Patch 11 - Official Notes + Discussion - Page 11
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Slunk
Germany768 Posts
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Evilruler
Brazil116 Posts
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LazyScout
United States223 Posts
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Nyovne
Netherlands19135 Posts
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spinesheath
Germany8679 Posts
On May 07 2010 05:57 NicolBolas wrote: If you want Blizzard to put obscure controls into SC2, you're going to be waiting a long time. Move and shoot means move and shoot. Not move, patrol, attack, move, patrol, etc. How is moving-attacking-moving obscure? It does what it says, move, attack, move. And because of acceleration/deceleration the unit keeps moving. However, if you tell a unit to MOVE and it ATTACKS, in the direction opposite of the movement direction then THAT is weird. | ||
SWPIGWANG
Canada482 Posts
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Smikis
Lithuania117 Posts
12s to root? are you kidding me? neural parasite research + 100 energy? i might just stick with going mass mutas ( just like 90% of koreans do ) , but heck.. voids + phoenix already raped mutas.. and then proceeds liftoff + omg i deal 500 dmg void ray rape things.. and now phoenix can shoot from his ass? corruptors still useless. its not like you get them vs small air units.. you get them vs colosus.. and such.. and it got nerfed vs massive too.. | ||
Glaven
Canada554 Posts
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pencilcase
United States330 Posts
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HeyheyLBJ
Sweden160 Posts
On May 07 2010 05:59 MorroW wrote: hoping for some awesome phonix action in zvp now theoretically they should be pretty damn untouchable btw can anyone tell what the root time did for the spore and sunken? Not gonna happen since no Z will ever build mutas against P ever again. ![]() It did so that Incineration Zone and Blistering Sand now is even more tough on Z against the expo breaking timing attack. | ||
Snausages
United States529 Posts
On May 07 2010 05:47 Shouryu wrote: Here's the patch notes; http://us.starcraft2.com/launcher/patch-notes.htm already in OP that phoenix update is really hilarious, though, and the zerg nerfs seem pretty reasonable, maybe korean zergs won't be too dominant now? | ||
MidKnight
Lithuania884 Posts
On May 07 2010 05:31 malloc84 wrote: Corruption is even more useless o_o Single Target 20% increased damage over 30 seconds, no structures... Lemme find a unit that lasts more than 5-10 seconds in battle... I guess the idea behind that is to help corruptors with their original role of taking down massive units, like Collosi, BCs and Carriers/Motherships. Also, I HATE the fact that they redesigned how 'big' units like Collosi and Thors do damage. The fact that they lowered initial damage means that they are less micro'able... This change just means that they become even more of a A-move unit than they were before.. | ||
InRaged
1047 Posts
On May 07 2010 05:57 NicolBolas wrote: If you want Blizzard to put obscure controls into SC2, you're going to be waiting a long time. Move and shoot means move and shoot. Not move, patrol, attack, move, patrol, etc. They have obscure control NOW. Because now you can't properly focus fire with them, since they attack automatically closest target wherever their cooldown is over. | ||
spinesheath
Germany8679 Posts
On May 07 2010 06:01 pencilcase wrote: Just tried the Phoenix against Muta micro. Notice that Pheonixs only have 1 more range than Mutas. Thus it's actually really hard to micro the Pheonix's against the Mutas if you are outnumbered. How is it hard to tell the phonix to move away from the mutas? | ||
Wr3k
Canada2533 Posts
Also now it takes twice as long to burrow a spine crawler? Why the fuck would they even change that. All the other changes make sense, but the zerg nerfs just blow my mind. | ||
Meatloaf
Spain664 Posts
on the other hand , the patch looks good in general lines. | ||
Spell_Crafted
United States192 Posts
I think I'm a fan of the corruption ability as well. I can see some interesting tactics coming out of that and maybe it'll make terran MM balls think a bit before throwing up a stim against zerg with corruptors. I think it gives the unit a bit better place in a standard zerg army than the specialized place they held before. Also, while I don't know if it's enough to make the unit viable yet, I like that they're at least looking at ultras. That's a good damage increase. Maybe we'll see some overlord drops with them into the front of a battle since they're still too damn slow and will get kited by marauders. I'm content with the protoss changes and happy to see that my sentries didn't get too severe of a nerf. I can definitely understand a damage nerf to them. | ||
fuzzehbunneh
United States66 Posts
On May 07 2010 06:03 spinesheath wrote: How is it hard to tell the phonix to move away from the mutas? hard when theyre flying at them. | ||
HeyheyLBJ
Sweden160 Posts
On May 07 2010 06:01 Smikis wrote: when i started reading those players gathered patch notes, i was happy about protos nerf.. just to find out.. all this patch did was nerf zerg. and buff everyone else.. seriously? while zerg might be strongest race in korea, its weakst in europe.. and probably same in usa.. 12s to root? are you kidding me? neural parasite research + 100 energy? i might just stick with going mass mutas ( just like 90% of koreans do ) , but heck.. voids + phoenix already raped mutas.. and then proceeds liftoff + omg i deal 500 dmg void ray rape things.. and now phoenix can shoot from his ass? corruptors still useless. its not like you get them vs small air units.. you get them vs colosus.. and such.. and it got nerfed vs massive too.. Yeah. Now mutas aren't even an option vs protoss, so it's even less units for Z that already has fewer units. ![]() Why couldn't they have buffed corruptors at least? | ||
ironchef
Canada1350 Posts
On May 07 2010 05:44 Shouryu wrote: Phoenix move and shoot? Ouch.. not what had in mind. -its still an interesting thing, curious to see how it pans out, but I suspect not well... -definitely prefer the corsair version , or something similar that requires you to micro it more than that.. Watching that made me think: ![]() :D | ||
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