Yeah, that's because you have a Drone icon.
Patch 11 - Official Notes + Discussion - Page 15
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pyr0ma5ta
United States458 Posts
Yeah, that's because you have a Drone icon. | ||
quinnydinny
United States38 Posts
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mOnion
United States5657 Posts
On May 07 2010 06:14 HeyheyLBJ wrote: You realize Infestors can actually be killed? Very easily, at that. Infestors are a nerfed versions of Dark Archons, the least used unit in bw ever. clearly not a good player. disregard this comment. MOVING ON gonna have to work on my clairvoyance when I'm positioning my crawlers now T_T | ||
spinesheath
Germany8679 Posts
On May 07 2010 06:09 NightOne wrote: pretty hard to attack mutalisks if u are flying faster than them and away (out of range) from them...i suppose u could zig zag your phoenixes so that the mutas stay in range .... esp if they are chasing u.. Sorry, but that's nowhere near "hard". Zig zag for a while once your phoenixes stop shooting. Woo. That's easier than kiting with marauders with slow. I'm not saying it is overpowered, but it's way too easy and MOVE should be MOVE, not some automatic moving shot thing. The obvious counter would be Fungal Growth of course. Protoss has now two completely random easy mode skills. Warpgates having their own global hotkey for no reason and phoenixes having moving shot by default. While they're at it, they could give that moving shot to every unit. Why should phoenixes be special there? Think about how cool it would be if a Thor was slowly approaching a building while it is shooting at it? It's just ridiculous. | ||
Kambo_Rambo
Australia79 Posts
On May 07 2010 06:14 Ganondorf wrote: The spine crawler nerfs were for korean zergs, we didn't much of that in EU/US. I saw it in some replays, they had pretty crazy ideas like canceling a hatchery and then building a spine crawler on top of the creep from the canceled hatchery, or queen rushes with creep tumors and spine crawlers. How does this work? Creep isnt generated until the hatchery is completed. Or is there actually creep UNDER the hatchery? | ||
BlasiuS
United States2405 Posts
On May 07 2010 06:12 yoshi_yoshi wrote: Lots of interesting changes. The corruption one is the only one I think is LOLWTF. The original building corruption really seemed to have some interesting potential. Now, think about using unit corruption on a big unit (200-300 hp). 20% of that is basically decreasing it's HP by 40-60. People will use it because there's no other way to spend the energy, but it's totally not interesting or exciting. corruption doesn't reduce a units health by 20%. It causes all damage against it to be increased by 20% | ||
Uhh Negative
United States1090 Posts
On May 07 2010 06:14 Mob wrote: if any one was wondering: DPS for colossus is exactly the same DPS for thor is a teeeny tiny bit higher now The important thing about the thor though, is that they will be better able to take down large groups of small units. Bad news for a zerg player like me. | ||
theqat
United States2856 Posts
On May 07 2010 06:15 LaLuSh wrote: Yeah lol, moving shot is definitely an engine issue. They should try recoding the engine so aircraft at least have to be turned to a 90 degree angle (in relation to the opponent) before firing. Moving shot in SC actually required you to be facing your opponent and accelerating towards him. Although patrol micro sort of circumvented this by allowing shots to be fired from a 90 degree angle. BUT, with the difference that the air unit would head towards the opponent for a split second when firing (but not lose maneuverability or acceleration and would be able to turn around instantly). This... is just overpowered. I like how they seemingly read my post in a literal sense and only addressed the phoenix while leaving other units like the muta as retarded as they were before. That will probably do wonders for balance ![]() Please don't call it moving shot anymore--you've clearly confused the heck out of Blizzard ![]() Call it animation canceling! | ||
Senx
Sweden5901 Posts
Spine Crawler -The root time has been increased from 6 to 12. Spore Crawler -The root time has been increased from 6 to 12. Root time? What does that mean? | ||
Na_Dann_Ma_GoGo
Germany2959 Posts
Every patch the same embarrassing outrages :/ Overall the game has become more balanced. Now there are some ups and downs but hell, let them figure it out. You can post your opinions with less capslock and needn't repost the Phoenix video 5 times per page -.- That being said there are quite some interesting changes and even the Phoenix mechanic swap is nice, as it is something new. However it could indeed be too strong right now and may need some more tweaking. The Ultralisk buff is pretty pointless as his biggest weakness is still the high tech cost and the hard counter and pathing issues. Though I think his damage was indeed too little before patch. I mean even if you do splash damage it still took 8-9 attack to kill an upgraded Marauder. And though his attack speed is pretty high that still took about 5 seconds... and now take meds into consideration >.< | ||
bongjwa
United States199 Posts
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LuDwig-
Italy1143 Posts
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Nerdrage
United States55 Posts
You can move spine crawlers but when you do it takes time before it "roots" in place and can start being functional | ||
Random()
Kyrgyz Republic1462 Posts
On May 07 2010 06:15 LaLuSh wrote: Yeah lol, moving shot is definitely an engine issue. They should try recoding the engine so aircraft at least have to be turned to a 90 degree angle (in relation to the opponent) before firing. Moving shot in SC actually required you to be facing your opponent and accelerating towards him. Although patrol micro sort of circumvented this by allowing shots to be fired from a 90 degree angle. BUT, with the difference that the air unit would head towards the opponent for a split second when firing (but not lose maneuverability or acceleration and would be able to turn around instantly). This... is just overpowered. I like how they seemingly read my post in a literal sense and only addressed the phoenix while leaving other units like the muta as retarded as they were before. That will probably do wonders for balance ![]() They are trolling you for calling them names in that post ![]() | ||
deadalnix
France120 Posts
I guess this is the time they need to install themsleves into the creep. | ||
BlasiuS
United States2405 Posts
lol? time it takes to root. | ||
InToTheWannaB
United States4770 Posts
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Kambo_Rambo
Australia79 Posts
Uproot, walk, root back. Now takes 12 seconds. BIG nerf and kind of a problem for zerg players ![]() | ||
7mk
Germany10157 Posts
On May 07 2010 06:17 spinesheath wrote: Sorry, but that's nowhere near "hard". Zig zag for a while once your phoenixes stop shooting. Woo. That's easier than kiting with marauders with slow. I'm not saying it is overpowered, but it's way too easy and MOVE should be MOVE, not some automatic moving shot thing. The obvious counter would be Fungal Growth of course. Protoss has now two completely random easy mode skills. Warpgates having their own global hotkey for no reason and phoenixes having moving shot by default. While they're at it, they could give that moving shot to every unit. Why should phoenixes be special there? Think about how cool it would be if a Thor was slowly approaching a building while it is shooting at it? It's just ridiculous. I still dont get how this now moving shot works T_T someone please explain | ||
Sentient
United States437 Posts
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