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Patch 11 - Official Notes + Discussion - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 41 Next All
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-05-06 21:12:58
May 06 2010 21:05 GMT
#221
On May 07 2010 05:58 FrozenArbiter wrote:
Show nested quote +
On May 07 2010 05:57 NicolBolas wrote:
On May 07 2010 05:52 spinesheath wrote:
Btw, don't get me wrong, moving shot is great, but not if it only requires 1 APM.


If you want Blizzard to put obscure controls into SC2, you're going to be waiting a long time. Move and shoot means move and shoot. Not move, patrol, attack, move, patrol, etc.

Animation cancelling isn't an obscure control. God, this is incredibly lame.

I still remember the first time I saw a pro do the moving shot and spent a bunch of time in micro maps trying to copy it So sad to see this travesty.

oh that shit has sailed jinro

maybe u didnt notice but everything about sc2 is about 5 times easier than sc1

i still think the game is becoming more and more fun for each patch tho (less massing 1 unit and camping in front of natural)

they should have made so phonix has 0 cast time (not having to slow down before attack) rather than being able to fly backwards twice as fast as any other air unit lol )
Progamerpls no copy pasterino
FusionCutter
Profile Joined October 2004
Canada974 Posts
May 06 2010 21:05 GMT
#222
Blizz took the 'moving' in 'moving shot' too literally. It's all LaLush's fault! JK JK!!
Mob
Profile Joined April 2010
Austria152 Posts
May 06 2010 21:05 GMT
#223
EU patching now
yadda!
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
Last Edited: 2010-05-06 21:06:23
May 06 2010 21:06 GMT
#224
I posted this on reddit where the Phoenix youtube video was posted but I think it has it's place here as well.

+ Show Spoiler +

I think it's interesting and I'll wait to see if it's "broken" as people like to yell immediately at any new change.

And before the "auto micro" crowd gets going. It's not auto micro, you still need to control the unit. Yes it's less micro than the mutalisk required in SC1 for a moving shot but that doesn't mean your phoenixes are darting in and out against enemy units all on their own.
Some people say it's not adding any micro but this adds micro in battles that previously were just attack move fights. You would see this often in larger battles, attack move pheonixes into attack move mutas/whatever. Now the phoenix player can make a difference with micro by possibly darting in and out.

The possible broken situation is with phoenix chasing other units down. This might not be broken though if the other player can split up the units that are being chased, so the phoenixes will need to split targets or they will only get the chance to kill a smaller portion of the enemy army or even a single unit. This is added micro.
If you were shown a nuke for the very first time out of context you might think it was broken too. Just wait a little bit and see how it works out in a real game before you go insane screaming that the sky is falling and Blizzard is going with it.
twitter: @terrancem
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
May 06 2010 21:06 GMT
#225
On May 07 2010 05:59 moopie wrote:
Show nested quote +
On May 07 2010 05:57 Polygamy wrote:
Enjoy the new Muta SC2 style


oh wow, indeed. zerg players are going to rage hard.

omg that is crazy. How can you kill that with muta?
Snet *
Profile Blog Joined September 2006
United States3573 Posts
May 06 2010 21:06 GMT
#226
Damn, the infestor nerf sucks ;(
ItsBigfoot
Profile Blog Joined December 2009
United States432 Posts
May 06 2010 21:06 GMT
#227
On May 07 2010 06:03 spinesheath wrote:
Show nested quote +
On May 07 2010 06:01 pencilcase wrote:
Just tried the Phoenix against Muta micro. Notice that Pheonixs only have 1 more range than Mutas. Thus it's actually really hard to micro the Pheonix's against the Mutas if you are outnumbered.

How is it hard to tell the phonix to move away from the mutas?


hard if the mutas are smart enough not to chase after them just outside their attack range.
Kal Fighting!
wolfe
Profile Joined March 2010
United States761 Posts
May 06 2010 21:06 GMT
#228
Any pathing changes to hellions, ultras, carriers, dt/ht, thors?
Swift as the wind, felt before noticed.
Bear4188
Profile Joined March 2010
United States1797 Posts
May 06 2010 21:07 GMT
#229
On May 07 2010 05:53 ItsBigfoot wrote:
Show nested quote +
On May 07 2010 05:46 theqat wrote:
On May 07 2010 05:45 Disastorm wrote:
Has anyone calculated if Thors and Collosus were nerfed or buffed since their dmg was decreased but attack speed was increased?


Their overall DPS is identical, but it's effectively a nerf since their shots will be impacted by armor more frequently


you realize that you can upgrade your own attacks right? it's not just the other guy who gets the upgrades. +3 thors if they kept their damage bonus will rip through everything


Thors aren't useful for their DPS, they're useful for their enormous burst damage. At the beginning of a battle Thors (and similar units like siege tanks and roaches) deal a enormous initial burst of damage before it tempers off due to long cool down. For instance they would kill a hydralisk in a single attack cycle, with zero cool down coming into play, now they will take 2 full attack cycles (I think with +3 weapons Thors can once again "one-shot" hydras, though 3 caraspace may negate that ability entirely). Ditto for EMP'ed stalkers, roaches from 2 to 3 attack cycles (1.92s vs 2.56s). The overall effect of this change is that Thors are less effective vs. armor (though still very strong against it overall due to their high damage), less effective against units in the 60-180 HP range, and stronger against things like marines and zerglings which I imagine will still rape them anyway. On top of that they've been weakened against air, buildings, and are still clumsy.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
May 06 2010 21:07 GMT
#230
Lalush, it's your fault phoenixes are baby easy to micro
Sprajt
Profile Joined March 2010
Sweden24 Posts
May 06 2010 21:07 GMT
#231
On May 07 2010 06:02 HeyheyLBJ wrote:
Show nested quote +
On May 07 2010 05:59 MorroW wrote:
hoping for some awesome phonix action in zvp now
theoretically they should be pretty damn untouchable

btw can anyone tell what the root time did for the spore and sunken?


Not gonna happen since no Z will ever build mutas against P ever again.


Spot on, mutas won't do any good agains a protoss that goes for a stargate-less build, e.g. fast robo. And even if the toss goes for a stargate I will bet my life on that a spire still will be viable depending on the state of the match.
stay a while and listen
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 06 2010 21:07 GMT
#232
On May 07 2010 06:04 Spell_Crafted wrote:
I'm happy to see the changes to Neural Parasite. The range change in the last patch needed to be made, but leaving everything else as it was made them way too powerful IMHO.
I think I'm a fan of the corruption ability as well. I can see some interesting tactics coming out of that and maybe it'll make terran MM balls think a bit before throwing up a stim against zerg with corruptors. I think it gives the unit a bit better place in a standard zerg army than the specialized place they held before.
Also, while I don't know if it's enough to make the unit viable yet, I like that they're at least looking at ultras. That's a good damage increase. Maybe we'll see some overlord drops with them into the front of a battle since they're still too damn slow and will get kited by marauders.
I'm content with the protoss changes and happy to see that my sentries didn't get too severe of a nerf. I can definitely understand a damage nerf to them.


How can anyone be a fan of Corruption? It's way weaker than what Devourers did every shot in BW, and for 100 energy. That's just... ridiculous.
NeVeR
Profile Blog Joined January 2009
1352 Posts
May 06 2010 21:07 GMT
#233
wow protoss got raped
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 06 2010 21:07 GMT
#234
On May 07 2010 06:05 fuzzehbunneh wrote:
Show nested quote +
On May 07 2010 06:03 spinesheath wrote:
On May 07 2010 06:01 pencilcase wrote:
Just tried the Phoenix against Muta micro. Notice that Pheonixs only have 1 more range than Mutas. Thus it's actually really hard to micro the Pheonix's against the Mutas if you are outnumbered.

How is it hard to tell the phonix to move away from the mutas?

hard when theyre flying at them.

The phoenix is the fastest air unit in the game.
If you have a good reason to disagree with the above, please tell me. Thank you.
rei
Profile Blog Joined October 2002
United States3594 Posts
May 06 2010 21:07 GMT
#235
now they just need to make mutalisks do what the pheonix do. All will then be good!
GET OUT OF MY BASE CHILL
Gaxton
Profile Joined April 2010
Sweden2328 Posts
May 06 2010 21:08 GMT
#236
Think the Phoenix change is a step in the right direction. Maby a bit to far.
Gonna need some tweaking.
BlackHat
Profile Joined April 2010
United States264 Posts
May 06 2010 21:08 GMT
#237
Very curious to see how this patch will change the HDH tourney. Players have already played their Bo8 and now it's a different game for the semi-finals.

The phoenix thing is laughable, but it at least shows they are listening, maybe they will get it right next patch, hopefully also fixing mutas to have moving shot as well.
Borsalino for life.
Benkas
Profile Joined March 2010
Sweden23 Posts
May 06 2010 21:08 GMT
#238
blizzard is out to destroy race X, i'm quitting, or changing race
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 06 2010 21:08 GMT
#239
Am I the only one who thinks that the new Phoenix actually looks natural when it does it? The thing's a paper-thin air-superiority fighter, piloted by a psionic being. I'd like to think the Protoss figured out how to use their rear-view mirror to pilot >.>

You guys complained about no moving shot and said the lack of it meant you can never overtake an enemy who pre-emptively took air superiority. Now you do. Simple as that.

Oh, and if you can perfectly measure your movements to not get hit, then you would be able to do SC1-style moving shot anyway. Phoenixes DO move faster than Mutas, you know >.> You actually have to think, unlike some people seem to believe (LOLOL 1 APM = INVINCIBLE PHOENIXES, YOU DON'T NEED TO THINK AT ALL!)
link0
Profile Joined March 2010
United States1071 Posts
May 06 2010 21:08 GMT
#240
LOL at the phoenix buff. GODLY. You won't even be able to run away before they cut down everything.

Power overwhelming phoenix.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
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