• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:43
CET 10:43
KST 18:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League64Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
[Recap] 0-6 Defeat for Mong's Team Rollback Netcode in Brood War Bot on ladder Young Players Tournament Announced by SOOP Starcraft player cRuZa Passed away.
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6962 users

(Primitive) Moving Shot

Forum Index > SC2 General
Post a Reply
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2010-04-06 10:10:23
April 06 2010 10:09 GMT
#1
Scarcely worth a thread until I find a practical use for this, but, using Patrol similarly to how you would use a Patrol for a vulture in SC1 allows "moving shot" for air units. The extent to which this is useful is debatable, since the effectiveness of this technique varies from unit to unit. The Phoenix is able to do some pretty funky moves with patrol (like the vulture sideways shot) but the Mutalisk seems to receive the least benefit from it (only scarcely faster than a-move from my experiences).

Furthermore, this becomes more difficult as the number of air units increase (due to them not stacking). Thankfully, stacking is slightly easier if you group it with a unit far away - just like in SC1. It's not where near as effective, just slightly easier.

And no, this doesn't work for ground units (like the hellion). Just units which have an acceleration/deceleration.
Administrator~ Spirit will set you free ~
caution.slip
Profile Blog Joined June 2007
United States775 Posts
Last Edited: 2010-04-06 10:25:19
April 06 2010 10:25 GMT
#2
really don't understand why SC2 doesn't use the same function as attack move for patrol, all patrol is is a persistent attack move between locations...it doesn't make sense from a programming perspective for patrol's attack to operate uniquely from attack move's
Live, laugh, love
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
April 06 2010 10:30 GMT
#3
On April 06 2010 19:25 caution.slip wrote:
really don't understand why SC2 doesn't use the same function as attack move for patrol, all patrol is is a persistent attack move between locations...it doesn't make sense from a programming perspective for patrol's attack to operate uniquely from attack move's


It actually does make sence. They're programmed seperatly maybe even by different people. The goal is even different.

attack move is a move till enemy is in sight then follow that enemy.
Patrol is an attack move too some location wile still trying to reach the location.

They maybe even set the goal for different behavior to mimmick sc1
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 06 2010 10:34 GMT
#4
I suspect that the Mutalisk has an additional attack animation like the Hellion does (it's turret rotates around) which prevents it from receiving the full benefit of patrol. Whereas the Phoenix/Viking etc don't have that additional animation. I dno, just a guess.
Administrator~ Spirit will set you free ~
TerranUp16
Profile Joined March 2010
United States88 Posts
April 06 2010 11:12 GMT
#5
Hmh, going to definitely play around with this for Vikings, but unfortunately I doubt they really have the movement speed to properly take advantage of this despite that they have plenty of attack range for it- could be a very slight improvement for kiting harassing Mutas though when done near a Turret.
Orders, Sir! Ready to roll out!
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 06 2010 11:13 GMT
#6
On April 06 2010 20:12 TerranUp16 wrote:
Hmh, going to definitely play around with this for Vikings, but unfortunately I doubt they really have the movement speed to properly take advantage of this despite that they have plenty of attack range for it- could be a very slight improvement for kiting harassing Mutas though when done near a Turret.

Pretty much. The unit its most effective for (phoenix) doesn't really need it since it's already the fastest air unit lol.
Administrator~ Spirit will set you free ~
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 06 2010 11:49 GMT
#7
isnt the attack move and patrol same reactions and attacking target and everything? i thought we established this a while ago xd. click a, click p target fire, the game doesnt care afaik
Progamerpls no copy pasterino
DeCoup
Profile Joined September 2006
Australia1933 Posts
April 11 2010 01:27 GMT
#8
On April 06 2010 20:49 MorroW wrote:
isnt the attack move and patrol same reactions and attacking target and everything? i thought we established this a while ago xd. click a, click p target fire, the game doesnt care afaik

In SC2 I think you are correct, patrol and attack move seem to be treated the same. But SC1 treated them a little differently.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Archerofaiur
Profile Joined August 2008
United States4101 Posts
April 11 2010 01:30 GMT
#9
I so miss mutamicro
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
LunarC
Profile Blog Joined October 2009
United States1186 Posts
Last Edited: 2010-04-11 01:50:21
April 11 2010 01:46 GMT
#10
On April 11 2010 10:30 Archerofaiur wrote:
I so miss mutamicro

I don't. 24+ mutaball raping ur Command Center doesn't sound like something to be missed. :x

Patrol and Attack shouldn't be different from a programming perspective. If the Attacking function of a unit also tells it to stop and begin attacking, then all Patrol needs to do is set a path for the unit to follow and initiate the Attack function should a target move within range of the unit. The reason that Patrol may seem faster is only units with deceleration and little to no delay in attack, because that would cause minimum loss of velocity while still initiating the attack.
REEBUH!!!
Airsick
Profile Joined March 2010
United States134 Posts
Last Edited: 2010-04-11 01:52:00
April 11 2010 01:51 GMT
#11
On April 11 2010 10:46 LunarC wrote:
Show nested quote +
On April 11 2010 10:30 Archerofaiur wrote:
I so miss mutamicro

I don't. 24+ mutaball raping ur Command Center doesn't sound like something to be missed. :x


It does if you're the zerg =P
Please log in or register to reply.
Live Events Refresh
Next event in 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 35144
Shuttle 10072
Horang2 2280
firebathero 1032
Mind 552
BeSt 382
Larva 336
Bisu 311
Hyuk 247
Snow 171
[ Show more ]
Stork 147
Hyun 109
Mong 86
Killer 85
EffOrt 81
Sexy 67
ToSsGirL 61
Barracks 60
Shinee 59
Movie 58
NaDa 35
Bale 34
scan(afreeca) 33
Light 28
Hm[arnc] 26
sorry 26
Free 17
Shine 16
soO 15
yabsab 13
zelot 13
Aegong 9
Dota 2
Gorgc9487
Counter-Strike
Sick70
Other Games
summit1g11034
MindelVK1
Organizations
Counter-Strike
PGL11689
Other Games
gamesdonequick1073
StarCraft: Brood War
UltimateBattle 18
[ Show 9 non-featured ]
StarCraft 2
• LUISG 47
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
FEL
17m
Sparkling Tuna Cup
17m
Replay Cast
13h 17m
WardiTV Weekly
1d 2h
IntoTheTV X SOOP
2 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
5 days
[ Show More ]
GSL
5 days
Epic.LAN
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.