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Patch 11 - Official Notes + Discussion - Page 22

Forum Index > SC2 General
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Zeroes
Profile Blog Joined April 2010
United States1102 Posts
May 06 2010 21:47 GMT
#421
well at least the 4 gate push is weaker
Check out my SC Lan pics Here: http://picasaweb.google.com/bunk.habit
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
May 06 2010 21:47 GMT
#422
On May 07 2010 06:46 Snowfield wrote:
maybe we should all rush BC's

I just did, twice, 2-0

lolol
Brucy
Profile Joined April 2010
United States51 Posts
May 06 2010 21:48 GMT
#423
Idk why they didnt make curruptors able to attack and move also, makes perfect sense to have all units that can only attack air able to attack and move.
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
May 06 2010 21:48 GMT
#424
On May 07 2010 06:46 Vei wrote:
jesus christ
I play Zerg and I obviously really dislike these changes. Neural parasite 100 energy...REALLY? jesus fucking christ, not to mention phoenix moving attack is going to rape the **** out of overlords and shit now

god damn it oh well, at least ultras do 7 more damage now i'll totally make them -_- oh wait pathing

also WHAT THE FLYING fuck at the corrupter spell -- 20% increased damage to one unit for one HUNDRED energy when they spawn with 50? .........

the neural parasite nerf was really needed, infestors were beyond ridiculous, they're still really damn strong....
ItsBigfoot
Profile Blog Joined December 2009
United States432 Posts
May 06 2010 21:48 GMT
#425
On May 07 2010 06:39 HeyheyLBJ wrote:
Show nested quote +
On May 07 2010 06:37 iounas wrote:
On May 07 2010 06:09 Gont wrote:
On May 07 2010 06:06 GogoKodo wrote:
I posted this on reddit where the Phoenix youtube video was posted but I think it has it's place here as well.

+ Show Spoiler +

I think it's interesting and I'll wait to see if it's "broken" as people like to yell immediately at any new change.

And before the "auto micro" crowd gets going. It's not auto micro, you still need to control the unit. Yes it's less micro than the mutalisk required in SC1 for a moving shot but that doesn't mean your phoenixes are darting in and out against enemy units all on their own.
Some people say it's not adding any micro but this adds micro in battles that previously were just attack move fights. You would see this often in larger battles, attack move pheonixes into attack move mutas/whatever. Now the phoenix player can make a difference with micro by possibly darting in and out.

The possible broken situation is with phoenix chasing other units down. This might not be broken though if the other player can split up the units that are being chased, so the phoenixes will need to split targets or they will only get the chance to kill a smaller portion of the enemy army or even a single unit. This is added micro.
If you were shown a nuke for the very first time out of context you might think it was broken too. Just wait a little bit and see how it works out in a real game before you go insane screaming that the sky is falling and Blizzard is going with it.

not sure about that but how u wanna kill phoenix with mutas now? since the phoenix are much faster its impossible against a good player unless u have like 4 times more mutas...

but i wont whine until i played with and against it =)


Phoenix is supposed to be hard counter to mutas..Corsair group could rape infinite mutas.. This moving thing wont work against anything else..and phoenix itself isnt good against non light air


You could micro (spread out) against corsairs. Nothing you can do vs phoenixes, man.

This is the case with a lot of things in this game.


it's actually pretty simple. don't chase after the phoenix, if he has to move towards you, then you can shoot it before he micros away. the move-shot thing is only really good when the mutas chase the phoenix, and also helps against ovis/lifted units, though it really just makes it easier to use instead of more effective.
Kal Fighting!
sosn
Profile Joined April 2010
Canada31 Posts
Last Edited: 2010-05-06 21:50:37
May 06 2010 21:49 GMT
#426
Okay since no one seems to actually THINK and just cry and scream OP... IN essence, the way the Phoenix works as of this patch actually is a weakness.

Do none of you actually micro your units according to health? If your muta leading the pack takes a couple shots while chasing what do you do?! Why, you move him to the back of the pack, he can't be focused down due to the way this mechanic works.

Ever think about more than one control group? Split your muta's into two groups and apply basic tactics with terms such as "Flank".

It's honestly not that big of an issue unless he somehow has equal or more phoenixes and ground units then your muta's and ground units, in which case you're doing it wrong as a zerg player as you should tech switch out of muta's at that point!
I like chicken so much I eat it.
numberThirtyOne
Profile Joined March 2008
United States294 Posts
May 06 2010 21:50 GMT
#427
On May 07 2010 05:31 Zeke50100 wrote:
Did anybody else have the problem of having their keyboard TURNED OFF when they played a game? I lost my first placement match because my hotkeys were off, and my Menu Bar was conveniently unclickable. Never happened before the patch (before the reset) >.>


I had one game where no hotkeys worked at first. Alt-tabbed out and back in and everything worked again. Didn't coincide with a patch though.
voIDRAys are the most bm unit in SC2
Cheezy
Profile Joined May 2009
Sweden112 Posts
Last Edited: 2010-05-06 21:54:54
May 06 2010 21:51 GMT
#428
On May 07 2010 06:37 Captain Peabody wrote:
The micro in the second video above is terrible. Running the Phoenix past the Mutas repeatedly just lets the Mutas constantly pound on them.
There's pretty much no difference between what the guy in the video does, and what would happen if you just attack-moved...except you can't focus fire at all, so it's actually worse.

The proper way to Phoenix micro is to run the Phoenix around just out of range of the Mutas, so that the Phoenix can attack them without being attacked themselves. THIS way, the Phoenix are quite deadly.

Really, the fact that Phoenix can now destroy Mutas is really not a problem in my book, since it's specifically designed to counter them. Now, if we hear that the Phoenix is way too powerful against Corruptors, then I'll be worried...


You're a Protoss player aren't you?

In SC1, corsairs are regarded as anti-muta and anti-scourge units, but with decent micro the Zerg player can win a battle vs Corsairs. Phoenix vs muta however, is impossible to win for the muta side unless he flanks and has a lot more mutas.
Phoenixes are very effective at killing mutas but they also are faster AND have longer range than mutas. This screams OP.

Don't you see? This effectively makes mutas completely useless in ZvP
PanzerDragoon
Profile Joined March 2010
United States822 Posts
May 06 2010 21:51 GMT
#429
On May 07 2010 06:37 Captain Peabody wrote:
The micro in the second video above is terrible. Running the Phoenix past the Mutas repeatedly just lets the Mutas constantly pound on them.
There's pretty much no difference between what the guy in the video does, and what would happen if you just attack-moved...except you can't focus fire at all, so it's actually worse.

The proper way to Phoenix micro is to run the Phoenix around just out of range of the Mutas, so that the Phoenix can attack them without being attacked themselves. THIS way, the Phoenix are quite deadly.

Really, the fact that Phoenix can now destroy Mutas is really not a problem in my book, since it's specifically designed to counter them. Now, if we hear that the Phoenix is way too powerful against Corruptors, then I'll be worried...

Corruptors do like 14 to phoenixes and phoenixes do 10, and corruptors aren't as slow anymore.

I really doubt this is going to make them very useful against any armored air.
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
May 06 2010 21:51 GMT
#430
So is mech viable now?
神は乗り越えられる試練しか与えない
go4it
Profile Joined March 2010
Croatia91 Posts
May 06 2010 21:51 GMT
#431
Sentry dmg nerf.

ROFL

They needed to nerf ff not dmg, ffs.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
Last Edited: 2010-05-06 21:52:54
May 06 2010 21:52 GMT
#432
On May 07 2010 06:39 HeyheyLBJ wrote:
Show nested quote +
On May 07 2010 06:37 iounas wrote:
On May 07 2010 06:09 Gont wrote:
On May 07 2010 06:06 GogoKodo wrote:
I posted this on reddit where the Phoenix youtube video was posted but I think it has it's place here as well.

+ Show Spoiler +

I think it's interesting and I'll wait to see if it's "broken" as people like to yell immediately at any new change.

And before the "auto micro" crowd gets going. It's not auto micro, you still need to control the unit. Yes it's less micro than the mutalisk required in SC1 for a moving shot but that doesn't mean your phoenixes are darting in and out against enemy units all on their own.
Some people say it's not adding any micro but this adds micro in battles that previously were just attack move fights. You would see this often in larger battles, attack move pheonixes into attack move mutas/whatever. Now the phoenix player can make a difference with micro by possibly darting in and out.

The possible broken situation is with phoenix chasing other units down. This might not be broken though if the other player can split up the units that are being chased, so the phoenixes will need to split targets or they will only get the chance to kill a smaller portion of the enemy army or even a single unit. This is added micro.
If you were shown a nuke for the very first time out of context you might think it was broken too. Just wait a little bit and see how it works out in a real game before you go insane screaming that the sky is falling and Blizzard is going with it.

not sure about that but how u wanna kill phoenix with mutas now? since the phoenix are much faster its impossible against a good player unless u have like 4 times more mutas...

but i wont whine until i played with and against it =)


Phoenix is supposed to be hard counter to mutas..Corsair group could rape infinite mutas.. This moving thing wont work against anything else..and phoenix itself isnt good against non light air


You could micro (spread out) against corsairs. Nothing you can do vs phoenixes, man.

This is the case with a lot of things in this game.


Even if you spread out against corsairs, that only prolonged their eventual death. Same thing here: Even if you split up, it will only prolong their death. However, because Phoenixes don't do splash, you can flank them without sacrificing an entire group of Mutas.


On May 07 2010 06:51 Cheezy wrote:
Show nested quote +
On May 07 2010 06:37 Captain Peabody wrote:
The micro in the second video above is terrible. Running the Phoenix past the Mutas repeatedly just lets the Mutas constantly pound on them.
There's pretty much no difference between what the guy in the video does, and what would happen if you just attack-moved...except you can't focus fire at all, so it's actually worse.

The proper way to Phoenix micro is to run the Phoenix around just out of range of the Mutas, so that the Phoenix can attack them without being attacked themselves. THIS way, the Phoenix are quite deadly.

Really, the fact that Phoenix can now destroy Mutas is really not a problem in my book, since it's specifically designed to counter them. Now, if we hear that the Phoenix is way too powerful against Corruptors, then I'll be worried...


You're a Protoss player aren't you?

In SC1, corsairs are regarded as anti-muta and anti-scourge units, but with decent micro the Zerg player can with a battle vs Corsairs. Phoenix vs muta however, is impossible to win for the muta side unless he flanks and has a lot more mutas.

Don't you see? This effectively makes mutas completely useless in ZvP


It's called hard-counters. I don't see you complaining about how Siege Tanks are auto-raped by Immortals?
Vei
Profile Joined March 2010
United States2845 Posts
May 06 2010 21:52 GMT
#433
not to rage any more than I already have but now I can't even take on planetary fortresses any more =| thx corrupter nerf! now i'll never make you again except to deal with colossus and in 2v2, carriers/bc's.

have fun free expanding terran :D :D :D :D
www.justin.tv/veisc2 ~ 720p + commentary
Axonn
Profile Joined April 2010
Croatia287 Posts
May 06 2010 21:52 GMT
#434
Europe is down currently...
protoss an infestor nerf..... omg collosus is way 2 nefred we will see if improved speed helps anyhow
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
May 06 2010 21:53 GMT
#435
On May 07 2010 06:51 AsianEcksDragon wrote:
So is mech viable now?

lol +10hp tanks won't change much at all
Garrl
Profile Blog Joined February 2010
Scotland1977 Posts
Last Edited: 2010-05-06 21:55:22
May 06 2010 21:54 GMT
#436


... Honestly, does Blizzard even understand what the community wants? :\ Jesus christ, I never thought it was possible to turn SC2 into an EVEN MORE easy mode 1a game. Edit: oops, wrong video
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
May 06 2010 21:55 GMT
#437
I got this error while installing the patch. Can anyone help me?

The patch "enUS\Mods\Core.SC2Mod\enUS.SC2Data\LocalizedData\GameHotkeys.txt" could not be applied. (Invalid source file size: expected 13615, actual 13620.) If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (BNUpdate:TCApply)
神は乗り越えられる試練しか与えない
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
May 06 2010 21:55 GMT
#438
The infestor nerfs were very noticeable. Not getting them early enough to save up energy for that first neural parasite can get you killed. Ultralisks are still suffering from the same problems I almost died using them just like before.
shinosai
Profile Blog Joined April 2010
United States1577 Posts
Last Edited: 2010-05-06 21:56:58
May 06 2010 21:56 GMT
#439
On May 07 2010 06:51 AsianEcksDragon wrote:
So is mech viable now?


Extremely viable vs zerg now. Thors unable to be mc'd (til late game and they get the upgrade), overall dps increase in a mixed army of marauders and hellions. Yes, they used to 1 shot hydras, but now if they are missing anymore than 20 hp it is a damage increase. Mech has always been viable in ran mirror.... and now probably moreso as the thor is far more effective vs marauders now (always took 2 shots to kill them, now those 2 shots come faster).

Versus toss I'd say mech is less viable. No cannon means immortals will be better vs them.
Be versatile, know when to retreat, and carry a big gun.
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
May 06 2010 21:56 GMT
#440
On May 07 2010 06:52 Zeke50100 wrote:
Show nested quote +
On May 07 2010 06:39 HeyheyLBJ wrote:
On May 07 2010 06:37 iounas wrote:
On May 07 2010 06:09 Gont wrote:
On May 07 2010 06:06 GogoKodo wrote:
I posted this on reddit where the Phoenix youtube video was posted but I think it has it's place here as well.

+ Show Spoiler +

I think it's interesting and I'll wait to see if it's "broken" as people like to yell immediately at any new change.

And before the "auto micro" crowd gets going. It's not auto micro, you still need to control the unit. Yes it's less micro than the mutalisk required in SC1 for a moving shot but that doesn't mean your phoenixes are darting in and out against enemy units all on their own.
Some people say it's not adding any micro but this adds micro in battles that previously were just attack move fights. You would see this often in larger battles, attack move pheonixes into attack move mutas/whatever. Now the phoenix player can make a difference with micro by possibly darting in and out.

The possible broken situation is with phoenix chasing other units down. This might not be broken though if the other player can split up the units that are being chased, so the phoenixes will need to split targets or they will only get the chance to kill a smaller portion of the enemy army or even a single unit. This is added micro.
If you were shown a nuke for the very first time out of context you might think it was broken too. Just wait a little bit and see how it works out in a real game before you go insane screaming that the sky is falling and Blizzard is going with it.

not sure about that but how u wanna kill phoenix with mutas now? since the phoenix are much faster its impossible against a good player unless u have like 4 times more mutas...

but i wont whine until i played with and against it =)


Phoenix is supposed to be hard counter to mutas..Corsair group could rape infinite mutas.. This moving thing wont work against anything else..and phoenix itself isnt good against non light air


You could micro (spread out) against corsairs. Nothing you can do vs phoenixes, man.

This is the case with a lot of things in this game.


Even if you spread out against corsairs, that only prolonged their eventual death. Same thing here: Even if you split up, it will only prolong their death. However, because Phoenixes don't do splash, you can flank them without sacrificing an entire group of Mutas.


http://www.teamliquid.net/tlpd/games/9692_Jaedong_vs_Much/vod

and



I see you're still trying to spread your ignorance to every thread possible
Shine[Kal] #1 fan
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