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Oh Micro, Where Art Thou? - Page 50

Forum Index > SC2 General
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FusionCutter
Profile Joined October 2004
Canada974 Posts
April 28 2010 04:08 GMT
#981
The mere fact that this discussion has toiled on for 49 pages shows that it's a very valid concern.
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2010-04-28 04:44:52
April 28 2010 04:17 GMT
#982
Now that it's proven it's not removed but disabled I have a strong feeling everything OP claims to be non existant is simply harder due to things like easier macro or ~250 units selection limit.
OP missed that Banshees can dance perfectly so I'm not going to be surprised if more units can do that too.

On April 28 2010 12:34 Xenocide_Knight wrote:
Show nested quote +
On April 28 2010 12:17 alexanderzero wrote:
I don't think Starcraft 2 has less micro, I think it has different micro. I won't believe that players have mastered the game like they claim (wrongly) until I see someone who can micro and macro at every moment possible like a pro.


Please name 1 thing in sc2 that is more difficult than it's broodwar counterpart
micro, strategy, macro, anything

  • Chronoboosting takes the same amount of clicks as manual mining
  • macro in BW is MUCH more difficult than in SC2
  • Unit composition is equally important
  • scouting is equally important, but more apm intensive in BW, thus more difficult
  • Highground mattered a LOT more in broodwar
  • Army composition was MORE varied in broodwar
  • Due to lack of infinite selection, flanking and position was more difficult in BW
  • "kiting" micro existed in both games. However kiting in BW is more difficult (dont even challenge this one)
  • For people who are saying "SC2 is more strategically oriented" no its not. BW is just as strategical if not more so, while on TOP of that, requiring huge multitask ability


It's not different micro, its LESS micro
it's not different strategy, its LESS strategy

..

Against Terran due to limited selection 100% Zerg skip Lurker stage as fast as they can and get spell that makes their units immortal.
Protoss gets Arbiters to freeze opponent's units.

While those spells are fun to watch how is that supposed to be a valid example when most of the top players simply avoid that. I would rather say people A-move as much as they can because most of the more sophisticated micro isn't rewarding enough. Begineers are actually adviced not to care about their units at all.

How is Vulture kiting supposed to be difficult? You P click behind (no, not 180 degrees behind) the Vulture and then rightclick in front of it that's all. Every other form of kiting has it's equvalent in SC2 and is more difficult against melee units due to auto-surround.

About the other points (except for the 1st and the 2nd) it's pretty damn early to claim that. If it will happen to be the other way around then the 1st and the 2nd will be irrevelant - skill (that may be) needed is simply transitioned somewhere else.
TvP has already more varied army composition.
wwww
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-04-28 04:27:27
April 28 2010 04:23 GMT
#983
http://www.gametrailers.com/video/multi-target-tongue-super-mario/64971

Now I ask you. If even frickin Mario can micro why cant hellions!!!!!


http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
April 28 2010 04:27 GMT
#984
On April 28 2010 13:23 Archerofaiur wrote:

[image loading]



Now I ask you. If even frickin Mario can micro why cant hellions!!!!!

You just put a link to a video in image tags.
wwww
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2010-04-28 04:30:55
April 28 2010 04:29 GMT
#985
On April 28 2010 13:08 Liquid_Turbo wrote:
The mere fact that this discussion has toiled on for 49 pages shows that it's a very valid concern.

Does it? While moving shot might be one type of micro and the currently implemented version is debatable it is NOT everything which is called "micro". I am no expert, but there are a lot of new nifty things to micro with, so I dont think the OP is right.

The current version of aerial attacks + movement seems to make them do less damage by slowing down the attacks, but Blizzard tried to add some realism (inertia) into the game mechanics. Sadly they only looked towards air while adding realism. IMO the mechanics which prevent stacking air units should be applied to ground units as well ... to prevent the really tight infantry balls of units(*1). That is the much larger reason why SC2 doesnt feel like BW. So I think this whole moving shot micro is only a part of the issue. Why prevent stacking of air unbits when you allow it for ground?

(*1) These are a problem, because they provide too big of an advantage for an "all-in" concentration of firepower. You can fit a 200/200 SC2 ground army on part of a screen, but you cant do the same in Brood War. Defending multiple bases with spread out units is impossible in SC2, but it was in BW. Thus a strategic option was lost and that is a much bigger loss than being able to micro flyers.
If you cant say what you're meaning, you can never mean what you're saying.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
April 28 2010 04:30 GMT
#986
On April 28 2010 13:27 beetlelisk wrote:
Show nested quote +
On April 28 2010 13:23 Archerofaiur wrote:

[image loading]



Now I ask you. If even frickin Mario can micro why cant hellions!!!!!

You just put a link to a video in image tags.

Gamestrailer. Not youtube.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
shalafiend
Profile Joined April 2010
United States62 Posts
April 28 2010 04:31 GMT
#987
wow..50 pages..lets hope blizzard read this..and implements more micro..
of course..die hard sc2 fans can just mod/hack the game- chatrooms, mutastack possibilites galore
but that will raise a shitstorm with blizzard..so lets hope fan feedback gets through..
nice article
i feel like all good games were made before the fps craze hit, and before whiny teenagers infiltrated the forums and trolled about everything. super smash melee is still the definite game of skill (wavedash) while super smash brawl was toned down for the masses of noobish consumers complaining about hard games..

cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-04-28 04:33:42
April 28 2010 04:32 GMT
#988
lol nice attempt to blackmail blizz. Yeah, I hope they do put some more micro possibilities in there. But don't exaggerate too much.. there's possibility for micro in the game, and alot more with ground units than air units. It would also make no sense for blizz to put the hold animation cancel thing back in the game.
It is not enough to conquer; one must learn to seduce.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 28 2010 04:35 GMT
#989
On April 28 2010 10:11 Ace wrote:
Sigh, now I see why most of the forum vets hardly post in here.

Listen, some of you don't even understand what the OP is about. If you have Unit A that is supposed to counter unit B but it can't due to game mechanics giving one side an advantage in engagement because the other has to decelerate to shoot the aggressor dictates where the battle takes place. The defender can't defend inside his own base due to having to chase->stop->fire instead of in BW where you could chase->fire->chase micro your air units. Huge difference.

I had to put that in extremely layman's terms but hopefully SOME of you that are discussing in here stop making stuff up and learn what is being said.

Ever stop to think that maybe the Phoenix isn't supposed to counter mutas, since its graviton beam ability is absurdly good already?
alexanderzero
Profile Joined June 2008
United States659 Posts
April 28 2010 04:42 GMT
#990
On April 28 2010 12:34 Xenocide_Knight wrote:

Please name 1 thing in sc2 that is more difficult than it's broodwar counterpart
micro, strategy, macro, anything

  • Chronoboosting takes the same amount of clicks as manual mining
  • macro in BW is MUCH more difficult than in SC2
  • Unit composition is equally important
  • scouting is equally important, but more apm intensive in BW, thus more difficult
  • Highground mattered a LOT more in broodwar
  • Army composition was MORE varied in broodwar
  • Due to lack of infinite selection, flanking and position was more difficult in BW
  • "kiting" micro existed in both games. However kiting in BW is more difficult (dont even challenge this one)
  • For people who are saying "SC2 is more strategically oriented" no its not. BW is just as strategical if not more so, while on TOP of that, requiring huge multitask ability


It's not different micro, its LESS micro
it's not different strategy, its LESS strategy

Please read the below quotes
Show nested quote +
On April 27 2010 14:31 ymirheim wrote:

To go back to the TvP example you need to initially use your marauders to focus zealots at the front and then backwalk kite them to try and take them down while trying to take as little damage as possible from the protoss stalkers and immortals who are likely behind them, at the same time you need to make sure your marines are hitting the immortals and that the marauders go for stalkers once the zealots are down, you need to emp immortals and sentries and you constantly need to keep your army moving and being aware of forcefield placement.



Show nested quote +

To go back to the TvP example you need to initially use your vultures to focus zealots at the front and then backwalk kite them to try and take them down while trying to take as little damage as possible from the protoss dragoons and hightemplar who are likely behind them, at the same time you need to make sure your tanks are hitting the dragoons and that the vultures go for hightemplar once the zealots are down, you need to emp arbiters and hightemplar and you constantly need to keep your army moving and being aware of psionic storm.


Interestingly, anyone who understand broodwar will realize, on TOP of all this, you have to watch for arbiter stasis, mine drags, plant mine fields, focus reavers and dodge scarabs, build turrets, watch for zealot bombs, etc etc..


Macro is BW is more difficult because...? BW didn't even have macro mechanics like chronoboost, mules, larva, ect. These macro mechanics all represent strategic decisions (Such as choosing to use energy from an orbital command on a mule or scan, or chronoboosting economy vs. unit production).

As for the claim that BW had better army diversity... Really? I don't know what games you've been watching, but many high level SC2 games feature almost all of the units available. Just look at TvT now, it's not that unlikely to see every Terran unit make an appearance at some point during the game. There are a few underutilized units in SC2, but the same is true of BW was well.

As for strategy in SC2. The beta has only been around for a few months and there are tons of different strategies being employed. To me it seems like there still hasn't been an established, standard play style for each match up. There are so many different things that your opponent can open with, let alone try to finish the game with.

On the subject of micro, I still maintain my position that it is different micro. A good example is the hellion. Everyone rags on this unit for having to stop when it fires. I happen to think this makes the unit way more exciting then if it could fire while moving. Every time you want to attack you have to commit to being in a specific position for a period of time. Choose the wrong moment or the wrong spot and not only could your attack be ineffective, but you may be put at risk and get killed. Certain other strategies like phoenix harass can be very micro intensive as well.

I believe that SC2 has the potential for an extreme level of micro. Given the diversity in how every unit functions, if there were a player godly enough to multi task with every unit effectively, they would be absolutely dominant. I just happen to think that people aren't good enough at SC2 yet to claim that the game isn't as intense as BW.

I read those two quotes you showed me. I don't understand what you showed me them for, they only seem to work against your point that SC2 is easier than BW because I see a similar amount of actions being taken in both situations...

Oh yeah, and also this:

"Please name 1 thing in sc2 that is more difficult than it's broodwar counterpart
micro, strategy, macro, anything"

Worker split, YEAH!
I am a tournament organizazer.
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
April 28 2010 04:42 GMT
#991
On April 28 2010 13:30 Archerofaiur wrote:
Show nested quote +
On April 28 2010 13:27 beetlelisk wrote:
On April 28 2010 13:23 Archerofaiur wrote:

[image loading]



Now I ask you. If even frickin Mario can micro why cant hellions!!!!!

You just put a link to a video in image tags.

Gamestrailer. Not youtube.

Well that makes sense and isn't derailing this thread at all. Video itself has totally something to show.
wwww
emikochan
Profile Joined July 2009
United Kingdom232 Posts
April 28 2010 04:57 GMT
#992
Awesome post, I never really realised it was the deceleration > attack animation relationship that was causing the units to fail so much when micro'd.

I hope blizz sees this, as i'm sure the editor is capable of fixing acceleration rates, so they could easily change that number in the vanilla game too.
Probes need love too.
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
Last Edited: 2010-04-28 05:06:33
April 28 2010 05:01 GMT
#993
On April 28 2010 13:42 alexanderzero wrote:
Show nested quote +
On April 28 2010 12:34 Xenocide_Knight wrote:

Please name 1 thing in sc2 that is more difficult than it's broodwar counterpart
micro, strategy, macro, anything

  • Chronoboosting takes the same amount of clicks as manual mining
  • macro in BW is MUCH more difficult than in SC2
  • Unit composition is equally important
  • scouting is equally important, but more apm intensive in BW, thus more difficult
  • Highground mattered a LOT more in broodwar
  • Army composition was MORE varied in broodwar
  • Due to lack of infinite selection, flanking and position was more difficult in BW
  • "kiting" micro existed in both games. However kiting in BW is more difficult (dont even challenge this one)
  • For people who are saying "SC2 is more strategically oriented" no its not. BW is just as strategical if not more so, while on TOP of that, requiring huge multitask ability


It's not different micro, its LESS micro
it's not different strategy, its LESS strategy

Please read the below quotes
On April 27 2010 14:31 ymirheim wrote:

To go back to the TvP example you need to initially use your marauders to focus zealots at the front and then backwalk kite them to try and take them down while trying to take as little damage as possible from the protoss stalkers and immortals who are likely behind them, at the same time you need to make sure your marines are hitting the immortals and that the marauders go for stalkers once the zealots are down, you need to emp immortals and sentries and you constantly need to keep your army moving and being aware of forcefield placement.




To go back to the TvP example you need to initially use your vultures to focus zealots at the front and then backwalk kite them to try and take them down while trying to take as little damage as possible from the protoss dragoons and hightemplar who are likely behind them, at the same time you need to make sure your tanks are hitting the dragoons and that the vultures go for hightemplar once the zealots are down, you need to emp arbiters and hightemplar and you constantly need to keep your army moving and being aware of psionic storm.


Interestingly, anyone who understand broodwar will realize, on TOP of all this, you have to watch for arbiter stasis, mine drags, plant mine fields, focus reavers and dodge scarabs, build turrets, watch for zealot bombs, etc etc..


Macro is BW is more difficult because...? BW didn't even have macro mechanics like chronoboost, mules, larva, ect. These macro mechanics all represent strategic decisions (Such as choosing to use energy from an orbital command on a mule or scan, or chronoboosting economy vs. unit production).

As for the claim that BW had better army diversity... Really? I don't know what games you've been watching, but many high level SC2 games feature almost all of the units available. Just look at TvT now, it's not that unlikely to see every Terran unit make an appearance at some point during the game. There are a few underutilized units in SC2, but the same is true of BW was well.

As for strategy in SC2. The beta has only been around for a few months and there are tons of different strategies being employed. To me it seems like there still hasn't been an established, standard play style for each match up. There are so many different things that your opponent can open with, let alone try to finish the game with.

On the subject of micro, I still maintain my position that it is different micro. A good example is the hellion. Everyone rags on this unit for having to stop when it fires. I happen to think this makes the unit way more exciting then if it could fire while moving. Every time you want to attack you have to commit to being in a specific position for a period of time. Choose the wrong moment or the wrong spot and not only could your attack be ineffective, but you may be put at risk and get killed. Certain other strategies like phoenix harass can be very micro intensive as well.

I believe that SC2 has the potential for an extreme level of micro. Given the diversity in how every unit functions, if there were a player godly enough to multi task with every unit effectively, they would be absolutely dominant. I just happen to think that people aren't good enough at SC2 yet to claim that the game isn't as intense as BW.

I read those two quotes you showed me. I don't understand what you showed me them for, they only seem to work against your point that SC2 is easier than BW because I see a similar amount of actions being taken in both situations...

Oh yeah, and also this:

"Please name 1 thing in sc2 that is more difficult than it's broodwar counterpart
micro, strategy, macro, anything"

Worker split, YEAH!


starting from the bottom up

I'm not sure if that was sarcasm but worker split is harder in BW.. it's non existant in sc2?

Concerning the two quotes, the first quote is what people like you are saying "Oh look at the difficult micro and strategical depth in sc2!"
The second quote is the broodwar equivalent, and the paragraph under it states that broodwar had much more things to do on TOP of that. That's why broodwar is MUCH more difficult.

About micro, the fact that hellions have to stop to shoot.. how the fuck is that micro? That's the norm for all units. The problem is that there are no units that CAN shoot while moving. thats where the micro comes in..

vulture patrol micro, muta vs scourge micro, muta control in general, archon vs muta, etc
was MUCH harder than
marauders shoot, move back, oh wait enemy is even slower now lol
or
stalkers shoot, move back, oh i fucked up, oh wait i can just teleport
or even
hydra/roach/immortal/marine kiting in both sc and BW

however, kiting in broodwar was much harder. Try hydras vs zeals in sc2. Then try hydra vs zeals in BW. You tell me why BW is so much harder.

You clearly did not read the entire thread. I don't blame you but i'm getting tired of repeating myself every few hours.

Chronoboosting takes the same number of clicks as manual mining. What to chronoboost is NOT a strategical decision, it will be part of the Build Order. If I go for fast expand as zerg in BW, is it a strategical decision to put my hatch down at 10 or 12? No, its not a decision at all. In context of a standard 3 hatch build, the hatchery at 12 is mathematically more efficient. Same will happen for chronoboost.

You will chronoboost your nexus at __ supply and then at __ supply, you will chrono boost your 1st stalker and then chornoboost your nexus again. Once your robobay is down, you will chronoboost your immortal.

Those are not decisions to make. Those are a set of build orders that are optimized. Deviation from the build may occur depending on your opponent's build. THIS IS NOT STRATEGICAL DECISION MAKING

EDIT: oh and as i've said before, macro is harder in broodwar beacuse

in the heat of battle, I can't tell you how many times i've messed up pressing
5sh6sh7sh8ss9sz0so
Like, my mind registers I need to macro but between muta microing, hydra microing, storm dodging, and expanding, my hand just freaks out and I have misclicks/keys everywhere

in sc2, I just take a second to go (i play terran in sc2) 5dddddddd6ss7dd
the easiest part is, since it's essential a 3 part motion, I can take a second between 5dddd and 6ss to micro something really essential. in BW, I found it incredibly difficult to go 5sh6sh7sh oh shit reaver drop pull drones 8sh9ss oh shit muta micro 0so dodge storm
macro accomplished
Shine[Kal] #1 fan
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
Last Edited: 2010-04-28 05:13:12
April 28 2010 05:12 GMT
#994
On April 28 2010 13:17 beetlelisk wrote:
Now that it's proven it's not removed but disabled I have a strong feeling everything OP claims to be non existant is simply harder due to things like easier macro or ~250 units selection limit.
OP missed that Banshees can dance perfectly so I'm not going to be surprised if more units can do that too.

Show nested quote +
On April 28 2010 12:34 Xenocide_Knight wrote:
On April 28 2010 12:17 alexanderzero wrote:
I don't think Starcraft 2 has less micro, I think it has different micro. I won't believe that players have mastered the game like they claim (wrongly) until I see someone who can micro and macro at every moment possible like a pro.


Please name 1 thing in sc2 that is more difficult than it's broodwar counterpart
micro, strategy, macro, anything

  • Chronoboosting takes the same amount of clicks as manual mining
  • macro in BW is MUCH more difficult than in SC2
  • Unit composition is equally important
  • scouting is equally important, but more apm intensive in BW, thus more difficult
  • Highground mattered a LOT more in broodwar
  • Army composition was MORE varied in broodwar
  • Due to lack of infinite selection, flanking and position was more difficult in BW
  • "kiting" micro existed in both games. However kiting in BW is more difficult (dont even challenge this one)
  • For people who are saying "SC2 is more strategically oriented" no its not. BW is just as strategical if not more so, while on TOP of that, requiring huge multitask ability


It's not different micro, its LESS micro
it's not different strategy, its LESS strategy

..

Against Terran due to limited selection 100% Zerg skip Lurker stage as fast as they can and get spell that makes their units immortal.
Protoss gets Arbiters to freeze opponent's units.

While those spells are fun to watch how is that supposed to be a valid example when most of the top players simply avoid that. I would rather say people A-move as much as they can because most of the more sophisticated micro isn't rewarding enough. Begineers are actually adviced not to care about their units at all.

How is Vulture kiting supposed to be difficult? You P click behind (no, not 180 degrees behind) the Vulture and then rightclick in front of it that's all. Every other form of kiting has it's equvalent in SC2 and is more difficult against melee units due to auto-surround.

About the other points (except for the 1st and the 2nd) it's pretty damn early to claim that. If it will happen to be the other way around then the 1st and the 2nd will be irrevelant - skill (that may be) needed is simply transitioned somewhere else.
TvP has already more varied army composition.


and you!
er.. i don't think I understand your post. Because if I'm reading correctly, you're saying zerg players try to skip lurker stage to rush swarm. Beacuse of unit.. selection.. limit..

wat

that bolded section, I have 0 idea what you're trying to say. Like it doesnt make sense english-wise. most top players simply avoid what? stasis?

and on micro

vulture patrol micro, muta vs scourge micro, muta control in general, archon vs muta, etc
was MUCH harder than
marauders shoot, move back, oh wait enemy is even slower now lol
or
stalkers shoot, move back, oh i fucked up, oh wait i can just teleport
or even
hydra/roach/immortal/marine kiting in both sc and BW
(hint, try hydra vs zeal in sc2, then in BW. Which is harder?)

And it's not too early to claim that, it might be too late. SC2 has had 12 years of history to learn on. The players have had 12 years to learn about RTS games. SC2 is held to the same standard that BW is held to NOW. Kind of like how at the beginning of 2nd grade, you are held to the same standard at the end of 1st grade. It's called progress.
Shine[Kal] #1 fan
alexanderzero
Profile Joined June 2008
United States659 Posts
April 28 2010 05:16 GMT
#995
Unfortunately I really don't have time to keep talking about this right now, but on the subject of the worker split in SC2. Yes it does exist, but most people don't do it because it is more difficult. Most players who do a worker split divide the 6 workers into two groups of 3, or maybe into 3 groups of two. However I haven't once seen anyone pull off a complete split.
I am a tournament organizazer.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 28 2010 05:17 GMT
#996
On April 28 2010 12:34 Xenocide_Knight wrote:
Show nested quote +
On April 28 2010 12:17 alexanderzero wrote:
I don't think Starcraft 2 has less micro, I think it has different micro. I won't believe that players have mastered the game like they claim (wrongly) until I see someone who can micro and macro at every moment possible like a pro.


Please name 1 thing in sc2 that is more difficult than it's broodwar counterpart
micro, strategy, macro, anything

  • Chronoboosting takes the same amount of clicks as manual mining
  • macro in BW is MUCH more difficult than in SC2
  • Unit composition is equally important
  • scouting is equally important, but more apm intensive in BW, thus more difficult
  • Highground mattered a LOT more in broodwar
  • Army composition was MORE varied in broodwar
  • Due to lack of infinite selection, flanking and position was more difficult in BW
  • "kiting" micro existed in both games. However kiting in BW is more difficult (dont even challenge this one)
  • For people who are saying "SC2 is more strategically oriented" no its not. BW is just as strategical if not more so, while on TOP of that, requiring huge multitask ability


It's not different micro, its LESS micro
it's not different strategy, its LESS strategy

Please read the below quotes
Show nested quote +
On April 27 2010 14:31 ymirheim wrote:

To go back to the TvP example you need to initially use your marauders to focus zealots at the front and then backwalk kite them to try and take them down while trying to take as little damage as possible from the protoss stalkers and immortals who are likely behind them, at the same time you need to make sure your marines are hitting the immortals and that the marauders go for stalkers once the zealots are down, you need to emp immortals and sentries and you constantly need to keep your army moving and being aware of forcefield placement.



Show nested quote +

To go back to the TvP example you need to initially use your vultures to focus zealots at the front and then backwalk kite them to try and take them down while trying to take as little damage as possible from the protoss dragoons and hightemplar who are likely behind them, at the same time you need to make sure your tanks are hitting the dragoons and that the vultures go for hightemplar once the zealots are down, you need to emp arbiters and hightemplar and you constantly need to keep your army moving and being aware of psionic storm.


Interestingly, anyone who understand broodwar will realize, on TOP of all this, you have to watch for arbiter stasis, mine drags, plant mine fields, focus reavers and dodge scarabs, build turrets, watch for zealot bombs, etc etc..

Chronoboosting opens up an entire strategic dynamic and choice, while manaul mining is nothing more than a pointless dickwaving APM sink that really adds nothing to the game.

Macro is more difficult simply because of an outdated interface. Had the engine allowed MBS in 1998 they would have used it.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
Last Edited: 2010-04-28 05:25:34
April 28 2010 05:25 GMT
#997
On April 28 2010 14:17 PanzerDragoon wrote:
Chronoboosting opens up an entire strategic dynamic and choice, while manaul mining is nothing more than a pointless dickwaving APM sink that really adds nothing to the game.

Macro is more difficult simply because of an outdated interface. Had the engine allowed MBS in 1998 they would have used it.


Good points, and i agree, sc2 has opened up a bit more strategy in terms of macro decision making (scanning vs. mule, chrono probes vs. chrono a unit or an upgrade, spawn larva or heal another unit to survive a rush). I really dislike the stance some players are taking here that sc2 is a giant step back in all ways just because of the whole attack animation change. One door has closed (and may yet be opened, who knows) and a few new doors need exploring. People shouldn't be too quick to write sc2 off just because it's not a 3d version of brood war and it's balance is slightly wonky in beta.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
mfukar
Profile Joined December 2009
Greece41 Posts
April 28 2010 05:32 GMT
#998
On April 28 2010 02:25 Garrl wrote:
Show nested quote +
On April 28 2010 02:17 infrinjinsin wrote:
This article is ridiculous. Old school BW players need to get a grip.

Starcraft 2 rocks because I can take a sip of beer every now and then and still have a shot at winning in COPPER LEAGUE! w00t!!!

Seriously, if your favorite "patrol at a 37 degree angle to the way you're flying, then a-move to the crescent of the minerals for 7% better chance to avoid a turret missile" clicksploitation doesn't work any more, then you always have Brood War. But Blizzard has moved on, like it or not. It's a new game for a new demographic. I think it's awesome...

Will anyone think it's awesome in a year? Ten years? It's pointless to speculate on that really... Play it if you like it, and play something else if you don't.


Heh, copper league players telling BW players to get a grip. Cute.

This just in from Platinum league:

Get a grip, Garry boy.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
April 28 2010 05:33 GMT
#999
There's a difference between having pointless micro be considered godly because stupid limitations in an inferior engine, and having micro that is considered godly because of its actual utility, rather than the difficulty to do said micro because of how difficult it is given the circumstances >.>

Honestly, if you had to manually mine and couldn't warp in from warpgates, you guys would be going bonkers over Blink micro.

But no, let's just act like it doesn't exist, nor the rest of the micro available >.>

Also, I consider the Hellion "Micro" to be a much more accurate display of skill than Vulture micro. With the Hellions, you have to THINK where and when you will attack, accurately predict the opponents movements, then specifically target units that would optimize your damage. Note that this thinking is hard to do when you're also macroing up. As for Vultures, you just messed around with P and Click, with little-to-no thought going into it. Hellion kiting isn't as simple as other kiting styles.

As for move-shot, I don't know. Taking on a force of larger numbers with a REASONABLE amount of units yourself is normally in your favor if the unit in question is supposed to "counter" another (i.e. Phoenix vs Muta). Having 1 Corsair kill 834978 Mutalisks because you can infinitely click inside of a game that totally ignores physics doesn't appeal to me. Complaining that your inferior number of units loses to a superior number is pretty ridiculous, given that it isn't something like "Why is 1 Thor losing to 2 mutas?" (made up scenario)
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2010-04-28 05:54:36
April 28 2010 05:37 GMT
#1000
On April 28 2010 14:12 Xenocide_Knight wrote:
Show nested quote +
On April 28 2010 13:17 beetlelisk wrote:
Now that it's proven it's not removed but disabled I have a strong feeling everything OP claims to be non existant is simply harder due to things like easier macro or ~250 units selection limit.
OP missed that Banshees can dance perfectly so I'm not going to be surprised if more units can do that too.

On April 28 2010 12:34 Xenocide_Knight wrote:
On April 28 2010 12:17 alexanderzero wrote:
I don't think Starcraft 2 has less micro, I think it has different micro. I won't believe that players have mastered the game like they claim (wrongly) until I see someone who can micro and macro at every moment possible like a pro.


Please name 1 thing in sc2 that is more difficult than it's broodwar counterpart
micro, strategy, macro, anything

  • Chronoboosting takes the same amount of clicks as manual mining
  • macro in BW is MUCH more difficult than in SC2
  • Unit composition is equally important
  • scouting is equally important, but more apm intensive in BW, thus more difficult
  • Highground mattered a LOT more in broodwar
  • Army composition was MORE varied in broodwar
  • Due to lack of infinite selection, flanking and position was more difficult in BW
  • "kiting" micro existed in both games. However kiting in BW is more difficult (dont even challenge this one)
  • For people who are saying "SC2 is more strategically oriented" no its not. BW is just as strategical if not more so, while on TOP of that, requiring huge multitask ability


It's not different micro, its LESS micro
it's not different strategy, its LESS strategy

..

Against Terran due to limited selection 100% Zerg skip Lurker stage as fast as they can and get spell that makes their units immortal.
Protoss gets Arbiters to freeze opponent's units.

While those spells are fun to watch how is that supposed to be a valid example when most of the top players simply avoid that. I would rather say people A-move as much as they can because most of the more sophisticated micro isn't rewarding enough. Begineers are actually adviced not to care about their units at all.

How is Vulture kiting supposed to be difficult? You P click behind (no, not 180 degrees behind) the Vulture and then rightclick in front of it that's all. Every other form of kiting has it's equvalent in SC2 and is more difficult against melee units due to auto-surround.

About the other points (except for the 1st and the 2nd) it's pretty damn early to claim that. If it will happen to be the other way around then the 1st and the 2nd will be irrevelant - skill (that may be) needed is simply transitioned somewhere else.
TvP has already more varied army composition.


and you!
er.. i don't think I understand your post. Because if I'm reading correctly, you're saying zerg players try to skip lurker stage to rush swarm. Beacuse of unit.. selection.. limit..

wat

that bolded section, I have 0 idea what you're trying to say. Like it doesnt make sense english-wise. most top players simply avoid what? stasis?

and on micro

vulture patrol micro, muta vs scourge micro, muta control in general, archon vs muta, etc
was MUCH harder than
marauders shoot, move back, oh wait enemy is even slower now lol
or
stalkers shoot, move back, oh i fucked up, oh wait i can just teleport
or even
hydra/roach/immortal/marine kiting in both sc and BW
(hint, try hydra vs zeal in sc2, then in BW. Which is harder?)

And it's not too early to claim that, it might be too late. SC2 has had 12 years of history to learn on. The players have had 12 years to learn about RTS games. SC2 is held to the same standard that BW is held to NOW. Kind of like how at the beginning of 2nd grade, you are held to the same standard at the end of 1st grade. It's called progress.

*Often avoid flanking until they get spells that are simply easier to use instead.

You have all of that micro except for Scourge that were cut. Reapers not Hellions are equivalent to Vultures and since they have to turn around it's more difficult to micro them.
It's the same for muta control in general, archon vs muta - this whole thread is about attack-move micro being weaker or even non-existant so how can you say it's easier??

I am going to be severely dissapointed if even Patrol makes units first to slow down and then shoot but I've already seen units firing before they completely slow down.
If the only way to make air units clump is to spam move near them AND you have to order units to move after firing at least as fast as in BW AND if only Patrol prevents units from slowing down unlike 3 orders in BW - Attack, Hold Position and Patrol then it's fucking hard; definitely harder.
The only easier aspect is how fast Mutas start to shoot once they are in range but that's evened out by making them clump so much harder - actually less Mutas are in range when you compare it to BW Muta stacking.
edit: and I don't think saying that you can have a lot more flyers selected at once matters at all because to be efficient they need to be close to each other and there is enough AoE to punish them once they do are.

Holding standards and trying to claim that the game is solved and there are no new strategies to invent are 2 separate cases. You are trying to prove that it's not holding those standards because you think you've seen everything.
wwww
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