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...Is STILL in the game! And honestly it's quite depressing that this hasn't been talked about (bitched about) more 
I'm really quite upset that after 8 patches Blizzard still hasnt changed this stupid mechanic at all. I've had about half a dozen games where I either won or lost SOLELY because this still exists. One that stands out most to me is a PvP where I tech to DTs and my ramp gets busted before DTs are out. I turns into a base elimination where I have 3 DTs and he has some probes and zeals. He goes to proxy a pylon+forge+canon somewhere in the map (with all his zeals protecting it) while I am killing his base with 1 DT and 2 are defending my main. Suddenly his buildings are revealed to me and I see his proxy with the forge warping in so I run over there and kill his cannon about 3 seconds before it finishes it. I completely only won that game because the game told me where he was.
I've never met ANYONE who likes the being revealed mechanic, and everyone I know on the beta has had at least 1 game where it ruined the game. It needs to either have about 60 more seconds added onto the clock before buildings are revealed, or much more desirably be completely taken out of the game (at least from gold/plat division games ffs).
Poll: Should they get rid of or change the "being revealed" mechanic?yes! completely get rid of it (402) 47% add more time to the countdown before it starts (225) 26% no keep it (197) 23% just keep it in lower leagues but get rid of it in higher ones (39) 5% 863 total votes Your vote: Should they get rid of or change the "being revealed" mechanic? (Vote): yes! completely get rid of it (Vote): no keep it (Vote): add more time to the countdown before it starts (Vote): just keep it in lower leagues but get rid of it in higher ones
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i've been F5'ing this thread for ages and still no reply...I need someone to argue with  But yes, i've definitely won games I didnt deserve to win (that got to the elimination stage) due to this mechanic
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Give it 15 seconds after the last nex/hatch/cc goes down before revealing anything.
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what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.
this will never get removed nor even changed, believe me.
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Have it as something you can enable/disable before starting a game. Concerning ladder, remove it. People who are too lazy to find Waldo doesn't deserve to win IMO
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Calgary25963 Posts
I think they need to get rid of the first message, the "is going to be revealed" line. That gives a lot of information when you kill a nexus and are sure they don't have another one. It also lets you know the moment they rebuild it.
If they just didn't have that message and waited 30 seconds and then did the "is being revealed" message I wouldn't have a problem with it.
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It is even worse in 2v2s, especially with "... is not longer being revealed" giving away the fact that someone survived their main being destroyed and is trying to rebuild somewhere. Lame lame lame.
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On April 13 2010 01:22 Spaylz wrote: what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.
this will never get removed nor even changed, believe me.
I don't know if it was in WC and WC2, but it definitely wasn't in SC or SC:BW. To my knowledge, WC3 is the first Blizzard game it was in, and only Blizzard RTS since SC:BW, so that means it's been in *one* Blizzard game for years. Unless I'm wrong about the early Warcrafts, of course...
Also it seems to me that buildings are a lot harder to kill in WC3, which is a mitigating factor. If you're only going to lose your hall when you've already lost it's one thing. If a bunch of marauders can torch your nexus in < 5 sec, that's another.
There are certainly pro games that could have turned out MUCH differently with this mechanic in BW - and honestly, the "is being revealed" mechanic makes no sense in real-world terms. Like, less sense then any of the special abilities. It's a mechanic I didn't like in WC3 and I really don't like seeing it in SC2.
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On April 13 2010 01:22 Spaylz wrote: what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.
this will never get removed nor even changed, believe me.
uh, except starcraft T_T and i like how you say EVERY BLIZZARD GAME when what you mean is Warcraft.
i like what chill said.
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well, this was in RoC and TFT. and it makes complete sense to me. one lousy player shouldn't prevent you from winning the game by building one pylon in an annoying part of the map.
either way, I can assure you this will never EVER get removed.
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On April 13 2010 01:22 Spaylz wrote: what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.
this will never get removed nor even changed, believe me.
taking an extra 5 minutes 1 out of a 100 games to kill some dude's hidden pylon is completely not worth ruining elimination race games (which honestly are much more frequent to anyone not in bronze league I guess)
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One of the worst parts about this is that if someone is being revealed and they put down a new nexus, the opposing player can see that nexus on the minimap because it doesn't hide vision until just after it's created, so the opposing player already knows exactly where he/she has to go to kill their last base.
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if you vote to keep it in you better fucking post so we know who you are lol
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On April 13 2010 01:31 -orb- wrote: One of the worst parts about this is that if someone is being revealed and they put down a new nexus, the opposing player can see that nexus on the minimap because it doesn't hide vision until just after it's created, so the opposing player already knows exactly where he/she has to go to kill their last base.
this however was not here in WC3, you had to search the main yourself and there was no "is no longer being revealed" either if I recall correctly. those two features might not be cool, I agree on that. but this should not be removed, it should just be like in WC3.
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Aotearoa39261 Posts
I appreciate why it's in the game, but honestly, pylon hiding et al isn't that much of a big deal. In platinum and gold leagues I've never once come across a player who has done this. I think the best solution is just to keep this mechanic only for Novice Maps or the lower two leagues.
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On April 13 2010 01:24 Chill wrote: I think they need to get rid of the first message, the "is going to be revealed" line. That gives a lot of information when you kill a nexus and are sure they don't have another one. It also lets you know the moment they rebuild it.
If they just didn't have that message and waited 30 seconds and then did the "is being revealed" message I wouldn't have a problem with it.
This man speaks the truth. I was typing up my response but realized he had the exact same thing I was going to post.
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I think the timer is way too short. In WC3 it was much longer (~60 seconds, I think) which was much more reasonable than the 15 seconds we get now. I also agree with Chill - the first message gives a lot away - definitely won games where my opponent and I traded bases because I knew he didn't have any nexi and I rebuilt one in a corner somewhere before he killed my main.
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5385 Posts
I've only played 3 beta games but I saw the problem too. Even the wording is strange. "Player 2 will get vision in 15 seconds" would be more revealing of what is actually happening (yes pun intended because it works keke).
They should only get vision if:
- they have no more defensive buildings (like turrets) - they have no more production buildings (like factories)
If someone that would normally (in BW) have a probe left with let's say, 2000 minerals, they better make some turrets or something defensive before their main gets ravaged. That would still allow for really nail-biting endings without allowing douchebags the opportunity to just hide pylons all over the map.
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I don't mind it and haven't had a single game ruined by it. I wouldn't mind if it was removed though, doesn't matter either way. Almost never have to worry about it.
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At the VERY least this should be a toggable custom game feature for competitive tournaments.
Or Blizz should just come to their senses and not display the message at all, but rather reveal the buildings after 30-45s. It seems they are afraid that people might complain or something. Any player who just played a 15+ minute game will most likely not care about extra 30s before buildings are revealed and then extra few minutes to find and kill them.
At the same time, leaving this as it is can rob us off a LOT of exciting games
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