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Patch 11 - Official Notes + Discussion - Page 17

Forum Index > SC2 General
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Ryuu314
Profile Joined October 2009
United States12679 Posts
May 06 2010 21:24 GMT
#321
On May 07 2010 06:20 InToTheWannaB wrote:
Watching Idra vs Huk last night shows to me that at the highest levels. Colossus were just fine, and should not have been nerfed. Hell they maybe even needed a buff lol. Huk went a fast expo colossus build twice and by the most razer thin margin won the first time he tryed it. The second time Idra massive numbers shut it down. Seemed pretty even after watching those two games. With this Nerf I'm not sure Huk would have held Idra off that first game.

Yea...iunno why they nerfed colossus. DPS is the same sure, but when u include armor it's actually a pretty big nerf.

Now there's no way colossus can 2-shot hydras and lings will always have to be 2-shotted except when u have +3 weapons...
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 06 2010 21:24 GMT
#322
On May 07 2010 06:20 lolaloc wrote:
Show nested quote +
On May 07 2010 06:20 7mk wrote:
On May 07 2010 06:17 spinesheath wrote:
On May 07 2010 06:09 NightOne wrote:
On May 07 2010 06:07 spinesheath wrote:
On May 07 2010 06:05 fuzzehbunneh wrote:
On May 07 2010 06:03 spinesheath wrote:
On May 07 2010 06:01 pencilcase wrote:
Just tried the Phoenix against Muta micro. Notice that Pheonixs only have 1 more range than Mutas. Thus it's actually really hard to micro the Pheonix's against the Mutas if you are outnumbered.

How is it hard to tell the phonix to move away from the mutas?

hard when theyre flying at them.

The phoenix is the fastest air unit in the game.


pretty hard to attack mutalisks if u are flying faster than them and away (out of range) from them...i suppose u could zig zag your phoenixes so that the mutas stay in range .... esp if they are chasing u..

Sorry, but that's nowhere near "hard". Zig zag for a while once your phoenixes stop shooting. Woo. That's easier than kiting with marauders with slow.

I'm not saying it is overpowered, but it's way too easy and MOVE should be MOVE, not some automatic moving shot thing.
The obvious counter would be Fungal Growth of course.

Protoss has now two completely random easy mode skills. Warpgates having their own global hotkey for no reason and phoenixes having moving shot by default.
While they're at it, they could give that moving shot to every unit. Why should phoenixes be special there? Think about how cool it would be if a Thor was slowly approaching a building while it is shooting at it?

It's just ridiculous.


I still dont get how this now moving shot works T_T someone please explain

Imagine a Corsair killing a Scourge while it's being chased.


Except the situation is only replicated if you're fighting 20 Mutalisks with 1 Phoenix >.>
MostDifferent
Profile Blog Joined March 2010
Norway124 Posts
May 06 2010 21:24 GMT
#323
On May 07 2010 06:14 HeyheyLBJ wrote:
Show nested quote +
On May 07 2010 06:10 FrozenArbiter wrote:
On May 07 2010 06:04 Wr3k wrote:
WTF at infestor and corruption changes. NP is now going to be used even less, and corruption can't stop a planetary fortress from raping you... what the fuck blizzard?

Also now it takes twice as long to burrow a spine crawler? Why the fuck would they even change that.

All the other changes make sense, but the zerg nerfs just blow my mind.

You realize that NP with range 9 makes thors 100% useless, and now that they can steal air units, also makes ravens useless (especially with the HSM nerf to 6 range) ?


You realize Infestors can actually be killed? Very easily, at that.

Infestors are a nerfed versions of Dark Archons, the least used unit in bw ever.


Just because they're low hp doesnt mean they're easy to kill. 9 range is sick, and with a wall of hydreas/roaches infront they seem untouchable at times
7mk
Profile Blog Joined January 2009
Germany10157 Posts
May 06 2010 21:24 GMT
#324
Wow...

honestly I really find it nice and awesome how blizzard obviously listens to stuff like Lalush's guide, if only they hadn't screwed it up like this...
wow this is like....lololol
beep boop
TrueIsAwesome
Profile Joined April 2010
Finland160 Posts
May 06 2010 21:24 GMT
#325
On May 07 2010 06:10 FrozenArbiter wrote:
Show nested quote +
On May 07 2010 06:04 Wr3k wrote:
WTF at infestor and corruption changes. NP is now going to be used even less, and corruption can't stop a planetary fortress from raping you... what the fuck blizzard?

Also now it takes twice as long to burrow a spine crawler? Why the fuck would they even change that.

All the other changes make sense, but the zerg nerfs just blow my mind.

You realize that NP with range 9 makes thors 100% useless, and now that they can steal air units, also makes ravens useless (especially with the HSM nerf to 6 range) ?


I totally agree NP needed a nerf, but this is just too much. The change removes NP from midgame, and quite effectively removes any carrier/battlecruiser/mothership usage versus zerg from the game. (Note; I know you already didn't see this in the games, but IMHO it was at least fairly viable, from my expirience as top platinum random, especially PvZ. This change kills my one base mothership builds :D).

A 100/100 research with 75 energy and no air-capturing would've been enough, combined with a corruptor fix for lategame zerg anti-air.
LunarC
Profile Blog Joined October 2009
United States1186 Posts
Last Edited: 2010-05-06 21:24:52
May 06 2010 21:24 GMT
#326
People seem to value dps over shots to kill.

People.

DPS is only valuable in games with HIGH hitpoint units. Like WoW.

In a game like Starcraft, with large numbers of units with relatively low hitpoints (not so much after the Marauder and Roach came along, however), what is important is how many shots it takes to KILL a unit.

Blizzard needs to realize this too.
REEBUH!!!
Ganondorf
Profile Joined April 2010
Italy600 Posts
May 06 2010 21:24 GMT
#327
Burrow is underused but i've seen a few zergs using it to counter force fields, you can move below a force field you know. This is a huge patch so near to release, well i guess 3 months isn't that near so we'll see quite a few more patches. According to some dev interview, iirc, they said cheese builds were overnerfed just for beta, that way they can get ppl to play with all units and actually beta-test the game. Once beta is over i expect they will undo some of those changes. A good patch overall, there's still alot to be done but they're working rally hard at it.
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 06 2010 21:24 GMT
#328
On May 07 2010 06:23 Captain Peabody wrote:
So...leaving off the more obvious changes, could a decent Terran player tell us how the Tank change is faring?
Does this make Siege Tanks more viable? Grow hair on your chest? Evolve you to a higher plane of existence?


I also would like to hear what the splash damage change actually did.
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
May 06 2010 21:24 GMT
#329
omg that pheonix video is crazzzzzzzzzzzzyyyyyyyy gg mutas
www.root-gaming.com
TheDna
Profile Joined March 2010
Germany577 Posts
May 06 2010 21:24 GMT
#330
wonder if you can release maps now
Snowfield
Profile Blog Joined April 2010
1289 Posts
May 06 2010 21:25 GMT
#331
wtf with the phoenixes, reverse flying ftw

Why "remove" thors hardly used ability?
BlackHat
Profile Joined April 2010
United States264 Posts
May 06 2010 21:25 GMT
#332
On May 07 2010 06:17 Kambo_Rambo wrote:
Show nested quote +
On May 07 2010 06:14 Ganondorf wrote:
The spine crawler nerfs were for korean zergs, we didn't much of that in EU/US. I saw it in some replays, they had pretty crazy ideas like canceling a hatchery and then building a spine crawler on top of the creep from the canceled hatchery, or queen rushes with creep tumors and spine crawlers.



How does this work? Creep isnt generated until the hatchery is completed.

Or is there actually creep UNDER the hatchery?


There is actually a bit of creep under a hatchery while it is building. You could build a hatchery, then cancel (cost something like 75 min) and plop a tumor on it to get creep anywhere. then you put spines on it and voila! Contain!
Borsalino for life.
Darow
Profile Joined May 2010
United Kingdom36 Posts
May 06 2010 21:25 GMT
#333
Was there always a "Social" tab in options below hotkeys?
Win
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 06 2010 21:25 GMT
#334
On May 07 2010 06:24 LunarC wrote:
People seem to value dps over shots to kill.

People.

DPS is only valuable in games with HIGH hitpoint units. Like WoW.

In a game like Starcraft, with large numbers of units with relatively low hitpoints (not so much after the Marauder and Roach came along, however), what is important is how many shots it takes to KILL a unit.

Blizzard needs to realize this too.


You know, it's kinda important how fast the unit will fire those shots as well... That's what DPS is.

Geez.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
May 06 2010 21:25 GMT
#335
omggggggg im watching Lz vs Louder Muta vs Phoenix right now looool it looks so hilarious
beep boop
ReachTheSky
Profile Joined April 2010
United States3294 Posts
May 06 2010 21:25 GMT
#336
phoenix are the only unit that attack on their own when u issue a move command. what if i just wanted to move them and not attack anything? this is imba. talk about dumbing down the game. who ever suggested this is a REEEETARRRDDDDD
TL+ Member
TT1
Profile Blog Joined December 2008
Canada10090 Posts
May 06 2010 21:26 GMT
#337
sentrys do 4 damage to sunks now weeeeeeee
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
iounas
Profile Joined July 2008
409 Posts
May 06 2010 21:26 GMT
#338
Phoenix change = awesome.. Im glad im playing protoss with their fun interesting units
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
Cheezy
Profile Joined May 2009
Sweden112 Posts
May 06 2010 21:27 GMT
#339
inb4 "Units now automatically retreat when low on health."
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
May 06 2010 21:27 GMT
#340
can someone explain to me the usefulness of the corruptor ability?
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