On April 21 2011 01:51 Fyrewolf wrote:
Starcraft 1 did NOT have a "one-size fits all" damage system. There was Explosive, Normal, and Concussive damage that dealt different amounts to different units. In fact, it's exactly the same as SC2's damage system except in terminology and showing the lowest possible damage as base with bonus in SC2 and the highest possible damage as base with damage bonus loss against other units.
Did you even play Starcraft 1?
Starcraft 1 did NOT have a "one-size fits all" damage system. There was Explosive, Normal, and Concussive damage that dealt different amounts to different units. In fact, it's exactly the same as SC2's damage system except in terminology and showing the lowest possible damage as base with bonus in SC2 and the highest possible damage as base with damage bonus loss against other units.
Did you even play Starcraft 1?
You do know lalush hit B+ several times on iccup and maybe even A- if I'm not mistaken.