if one of the players cant produce at least one unit anymore and he dont have any unit in game that can damage a building , reveal him.
its like reporting Galactica's position to Cylones

also there should be a "tie-up" option.
Forum Index > SC2 General |
huun
Turkey58 Posts
if one of the players cant produce at least one unit anymore and he dont have any unit in game that can damage a building , reveal him. its like reporting Galactica's position to Cylones ![]() also there should be a "tie-up" option. | ||
Scorch
Austria3371 Posts
Better yet, remove the whole mechanic. It completely destroys the allure of elimination races. Having exciting elimination race games is much more important than not needing to spend a few minutes once in a while on finding an annoying noob's last pylon. One can probably report such guys for BM anyway. | ||
Talic_Zealot
688 Posts
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RoosterSamurai
Japan2108 Posts
On April 13 2010 01:22 Spaylz wrote: what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent. this will never get removed nor even changed, believe me. I had a guy run away for 30 minutes with his flying CC and factory and barracks. I had a fleet of like 20 BCs and he just kept running to be annoying. | ||
MiyaviTeddy
Canada697 Posts
You support the idea on ladder that some idiot before they lose, fucking decides to place a supply depot or supply or some shit IN SOME random ass corner to extend the match for what, more then necessary? | ||
Two_DoWn
United States13684 Posts
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RoosterSamurai
Japan2108 Posts
On April 13 2010 03:04 Two_DoWn wrote: I agree that it shouldn't be immediate upon killing the hatchery, perhaps a 1 minute delay would be appropriate. I do think the feature should be included however, as there is nothing more annoying than having to kill a single pylon cuz a protoss player raged and refused to leave. I agree. If they can't get their CC up in around a minute, then they aren't going to get another CC up. | ||
zomgzergrush
United States923 Posts
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zer0das
United States8519 Posts
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oBlade
United States5580 Posts
This "mechanic" just interferes with gameplay. It's not logical to have an in-game solution to the BM problem of hiding buildings everywhere in a lost game. Elimination races and similar situations (where economies are mutually vaporized) happen frequently and they have always happened even at the highest level. It obviously has no basis in lore and it adds nothing to multiplayer. | ||
sysrpl
United States222 Posts
http://forums.battle.net/thread.html?topicId=23425703401&sid=5000 A suggestion was then placed here: http://forums.battle.net/thread.html?topicId=24262408163&sid=5000 If you feel like I do that this feature should be removed, reply to the thread above and tell Blizzard what you think. | ||
Quixoticism
United States80 Posts
Like having it reveal the other player if they lose all production buildings, or if they have no workers and no minerals to build with. I do hate it when Terran griefers lose and just lift off and fly to all the corners of the map and I have to hunt them down. They need to do something about that, like the last CC can't be in the air for more than a minute. | ||
MidKnight
Lithuania884 Posts
If player really has no shot at winning and is just hiding pylons all over the place, you will notice it in 1 minute and finish him. But if he had a chance to win, instantly letting player know that opponent doesn't have any additional bases is dumb | ||
mahnini
United States6862 Posts
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Jugan
United States1566 Posts
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MeSaber
Sweden1235 Posts
Just have a timer with x minutes.. like 5 minutes and after that display enemies buildings on the map without a message. This seems fairer than telling the player he got no nexus left. Thats about everything that is needed imo. People will bitch and fuck around in games.. Thats obvious. Imo its not that annoying though but i see nothing really bad about this. In a 1v1 for example if you lose your nexus or hatches and you have no money its obvious you wont be able to rebuild it and showing the enemy then is just fair imo. Why waste time finding buildings when the enemy is already dead.. In 2v2 there is a button "send cash" which will deny his buildings from being shown. | ||
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Liquid`Jinro
Sweden33719 Posts
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MeSaber
Sweden1235 Posts
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Alou
United States3748 Posts
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DrivE
United States2554 Posts
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