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On May 07 2010 06:46 Ovi wrote: Thats great that they fixed alot of hotkey issues. However they missed to fix the hotkey conflict with roaches and "set worker rallypoint", both on "R". This can cause a Zerg to unintentionally select the worker rallypoint when trying to build a Roach when there is no larva (just like with ventral sacs and overlords before this patch). Having drones sent out to randomly located rallypoints all over the map obviously isnt a good thing.
As far as I know noone even uses the "set worker rallypoint" hotkey since one can simply rightclick with mouse on minerals/gas to set the rallypoint, but if they insist on keeping a hotkey for it they should atleast change it to some key that isnt also a key for a unit. Or alternatively they could just let us set whatever keys we want to whatever command and then we can only blame ourselves if there are problems with it. Took them ages to finally allow it in warcraft via text file probably because everyone was using warkeys for dota and wc3.
Beggars belief that a modern game cant handle assigning extra mouse buttons and keys.
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On May 07 2010 06:51 go4it wrote: Sentry dmg nerf.
ROFL
They needed to nerf ff not dmg, ffs.
it punishes you for massing sentries. think ffs.
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On May 07 2010 06:51 go4it wrote: Sentry dmg nerf.
ROFL
They needed to nerf ff not dmg, ffs.
you retard, they nerf ff use by nerfing sentry dmg
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On May 07 2010 06:55 AsianEcksDragon wrote:I got this error while installing the patch. Can anyone help me? The patch "enUS\Mods\Core.SC2Mod\enUS.SC2Data\LocalizedData\GameHotkeys.txt" could not be applied. (Invalid source file size: expected 13615, actual 13620.) If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (BNUpdate:  TCApply) You probably changed your hotkeys and for some reason SC2 seems to care even thout it shouldn't matter at all. If you backed up your files, restore them, if not, consider a reinstall.
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I'd suggest that all Protoss users abuse the phoenix until Blizzard hopefully adds a "a move" or patrol move to the attack micro. All in all it's a step in the right direction!
Another point: I've been wondering wether the new players( Browders talk of mothers being able to sit down and play the game) care about these micro details we want to be added.
If they'd have a difficult micro function for every unit to separate the s-class gamers skillwise and even added the high ground advantage from sc1 would it make a difference to the mothers? It would to most of us here on TL but would it destroy the gaming experience for the new players who are gathered together in the lower divisions?
We want the game to be more difficult and have the same thrill that broodwar could give us with the endless skill ceiling. In my opinion there would be no harm to the new players in adding difficulty. It is what gave broodwar it's long life, it can do the same for starcraft 2.
There's a genuine challenge in choosing the most difficult of strategical games and not the easier ones. I think we can find a common motivation among the Starcraft players here. The quest for the deepest and most difficult challenge. Anything else might feel like cheating yourself and choosing the easy way out and not the most rewarding one.
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On May 07 2010 06:58 spinesheath wrote:Show nested quote +On May 07 2010 06:55 AsianEcksDragon wrote:I got this error while installing the patch. Can anyone help me? The patch "enUS\Mods\Core.SC2Mod\enUS.SC2Data\LocalizedData\GameHotkeys.txt" could not be applied. (Invalid source file size: expected 13615, actual 13620.) If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (BNUpdate:  TCApply) You probably changed your hotkeys and for some reason SC2 seems to care even thout it shouldn't matter at all. If you backed up your files, restore them, if not, consider a reinstall. Thanks. I suspected that it was the hotkey changing. I did the bw layout for location saving and recalling. Blizzard really hates bw players -.-
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On May 07 2010 06:28 Sublimis wrote: "du... praktikant-jonas, kan du fixa det här med moving shot på phoenix? ska vara klart om en timme, ah grymt tack tja"
Damnit I've been loling at this for 5 min now. I guess I'm easily entertained. Imagine Dustin Browder with his huge bald head uttering these words, i have no idea why he would be fluent in swedish, but still.
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On May 07 2010 05:24 Megaman703 wrote:Show nested quote +On May 07 2010 05:18 theqat wrote:
Classic -Train Thor hotkey has been changed from O to G. -Train Viking hotkey has been changed from Y to W
Do these mappings not make sense to anybody else?
These are left handed mappings...
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Dominican Republic825 Posts
THIS IS THE BEST PATCH EVER
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Holy shit people STOP SAYING EVERYTHING IS THE SAME FOR COLLOSI AND THOR. Even if the dmg ratio is the same IT NOW TAKES TWO SHOTS TO KILL UNITS THAT USED TO TAKE ONE. That is very significant.
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The solution is to give Corruptors a projectile version of fungal growth as there ability and give infestors something else
Perfect...fit.
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On May 07 2010 06:38 k!llua wrote: So basically Thor's just got even more useless against Battlecruisers. Hooray.
They were never meant to counter BCs; Vikings are
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Downloading the new patch, I love the zerg changes, specially the fact that the broodlord damage did not got nerfed, buffed ultras, new corruptors, with the survey 3 data I thought the overseer change would be in this patch but oh well. Can't wait to play :D
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bc buff makes tvp easier, but hardcore thor nerf makes tvz weird. Basically any money that used to go into thors now goes into ravens instead, no point in making thors with them being this useless (can't 1-shot hydras, spell attack basically unuseable).
I don't like the new corruption, the old one was a lot more interesting and viable imo. The unit's attack buff is odd to me though. Sentries are weaker, which makes fighting zerg air as protoss a lot harder imo.
I wonder if the infestor/corruptor change is for zerg to deal with the ravens terran now has to make instead of thors? Seems like tvz is now identical to bw tvz: mass mnm + ravens ~ mass mnm + sv.
Colos nerf seems weird to me, seems like it makes pvz a lot harder. Basically no reason to use them vs terran at all now, and basically stalkers/immortal are the superior unit in pvp as well. I don't know why you'd make any colos anymore.
Thors seem useless across the board as well too now. I used them a lot in tvz and sometimes in tvt, but they weren't that useful in tvt. They're now useless for tvz, and their weaker attack and uselessness of their spell makes them useless in tvt. They were already useless in tvp.
The raven buff seems like it makes tvt completely focused on excusively air now. It'll be so easy to mass rape large quantities of tanks or especially bio now with seeker.
I don't understand the nerf on sunks/spores at all. I mean, I don't see what problem existed with them that this change fixes at all.
Neural seems useless now. Fungal was generally always better before, but now it seems always better, unless they expect terran to go pure bc vs z for some reason.
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On May 07 2010 07:04 On_Slaught wrote: Holy shit people STOP SAYING EVERYTHING IS THE SAME FOR COLLOSI AND THOR. Even if the dmg ratio is the same IT NOW TAKES TWO SHOTS TO KILL UNITS THAT USED TO TAKE ONE. That is very significant.
It's also significant that anytime you mix the thor with other units the thors damage increases. Overkill has been significantly reduced when the thor is in a balanced army.
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On May 07 2010 07:04 PanzerDragoon wrote:Show nested quote +On May 07 2010 06:38 k!llua wrote: So basically Thor's just got even more useless against Battlecruisers. Hooray.
They were never meant to counter BCs; Vikings are
Exactly lol
Phoenix is just fucking hilarious though
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OH SMACK! This is going to get interesting.
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On May 07 2010 07:07 Nightmarjoo wrote: I don't understand the nerf on sunks/spores at all. I mean, I don't see what problem existed with them that this change fixes at all.
fe with mass spine crawler defense zvp is now probably next to impossible on maps with backdoors. I like that btw
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To add one of my observations: Thor and Collossus are now more effective against Immortal because of their firing speed. Less of their damage is reduced by hardened shield. And one note for the Phoenix. I presume, it's gonna be a lot stronger against Mutalisks, on the other hand, against Terran, there is really no change, since Viking has superior range.
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