On May 07 2010 06:01 pencilcase wrote: Just tried the Phoenix against Muta micro. Notice that Pheonixs only have 1 more range than Mutas. Thus it's actually really hard to micro the Pheonix's against the Mutas if you are outnumbered.
How is it hard to tell the phonix to move away from the mutas?
hard when theyre flying at them.
The phoenix is the fastest air unit in the game.
pretty hard to attack mutalisks if u are flying faster than them and away (out of range) from them...i suppose u could zig zag your phoenixes so that the mutas stay in range .... esp if they are chasing u..
Sorry, but that's nowhere near "hard". Zig zag for a while once your phoenixes stop shooting. Woo. That's easier than kiting with marauders with slow.
I'm not saying it is overpowered, but it's way too easy and MOVE should be MOVE, not some automatic moving shot thing. The obvious counter would be Fungal Growth of course.
Protoss has now two completely random easy mode skills. Warpgates having their own global hotkey for no reason and phoenixes having moving shot by default. While they're at it, they could give that moving shot to every unit. Why should phoenixes be special there? Think about how cool it would be if a Thor was slowly approaching a building while it is shooting at it?
It's just ridiculous.
I still dont get how this now moving shot works T_T someone please explain
Imagine a Corsair killing a Scourge while it's being chased.
On May 07 2010 06:01 pencilcase wrote: Just tried the Phoenix against Muta micro. Notice that Pheonixs only have 1 more range than Mutas. Thus it's actually really hard to micro the Pheonix's against the Mutas if you are outnumbered.
How is it hard to tell the phonix to move away from the mutas?
hard when theyre flying at them.
The phoenix is the fastest air unit in the game.
pretty hard to attack mutalisks if u are flying faster than them and away (out of range) from them...i suppose u could zig zag your phoenixes so that the mutas stay in range .... esp if they are chasing u..
Sorry, but that's nowhere near "hard". Zig zag for a while once your phoenixes stop shooting. Woo. That's easier than kiting with marauders with slow.
I'm not saying it is overpowered, but it's way too easy and MOVE should be MOVE, not some automatic moving shot thing. The obvious counter would be Fungal Growth of course.
Protoss has now two completely random easy mode skills. Warpgates having their own global hotkey for no reason and phoenixes having moving shot by default. While they're at it, they could give that moving shot to every unit. Why should phoenixes be special there? Think about how cool it would be if a Thor was slowly approaching a building while it is shooting at it?
It's just ridiculous.
I still dont get how this now moving shot works T_T someone please explain
On May 07 2010 06:16 selboN wrote: I've also noticed that I haven't been able to use "exit game" without my SC2 going to "not-responding". Anyone else have this minor issue?
WOW what the fuck keep fucking shitting on toss blizz, nerf every unit we have until theres nothing left... might as well switch to fucking zerg this is so ridiculous
On May 07 2010 06:04 Spell_Crafted wrote: I'm happy to see the changes to Neural Parasite. The range change in the last patch needed to be made, but leaving everything else as it was made them way too powerful IMHO. I think I'm a fan of the corruption ability as well. I can see some interesting tactics coming out of that and maybe it'll make terran MM balls think a bit before throwing up a stim against zerg with corruptors. I think it gives the unit a bit better place in a standard zerg army than the specialized place they held before. Also, while I don't know if it's enough to make the unit viable yet, I like that they're at least looking at ultras. That's a good damage increase. Maybe we'll see some overlord drops with them into the front of a battle since they're still too damn slow and will get kited by marauders. I'm content with the protoss changes and happy to see that my sentries didn't get too severe of a nerf. I can definitely understand a damage nerf to them.
How can anyone be a fan of Corruption? It's way weaker than what Devourers did every shot in BW, and for 100 energy. That's just... ridiculous.
I was a fan of it because I didn't see the line "single target". Guess there was just too much in the patch notes for me to catch everything. This changes a lot and I don't think it's that useful at all now especially for that kind of energy cost. Way too high. If it was lowed to around 25-50 it could possibly see some use, but yeah.. too much. I don't expect it'll be used much except for possible small skirmishes to drop 1 larger unit.
On May 07 2010 06:01 pencilcase wrote: Just tried the Phoenix against Muta micro. Notice that Pheonixs only have 1 more range than Mutas. Thus it's actually really hard to micro the Pheonix's against the Mutas if you are outnumbered.
How is it hard to tell the phonix to move away from the mutas?
hard when theyre flying at them.
The phoenix is the fastest air unit in the game.
pretty hard to attack mutalisks if u are flying faster than them and away (out of range) from them...i suppose u could zig zag your phoenixes so that the mutas stay in range .... esp if they are chasing u..
Sorry, but that's nowhere near "hard". Zig zag for a while once your phoenixes stop shooting. Woo. That's easier than kiting with marauders with slow.
I'm not saying it is overpowered, but it's way too easy and MOVE should be MOVE, not some automatic moving shot thing. The obvious counter would be Fungal Growth of course.
Protoss has now two completely random easy mode skills. Warpgates having their own global hotkey for no reason and phoenixes having moving shot by default. While they're at it, they could give that moving shot to every unit. Why should phoenixes be special there? Think about how cool it would be if a Thor was slowly approaching a building while it is shooting at it?
It's just ridiculous.
I still dont get how this now moving shot works T_T someone please explain
if you know how to right click, you are now in control of untouchable phoenixes.
imagine the easiest possible micro in your head. thats it.
right click to move phnx, they move and will atk in any direction as soon as they are in range while still moving.
I agree with everything in the patch but the sentry nerf. Sentries were perfect, why mess them up? Also not sure about the colossus change, as kiting with them is kinda important.
Do phoenixes outrange mutas? If not, you could concentrate all of your mutas into a tiny ball and use hold position vs. phoenixes. Then when the phoenixes get in range to hit you, the mutas will attack.
On May 07 2010 06:15 LaLuSh wrote: Yeah lol, moving shot is definitely an engine issue.
They should try recoding the engine so aircraft at least have to be turned to a 90 degree angle (in relation to the opponent) before firing.
Moving shot in SC actually required you to be facing your opponent and accelerating towards him. Although patrol micro sort of circumvented this by allowing shots to be fired from a 90 degree angle. BUT, with the difference that the air unit would head towards the opponent for a split second when firing (but not lose maneuverability or acceleration and would be able to turn around instantly).
This... is just overpowered. I like how they seemingly read my post in a literal sense and only addressed the phoenix while leaving other units like the muta as retarded as they were before. That will probably do wonders for balance
Please don't call it moving shot anymore--you've clearly confused the heck out of Blizzard
Call it animation canceling!
Yeah probably a better choice of words.
They need:
Animation cancelling, and for units to actually be made to accelerate towards what they're firing at. It's because they coded air units to turn around their axis while gliding (in the direction whey were already heading), that they're in this predicament.
Looks funny. Perhaps shouldn't judge it too harshly before having tried it. We might like it
On May 07 2010 06:22 NATO wrote: I agree with everything in the patch but the sentry nerf. Sentries were perfect, why mess them up? Also not sure about the colossus change, as kiting with them is kinda important.
(PS: I play terran)
Maybe they didn't want a caster to have the same dps as a roach. It's mind-boggling that they can attack at all, actually... But the FF is the BIG problem with them, but that is left untouched.
So...leaving off the more obvious changes, could a decent Terran player tell us how the Tank change is faring? Does this make Siege Tanks more viable? Grow hair on your chest? Evolve you to a higher plane of existence?