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Patch 11 - Official Notes + Discussion - Page 13

Forum Index > SC2 General
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Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-05-06 21:10:14
May 06 2010 21:08 GMT
#241
Put the not instant travel version of fungal growth onto infestors with ~5 range.

Pheonix's are now balanced and you have epic air micro.
Too Busy to Troll!
Maggeus
Profile Joined April 2010
France277 Posts
May 06 2010 21:08 GMT
#242
On May 07 2010 06:07 FortuneSyn wrote:
Lalush, it's your fault phoenixes are baby easy to micro


I quote this for the total and evident truth that lies behind it.
Even if I laughed. But only a little... xD
arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 06 2010 21:08 GMT
#243
On May 07 2010 05:57 mikejer wrote:
Wow, these patch release threads are hilarious. So many people making over-dramatic gestures and only looking at one specific change or just their own race. Take a step back, think about the changes taken as a whole, and give the patch some play time before making all these snap judgments.

This patch should makes thinks interesting, that much is for sure. I can't wait to see what some of the very top players do with some of these changes. :D

i took a step back, realised protoss got nerfed while marauders still stay s strong as ever, then promptly decided not to play protoss anymore
Artillery spawned from the forges of Hell
Rickilicious
Profile Joined July 2009
United States220 Posts
May 06 2010 21:09 GMT
#244
Guess they want T's to start making more BCs and ravens.. /shrug

Idk why every is mad about the NP nerf, its kind of a gross ability imo, and it needed the researched. When I read it, I didn't think nerf, it can target air, so I thought it was a buff heh..

But I honestly don't understand the spine/spore crawler stuff.. It must've been abused by asians or soemthing.

Glad to see sentry's damage toned down, but those phoenix's... wtf did Blizzard do??! more auto micro = lame imo
Doug Righteous
NeVeR
Profile Blog Joined January 2009
1352 Posts
May 06 2010 21:09 GMT
#245
On May 07 2010 06:08 BlackHat wrote:
The phoenix thing is laughable, but it at least shows they are listening, maybe they will get it right next patch, hopefully also fixing mutas to have moving shot as well.


Don't forget about helions.
NightOne
Profile Joined March 2010
Canada215 Posts
May 06 2010 21:09 GMT
#246
On May 07 2010 06:07 spinesheath wrote:
Show nested quote +
On May 07 2010 06:05 fuzzehbunneh wrote:
On May 07 2010 06:03 spinesheath wrote:
On May 07 2010 06:01 pencilcase wrote:
Just tried the Phoenix against Muta micro. Notice that Pheonixs only have 1 more range than Mutas. Thus it's actually really hard to micro the Pheonix's against the Mutas if you are outnumbered.

How is it hard to tell the phonix to move away from the mutas?

hard when theyre flying at them.

The phoenix is the fastest air unit in the game.


pretty hard to attack mutalisks if u are flying faster than them and away (out of range) from them...i suppose u could zig zag your phoenixes so that the mutas stay in range .... esp if they are chasing u..
Gont
Profile Joined March 2010
Germany239 Posts
May 06 2010 21:09 GMT
#247
On May 07 2010 06:06 GogoKodo wrote:
I posted this on reddit where the Phoenix youtube video was posted but I think it has it's place here as well.

+ Show Spoiler +

I think it's interesting and I'll wait to see if it's "broken" as people like to yell immediately at any new change.

And before the "auto micro" crowd gets going. It's not auto micro, you still need to control the unit. Yes it's less micro than the mutalisk required in SC1 for a moving shot but that doesn't mean your phoenixes are darting in and out against enemy units all on their own.
Some people say it's not adding any micro but this adds micro in battles that previously were just attack move fights. You would see this often in larger battles, attack move pheonixes into attack move mutas/whatever. Now the phoenix player can make a difference with micro by possibly darting in and out.

The possible broken situation is with phoenix chasing other units down. This might not be broken though if the other player can split up the units that are being chased, so the phoenixes will need to split targets or they will only get the chance to kill a smaller portion of the enemy army or even a single unit. This is added micro.
If you were shown a nuke for the very first time out of context you might think it was broken too. Just wait a little bit and see how it works out in a real game before you go insane screaming that the sky is falling and Blizzard is going with it.

not sure about that but how u wanna kill phoenix with mutas now? since the phoenix are much faster its impossible against a good player unless u have like 4 times more mutas...

but i wont whine until i played with and against it =)

MidKnight
Profile Joined December 2008
Lithuania884 Posts
May 06 2010 21:09 GMT
#248
WOWOWOWOWOWOWOWOW, that Phoenix change is just LOOOOOL..
I guess Blizzard didn't realise that what players were refering to was ANIMATION CANCELING.

The way Phoenix attacks now is just ridiculous xD
TheAlba
Profile Joined April 2010
Canada7 Posts
May 06 2010 21:09 GMT
#249
oh god phoenixes are scary as hell now

I might just be doing it wrong but I want to see an infestor buff that allows the infestor and the MC'd unit to move together instead of having them stuck to where the infestor is

The new corruption ability seems really bad to me, like someone else said there probably isn't going to be anything that stays around for that full 30 seconds
I think it would be better if it kinda was an aoe thing like fungal but that seems kinda overpowered, or if the corruption shuts down that unit even without the damage boost
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 06 2010 21:10 GMT
#250
On May 07 2010 06:04 Wr3k wrote:
WTF at infestor and corruption changes. NP is now going to be used even less, and corruption can't stop a planetary fortress from raping you... what the fuck blizzard?

Also now it takes twice as long to burrow a spine crawler? Why the fuck would they even change that.

All the other changes make sense, but the zerg nerfs just blow my mind.

You realize that NP with range 9 makes thors 100% useless, and now that they can steal air units, also makes ravens useless (especially with the HSM nerf to 6 range) ?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Fts
Profile Joined March 2010
Sweden369 Posts
May 06 2010 21:10 GMT
#251
interesting, cant wait to test it out
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
May 06 2010 21:11 GMT
#252
On May 07 2010 05:57 Polygamy wrote:
Enjoy the new Muta SC2 style

What is this map? Created to test units in minicombats? Where can one find it?
ymirheim
Profile Joined April 2010
Sweden300 Posts
Last Edited: 2010-05-06 21:14:57
May 06 2010 21:11 GMT
#253
Interesting but I dread that the Thor is now going to be even harder to integrate smoothly into a build..
The only thing you should feel when you shoot someone... is the recoil
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 06 2010 21:11 GMT
#254
On May 07 2010 06:10 FrozenArbiter wrote:
Show nested quote +
On May 07 2010 06:04 Wr3k wrote:
WTF at infestor and corruption changes. NP is now going to be used even less, and corruption can't stop a planetary fortress from raping you... what the fuck blizzard?

Also now it takes twice as long to burrow a spine crawler? Why the fuck would they even change that.

All the other changes make sense, but the zerg nerfs just blow my mind.

You realize that NP with range 9 makes thors 100% useless, and now that they can steal air units, also makes ravens useless (especially with the HSM nerf to 6 range) ?


Too bad Ghosts and Ravens together cost a ton of gas Otherwise, you'd be golden.
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 06 2010 21:11 GMT
#255
On May 07 2010 06:08 Zeke50100 wrote:
Am I the only one who thinks that the new Phoenix actually looks natural when it does it? The thing's a paper-thin air-superiority fighter, piloted by a psionic being. I'd like to think the Protoss figured out how to use their rear-view mirror to pilot >.>

You guys complained about no moving shot and said the lack of it meant you can never overtake an enemy who pre-emptively took air superiority. Now you do. Simple as that.

Oh, and if you can perfectly measure your movements to not get hit, then you would be able to do SC1-style moving shot anyway. Phoenixes DO move faster than Mutas, you know >.> You actually have to think, unlike some people seem to believe (LOLOL 1 APM = INVINCIBLE PHOENIXES, YOU DON'T NEED TO THINK AT ALL!)


No. Protoss players whined that they weren't as overpowered in the air as they were on the ground. Now they are so they cheer. The rest of us facepalm ourselves.
yoshi_yoshi
Profile Joined January 2010
United States440 Posts
May 06 2010 21:12 GMT
#256
Lots of interesting changes.

The corruption one is the only one I think is LOLWTF. The original building corruption really seemed to have some interesting potential. Now, think about using unit corruption on a big unit (200-300 hp). 20% of that is basically decreasing it's HP by 40-60. People will use it because there's no other way to spend the energy, but it's totally not interesting or exciting.
leejas
Profile Blog Joined August 2007
United States440 Posts
May 06 2010 21:12 GMT
#257
oh man...I didn't even see all this...when I updated it was just saying i was reapplying patch 10...no wonder corruption didn't work lol...
Niten
Profile Blog Joined October 2009
United States598 Posts
May 06 2010 21:12 GMT
#258
Pheonix range 4 vs. Muta range 3

Mutas are such a bad idea now it seems PvZ if P goes for pheonixes with their moving shot. Corruptor's range (6) + its new ability seems to be the only way to take care of them apart from hydras.

On the other hand, T seems relatively unaffected as their AA fighter range doesn't allow the pheonix to exploit its moving shot as much.
Viking - 9 & Battlecruiser - 6
Korra: "Ok, I know that I'm not good at emotions, but that's what Tenzin's gonna teach me, right? He's gonna teach me to be happy and gentle and spiritual, and the rest of that bullsh**t."
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
May 06 2010 21:13 GMT
#259
On May 07 2010 05:59 moopie wrote:
Show nested quote +
On May 07 2010 05:57 Polygamy wrote:
Enjoy the new Muta SC2 style
http://www.youtube.com/watch?v=31kSA0Guqpo&feature=player_embedded


oh wow, indeed. zerg players are going to rage hard.



now zerg will be too weak...
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Maggeus
Profile Joined April 2010
France277 Posts
May 06 2010 21:13 GMT
#260
WOW, NP can target AIR UNITS ?
Oh. My. God. I didn't see that !

Infestors will now be so awesome in late game, but less in mid. I can't wait to try them now, even with the changes ! AIR UNITS !
That means... We can NP phoenixes and moonwalk as Zerg ! This is insane ! :D
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