Take it out!
Is Being Revealed - Page 5
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Sc2ggRise
United States607 Posts
Take it out! | ||
spinesheath
Germany8679 Posts
On April 13 2010 03:38 MeSaber wrote: But if it never happens there is no point in removing the system either. Keep it as a safety feature but add more time to 5 minutes and no message displays. The "hiding farms" doesn't happen. Situations where the "is being revealed" is displayed occur quite often, and usually provide an unfair advantage to some player. | ||
r4j2ill
Canada111 Posts
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Excalibur_Z
United States12224 Posts
On April 13 2010 03:37 FrozenArbiter wrote: I remember all the counter arguments of "omg people will hide farms"... Well guess what - I've played about 900~1000 games of SC2 so far and NOT ONCE has this happened. Well of course not, because they'd just get revealed! That's sort of a self-defeating argument haha. Seriously though, the revealing the new CC is a bug and will be fixed. There is absolutely no way that's intended. The time between the last CC destroyed and the announcement, as well as the announcement and the reveal could be bugged as well, and happening far too soon. That's something that's certainly adjustable by the developers quite easily. | ||
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Excalibur_Z
United States12224 Posts
On April 13 2010 03:49 r4j2ill wrote: it should only review if all nexi are destroyed and no more are building built That's... exactly what it does. | ||
Rice
United States1332 Posts
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On_Slaught
United States12190 Posts
Using this mechanic to avoid some faggot making you take an hour to kill all his pylons severely outweighs the situation where you should be punished anyway for failing miserably at something. Plus that situation is pretty rare (much more rare than you running into a douchebag on battle net). Having said that, I wouldn't be against adding more time before being revealed so that they have time to rebuild somewhere or something like that. People just shouldn't act like the existance of this mechanic has no purpose and is only in the game to piss them off individually. | ||
lololol
5198 Posts
The reveal timer should be at least 2 minutes. | ||
underscore
252 Posts
When I was 14 years old I went to a lan of a friend's brother. With the exception of me and my friend everyone was around 18. We played a 2v2 on a huge map and lost in an epic max army clash. However we me managed to stay alive because we planted buildings all over the map. One of our opponents easily a head taller than me was so pissed I expected him to blow up at any time and our laughter certainly didn't help. Although he could have used his superior physical figure to force his deserved win, after 5 minutes of searching he just said fuck it, left the game, went outside and lit one up. The win screen popped up on my screen but it wasn't until later when I realized that I learnt a valuable life lesson. | ||
3FFA
United States3931 Posts
On April 13 2010 01:33 HuskyTheHusky wrote: This man speaks the truth. I was typing up my response but realized he had the exact same thing I was going to post. What HTH said! O and, I think that it should reveal only buildings locations if blizz won't take it out. It just won't reveal the Nexus. It will be like you saw the buildings already earlier in the game so they are shown in the fog but a new Nexus will not be shown. | ||
EnderW
United States170 Posts
They do need to get rid of the "Is being revealed" message. Once all Nexus/CC/Hatchery are dead, it should wait the allotted amount of time (15-30 seconds) and say "X has been revealed" and reveal their buildings. There is no reason for the preemptive message that simply gives away far too much information. | ||
Day[9]
United States7366 Posts
However, in SC2 you have so many units you're guaranteed to hurt someone if you want to 8]. | ||
semantics
10040 Posts
Imo it was a problem in wc3 where you had trees to hind shit in. I don't see it as too much of an issue in sc | ||
Vexx
United States462 Posts
As soon as your last CC is destroyed, everyone gets the message that you are being revealed. As soon as you plop one down, the messages pops up saying you are no longer being revealed. If you are revealed already and then plop one down, the enemy can see its location on the minimap. In WC3, if your shit got owned only YOU would get the message saying you would be revealed with a timer of 2 minutes to when it happened. No one else knew about you not having another CC until 2 minutes later. Same system should be put in place, IMO. | ||
spinesheath
Germany8679 Posts
On April 13 2010 04:29 On_Slaught wrote: Don't let your main get busted? Using this mechanic to avoid some faggot making you take an hour to kill all his pylons severely outweighs the situation where you should be punished anyway for failing miserably at something. Plus that situation is pretty rare (much more rare than you running into a douchebag on battle net). Having said that, I wouldn't be against adding more time before being revealed so that they have time to rebuild somewhere or something like that. People just shouldn't act like the existance of this mechanic has no purpose and is only in the game to piss them off individually. With the high mobility and DPS of SC2 it is not always possible to keep your main building alive unless you do nothing but turtle. Furthermore in some cases it simply is much more reasonable to attack than to defend. If you need more than 10 minutes to kill all hidden buildings in a game of SC2 you are probably pretty bad. SC2 has fairly small maps and decent options of scouting large areas quickly. This situation is not so rare at all. On maps like Scrap Station and Desert Oasis it is actually pretty common that one army choses one path and the other army choses the other path. Returning back home often is a bad choice as you will lose part of your infrastructure and then just trade armies. An elimination race is often the best choice. If it comes down to an elimination race, 1 minute usually isn't enough to kill off all buildings in some player's base. Usually one player is revealed earlier than the other and thus has a huge disadvantage. I propose that the map will only be revealed once all fighting has stopped for at least 1 minute. | ||
OptimoPeach
United States137 Posts
Perhaps they could add an option to disable that feature in custom games | ||
oBlade
United States5267 Posts
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Carnivorous Sheep
Baa?21242 Posts
I appreciate why it's there and I think maybe you should stop getting into elimination races so often if this is such a big deal... | ||
ocho
United States172 Posts
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Valravn
Sweden64 Posts
The only time I've ever really been bothered by someone hiding pylons etc is in BW when people used to float CC/shuttle probes to the island expos on LT and start massing turrets/pylons. God that sucked and took ages to take down. However, revealing their buildings will not help in that circumstance. | ||
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