Patch 11 - Official Notes + Discussion - Page 22
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Zeroes
United States1102 Posts
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ROOTFayth
Canada3351 Posts
On May 07 2010 06:46 Snowfield wrote: maybe we should all rush BC's I just did, twice, 2-0 lolol | ||
Brucy
United States51 Posts
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ROOTFayth
Canada3351 Posts
On May 07 2010 06:46 Vei wrote: jesus christ I play Zerg and I obviously really dislike these changes. Neural parasite 100 energy...REALLY? jesus fucking christ, not to mention phoenix moving attack is going to rape the **** out of overlords and shit now god damn it ![]() also WHAT THE FLYING fuck at the corrupter spell -- 20% increased damage to one unit for one HUNDRED energy when they spawn with 50? ......... the neural parasite nerf was really needed, infestors were beyond ridiculous, they're still really damn strong.... | ||
ItsBigfoot
United States432 Posts
On May 07 2010 06:39 HeyheyLBJ wrote: You could micro (spread out) against corsairs. Nothing you can do vs phoenixes, man. This is the case with a lot of things in this game. it's actually pretty simple. don't chase after the phoenix, if he has to move towards you, then you can shoot it before he micros away. the move-shot thing is only really good when the mutas chase the phoenix, and also helps against ovis/lifted units, though it really just makes it easier to use instead of more effective. | ||
sosn
Canada31 Posts
Do none of you actually micro your units according to health? If your muta leading the pack takes a couple shots while chasing what do you do?! Why, you move him to the back of the pack, he can't be focused down due to the way this mechanic works. Ever think about more than one control group? Split your muta's into two groups and apply basic tactics with terms such as "Flank". It's honestly not that big of an issue unless he somehow has equal or more phoenixes and ground units then your muta's and ground units, in which case you're doing it wrong as a zerg player as you should tech switch out of muta's at that point! | ||
numberThirtyOne
United States294 Posts
On May 07 2010 05:31 Zeke50100 wrote: Did anybody else have the problem of having their keyboard TURNED OFF when they played a game? I lost my first placement match because my hotkeys were off, and my Menu Bar was conveniently unclickable. Never happened before the patch (before the reset) >.> I had one game where no hotkeys worked at first. Alt-tabbed out and back in and everything worked again. Didn't coincide with a patch though. | ||
Cheezy
Sweden112 Posts
On May 07 2010 06:37 Captain Peabody wrote: The micro in the second video above is terrible. Running the Phoenix past the Mutas repeatedly just lets the Mutas constantly pound on them. There's pretty much no difference between what the guy in the video does, and what would happen if you just attack-moved...except you can't focus fire at all, so it's actually worse. The proper way to Phoenix micro is to run the Phoenix around just out of range of the Mutas, so that the Phoenix can attack them without being attacked themselves. THIS way, the Phoenix are quite deadly. Really, the fact that Phoenix can now destroy Mutas is really not a problem in my book, since it's specifically designed to counter them. Now, if we hear that the Phoenix is way too powerful against Corruptors, then I'll be worried... You're a Protoss player aren't you? In SC1, corsairs are regarded as anti-muta and anti-scourge units, but with decent micro the Zerg player can win a battle vs Corsairs. Phoenix vs muta however, is impossible to win for the muta side unless he flanks and has a lot more mutas. Phoenixes are very effective at killing mutas but they also are faster AND have longer range than mutas. This screams OP. Don't you see? This effectively makes mutas completely useless in ZvP | ||
PanzerDragoon
United States822 Posts
On May 07 2010 06:37 Captain Peabody wrote: The micro in the second video above is terrible. Running the Phoenix past the Mutas repeatedly just lets the Mutas constantly pound on them. There's pretty much no difference between what the guy in the video does, and what would happen if you just attack-moved...except you can't focus fire at all, so it's actually worse. The proper way to Phoenix micro is to run the Phoenix around just out of range of the Mutas, so that the Phoenix can attack them without being attacked themselves. THIS way, the Phoenix are quite deadly. Really, the fact that Phoenix can now destroy Mutas is really not a problem in my book, since it's specifically designed to counter them. Now, if we hear that the Phoenix is way too powerful against Corruptors, then I'll be worried... Corruptors do like 14 to phoenixes and phoenixes do 10, and corruptors aren't as slow anymore. I really doubt this is going to make them very useful against any armored air. | ||
AsianEcksDragon
United States1036 Posts
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go4it
Croatia91 Posts
ROFL They needed to nerf ff not dmg, ffs. | ||
Zeke50100
United States2220 Posts
On May 07 2010 06:39 HeyheyLBJ wrote: You could micro (spread out) against corsairs. Nothing you can do vs phoenixes, man. This is the case with a lot of things in this game. Even if you spread out against corsairs, that only prolonged their eventual death. Same thing here: Even if you split up, it will only prolong their death. However, because Phoenixes don't do splash, you can flank them without sacrificing an entire group of Mutas. On May 07 2010 06:51 Cheezy wrote: You're a Protoss player aren't you? In SC1, corsairs are regarded as anti-muta and anti-scourge units, but with decent micro the Zerg player can with a battle vs Corsairs. Phoenix vs muta however, is impossible to win for the muta side unless he flanks and has a lot more mutas. Don't you see? This effectively makes mutas completely useless in ZvP It's called hard-counters. I don't see you complaining about how Siege Tanks are auto-raped by Immortals? | ||
Vei
United States2845 Posts
have fun free expanding terran :D :D :D :D | ||
Axonn
Croatia287 Posts
protoss an infestor nerf..... omg collosus is way 2 nefred we will see if improved speed helps anyhow | ||
ROOTFayth
Canada3351 Posts
On May 07 2010 06:51 AsianEcksDragon wrote: So is mech viable now? lol +10hp tanks won't change much at all | ||
Garrl
Scotland1972 Posts
... Honestly, does Blizzard even understand what the community wants? :\ Jesus christ, I never thought it was possible to turn SC2 into an EVEN MORE easy mode 1a game. Edit: oops, wrong video | ||
AsianEcksDragon
United States1036 Posts
The patch "enUS\Mods\Core.SC2Mod\enUS.SC2Data\LocalizedData\GameHotkeys.txt" could not be applied. (Invalid source file size: expected 13615, actual 13620.) If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (BNUpdate: ![]() | ||
ManiacTheZealot
United States490 Posts
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shinosai
United States1577 Posts
On May 07 2010 06:51 AsianEcksDragon wrote: So is mech viable now? Extremely viable vs zerg now. Thors unable to be mc'd (til late game and they get the upgrade), overall dps increase in a mixed army of marauders and hellions. Yes, they used to 1 shot hydras, but now if they are missing anymore than 20 hp it is a damage increase. Mech has always been viable in ran mirror.... and now probably moreso as the thor is far more effective vs marauders now (always took 2 shots to kill them, now those 2 shots come faster). Versus toss I'd say mech is less viable. No cannon means immortals will be better vs them. | ||
Xenocide_Knight
Korea (South)2625 Posts
On May 07 2010 06:52 Zeke50100 wrote: Even if you spread out against corsairs, that only prolonged their eventual death. Same thing here: Even if you split up, it will only prolong their death. However, because Phoenixes don't do splash, you can flank them without sacrificing an entire group of Mutas. http://www.teamliquid.net/tlpd/games/9692_Jaedong_vs_Much/vod and I see you're still trying to spread your ignorance to every thread possible | ||
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