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Patch 11 - Official Notes + Discussion - Page 14

Forum Index > SC2 General
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Prev 1 12 13 14 15 16 41 Next All
Bear4188
Profile Joined March 2010
United States1797 Posts
May 06 2010 21:13 GMT
#261
On May 07 2010 06:11 ymirheim wrote:
Ehm, so now how am I going to beat a voidray push when its backed up by phoenixes? I guess vikings are done in TvP.


Lol, nobody is going to be able to kite against a viking. The whole point is to get outside of the range of the other unit, when the viking is involved notgunnahappen.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
May 06 2010 21:13 GMT
#262
On May 07 2010 05:18 theqat wrote:

Infestor
-Neural Parasite is now an upgrade at the Infestation Pit.
-Neural Parasite research costs 150/150 and 110 seconds.
-Neural Parasite can now target Air units.
-Neural Parasite energy cost increased from 50 to 100.


Corrected the Broodling weapon icon.

i dont like this
i dunno lol
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
May 06 2010 21:13 GMT
#263
On May 07 2010 06:10 FrozenArbiter wrote:
Show nested quote +
On May 07 2010 06:04 Wr3k wrote:
WTF at infestor and corruption changes. NP is now going to be used even less, and corruption can't stop a planetary fortress from raping you... what the fuck blizzard?

Also now it takes twice as long to burrow a spine crawler? Why the fuck would they even change that.

All the other changes make sense, but the zerg nerfs just blow my mind.

You realize that NP with range 9 makes thors 100% useless, and now that they can steal air units, also makes ravens useless (especially with the HSM nerf to 6 range) ?


Well, the energy cost + research change seem to be a considerable nerf to the NP. Maybe this will promote ghost usage TvZ ?
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
May 06 2010 21:13 GMT
#264
Neural parasite on air units? FUCKKKK
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
May 06 2010 21:14 GMT
#265
Most clueless patch of all time. Blizzard's losing the plot big time.
You can figure out the other half.
Mob
Profile Joined April 2010
Austria152 Posts
May 06 2010 21:14 GMT
#266
if any one was wondering:

DPS for colossus is exactly the same
DPS for thor is a teeeny tiny bit higher now
yadda!
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
May 06 2010 21:14 GMT
#267
On May 07 2010 06:10 FrozenArbiter wrote:
Show nested quote +
On May 07 2010 06:04 Wr3k wrote:
WTF at infestor and corruption changes. NP is now going to be used even less, and corruption can't stop a planetary fortress from raping you... what the fuck blizzard?

Also now it takes twice as long to burrow a spine crawler? Why the fuck would they even change that.

All the other changes make sense, but the zerg nerfs just blow my mind.

You realize that NP with range 9 makes thors 100% useless, and now that they can steal air units, also makes ravens useless (especially with the HSM nerf to 6 range) ?


yeah NP already makes this new corruption redundant, I don't understand it. Corruptor might have been underused but it was way better then way it was. The NP "nerf" is actually a massive buff

Some of the things in this patch are just dumb
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2010-05-06 21:15:17
May 06 2010 21:14 GMT
#268






HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

Seriously?
https://soundcloud.com/thesamplethief
Ganondorf
Profile Joined April 2010
Italy600 Posts
Last Edited: 2010-05-06 21:17:07
May 06 2010 21:14 GMT
#269
The spine crawler nerfs were for korean zergs, we didn't much of that in EU/US. I saw it in some replays, they had pretty crazy ideas like canceling a hatchery and then building a spine crawler on top of the creep from the canceled hatchery, or queen rushes with creep tumors and spine crawlers.

The thor nerf is against thor-heavy unit compositions, now it no longer 1-shots hydras or 2-shots roaches. So 1 thor vs 1 hydra without any support now takes 2 shots, that 's 2.56s vs the former 1 shot which was 1.93s. In general, reducing damage and increasing rof makes upgrades more important, and mixed unit compositions superior.

Nice change to the phoenix i think animation canceling was just a way to overcome the game engine, the apm should be spent somewhere else. I don't care if bw pros learned it and now can't use it anymore, this is a different game so there are new things to learn and master, not just the old bw tricks.

Good change to infestors although i was expecting a range nerf, 7 was too short, 9 is too long, doesn't take a genius to set it to 8. I was just trying with some success a build that used banshees to counter infestors (after failing with ghosts), i guess the only options left now for us poor terrans are use tanks or train ghost micro.
errol1001
Profile Joined April 2008
454 Posts
May 06 2010 21:14 GMT
#270
Phoenix change sucks. Everyone everywhere does attack - move - attack - move anyway, so there's no reason to do this.. I was afraid something like this would happen because of the mothership and voidray behaving this way.

Now you won't have those occasions where people are moving their units and lack the awareness to snipe something. You won't see players move their phoenixes past some mutas and overlords without killing them because they're macroing in their base. They'll just kill them. And as a result, there will be one less thing for you to notice a player being good at.

Grrrr!
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 06 2010 21:14 GMT
#271
On May 07 2010 06:10 FrozenArbiter wrote:
Show nested quote +
On May 07 2010 06:04 Wr3k wrote:
WTF at infestor and corruption changes. NP is now going to be used even less, and corruption can't stop a planetary fortress from raping you... what the fuck blizzard?

Also now it takes twice as long to burrow a spine crawler? Why the fuck would they even change that.

All the other changes make sense, but the zerg nerfs just blow my mind.

You realize that NP with range 9 makes thors 100% useless, and now that they can steal air units, also makes ravens useless (especially with the HSM nerf to 6 range) ?


You realize Infestors can actually be killed? Very easily, at that.

Infestors are a nerfed versions of Dark Archons, the least used unit in bw ever.
Rodiel
Profile Joined August 2006
France573 Posts
May 06 2010 21:14 GMT
#272
There some very nice change on this patch, very happy that blizzard listen to players so fast.
Seltsam
Profile Blog Joined April 2010
United States343 Posts
May 06 2010 21:14 GMT
#273
Ummmm can you imagine a NP on a mothership? -.-
Team Limited ftw! www.teamltd.net
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2010-05-06 21:16:32
May 06 2010 21:15 GMT
#274
Yeah lol, moving shot is definitely an engine issue.

They should try recoding the engine so aircraft at least have to be turned to a 90 degree angle (in relation to the opponent) before firing.

Moving shot in SC actually required you to be facing your opponent and accelerating towards him. Although patrol micro sort of circumvented this by allowing shots to be fired from a 90 degree angle. BUT, with the difference that the air unit would head towards the opponent for a split second when firing (but not lose maneuverability or acceleration and would be able to turn around instantly).

This... is just overpowered. I like how they seemingly read my post in a literal sense and only addressed the phoenix while leaving other units like the muta as retarded as they were before. That will probably do wonders for balance
Angrim
Profile Joined April 2010
Germany24 Posts
May 06 2010 21:15 GMT
#275
On May 07 2010 06:11 ymirheim wrote:
Ehm, so now how am I going to beat a voidray push when its backed up by phoenixes? I guess vikings are done in TvP.


Don't forget they got range 9. They should be fine.
Kambo_Rambo
Profile Joined May 2010
Australia79 Posts
May 06 2010 21:15 GMT
#276
On May 07 2010 06:04 Spell_Crafted wrote:
I'm happy to see the changes to Neural Parasite. The range change in the last patch needed to be made, but leaving everything else as it was made them way too powerful IMHO.
I think I'm a fan of the corruption ability as well. I can see some interesting tactics coming out of that and maybe it'll make terran MM balls think a bit before throwing up a stim against zerg with corruptors.


Corrupt skill is single target.
You require more vespene minerals?
BlackHat
Profile Joined April 2010
United States264 Posts
May 06 2010 21:16 GMT
#277
On May 07 2010 06:09 NeVeR wrote:
Show nested quote +
On May 07 2010 06:08 BlackHat wrote:
The phoenix thing is laughable, but it at least shows they are listening, maybe they will get it right next patch, hopefully also fixing mutas to have moving shot as well.


Don't forget about helions.


Yeah I can't forget about them. I even made a thread about hellion micro, got some good replies but ultimately they are still clunky as hell to micro.
Borsalino for life.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
May 06 2010 21:16 GMT
#278
On May 07 2010 06:05 Liquid_Turbo wrote:
Blizz took the 'moving' in 'moving shot' too literally. It's all LaLush's fault! JK JK!!


wait... so how exactly have they changed it?
is it now that you just right click on a fleeting mutalisk and the phoenix will automatically fly and shoot without you doing anything but one click??that would be freakin retarded.
Maybe they completely misunderstood what LaLush was saying.....I was actually so happy when I read that but ... ugh somebody please tell me I misunderstood what theyve done (cant play EU is being patched)

T_T at sentry nerf... might have been the right balance change, I dont know, but sucks for someone like me who goes zealot sentry nearly every game ^^
beep boop
Nerdrage
Profile Joined December 2009
United States55 Posts
May 06 2010 21:16 GMT
#279
On May 07 2010 06:13 Pulimuli wrote:
Neural parasite on air units? FUCKKKK


I know right, now the Ravens will be NPed and they'll seeker missile, pdd your own units. lol
selboN
Profile Blog Joined January 2008
United States2523 Posts
May 06 2010 21:16 GMT
#280
I've also noticed that I haven't been able to use "exit game" without my SC2 going to "not-responding". Anyone else have this minor issue?
"That's what happens when you're using a mouse made out of glass!" -Tasteless (Referring to ZergBong)
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