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Patch 11 - Official Notes + Discussion - Page 10

Forum Index > SC2 General
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Prev 1 8 9 10 11 12 41 Next All
ItsBigfoot
Profile Blog Joined December 2009
United States432 Posts
Last Edited: 2010-05-06 20:58:17
May 06 2010 20:58 GMT
#181
On May 07 2010 05:53 NicolBolas wrote:
Show nested quote +
On May 07 2010 05:34 red_b wrote:
On May 07 2010 05:32 Bosu wrote:
Colossus

"-The rate of fire has been improved from 2.2 to 1.65. "

What


collosus got a 25% damage nerf and a 25% attack speed buff.

ie no real change.


No, no real change over time.

A single Colossus can no longer 1-shot Zerglings. This is significant.



right off the bat, yes, but +2 colossi one shot +0 or +1 lings a lot faster though, and +3 colossi one shot all lings, and shoot much faster.

I'll miss one shotting workers though
Kal Fighting!
Dr.Frost
Profile Joined April 2009
United States389 Posts
May 06 2010 20:58 GMT
#182
They need to fix the hockey for roaches and rally points......
They are here to right our fall, they have heard someones troubled call???
theqat
Profile Blog Joined March 2008
United States2856 Posts
May 06 2010 20:58 GMT
#183
On May 07 2010 05:57 rackdude wrote:
Show nested quote +
On May 07 2010 05:55 moopie wrote:
Phoenix being able to attack while moving is exactly what they needed.


they needed moving attack, not attacking while moving.


No, what they need (and what Hellion/Muta/others need) is animation canceling. I think we need to stop referring to what they need as any combination of the words "moving attack" because it clearly has Blizzard very confused.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 06 2010 20:58 GMT
#184
On May 07 2010 05:57 NicolBolas wrote:
Show nested quote +
On May 07 2010 05:52 spinesheath wrote:
Btw, don't get me wrong, moving shot is great, but not if it only requires 1 APM.


If you want Blizzard to put obscure controls into SC2, you're going to be waiting a long time. Move and shoot means move and shoot. Not move, patrol, attack, move, patrol, etc.

Animation cancelling isn't an obscure control. God, this is incredibly lame.

I still remember the first time I saw a pro do the moving shot and spent a bunch of time in micro maps trying to copy it So sad to see this travesty.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
mav451
Profile Joined May 2010
United States1596 Posts
May 06 2010 20:58 GMT
#185
Not really liking the Thor AA change...it just got even more specialized for Banshee/Muta. Not that they were useful in TvT before, but it's like Blizz wants a BC fest.
With no power comes no responsibility?
Maggeus
Profile Joined April 2010
France277 Posts
May 06 2010 20:58 GMT
#186
I bet we won't see many mutalisks harass in ZvP right now...

Meh. I loved using those little things against a protoss. é_è
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
May 06 2010 20:58 GMT
#187
so now siege tanks aren't completely useless i guess.
♞ Your soul will forever be lost in the void of a horse. ♞
LunarC
Profile Blog Joined October 2009
United States1186 Posts
May 06 2010 20:58 GMT
#188
On May 07 2010 05:57 mikejer wrote:
Wow, these patch release threads are hilarious. So many people making over-dramatic gestures and only looking at one specific change or just their own race. Take a step back, think about the changes taken as a whole, and give the patch some play time before making all these snap judgments.

This patch should makes thinks interesting, that much is for sure. I can't wait to see what some of the very top players do with some of these changes. :D

How the hell can you NOT look at Phoenix moving shot in isolation.
REEBUH!!!
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
May 06 2010 20:58 GMT
#189
Sentries nerfed and maradeurs not - hello infantry rushes once again.
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
May 06 2010 20:59 GMT
#190
On May 07 2010 05:56 HeyheyLBJ wrote:
Another patch with T and P buffs and Z nerfs. What else is new?

The new Corruptor ability looks like the most useless ability I've ever seen in any game. And the Phoenix is just ridiculous. Now it's no use to build another air unit vs P ever again.


yes the sentry got really buffed.
after 2 years i reached it = marine icon
rei
Profile Blog Joined October 2002
United States3594 Posts
May 06 2010 20:59 GMT
#191
LOL i just watch a pheonix moonwalking on LZgamer stream
GET OUT OF MY BASE CHILL
moopie
Profile Joined July 2009
12605 Posts
May 06 2010 20:59 GMT
#192
On May 07 2010 05:57 Polygamy wrote:
Enjoy the new Muta SC2 style


oh wow, indeed. zerg players are going to rage hard.
I'm going to sleep, let me get some of that carpet.
Liquid`TLO
Profile Blog Joined March 2010
Germany767 Posts
May 06 2010 20:59 GMT
#193
I am confused.
Team Liquidalea iacta est
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-05-06 21:00:20
May 06 2010 20:59 GMT
#194
hoping for some awesome phonix action in zvp now
theoretically they should be pretty damn untouchable

btw can anyone tell what the root time did for the spore and sunken?
Progamerpls no copy pasterino
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
Last Edited: 2010-05-06 21:00:56
May 06 2010 20:59 GMT
#195
but nice they fix the splash i don't know what was the idea to make more dps to the unit next of you target

i'm kind of suprise that no 1 talk about the buff arcon, now if you go temps they will be more usefull
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Nerdrage
Profile Joined December 2009
United States55 Posts
Last Edited: 2010-05-06 21:00:20
May 06 2010 20:59 GMT
#196
Nooooooo why can Neural Parasite now target air! nooo, now Zergs can neural the Raven and Seeker missile my troops!
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
May 06 2010 20:59 GMT
#197
I really like this patch..the only things i am not sure is the hellion powering..pheraps they want to incentivate t mech?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Jubuntu
Profile Joined July 2009
United States15 Posts
May 06 2010 20:59 GMT
#198
rofl at the Phoenix change, that is awesome.
ScytheMan01
Profile Blog Joined March 2010
United States114 Posts
May 06 2010 20:59 GMT
#199
On May 07 2010 05:57 Angrim wrote:
Show nested quote +
On May 07 2010 05:51 Zelniq wrote:
no, thor dps is exactly same, like colossi


If my calculations are right, it should be a very slight buff for the thor. It is too small to be really noticeable though.


You are right, just did some calculations myself. Thor does 90 damage 0.02 seconds faster now, and Colossus over time has the same DPS.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 06 2010 21:00 GMT
#200
On May 07 2010 05:57 KhAlleB wrote:
Show nested quote +
On May 07 2010 05:54 Holden Caulfield wrote:
Good thing they took the time to fix a simple problem with replays.... NOT!.

did you get the offline crack bfr the key ? if yes this is that your problem you may have to re instal you sc2

Assuming he's talking about the Mod Data error, here's how to fix it, for most people anyway:

http://forums.battle.net/thread.html?topicId=24401614828&sid=5010

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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