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On May 06 2010 03:57 Ikkath wrote:Show nested quote +On May 06 2010 03:42 phoenixe17 wrote: You can't honestly think that adding integration into facebook is easier then chat channels can you? Chatting is already in the game all they need to do is add the ability for channels to be persistent rather then tying them to individual people or party's. The transfer of text is so minuscule there is no reason for not having private chat channels in release... Of course it is. Adding a link to facebook is almost trivial. Go have a look at the facebook API. Getting a distributed chat system for a worldwide audience of many millions is order of magnitudes harder. Honestly. If you don't know what youre talking about then its probably best to keep quiet else you look foolish. this.
the features a lot of you are complaining about not being implemented yet are complex design and programming projects. i'm sure they've probably have some internal testing version working, but big systems require a lot of testing and debugging. the delay isn't because blizzard isn't spending resources on these projects, it's because they're difficult engineering challenges
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On May 06 2010 03:57 Ikkath wrote:Show nested quote +On May 06 2010 03:42 phoenixe17 wrote: You can't honestly think that adding integration into facebook is easier then chat channels can you? Chatting is already in the game all they need to do is add the ability for channels to be persistent rather then tying them to individual people or party's. The transfer of text is so minuscule there is no reason for not having private chat channels in release... Of course it is. Adding a link to facebook is almost trivial. Go have a look at the facebook API. Getting a distributed chat system for a worldwide audience of many millions is order of magnitudes harder. Honestly. If you don't know what youre talking about then its probably best to keep quiet else you look foolish.
Because there isn't APIs to deal with chat systems? I'm fairly certain the WoW chat libraries they'll have developed would be simple to intergrate into SC2.
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I have split emotions over this.
The positive side is you can be faster in creating your own personal friends network ingame, so you can find players and such. I think blizzard is not interested in making channels for the same reason. You will probably have groups like in facebook you can join, and then see who is in them and invite people in game from that group (like, group MYM or TL.net)
Will probably cancel the merge option or disable the feature. It will link me via my email which i use for most social services and such. I have too many people who i don't communicate with on my facebook page.
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On May 06 2010 02:41 Ikkath wrote: Christ some of you are whiners. This is a welcome addition for finding not-so-random people to play with and compare stats with.
It is not like it was a choice to have this feature over chat channels or [insert other anticipated feature here]. Give it time.
As I said before I know it worked pretty well for Xbox live and it will work here too.
XBox Live and BNet are 2 completely different things outside the gaming. XBox live is more mainstream. SC2 is secluded and nerdy. It's not going to get popular in the West anytime soon.
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i guess this is why they let you see the full name of all your real id friends' friends. clearly i want my full name to be floating all over bnet2.0 what's the worst that could happen?
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I'm sure this feature will be wonderful in 10 years when FB goes the way of MySpace. What a waste of time.
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On May 06 2010 00:06 Chill wrote: Your friend Kennigit just lost a game in Starcraft II. This brings his losing streak to 97. Click here to follow and play too!
Exactly...
/facepalm
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I don't really care. Not a feature I would be using, but it's good for the people that will.
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You're not cool in today's world if you don't integrate with Facebook and Twitter!
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On May 06 2010 03:47 PanzerDragoon wrote:Show nested quote +On May 06 2010 03:38 Polis wrote:On May 06 2010 03:34 PanzerDragoon wrote:On May 06 2010 03:30 Polis wrote:On May 06 2010 03:22 PanzerDragoon wrote:Chat channels don't make any money; everyone will buy the game regardless of chat channels. This will make them money. I am rather surprised by that personally, there is a banner in BN chat, with the traffic that it generates they should be able to make decent money from it. Why they weren't selling advertising to companies that don't have a colliding interest with them? They don't need a chat channel to put an ad banner in there. Just put it on that initial news/updates screen. How much time do you spend on that page? With chat people would spend much more time on BN2.0 between games. Online ads don't work like TV ads. There's no bonus for "longer visiblity". Its just on a per-click basis, more than likely, so it really doesn't matter how long someone stares at the ad if they don't click it.
If people click on adds then they are more likely to click more if they spend more time on page with a banner. Adds can also change with time to generate more clicks.
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facebook is life for everyone so now starcraft will be apart of life too i think its win win, good way to really spread e-sports across the globe
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Jesus. Is it April 1st?
I absolutely CANNOT STAND this web 2.0 bullshit. Since when is SEVERELY LIMITING what you can do with something considered better?
All we want is a fucking chat channel and to be able to play with people around the world. It's the year 2010, and your online game can't let me talk to more than 4 people at once or connect me to people around the world? -_-
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I don't think the FB app is a bad thing. I just don't think Blizzard is emphaszing B.net and improving it enough. B.net 2.0 was suppose to be this amazing new program for online gaming. It feels no more advanced then if I logged onto DoW2 through Steam. Pretty much all the same features.
Right now B.net isn't impressing me for as much resources as Blizzard has funneled into it. The FB thing alone isn't a big deal, but it's just another thing that makes me go ! "Blizzard doesn't really know what I want out of their game do they?"
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So do I understand this right?
We will have: - no (open) chat channels - no lan support - no clan system until first addon in 18 months
We can not: - watch replays together with our friends - play with our friends from abroad
BUT OUR ACCOUNTS CAN BE LINKED TO FACEBOOK?! Are you effing serious? Blizzard, where are your priorities?
I do not bloody play StarCraft 2 to get swarmed by Facebook douchebags, I already avoid Facebook like a braindead social plague it is. I do not need Facebook integration nor do I want features from the old (and light years better) Battle.net removed/sacrificed/put in the second plan just because Activision is making you cater to the Farmville maniacs.
posts of guys in another forum. my exact feelings about that.
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On May 06 2010 04:16 Garrl wrote:Show nested quote +On May 06 2010 03:57 Ikkath wrote:On May 06 2010 03:42 phoenixe17 wrote: You can't honestly think that adding integration into facebook is easier then chat channels can you? Chatting is already in the game all they need to do is add the ability for channels to be persistent rather then tying them to individual people or party's. The transfer of text is so minuscule there is no reason for not having private chat channels in release... Of course it is. Adding a link to facebook is almost trivial. Go have a look at the facebook API. Getting a distributed chat system for a worldwide audience of many millions is order of magnitudes harder. Honestly. If you don't know what youre talking about then its probably best to keep quiet else you look foolish. Because there isn't APIs to deal with chat systems? I'm fairly certain the WoW chat libraries they'll have developed would be simple to intergrate into SC2.
No it is not even remotely as simple as that. WoW has a hugely limited number of concurrent users per server (with respect to the userbase) and even smaller number of players in each channel. If they rush out chat channels like everyone wants them to they will fragment the community even more than the current region systems - unless you think that being in lobby #78426 with a few hundred players is really compelling and worth all this whining over.
This said, I am not sure how they really can improve on this kind of setup. So maybe they should just do it like this and not look back.
As for the luddites saying that BNet is not like Xbox, etc. You are just plain shortsighted. If it makes it easier to hook up with people in game that you know IRL (no matter how fleeting) and hence deliver a more personal experience to the casual user then what is the problem?
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http://us.battle.net/realid/
We all know what real ID was. Now they make some kind of announcement about how sugary unicorned it is. Watch them try to make "cross game chat" seem like its somehow completely fucking awesome and innovative and not just an almost good feature of a completely lackluster Steam copy.
I'm really cranky today.
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As nifty as this sounds, I wish they would apply effort into something else.
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i hope you guys realize this is probably something that isnt very hard to get done...
lol why do i even bother, especiall TL of all places, rage on
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On May 06 2010 01:07 FrozenArbiter wrote: It wouldn't bother me if it wasn't for the fact that ESSENTIAL features like chat channels, clan features, online replays, LAN are being either completely scrapped or put on a "to-do list".
Facebook intergration? THAT should be something that comes in a patch - chat channels should be in from day 1.
I bet we are gonna have to wait for some wizards to hack together some ingame implementation of mirc or something.
Couldn't of said it better. I just don't get it.
The WC3 version of battle.net was fine and while some improvements have been made to the ladder system (although 100 per ladder is kind of annoying as well), they completely botched several other features that they had already created in the past.
I feel like I'm playing a single player game when I open up the beta. Chat channels would actually encourage me to play it more often and I'd probably play more ladder games as well as a result.
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Probably best in another thread but can't make one yet, so:
What do you want in a chat system? How do you see it working when there are perhaps a million concurrent users?
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