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Forum Index > SC2 General
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huun
Profile Joined October 2004
Turkey58 Posts
Last Edited: 2010-04-12 18:02:59
April 12 2010 17:52 GMT
#61
yes, this feature really hurts starcraft's competitive spirit. there must be a "if clause" before reveal opponent's all buildings.

if one of the players cant produce at least one unit anymore and he dont have any unit in game that can damage a building , reveal him.

its like reporting Galactica's position to Cylones

also there should be a "tie-up" option.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
Last Edited: 2010-04-12 17:59:05
April 12 2010 17:56 GMT
#62
The "will be revealed" gives far too much information already. At least remove that or make it visible only as a warning to the player to be revealed: "Attention: You will be revealed in <countdown> seconds unless you build a main building!"
Better yet, remove the whole mechanic. It completely destroys the allure of elimination races. Having exciting elimination race games is much more important than not needing to spend a few minutes once in a while on finding an annoying noob's last pylon. One can probably report such guys for BM anyway.
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
April 12 2010 17:58 GMT
#63
Also on crazy casual 2v2v2v2 bgh type maps would prevent the ridiculous and fun ways to come back and win the game with a probe and a pylon. :D
There are three types of people in the universe: those who can count, and those who cant.
RoosterSamurai
Profile Blog Joined March 2010
Japan2108 Posts
April 12 2010 18:01 GMT
#64
On April 13 2010 01:22 Spaylz wrote:
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.

I had a guy run away for 30 minutes with his flying CC and factory and barracks. I had a fleet of like 20 BCs and he just kept running to be annoying.
MiyaviTeddy
Profile Blog Joined October 2008
Canada697 Posts
April 12 2010 18:03 GMT
#65
So you're telling me.

You support the idea on ladder that some idiot before they lose, fucking decides to place a supply depot or supply or some shit IN SOME random ass corner to extend the match for what, more then necessary?
Aiyeeeee
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 12 2010 18:04 GMT
#66
I agree that it shouldn't be immediate upon killing the hatchery, perhaps a 1 minute delay would be appropriate. I do think the feature should be included however, as there is nothing more annoying than having to kill a single pylon cuz a protoss player raged and refused to leave.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
RoosterSamurai
Profile Blog Joined March 2010
Japan2108 Posts
April 12 2010 18:07 GMT
#67
On April 13 2010 03:04 Two_DoWn wrote:
I agree that it shouldn't be immediate upon killing the hatchery, perhaps a 1 minute delay would be appropriate. I do think the feature should be included however, as there is nothing more annoying than having to kill a single pylon cuz a protoss player raged and refused to leave.

I agree. If they can't get their CC up in around a minute, then they aren't going to get another CC up.
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 12 2010 18:07 GMT
#68
It's a good idea in theory, but unfortunately CC's can lift off. Terrans are the biggest problem and it wont even solve the issue due to the flying CC's.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
April 12 2010 18:15 GMT
#69
I hated this feature when they introduced it to the Frozen Throne beta. Really it was introduced as a tournament feature (where you have like a 30 minute cap per game before there's a draw)- and then at some point it was introduced to every game, at least if my memory isn't failing. There are so many more situations where it gives information it shouldn't. There are only so many places a person can expand, so it's pretty obvious what is going on if they do.
oBlade
Profile Blog Joined December 2008
United States5920 Posts
April 12 2010 18:19 GMT
#70
Yes, this mechanic is frankly garbage. It's too telling in tense situations which happen all too often. Maybe I'm base trading in a TvT and I kill his CC, but if he isn't going to be revealed I know he is probably fixing to hide stuff on an island. Maybe he kills my CC and since I get revealed he knows all he has to do is hold out in one battle.

This "mechanic" just interferes with gameplay. It's not logical to have an in-game solution to the BM problem of hiding buildings everywhere in a lost game. Elimination races and similar situations (where economies are mutually vaporized) happen frequently and they have always happened even at the highest level.

It obviously has no basis in lore and it adds nothing to multiplayer.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
sysrpl
Profile Joined February 2010
United States222 Posts
April 12 2010 18:27 GMT
#71
I am all in favor of removing reveal entirely. On the b.net forums a blue responded to to this as "working as intended" and not a bug:

http://forums.battle.net/thread.html?topicId=23425703401&sid=5000

A suggestion was then placed here:

http://forums.battle.net/thread.html?topicId=24262408163&sid=5000

If you feel like I do that this feature should be removed, reply to the thread above and tell Blizzard what you think.
Quixoticism
Profile Joined February 2010
United States80 Posts
April 12 2010 18:30 GMT
#72
I like the mechanic, but I think it would be a little better if they changed it a little more.
Like having it reveal the other player if they lose all production buildings, or if they have no workers and no minerals to build with.

I do hate it when Terran griefers lose and just lift off and fly to all the corners of the map and I have to hunt them down. They need to do something about that, like the last CC can't be in the air for more than a minute.
I was somewhere, thinking something...
MidKnight
Profile Joined December 2008
Lithuania884 Posts
April 12 2010 18:32 GMT
#73
It should be in the game, but that instant message after killing off last CC/Nex/Hatch MUST go away.

If player really has no shot at winning and is just hiding pylons all over the place, you will notice it in 1 minute and finish him.
But if he had a chance to win, instantly letting player know that opponent doesn't have any additional bases is dumb
mahnini
Profile Blog Joined October 2005
United States6862 Posts
April 12 2010 18:32 GMT
#74
the feature is extra stupid in 2v2 where you're usually still able to help out your partner with a couple units or hidden expo after your main dies.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Jugan
Profile Blog Joined July 2009
United States1566 Posts
April 12 2010 18:33 GMT
#75
I think for laddering, especially on the higher end, they shouldn't announce "blah will be revealed" or "blah is being revealed", the should just have some kinda hidden countdown - like 60 seconds, and if the countdown is up, then it reveals the person.
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2010-04-12 18:39:24
April 12 2010 18:35 GMT
#76
I voted for add more countdown time.. And as Chill said remove the revealing message "is going to be revealed"

Just have a timer with x minutes.. like 5 minutes and after that display enemies buildings on the map without a message. This seems fairer than telling the player he got no nexus left.

Thats about everything that is needed imo. People will bitch and fuck around in games.. Thats obvious. Imo its not that annoying though but i see nothing really bad about this.

In a 1v1 for example if you lose your nexus or hatches and you have no money its obvious you wont be able to rebuild it and showing the enemy then is just fair imo. Why waste time finding buildings when the enemy is already dead..

In 2v2 there is a button "send cash" which will deny his buildings from being shown.
-.-
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 12 2010 18:37 GMT
#77
I remember all the counter arguments of "omg people will hide farms"... Well guess what - I've played about 900~1000 games of SC2 so far and NOT ONCE has this happened.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
MeSaber
Profile Joined December 2009
Sweden1235 Posts
April 12 2010 18:38 GMT
#78
But if it never happens there is no point in removing the system either. Keep it as a safety feature but add more time to 5 minutes and no message displays.
-.-
Alou
Profile Blog Joined March 2010
United States3748 Posts
April 12 2010 18:39 GMT
#79
I'd prefer a countdown. The message reveals so much about the game and not seeing it makes you know they have an expansion somewhere. I'd prefer some form of a countdown before it goes off.
Life is Good.
DrivE
Profile Blog Joined January 2010
United States2554 Posts
April 12 2010 18:40 GMT
#80
I agree with the idea that it should only be revealed if there are no production and hatches/nexus/cc buildings, and add more countdown time so that the opponent won't see where the new hatch/nexus/cc is. There can be more epic comebacks :D
LUCK IS NO EXCUSE
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