06 21:29:35
May 06 2010 21:28 GMT
#349


"du... praktikant-jonas, kan du fixa det här med moving shot på phoenix? ska vara klart om en timme, ah grymt tack tja"
woowoo
Profile Joined May 2010
France164 Posts
May 06 2010 21:28 GMT
#350
I'd like to see moving shots for every ranged unit, just for the laugh, imagine the mess, melee units would be totally useless, I hope this kind of thing cand me modified in the editor.
wooooo
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
May 06 2010 21:29 GMT
#351
from i terrans perspective i think its a step ahead for tvz. thor drop less powerful (2 hitting queens was really mad) and metal more reliable because of the infestor nerf.

tvp is still a catastrophe. what the hell is up with blizzard?

its so obvious what has to be changed imho, and that is give vikings light armor. think about it a second. it would fix everything from metal being hardcountered singlehandedly by immortals to the much discussed 3 wargate+void ray strat.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
May 06 2010 21:29 GMT
#352
On May 07 2010 06:28 vvvVec wrote:
Show nested quote +
On May 07 2010 06:27 travis wrote:
can someone explain to me the usefulness of the corruptor ability?

Target affected die faster to focus fire. But you understood that already. So i dont get ur question.


my question is what the point of using the single target ability is when any given target is going to die in jsut about the same amount of time regardless of if u use it

a unit dying 20% faster is NOTHING. it's the same as the spell doing damage for 20% of the unit's health. would u use a spell on a unit if it did 20% of it's health in damage? no one would, because that would be a massive waste of time/efficiency.
Jdanzi
Profile Joined March 2010
England78 Posts
May 06 2010 21:30 GMT
#353
On May 07 2010 06 begin_of_the_skype_highlighting              07 2010 06      end_of_the_skype_highlighting:27 Cheezy wrote:
inb4 "Units now automatically retreat when low on health."


rofl and nexus automatically produces workers and workers automatically expand when needed lol.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
May 06 2010 21:30 GMT
#354
pheonixes doing moving shots killing overlords looks like ice skaters doing pirouettes
beep boop
Holden Caulfield
Profile Joined March 2010
102 Posts
Last Edited: 2010-05-06 21:31:11
May 06 2010 21:30 GMT
#355
On May 07 2010 06:00 FrozenArbiter wrote:
Show nested quote +
On May 07 2010 05:57 KhAlleB wrote:
On May 07 2010 05:54 Holden Caulfield wrote:
Good thing they took the time to fix a simple problem with replays.... NOT!.

did you get the offline crack bfr the key ? if yes this is that your problem you may have to re instal you sc2

Assuming he's talking about the Mod Data error, here's how to fix it, for most people anyway:

http://forums.battle.net/thread.html?topicId=24401614828&sid=5010




yes that's the problem and I was actually able to fix it, but that's not my job...it's not my fault my language have some weird characters.

I mean how hard can it be for them to fix it their error, because this error only started after patch 9
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2010-05-06 21:31:46
May 06 2010 21:30 GMT
#356
Infestor
-Neural Parasite can now target Air units.

Didnt we have enough of Neural Parasite on Motherships already? Sure its balanced by the fact that no one builds the Mothership, but IMO its ridiculous to have a tier 2 unit take over a much more expensive tier 3 unit. The mind control spell in BW was on a rarely used and expensive unit, but Infestors have one of the best spells in the game already.

Phoenix
-Can now attack while moving.

If it makes the micro-junkies shut up about not having anything to do ... but other units could work with this "skill" and I wonder why they didnt add it to them and how long it will take to start the whining for Mutalisk moving shot (which will make the slow-turning Thor even more useless than it has become with this patch).

Thor
-Air damage changed from 8 (+4 Light) to 6 (+6 Light).
-250mm Strike Cannons energy cost increased from 100 to 150.

So now the Thor is supposed to suck against Brood Lords and other non-light air units? Bad decision.
Increasing the energy for the 250 mm ability to 150 means that Thors get really vulnerable to Feedback now, since they cant really spend the energy well. Reducing the max energy to 150 might have done the same while not increasing the vulnerability.
If you cant say what you're meaning, you can never mean what you're saying.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-05-06 21:31:57
May 06 2010 21:30 GMT
#357
On May 07 2010 06:28 Sublimis wrote:
"du... praktikant-jonas, kan du fixa det här med moving shot på phoenix? ska vara klart om en timme, ah grymt tack tja"

Lol
;P

Translation for non-swedes:

"Oi, intern-Joe, could you fix this moving shot issue we've been hearing so much about? Need it in an hour. Wicked, bye".

On May 07 2010 06:30 Holden Caulfield wrote:
Show nested quote +
On May 07 2010 06:00 FrozenArbiter wrote:
On May 07 2010 05:57 KhAlleB wrote:
On May 07 2010 05:54 Holden Caulfield wrote:
Good thing they took the time to fix a simple problem with replays.... NOT!.

did you get the offline crack bfr the key ? if yes this is that your problem you may have to re instal you sc2

Assuming he's talking about the Mod Data error, here's how to fix it, for most people anyway:

http://forums.battle.net/thread.html?topicId=24401614828&sid=5010




yes that's the problem and I was actually able to fix it, but that's not my job...it's not my fault my language have some weird characters.

I mean how hard can it be for them to fix it :S


Especially when it was fine before the patch Changing the registry was annoying.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
May 06 2010 21:31 GMT
#358
eh... did i miss something ?

all ppl say that toss got nerf alot but its only sentry who get really nerf. The collossus get the same amound of DPS ok it can't 1 shot ling but... you will probably got some zealots to hurt ling so colossus will kill faster with zealot in the mix
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 06 2010 21:32 GMT
#359
Btw, patch 12 note:

Fixed a bug that allowed phoenixes to shoot while moving.

Yep, they also claimed that the larva exploit was a bug when it clearly was 100% intentional.
If you have a good reason to disagree with the above, please tell me. Thank you.
yoshi_yoshi
Profile Joined January 2010
United States440 Posts
May 06 2010 21:32 GMT
#360
On May 07 2010 06:17 BlasiuS wrote:
Show nested quote +
On May 07 2010 06:12 yoshi_yoshi wrote:
Lots of interesting changes.

The corruption one is the only one I think is LOLWTF. The original building corruption really seemed to have some interesting potential. Now, think about using unit corruption on a big unit (200-300 hp). 20% of that is basically decreasing it's HP by 40-60. People will use it because there's no other way to spend the energy, but it's totally not interesting or exciting.


corruption doesn't reduce a units health by 20%.

It causes all damage against it to be increased by 20%


I know, I'm just trying to say that the effect of the corruption ability is like decreasing the HP of a big unit by 40-60 HP. Which is quite a lame ability with pretty much no potential for interesting use.
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