On May 07 2010 06:27 travis wrote: can someone explain to me the usefulness of the corruptor ability?
Target affected die faster to focus fire. But you understood that already. So i dont get ur question.
my question is what the point of using the single target ability is when any given target is going to die in jsut about the same amount of time regardless of if u use it
a unit dying 20% faster is NOTHING. it's the same as the spell doing damage for 20% of the unit's health. would u use a spell on a unit if it did 20% of it's health in damage? no one would, because that would be a massive waste of time/efficiency.
Actually, this way curruptors would rape colossi even harder.
yeah, 20% harder, meaning u kill ONE UNIT 20% faster. this is absolutely nothing. this is the worst ability ever in sc1 or sc2.
wait till they put auto-cast (fairie fire) like wc3.. lol..
So the next time someone gets the brilliant idea to make a huge thread about some mechanic they want introduced make sure that you think carefully about what mechanic it actually is that makes what you were looking for possible. Just so you oh I don't know accidentally ask for a unit to shoot while moving when you were actually looking for the unit to handle its transition between moving and shooting states differently.
On May 07 2010 05:25 Aurdon wrote: With the buff to Ultras and the nerf to Broodlords, will we see Ultralisk use in late game now?
Unlikely, since Ultralisks are still huge and will get stuck in tight chokes if you have several of them. Broodlords can ignore the silly ground terrain and still fire their awesome Broodling attacks and they have the "ranged attack" benefit as well.
On May 07 2010 06:42 ymirheim wrote: So the next time someone gets the brilliant idea to make a huge thread about some mechanic they want introduced make sure that you think carefully about what mechanic it actually is that makes what you were looking for possible. Just so you oh I don't know accidentally ask for a unit to shoot while moving when you were actually looking for the unit to handle its transition between moving and shooting states differently.
Haha it's so funny, it's like looking at blizz like an autistic child that really has to be told EXACTLY what needs to be done so they don't misunderstand something.
On May 07 2010 06:27 travis wrote: can someone explain to me the usefulness of the corruptor ability?
Target affected die faster to focus fire. But you understood that already. So i dont get ur question.
my question is what the point of using the single target ability is when any given target is going to die in jsut about the same amount of time regardless of if u use it
a unit dying 20% faster is NOTHING. it's the same as the spell doing damage for 20% of the unit's health. would u use a spell on a unit if it did 20% of it's health in damage? no one would, because that would be a massive waste of time/efficiency.
Actually, this way curruptors would rape colossi even harder.
yeah, 20% harder, meaning u kill ONE UNIT 20% faster. this is absolutely nothing. this is the worst ability ever in sc1 or sc2.
What if there are Colossi and you hit each one with it.
Does this ability increase the damage taken by the unit or increase the damage dealt by a Corruptor to that unit, because the patch description implies the former.
It's like in Brood War, when you could get +1 to Zealot attack, it made them far more useful against Zerglings because they killed them in 2 shots, reducing the time that they are doing damage (of course until they matched with +1 armor). This could potentially get Colossus off the field faster, although we'd really have to see it in action to see what the end results can be.
Although, if it only helps the Corruptor, then it kinda sucks.
Thats great that they fixed alot of hotkey issues. However they missed to fix the hotkey conflict with roaches and "set worker rallypoint", both on "R". This can cause a Zerg to unintentionally select the worker rallypoint when trying to build a Roach when there is no larva (just like with ventral sacs and overlords before this patch). Having drones sent out to randomly located rallypoints all over the map obviously isnt a good thing.
As far as I know noone even uses the "set worker rallypoint" hotkey since one can simply rightclick with mouse on minerals/gas to set the rallypoint, but if they insist on keeping a hotkey for it they should atleast change it to some key that isnt also a key for a unit.
jesus christ I play Zerg and I obviously really dislike these changes. Neural parasite 100 energy...REALLY? jesus fucking christ, not to mention phoenix moving attack is going to rape the **** out of overlords and shit now
god damn it oh well, at least ultras do 7 more damage now i'll totally make them -_- oh wait pathing
also WHAT THE FLYING fuck at the corrupter spell -- 20% increased damage to one unit for one HUNDRED energy when they spawn with 50? .........
I just tried out the thor and it's actually a huge buff in my opinion. No it doesn't one shot hydras anymore, but what situation in the game has you making only thors and nothing else? Anytime your other units do damage and reduce a hydras hp to 60 or below, the thors damage has been increased. This is only a nerf to the thor drop, but a buff in army vs army.... I welcome the change.
The hellion is also quite amazing now. You can kite queens and roaches very easily now. They feel much more responsive as well... this might just be intuition but it feels like they decelerate and attack more quickly than they did before. Not a moving shot but it feels more responsive.
On May 07 2010 06:44 Jyvblamo wrote: What have you done Lalush?!
Yep xD Anyhow, it's sad if Blizzard really did miss the whole point in his topic.. It's possible they just didn't want to add that "outdated buggy" animation cancelling back cause "it requires too much micro" or something, but at least that's a reason. I would be really worried if they just didn't get what Lalush wanted to say..