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Is Being Revealed - Page 5

Forum Index > SC2 General
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Sc2ggRise
Profile Blog Joined January 2009
United States607 Posts
April 12 2010 18:43 GMT
#81
Def a bad thing from a Commentating standpoint.

Take it out!
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 12 2010 18:47 GMT
#82
On April 13 2010 03:38 MeSaber wrote:
But if it never happens there is no point in removing the system either. Keep it as a safety feature but add more time to 5 minutes and no message displays.


The "hiding farms" doesn't happen. Situations where the "is being revealed" is displayed occur quite often, and usually provide an unfair advantage to some player.
If you have a good reason to disagree with the above, please tell me. Thank you.
r4j2ill
Profile Blog Joined September 2009
Canada111 Posts
April 12 2010 18:49 GMT
#83
it should only review if all nexi are destroyed and no more are building built
The enemy of my enemy of my enemy is my enemy but his enemy is my friend ;D - r4j2ill
Excalibur_Z
Profile Joined October 2002
United States12244 Posts
April 12 2010 19:20 GMT
#84
On April 13 2010 03:37 FrozenArbiter wrote:
I remember all the counter arguments of "omg people will hide farms"... Well guess what - I've played about 900~1000 games of SC2 so far and NOT ONCE has this happened.


Well of course not, because they'd just get revealed! That's sort of a self-defeating argument haha.

Seriously though, the revealing the new CC is a bug and will be fixed. There is absolutely no way that's intended.

The time between the last CC destroyed and the announcement, as well as the announcement and the reveal could be bugged as well, and happening far too soon. That's something that's certainly adjustable by the developers quite easily.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12244 Posts
April 12 2010 19:21 GMT
#85
On April 13 2010 03:49 r4j2ill wrote:
it should only review if all nexi are destroyed and no more are building built


That's... exactly what it does.
Moderator
Rice
Profile Blog Joined July 2007
United States1332 Posts
April 12 2010 19:25 GMT
#86
I think its completely retarded, ESPECIALLY in 2v2 when it reveals a player who has an ally still in the game then lets you know right when/where they rebuild...
Freedom will be defended at the cost of civil liberties.
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2010-04-12 19:32:09
April 12 2010 19:29 GMT
#87
Don't let your main get busted?

Using this mechanic to avoid some faggot making you take an hour to kill all his pylons severely outweighs the situation where you should be punished anyway for failing miserably at something. Plus that situation is pretty rare (much more rare than you running into a douchebag on battle net).

Having said that, I wouldn't be against adding more time before being revealed so that they have time to rebuild somewhere or something like that. People just shouldn't act like the existance of this mechanic has no purpose and is only in the game to piss them off individually.
lololol
Profile Joined February 2006
5198 Posts
April 12 2010 19:34 GMT
#88
There shouldn't be a message sent to the opponents when a player losses his last CC/hatch/nexus, that's just stupid, it should be displayed only to the player that's going to be revealed or not at all.
The reveal timer should be at least 2 minutes.
I'll call Nada.
underscore
Profile Joined August 2009
252 Posts
April 12 2010 19:35 GMT
#89
I miss looking for that last pylon or depot. It rarely happened but when it did it always was a fun game of hide and seek.
When I was 14 years old I went to a lan of a friend's brother. With the exception of me and my friend everyone was around 18. We played a 2v2 on a huge map and lost in an epic max army clash. However we me managed to stay alive because we planted buildings all over the map.
One of our opponents easily a head taller than me was so pissed I expected him to blow up at any time and our laughter certainly didn't help. Although he could have used his superior physical figure to force his deserved win, after 5 minutes of searching he just said fuck it, left the game, went outside and lit one up.
The win screen popped up on my screen but it wasn't until later when I realized that I learnt a valuable life lesson.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 12 2010 19:38 GMT
#90
On April 13 2010 01:33 HuskyTheHusky wrote:
Show nested quote +
On April 13 2010 01:24 Chill wrote:
I think they need to get rid of the first message, the "is going to be revealed" line. That gives a lot of information when you kill a nexus and are sure they don't have another one. It also lets you know the moment they rebuild it.

If they just didn't have that message and waited 30 seconds and then did the "is being revealed" message I wouldn't have a problem with it.


This man speaks the truth. I was typing up my response but realized he had the exact same thing I was going to post.

What HTH said! O and, I think that it should reveal only buildings locations if blizz won't take it out. It just won't reveal the Nexus. It will be like you saw the buildings already earlier in the game so they are shown in the fog but a new Nexus will not be shown.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
EnderW
Profile Joined March 2010
United States170 Posts
April 12 2010 19:41 GMT
#91
I agree with what chill said on page 1. The problem isn't the buildings being revealed, this is necessary IMO (as I have run into plenty of people who like to play hide the pylon (~1300-1500 platinum players).

They do need to get rid of the "Is being revealed" message.

Once all Nexus/CC/Hatchery are dead, it should wait the allotted amount of time (15-30 seconds) and say "X has been revealed" and reveal their buildings.

There is no reason for the preemptive message that simply gives away far too much information.
Learn from the mistakes of others, because you wont live long enough to make them all yourself.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 12 2010 19:43 GMT
#92
I definitely think it made sense in a game like WC3 where you didn't have particularly many units. I remember playing games on the ladder and spending 15 minutes trying to find a hidden building. I'd have to search around w/ my slow ground units in every nook and cranny around.

However, in SC2 you have so many units you're guaranteed to hurt someone if you want to 8].
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
semantics
Profile Blog Joined November 2009
10040 Posts
April 12 2010 19:43 GMT
#93
It should be gone imo. I've played games where i traded bases and i have the more mobile army so i could scout more area and get to their last buildings first, but i can't directly attack their forces because it would be too risky but they get to win becuase i couldn't build all over the map i only have say 1 pylon while they had 2 and although i could have lucked out and screen both of them before he could find my one he wins because he knows where my one is and i can't defend aganist it.

Imo it was a problem in wc3 where you had trees to hind shit in. I don't see it as too much of an issue in sc
Vexx
Profile Blog Joined March 2010
United States462 Posts
April 12 2010 19:55 GMT
#94
there's a lot of misinformation here and a ton of posters don't know what happens in SC2.

As soon as your last CC is destroyed, everyone gets the message that you are being revealed. As soon as you plop one down, the messages pops up saying you are no longer being revealed.
If you are revealed already and then plop one down, the enemy can see its location on the minimap.

In WC3, if your shit got owned only YOU would get the message saying you would be revealed with a timer of 2 minutes to when it happened. No one else knew about you not having another CC until 2 minutes later.

Same system should be put in place, IMO.
I am not nice.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 12 2010 19:56 GMT
#95
On April 13 2010 04:29 On_Slaught wrote:
Don't let your main get busted?

Using this mechanic to avoid some faggot making you take an hour to kill all his pylons severely outweighs the situation where you should be punished anyway for failing miserably at something. Plus that situation is pretty rare (much more rare than you running into a douchebag on battle net).

Having said that, I wouldn't be against adding more time before being revealed so that they have time to rebuild somewhere or something like that. People just shouldn't act like the existance of this mechanic has no purpose and is only in the game to piss them off individually.


With the high mobility and DPS of SC2 it is not always possible to keep your main building alive unless you do nothing but turtle. Furthermore in some cases it simply is much more reasonable to attack than to defend.

If you need more than 10 minutes to kill all hidden buildings in a game of SC2 you are probably pretty bad. SC2 has fairly small maps and decent options of scouting large areas quickly.

This situation is not so rare at all. On maps like Scrap Station and Desert Oasis it is actually pretty common that one army choses one path and the other army choses the other path. Returning back home often is a bad choice as you will lose part of your infrastructure and then just trade armies. An elimination race is often the best choice.

If it comes down to an elimination race, 1 minute usually isn't enough to kill off all buildings in some player's base. Usually one player is revealed earlier than the other and thus has a huge disadvantage.
I propose that the map will only be revealed once all fighting has stopped for at least 1 minute.
If you have a good reason to disagree with the above, please tell me. Thank you.
OptimoPeach
Profile Joined July 2009
United States137 Posts
April 12 2010 19:56 GMT
#96
I'd like to see it removed entirely, but I suppose I can see why they included it; otherwise some people in ladder would spread out all over the map and hide tiny buildings in every nook and cranny in hopes that the other player will leave.

Perhaps they could add an option to disable that feature in custom games
oBlade
Profile Blog Joined December 2008
United States6114 Posts
Last Edited: 2010-04-12 20:02:09
April 12 2010 20:01 GMT
#97
The people who would hide buildings everywhere are the people who play like crap because they spend all their time waiting to die instead of conceding and moving on to the next practice game. Even if a platinum guy with 0% chance of winning were just spamming pylons, it would just be a rare bout of BM. But in the higher leagues, people don't take more than 5 minutes to hunt down all their opponent's shit - all the reveal mechanic does is ruin tight situations and elimination races.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
April 12 2010 20:02 GMT
#98
I think it's fine...

I appreciate why it's there and I think maybe you should stop getting into elimination races so often if this is such a big deal...
TranslatorBaa!
ocho
Profile Joined June 2009
United States172 Posts
April 12 2010 20:03 GMT
#99
I think it's a terrible mechanic. Some of the most exciting games in SC were elimination races.
Valravn
Profile Joined January 2009
Sweden64 Posts
Last Edited: 2010-04-12 20:14:47
April 12 2010 20:12 GMT
#100
I don't think it belongs in the game. If you beat someone comprehensively that they resort to hiding pylons, it doesn't really take that long to kill them. If you don't beat someone by a huge margin (base racing basically), it really creates a lot of tension when you try to find that last damned pylon while the protoss is owning up your main. Revealing buildings in those situations is kind of stupid.

The only time I've ever really been bothered by someone hiding pylons etc is in BW when people used to float CC/shuttle probes to the island expos on LT and start massing turrets/pylons. God that sucked and took ages to take down. However, revealing their buildings will not help in that circumstance.
Idra rage makes me moist
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