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Patch 11 - Official Notes + Discussion - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 41 Next All
Slunk
Profile Blog Joined February 2010
Germany768 Posts
May 06 2010 21:00 GMT
#201
Haha, I hope they leave the phoenix like this until tomorrow, I look forward to raping zerg face with like a phoenix.
Evilruler
Profile Joined May 2010
Brazil116 Posts
May 06 2010 21:00 GMT
#202
Seems pretty good. They changed the attacks to be more often and less powerfull in quite a few units, I wonder if the dps changed much with that. On the other side, the hotkeys don't make much sense... Let's see how this work out.
LazyScout
Profile Joined February 2010
United States223 Posts
May 06 2010 21:00 GMT
#203
Did they change the roach and rally point hotkeys yet?
Nyovne
Profile Joined March 2006
Netherlands19140 Posts
May 06 2010 21:00 GMT
#204
EU patching right now.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 06 2010 21:01 GMT
#205
On May 07 2010 05:57 NicolBolas wrote:
Show nested quote +
On May 07 2010 05:52 spinesheath wrote:
Btw, don't get me wrong, moving shot is great, but not if it only requires 1 APM.


If you want Blizzard to put obscure controls into SC2, you're going to be waiting a long time. Move and shoot means move and shoot. Not move, patrol, attack, move, patrol, etc.


How is moving-attacking-moving obscure? It does what it says, move, attack, move. And because of acceleration/deceleration the unit keeps moving.

However, if you tell a unit to MOVE and it ATTACKS, in the direction opposite of the movement direction then THAT is weird.
If you have a good reason to disagree with the above, please tell me. Thank you.
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
May 06 2010 21:01 GMT
#206
I think the new phoenix is sorta fine, and we should see how it plays out before asking for a change. After all, it have a narrow role of anti-muta and isn't exactly imba with this.
Smikis
Profile Joined April 2010
Lithuania117 Posts
May 06 2010 21:01 GMT
#207
when i started reading those players gathered patch notes, i was happy about protos nerf.. just to find out.. all this patch did was nerf zerg. and buff everyone else.. seriously? while zerg might be strongest race in korea, its weakst in europe.. and probably same in usa..

12s to root? are you kidding me?

neural parasite research + 100 energy?

i might just stick with going mass mutas ( just like 90% of koreans do ) , but heck.. voids + phoenix already raped mutas.. and then proceeds liftoff + omg i deal 500 dmg void ray rape things.. and now phoenix can shoot from his ass? corruptors still useless.

its not like you get them vs small air units.. you get them vs colosus.. and such.. and it got nerfed vs massive too..
Glaven
Profile Blog Joined April 2010
Canada554 Posts
May 06 2010 21:01 GMT
#208
Time to practice ghost marine openings vs. P D:
Special Tactics
pencilcase
Profile Joined September 2007
United States330 Posts
May 06 2010 21:01 GMT
#209
Just tried the Phoenix against Muta micro. Notice that Pheonixs only have 1 more range than Mutas. Thus it's actually really hard to micro the Pheonix's against the Mutas if you are outnumbered.
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 06 2010 21:02 GMT
#210
On May 07 2010 05:59 MorroW wrote:
hoping for some awesome phonix action in zvp now
theoretically they should be pretty damn untouchable

btw can anyone tell what the root time did for the spore and sunken?


Not gonna happen since no Z will ever build mutas against P ever again.

It did so that Incineration Zone and Blistering Sand now is even more tough on Z against the expo breaking timing attack.
Snausages
Profile Blog Joined June 2009
United States529 Posts
May 06 2010 21:02 GMT
#211
On May 07 2010 05:47 Shouryu wrote:
Here's the patch notes;
http://us.starcraft2.com/launcher/patch-notes.htm

already in OP

that phoenix update is really hilarious, though, and the zerg nerfs seem pretty reasonable, maybe korean zergs won't be too dominant now?
teaaaaaaaa
MidKnight
Profile Joined December 2008
Lithuania884 Posts
May 06 2010 21:02 GMT
#212
On May 07 2010 05:31 malloc84 wrote:
Corruption is even more useless o_o

Single Target 20% increased damage over 30 seconds, no structures... Lemme find a unit that lasts more than 5-10 seconds in battle...



I guess the idea behind that is to help corruptors with their original role of taking down massive units, like Collosi, BCs and Carriers/Motherships.



Also, I HATE the fact that they redesigned how 'big' units like Collosi and Thors do damage.
The fact that they lowered initial damage means that they are less micro'able...
This change just means that they become even more of a A-move unit than they were before..
InRaged
Profile Joined February 2007
1047 Posts
Last Edited: 2010-05-06 21:03:30
May 06 2010 21:03 GMT
#213
On May 07 2010 05:57 NicolBolas wrote:
Show nested quote +
On May 07 2010 05:52 spinesheath wrote:
Btw, don't get me wrong, moving shot is great, but not if it only requires 1 APM.


If you want Blizzard to put obscure controls into SC2, you're going to be waiting a long time. Move and shoot means move and shoot. Not move, patrol, attack, move, patrol, etc.

They have obscure control NOW. Because now you can't properly focus fire with them, since they attack automatically closest target wherever their cooldown is over.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 06 2010 21:03 GMT
#214
On May 07 2010 06:01 pencilcase wrote:
Just tried the Phoenix against Muta micro. Notice that Pheonixs only have 1 more range than Mutas. Thus it's actually really hard to micro the Pheonix's against the Mutas if you are outnumbered.

How is it hard to tell the phonix to move away from the mutas?
If you have a good reason to disagree with the above, please tell me. Thank you.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
May 06 2010 21:04 GMT
#215
WTF at infestor and corruption changes. NP is now going to be used even less, and corruption can't stop a planetary fortress from raping you... what the fuck blizzard?

Also now it takes twice as long to burrow a spine crawler? Why the fuck would they even change that.

All the other changes make sense, but the zerg nerfs just blow my mind.
Meatloaf
Profile Blog Joined May 2010
Spain664 Posts
May 06 2010 21:04 GMT
#216
well that moving attack does look silly...

on the other hand , the patch looks good in general lines.
Spell_Crafted
Profile Blog Joined April 2010
United States192 Posts
May 06 2010 21:04 GMT
#217
I'm happy to see the changes to Neural Parasite. The range change in the last patch needed to be made, but leaving everything else as it was made them way too powerful IMHO.
I think I'm a fan of the corruption ability as well. I can see some interesting tactics coming out of that and maybe it'll make terran MM balls think a bit before throwing up a stim against zerg with corruptors. I think it gives the unit a bit better place in a standard zerg army than the specialized place they held before.
Also, while I don't know if it's enough to make the unit viable yet, I like that they're at least looking at ultras. That's a good damage increase. Maybe we'll see some overlord drops with them into the front of a battle since they're still too damn slow and will get kited by marauders.
I'm content with the protoss changes and happy to see that my sentries didn't get too severe of a nerf. I can definitely understand a damage nerf to them.
이드라 화이팅
fuzzehbunneh
Profile Joined May 2010
United States66 Posts
May 06 2010 21:05 GMT
#218
On May 07 2010 06:03 spinesheath wrote:
Show nested quote +
On May 07 2010 06:01 pencilcase wrote:
Just tried the Phoenix against Muta micro. Notice that Pheonixs only have 1 more range than Mutas. Thus it's actually really hard to micro the Pheonix's against the Mutas if you are outnumbered.

How is it hard to tell the phonix to move away from the mutas?

hard when theyre flying at them.
Never do today what you can put off until tomorrow
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 06 2010 21:05 GMT
#219
On May 07 2010 06:01 Smikis wrote:
when i started reading those players gathered patch notes, i was happy about protos nerf.. just to find out.. all this patch did was nerf zerg. and buff everyone else.. seriously? while zerg might be strongest race in korea, its weakst in europe.. and probably same in usa..

12s to root? are you kidding me?

neural parasite research + 100 energy?

i might just stick with going mass mutas ( just like 90% of koreans do ) , but heck.. voids + phoenix already raped mutas.. and then proceeds liftoff + omg i deal 500 dmg void ray rape things.. and now phoenix can shoot from his ass? corruptors still useless.

its not like you get them vs small air units.. you get them vs colosus.. and such.. and it got nerfed vs massive too..


Yeah. Now mutas aren't even an option vs protoss, so it's even less units for Z that already has fewer units. Yay!

Why couldn't they have buffed corruptors at least?
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
Last Edited: 2010-05-06 21:14:05
May 06 2010 21:05 GMT
#220
On May 07 2010 05:44 Shouryu wrote:

Phoenix move and shoot?


Ouch.. not what had in mind.

-its still an interesting thing, curious to see how it pans out, but I suspect not well...
-definitely prefer the corsair version , or something similar that requires you to micro it more than that..

Watching that made me think:
[image loading]

:D
“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
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