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Ideas
Profile Blog Joined April 2008
United States8098 Posts
April 12 2010 15:51 GMT
#1
...Is STILL in the game! And honestly it's quite depressing that this hasn't been talked about (bitched about) more

I'm really quite upset that after 8 patches Blizzard still hasnt changed this stupid mechanic at all. I've had about half a dozen games where I either won or lost SOLELY because this still exists. One that stands out most to me is a PvP where I tech to DTs and my ramp gets busted before DTs are out. I turns into a base elimination where I have 3 DTs and he has some probes and zeals. He goes to proxy a pylon+forge+canon somewhere in the map (with all his zeals protecting it) while I am killing his base with 1 DT and 2 are defending my main. Suddenly his buildings are revealed to me and I see his proxy with the forge warping in so I run over there and kill his cannon about 3 seconds before it finishes it. I completely only won that game because the game told me where he was.

I've never met ANYONE who likes the being revealed mechanic, and everyone I know on the beta has had at least 1 game where it ruined the game. It needs to either have about 60 more seconds added onto the clock before buildings are revealed, or much more desirably be completely taken out of the game (at least from gold/plat division games ffs).

Poll: Should they get rid of or change the "being revealed" mechanic?

yes! completely get rid of it (402)
 
47%

add more time to the countdown before it starts (225)
 
26%

no keep it (197)
 
23%

just keep it in lower leagues but get rid of it in higher ones (39)
 
5%

863 total votes

Your vote: Should they get rid of or change the "being revealed" mechanic?

(Vote): yes! completely get rid of it
(Vote): no keep it
(Vote): add more time to the countdown before it starts
(Vote): just keep it in lower leagues but get rid of it in higher ones



Free Palestine
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
April 12 2010 16:19 GMT
#2
i've been F5'ing this thread for ages and still no reply...I need someone to argue with
But yes, i've definitely won games I didnt deserve to win (that got to the elimination stage) due to this mechanic
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
April 12 2010 16:22 GMT
#3
Give it 15 seconds after the last nex/hatch/cc goes down before revealing anything.
"We have unfinished business, I and he."
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
April 12 2010 16:22 GMT
#4
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.
I like words.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-04-12 16:24:12
April 12 2010 16:23 GMT
#5
Have it as something you can enable/disable before starting a game. Concerning ladder, remove it. People who are too lazy to find Waldo doesn't deserve to win IMO
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
April 12 2010 16:24 GMT
#6
I think they need to get rid of the first message, the "is going to be revealed" line. That gives a lot of information when you kill a nexus and are sure they don't have another one. It also lets you know the moment they rebuild it.

If they just didn't have that message and waited 30 seconds and then did the "is being revealed" message I wouldn't have a problem with it.
Moderator
mucker
Profile Blog Joined May 2009
United States1120 Posts
April 12 2010 16:26 GMT
#7
It is even worse in 2v2s, especially with "... is not longer being revealed" giving away the fact that someone survived their main being destroyed and is trying to rebuild somewhere. Lame lame lame.
It's supposed to be automatic but actually you have to press this button.
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
Last Edited: 2010-04-12 16:29:49
April 12 2010 16:28 GMT
#8
On April 13 2010 01:22 Spaylz wrote:
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.


I don't know if it was in WC and WC2, but it definitely wasn't in SC or SC:BW. To my knowledge, WC3 is the first Blizzard game it was in, and only Blizzard RTS since SC:BW, so that means it's been in *one* Blizzard game for years. Unless I'm wrong about the early Warcrafts, of course...

Also it seems to me that buildings are a lot harder to kill in WC3, which is a mitigating factor. If you're only going to lose your hall when you've already lost it's one thing. If a bunch of marauders can torch your nexus in < 5 sec, that's another.

There are certainly pro games that could have turned out MUCH differently with this mechanic in BW - and honestly, the "is being revealed" mechanic makes no sense in real-world terms. Like, less sense then any of the special abilities. It's a mechanic I didn't like in WC3 and I really don't like seeing it in SC2.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
Last Edited: 2010-04-12 16:29:57
April 12 2010 16:29 GMT
#9
On April 13 2010 01:22 Spaylz wrote:
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.


uh, except starcraft T_T and i like how you say EVERY BLIZZARD GAME when what you mean is Warcraft.

i like what chill said.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
April 12 2010 16:30 GMT
#10
well, this was in RoC and TFT. and it makes complete sense to me. one lousy player shouldn't prevent you from winning the game by building one pylon in an annoying part of the map.

either way, I can assure you this will never EVER get removed.
I like words.
Ideas
Profile Blog Joined April 2008
United States8098 Posts
Last Edited: 2010-04-12 16:31:23
April 12 2010 16:30 GMT
#11
On April 13 2010 01:22 Spaylz wrote:
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.


taking an extra 5 minutes 1 out of a 100 games to kill some dude's hidden pylon is completely not worth ruining elimination race games (which honestly are much more frequent to anyone not in bronze league I guess)
Free Palestine
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 12 2010 16:31 GMT
#12
One of the worst parts about this is that if someone is being revealed and they put down a new nexus, the opposing player can see that nexus on the minimap because it doesn't hide vision until just after it's created, so the opposing player already knows exactly where he/she has to go to kill their last base.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Ideas
Profile Blog Joined April 2008
United States8098 Posts
April 12 2010 16:32 GMT
#13
if you vote to keep it in you better fucking post so we know who you are lol
Free Palestine
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
Last Edited: 2010-04-12 16:33:54
April 12 2010 16:33 GMT
#14
On April 13 2010 01:31 -orb- wrote:
One of the worst parts about this is that if someone is being revealed and they put down a new nexus, the opposing player can see that nexus on the minimap because it doesn't hide vision until just after it's created, so the opposing player already knows exactly where he/she has to go to kill their last base.


this however was not here in WC3, you had to search the main yourself and there was no "is no longer being revealed" either if I recall correctly. those two features might not be cool, I agree on that. but this should not be removed, it should just be like in WC3.
I like words.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 12 2010 16:33 GMT
#15
I appreciate why it's in the game, but honestly, pylon hiding et al isn't that much of a big deal. In platinum and gold leagues I've never once come across a player who has done this. I think the best solution is just to keep this mechanic only for Novice Maps or the lower two leagues.
Administrator~ Spirit will set you free ~
Husky
Profile Blog Joined May 2009
United States3362 Posts
April 12 2010 16:33 GMT
#16
On April 13 2010 01:24 Chill wrote:
I think they need to get rid of the first message, the "is going to be revealed" line. That gives a lot of information when you kill a nexus and are sure they don't have another one. It also lets you know the moment they rebuild it.

If they just didn't have that message and waited 30 seconds and then did the "is being revealed" message I wouldn't have a problem with it.


This man speaks the truth. I was typing up my response but realized he had the exact same thing I was going to post.
Commentaries: youtube.com/HuskyStarcraft
Tarufuin
Profile Joined April 2010
United States33 Posts
April 12 2010 16:33 GMT
#17
I think the timer is way too short. In WC3 it was much longer (~60 seconds, I think) which was much more reasonable than the 15 seconds we get now. I also agree with Chill - the first message gives a lot away - definitely won games where my opponent and I traded bases because I knew he didn't have any nexi and I rebuilt one in a corner somewhere before he killed my main.
pheer
Profile Blog Joined July 2004
5390 Posts
Last Edited: 2010-04-12 16:58:36
April 12 2010 16:35 GMT
#18
I've only played 3 beta games but I saw the problem too. Even the wording is strange. "Player 2 will get vision in 15 seconds" would be more revealing of what is actually happening (yes pun intended because it works keke).

They should only get vision if:

- they have no more defensive buildings (like turrets)
- they have no more production buildings (like factories)

If someone that would normally (in BW) have a probe left with let's say, 2000 minerals, they better make some turrets or something defensive before their main gets ravaged. That would still allow for really nail-biting endings without allowing douchebags the opportunity to just hide pylons all over the map.
Moderator
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
April 12 2010 16:36 GMT
#19
I don't mind it and haven't had a single game ruined by it. I wouldn't mind if it was removed though, doesn't matter either way. Almost never have to worry about it.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
MidKnight
Profile Joined December 2008
Lithuania884 Posts
April 12 2010 16:37 GMT
#20
At the VERY least this should be a toggable custom game feature for competitive tournaments.

Or Blizz should just come to their senses and not display the message at all, but rather reveal the buildings after 30-45s.
It seems they are afraid that people might complain or something.
Any player who just played a 15+ minute game will most likely not care about extra 30s before buildings are revealed and then extra few minutes to find and kill them.

At the same time, leaving this as it is can rob us off a LOT of exciting games
Tarufuin
Profile Joined April 2010
United States33 Posts
April 12 2010 16:37 GMT
#21
On April 13 2010 01:35 pheer wrote:
I've only played 3 beta games but I saw the problem too. Even the wording is strange. "Player 2 will get vision in 15 seconds" or something more revealing of a sentence (yes pun intended because it works keke).

They should only get vision if:

- they have no more defensive buildings (like turrets)
- they have no more production buildings (like factories)

If someone that would normally (in BW) have a probe left with let's say, 2000 minerals, they better make some turrets or something defensive before their main gets ravaged. That would still allow for really nail-biting endings without allowing douchebags the opportunity to just hide pylons all over the map.


Doesn't that give an advantage to terran (and to a certain extent, zerg with overlord creep-spewing) since they don't need pylon power first to build things?
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
April 12 2010 16:39 GMT
#22
On April 13 2010 01:37 MidKnight wrote:
At the VERY least this should be a toggable custom game feature for competitive tournaments.

Or Blizz should just come to their senses and not display the message at all, but rather reveal the buildings after 30-45s.
It seems they are afraid that people might complain or something.
Any player who just played a 15+ minute game will most likely not care about extra 30s before buildings are revealed and then extra few minutes to find and kill them.

At the same time, leaving this as it is can rob us off a LOT of exciting games


It's weird, all wc3 competitions occured with this feature going on, and nobody ever complained about it. ever.
I like words.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 12 2010 16:41 GMT
#23
On April 13 2010 01:39 Spaylz wrote:
Show nested quote +
On April 13 2010 01:37 MidKnight wrote:
At the VERY least this should be a toggable custom game feature for competitive tournaments.

Or Blizz should just come to their senses and not display the message at all, but rather reveal the buildings after 30-45s.
It seems they are afraid that people might complain or something.
Any player who just played a 15+ minute game will most likely not care about extra 30s before buildings are revealed and then extra few minutes to find and kill them.

At the same time, leaving this as it is can rob us off a LOT of exciting games


It's weird, all wc3 competitions occured with this feature going on, and nobody ever complained about it. ever.


its weird because MORE sc competitions occurred without this feature and no one complained either.

and there have been many notable pro games that never wouldve happened with this feature.

not saying it should go, i kinda like it, just saying, wc3 didnt necessarily get it right.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
RotterdaM
Profile Blog Joined March 2010
Netherlands684 Posts
April 12 2010 16:41 GMT
#24
I 100% agree with you, in wc3 it takes 1 minute as well before that message appears, and that 1 minute can give you sooo much time and confusion which is fun, other than this instant boom here are the buildings go ahead and kill them,

just increase timer, 1 minute is fine, mb 2 but 1 is oke, how it is atm is really bad, agree agree.
Commentatorwww.instagram.com/RotterdaM08 for pictures of cute puppies.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 12 2010 16:42 GMT
#25
I recently beat some fe protoss with 1 hatch hydra bust and he started planting pylons and nexi all over the map (btw why does pylon cancel give 100% refunds?!? Yes it obviously did in that game).
But seriously, if I had waited for him to be revealed the game would have lasted longer. It really isn't hard to scout those small maps, especially with zerg of course. The only case where it might significantly help you is when a terran starts floating buildings everywhere. And even then it isn't very unlikely that he floats his main CC, so he isn't even being revealed.

Then a bit longer ago I played another protoss on LT who had me contained for a while and then expanded like mad. I was waiting for him to get his natural, he instead took his gold first, and soon after his nat. Only when watching the replay I realized that he had even snuck a ninja expand on the opposite side of my base even before he took his gold base.
So I was able to break out while he was expanding so much, tore down his gold, nat and entered his main. He had abnormally many templars, but only when I didn't get that "is being revealed" message it occured to me that he might have some more bases (2 by then). Maybe I would have scouted the whole map when he wouldn't leave anyways, but I might just as well have cleaned up all his buildings at first. He probably wouldn't have had a chance in either case, but it definitely was to my advantage that I did not get an expected message.


Take this nonsense out of the game. At the very least don't display ANY messages and don't reveal ANYTHING as long as there is some fighting going on. Even then leave at least a few minutes of buffer.
If you have a good reason to disagree with the above, please tell me. Thank you.
Setz3R
Profile Blog Joined March 2010
United States455 Posts
April 12 2010 16:43 GMT
#26
Definitely the most annoying thing in the world, people can come back from deficits as we've all seen before.

Once all unit producing buildings are destroyed then vision should be granted, as much as I'd love to add turrets to the mix, if some dude has 1 turret somewhere on the map and he's hiding supply depots and never gets revealed thats lame. Honestly, its fun hunting down pylons anyway, i get all chatty and its just great!
twitch.tv/setz3r
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
April 12 2010 16:45 GMT
#27
On April 13 2010 01:41 mOnion wrote:
Show nested quote +
On April 13 2010 01:39 Spaylz wrote:
On April 13 2010 01:37 MidKnight wrote:
At the VERY least this should be a toggable custom game feature for competitive tournaments.

Or Blizz should just come to their senses and not display the message at all, but rather reveal the buildings after 30-45s.
It seems they are afraid that people might complain or something.
Any player who just played a 15+ minute game will most likely not care about extra 30s before buildings are revealed and then extra few minutes to find and kill them.

At the same time, leaving this as it is can rob us off a LOT of exciting games


It's weird, all wc3 competitions occured with this feature going on, and nobody ever complained about it. ever.


its weird because MORE sc competitions occurred without this feature and no one complained either.

and there have been many notable pro games that never wouldve happened with this feature.

not saying it should go, i kinda like it, just saying, wc3 didnt necessarily get it right.


and does that mean that sc got it right ? :D I don't think so. I agree that the timer is too short, but this does belong in the game.
I like words.
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 12 2010 16:46 GMT
#28
Yea, it should just be delayed. The usefulness of this feature can't be understated, especially since I've played like 1 or 2 asshats that like to hide their shit and make me waste a lot of time looking for them.

But I'm on board with Chill's idea.
Count9
Profile Blog Joined May 2009
China10928 Posts
April 12 2010 16:46 GMT
#29
Get rid of it, absolutely. I think we all remember the base race where zerglings took down the hidden pylon, moments like those shouldn't be lost because low level newbies can be dicks by hiding pylons.
zealing
Profile Blog Joined January 2009
Canada806 Posts
April 12 2010 16:47 GMT
#30
too much like WC3 take it out, pointless and stupid this feature to the game is quite lame and should be taken out for competitive play
Think you got lag? It took Jesus 3 days to respawn.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 12 2010 16:47 GMT
#31
On April 13 2010 01:45 Spaylz wrote:
Show nested quote +
On April 13 2010 01:41 mOnion wrote:
On April 13 2010 01:39 Spaylz wrote:
On April 13 2010 01:37 MidKnight wrote:
At the VERY least this should be a toggable custom game feature for competitive tournaments.

Or Blizz should just come to their senses and not display the message at all, but rather reveal the buildings after 30-45s.
It seems they are afraid that people might complain or something.
Any player who just played a 15+ minute game will most likely not care about extra 30s before buildings are revealed and then extra few minutes to find and kill them.

At the same time, leaving this as it is can rob us off a LOT of exciting games


It's weird, all wc3 competitions occured with this feature going on, and nobody ever complained about it. ever.


its weird because MORE sc competitions occurred without this feature and no one complained either.

and there have been many notable pro games that never wouldve happened with this feature.

not saying it should go, i kinda like it, just saying, wc3 didnt necessarily get it right.


and does that mean that sc got it right ? :D I don't think so. I agree that the timer is too short, but this does belong in the game.


of course not T_T why would i commit the same fallacy of logic in my argument AGAINST you? i agree it should stay, just not for the reason you listed.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
onmach
Profile Blog Joined March 2009
United States1241 Posts
April 12 2010 16:49 GMT
#32
I agree this solution they have now is not the best solution to the problem. It would be simple to make a smater algorithm for exposing buildings base on the building types, locations, whether they are floating, and the number of them. Having a simplistic, destroy all CC formula is pretty lame.
Ideas
Profile Blog Joined April 2008
United States8098 Posts
April 12 2010 16:53 GMT
#33
On April 13 2010 01:45 Spaylz wrote:
Show nested quote +
On April 13 2010 01:41 mOnion wrote:
On April 13 2010 01:39 Spaylz wrote:
On April 13 2010 01:37 MidKnight wrote:
At the VERY least this should be a toggable custom game feature for competitive tournaments.

Or Blizz should just come to their senses and not display the message at all, but rather reveal the buildings after 30-45s.
It seems they are afraid that people might complain or something.
Any player who just played a 15+ minute game will most likely not care about extra 30s before buildings are revealed and then extra few minutes to find and kill them.

At the same time, leaving this as it is can rob us off a LOT of exciting games


It's weird, all wc3 competitions occured with this feature going on, and nobody ever complained about it. ever.


its weird because MORE sc competitions occurred without this feature and no one complained either.

and there have been many notable pro games that never wouldve happened with this feature.

not saying it should go, i kinda like it, just saying, wc3 didnt necessarily get it right.


and does that mean that sc got it right ? :D I don't think so. I agree that the timer is too short, but this does belong in the game.



oh come on!

it's such a stupid fucking reason to keep it in the game. "oh sometimes some assholes hide pylons all over the map and it could 5 minutes to kill them!"



totally not worth keeping in the game. Building elim races happen SO MUCH MORE OFTEN. I've had like 10 games in beta so far where it's been building elim, and ZERO where someone plays hide the farm.
Free Palestine
Olorin.SVK
Profile Joined December 2008
Slovakia136 Posts
April 12 2010 16:53 GMT
#34
Well, we have to look at what effect it will have on progaming, and what on newbie-stupid-one-building-hiding-idiots games. And then decide which is more important and pick the best mechanic for that kind of game.
I would choose point of view of progaming, thats what makes sense to me. Also I am in favor of getting rid of that mechanic and I see it having negative impact on a gameplay.
Defrag
Profile Joined February 2010
Poland414 Posts
April 12 2010 16:58 GMT
#35
On April 13 2010 01:22 Spaylz wrote:
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.


This pretty much, and I hope it stays.Nothing like looking for fu*@$*$@ buildings all over the map. Oh, should also show floating buildings so idiots playing terran cant waste ur time.

On April 13 2010 01:24 Chill wrote:
I think they need to get rid of the first message, the "is going to be revealed" line. That gives a lot of information when you kill a nexus and are sure they don't have another one. It also lets you know the moment they rebuild it.

If they just didn't have that message and waited 30 seconds and then did the "is being revealed" message I wouldn't have a problem with it.


This is beatiful solution. Just get rid of msg and reveal when its time to do so.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
Last Edited: 2010-04-12 16:59:54
April 12 2010 16:59 GMT
#36
On April 13 2010 01:58 Defrag wrote:
Show nested quote +
On April 13 2010 01:22 Spaylz wrote:
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.


This pretty much, and I hope it stays.Nothing like looking for fu*@$*$@ buildings all over the map. Oh, should also show floating buildings so idiots playing terran cant waste ur time.


it already does. kinda the whole point.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
April 12 2010 17:00 GMT
#37
The reveal mechanic is fine. I think War3 got it just about right. You don't receive vision instantly, so there's still some tension involved. I think it may be bugged however (since this is beta). The reveal timer is likely bugged because you occasionally get little to no warning before a reveal occurs, and seeing where your opponent has rebuilt a CC/Nex/Hatch before the reveal ends is definitely a bug. People need to stop flipping out about this. It's a good change but you need to be able to distinguish the bugged behavior versus the intended behavior.
Moderator
Defrag
Profile Joined February 2010
Poland414 Posts
April 12 2010 17:02 GMT
#38
Oh I forget.

If it wasnt in game, it would be major disadvantage for zerg when trading bases, as pylons etc and floating buildings are easy to hide, and zerg can only place extractors on gases. And thats it.
Ideas
Profile Blog Joined April 2008
United States8098 Posts
April 12 2010 17:07 GMT
#39
On April 13 2010 02:02 Defrag wrote:
Oh I forget.

If it wasnt in game, it would be major disadvantage for zerg when trading bases, as pylons etc and floating buildings are easy to hide, and zerg can only place extractors on gases. And thats it.


not true with being able to place creep anywhere
Free Palestine
bEsT[Alive]
Profile Joined July 2009
606 Posts
April 12 2010 17:08 GMT
#40
We did argue about this before. Blizzard never did anything about it :/

It has no room in the game.
If you obey all the rules you miss all the fun - Katharine Hepburn
Alexc26
Profile Blog Joined March 2010
United Kingdom222 Posts
April 12 2010 17:09 GMT
#41
In some ways it would be good for it to get taken out, but in other ways it should stay in for example i was in a TvT match the other day, he had 1 building left which was his barracks, he flew it into one of the corners, so if it didn't reveal him then i would of been searching for ages, and he didn't leave till i destroyed it :|
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
April 12 2010 17:10 GMT
#42
On April 13 2010 01:24 Chill wrote:
I think they need to get rid of the first message, the "is going to be revealed" line. That gives a lot of information when you kill a nexus and are sure they don't have another one. It also lets you know the moment they rebuild it.

If they just didn't have that message and waited 30 seconds and then did the "is being revealed" message I wouldn't have a problem with it.


Something along these lines. But I think the delay could even be a lot longer, for the same reason. After 30 seconds, your troops might be still fighting in the enemy's base, and the information about the (nonexistant) second nexus can still be a crucial one for your decision on how to follow up. By the way, the game could still warn the player that lost the nexus of being revealed soon but not tell the opponent before it finally happens.

In general I like the "will be revealed" idea, but it should only reveal when it is highly unlikely that the player comes back, which is hardly the case just because there is no main building for a moment.

On a side note, the "is being revealed" should also be applied in someway to floating terran ccs. I mean, if you have only 1 cc and for some reason aren't landing it for over a minute or so, you're not necessarily better off than a protoss player who has 1 pylon and 1 probe with enough money for a nexus. Terrans fleeing with their floating buildings is precisely the "catch me if you can" bs that the mechanic is supposed to prevent.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
April 12 2010 17:11 GMT
#43
On April 13 2010 02:02 Defrag wrote:
Oh I forget.

If it wasnt in game, it would be major disadvantage for zerg when trading bases, as pylons etc and floating buildings are easy to hide, and zerg can only place extractors on gases. And thats it.

Oh for gods sake what is it with you whining in every thread about zerg being at a disadvantage at this and that
good god
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Defrag
Profile Joined February 2010
Poland414 Posts
Last Edited: 2010-04-12 17:14:45
April 12 2010 17:12 GMT
#44
On April 13 2010 02:11 TheAntZ wrote:
Show nested quote +
On April 13 2010 02:02 Defrag wrote:
Oh I forget.

If it wasnt in game, it would be major disadvantage for zerg when trading bases, as pylons etc and floating buildings are easy to hide, and zerg can only place extractors on gases. And thats it.

Oh for gods sake what is it with you whining in every thread about zerg being at a disadvantage at this and that
good god


Maybe because I have a point here?

Edit: On another hand it was same in Wc3 with undead. And it was shit as well, against Night Elfs hiding buildings in the trees it was major disadvantage.
dangots0ul
Profile Blog Joined January 2009
United States919 Posts
April 12 2010 17:14 GMT
#45
Are playing warcraft? C'mon now blizzard. First we get HT that look like priests now we get this crap? might as well make zealots grunts, marine gunman and jim raynor into thrall
i type teamliquid into the url subconsciously... all...the...time...
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
Last Edited: 2010-04-12 17:16:49
April 12 2010 17:16 GMT
#46
On April 13 2010 02:12 Defrag wrote:
Show nested quote +
On April 13 2010 02:11 TheAntZ wrote:
On April 13 2010 02:02 Defrag wrote:
Oh I forget.

If it wasnt in game, it would be major disadvantage for zerg when trading bases, as pylons etc and floating buildings are easy to hide, and zerg can only place extractors on gases. And thats it.

Oh for gods sake what is it with you whining in every thread about zerg being at a disadvantage at this and that
good god


Maybe because I have a point here?

Edit: On another hand it was same in Wc3 with undead. And it was shit as well, against Night Elfs hiding buildings in the trees it was major disadvantage.


No, you don't have a point because that disadvantage is just an inherent disadvantage of Zerg as a whole. According to your agument, you could also argue that Zerg has a disadvantage early game because they can't proxy things as well. Yes, they do, but that's kind of the point of race diversity.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
johnnybrav0
Profile Joined March 2010
United States61 Posts
April 12 2010 17:18 GMT
#47
From a nooby's point of view: Get rid of it.

My favorite RTS moment ever was an epic nooby 3v3 Hunters game in SC I played that went on forever and came down to me vs. another guy with the map mined out and one supply depot vs. one pylon and 1 or two units.
Defrag
Profile Joined February 2010
Poland414 Posts
Last Edited: 2010-04-12 17:21:07
April 12 2010 17:20 GMT
#48
On April 13 2010 02:16 Orome wrote:
Show nested quote +
On April 13 2010 02:12 Defrag wrote:
On April 13 2010 02:11 TheAntZ wrote:
On April 13 2010 02:02 Defrag wrote:
Oh I forget.

If it wasnt in game, it would be major disadvantage for zerg when trading bases, as pylons etc and floating buildings are easy to hide, and zerg can only place extractors on gases. And thats it.

Oh for gods sake what is it with you whining in every thread about zerg being at a disadvantage at this and that
good god


Maybe because I have a point here?

Edit: On another hand it was same in Wc3 with undead. And it was shit as well, against Night Elfs hiding buildings in the trees it was major disadvantage.


No, you don't have a point because that disadvantage is just an inherent disadvantage of Zerg as a whole. According to your agument, you could also argue that Zerg has a disadvantage early game because they can't proxy things as well. Yes, they do, but that's kind of the point of race diversity.

Yeah, but you do realize I was commenting on proposed change ( aka: removal ), and not on the current state of game?
I think it's fine as it is atm, would just need a minor time tweak before it applies to a game.

Jayme
Profile Blog Joined February 2009
United States5866 Posts
April 12 2010 17:21 GMT
#49
On April 13 2010 01:58 Defrag wrote:
Show nested quote +
On April 13 2010 01:22 Spaylz wrote:
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.


This pretty much, and I hope it stays.Nothing like looking for fu*@$*$@ buildings all over the map. Oh, should also show floating buildings so idiots playing terran cant waste ur time.



I would be more than willing to look for another 5 minutes for my win then to completely take base elimination games away from the game.

The whole message thing is obnoxious and not needed. If anything that message should not be displayed and there should be at least a 1 minute delay.
Python is garbage, number 1 advocate of getting rid of it.
pat965
Profile Joined April 2009
Canada274 Posts
April 12 2010 17:22 GMT
#50
Spaylz, your argument is basically "Warcraft did it, so it's fine. I don't want to go pylon hunting". Clearly, we're focusing on a different aspect, I don't like pylon hunting either, can we think of a compromise that eliminates the pylon hunting aspect, without giving out way too much information when someone loses their last nexus but still has a legitimate chance of winning? That's what we should be discussing, instead of boldly claiming that blizzard will NEVER EVER change how it works - a claim you can not back up at all.
hi
Slayer91
Profile Joined February 2006
Ireland23335 Posts
April 12 2010 17:26 GMT
#51
Huh, this actually works? How long does it take? Because not ONCE have I seen all the dudes buildings after he's supposed to be revealed. That said, these will usually be base elimination rushes with stuff hidden etc, but I've had games with somebody with units+1pylon and I guessed where the pylon was but never actually saw it before i lost.
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
April 12 2010 17:30 GMT
#52
actually I can, with almost 10 years of Warcraft III being played on a progaming level, I think it would have been removed if too many people complained about this. This is not about providing better gameplay or "more beautiful games", this is about practicality.

If you think chasing down building in order to win a game, or ruining your opponent's game makes a game beautiful, well then... we have significant different definitions of beauty. and I mean truely ruin, you can't be sain and willing to explore the map over and over again for 10 minutes to win a game against a poor jerk that can't handle losing. This is just "evolution", this is just Blizzard implementing practical features into the game, if you remove this you might aswell remove the grouping features too, because it makes the game more noobfriendly and "makes it too easy", like thousands of morons like to complain about everyday.
I like words.
oxxo
Profile Joined February 2010
988 Posts
April 12 2010 17:33 GMT
#53
On April 13 2010 01:22 Spaylz wrote:
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.


You mean this has been in WC3 only?

That is the only Bliz game it's ever been in.
Ideas
Profile Blog Joined April 2008
United States8098 Posts
Last Edited: 2010-04-12 17:35:39
April 12 2010 17:35 GMT
#54
On April 13 2010 02:30 Spaylz wrote:
actually I can, with almost 10 years of Warcraft III being played on a progaming level, I think it would have been removed if too many people complained about this. This is not about providing better gameplay or "more beautiful games", this is about practicality.

If you think chasing down building in order to win a game, or ruining your opponent's game makes a game beautiful, well then... we have significant different definitions of beauty. and I mean truely ruin, you can't be sain and willing to explore the map over and over again for 10 minutes to win a game against a poor jerk that can't handle losing. This is just "evolution", this is just Blizzard implementing practical features into the game, if you remove this you might aswell remove the grouping features too, because it makes the game more noobfriendly and "makes it too easy", like thousands of morons like to complain about everyday.


im starting to think you never actually watched any VODs where this mechanic would ruin the game, or ever actually played a game like that. I mean, no sane person with said experience would be so amazingly ignorant about the matter. For some reason you STILL think that it's all about just hiding a pylon and alt-tabbing or something. There are SO MANY more games where it comes down to a very even match and a player who could totally win the game would/does have his chances ruined by the reveal mechanic. It's like you think we're just a big forum of pylon-hiders bitching that we can't waste the other guys time as much any more.

Free Palestine
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
April 12 2010 17:35 GMT
#55
On April 13 2010 01:22 Spaylz wrote:
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.


You must realize that the game is not magically over if someone loses all of their CC/Nex/Hatch.
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
April 12 2010 17:36 GMT
#56
On April 13 2010 02:21 Jayme wrote:
Show nested quote +
On April 13 2010 01:58 Defrag wrote:
On April 13 2010 01:22 Spaylz wrote:
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.


This pretty much, and I hope it stays.Nothing like looking for fu*@$*$@ buildings all over the map. Oh, should also show floating buildings so idiots playing terran cant waste ur time.



I would be more than willing to look for another 5 minutes for my win then to completely take base elimination games away from the game.

The whole message thing is obnoxious and not needed. If anything that message should not be displayed and there should be at least a 1 minute delay.


There's still base elimination going on as it is. If both are revealed, it's about who destroys the other one faster or who can build a new main building far away from the opponent's troops and defend it. It makes for pretty intense elimination races requiring quick decisions (e.g. to split up your army when there are buildings in different places that you have to kill off as fast as possible). I agree on the message and the delay though ...
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
Last Edited: 2010-04-12 17:37:42
April 12 2010 17:37 GMT
#57
On April 13 2010 02:35 Ideas wrote:
Show nested quote +
On April 13 2010 02:30 Spaylz wrote:
actually I can, with almost 10 years of Warcraft III being played on a progaming level, I think it would have been removed if too many people complained about this. This is not about providing better gameplay or "more beautiful games", this is about practicality.

If you think chasing down building in order to win a game, or ruining your opponent's game makes a game beautiful, well then... we have significant different definitions of beauty. and I mean truely ruin, you can't be sain and willing to explore the map over and over again for 10 minutes to win a game against a poor jerk that can't handle losing. This is just "evolution", this is just Blizzard implementing practical features into the game, if you remove this you might aswell remove the grouping features too, because it makes the game more noobfriendly and "makes it too easy", like thousands of morons like to complain about everyday.


im starting to think you never actually watched any VODs where this mechanic would ruin the game, or ever actually played a game like that. I mean, no sane person with said experience would be so amazingly ignorant about the matter. For some reason you STILL think that it's all about just hiding a pylon and alt-tabbing or something. There are SO MANY more games where it comes down to a very even match and a player who could totally win the game would/does have his chances ruined by the reveal mechanic. It's like you think we're just a big forum of pylon-hiders bitching that we can't waste the other guys time as much any more.


Don't make me say what I didn't. From my point of view, it just adds more technicality to the game and forces players to be more careful, that's all.
I like words.
Alexc26
Profile Blog Joined March 2010
United Kingdom222 Posts
April 12 2010 17:42 GMT
#58
On April 13 2010 02:35 TwilightStar wrote:
Show nested quote +
On April 13 2010 01:22 Spaylz wrote:
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.


You must realize that the game is not magically over if someone loses all of their CC/Nex/Hatch.


Many people will still stay in the game even though they have GGed and they know they have lost, they just like to be awkward and stay in the game till you have destroyed every single thing of theirs.
Seku
Profile Joined December 2006
United States313 Posts
April 12 2010 17:44 GMT
#59
On April 13 2010 01:24 Chill wrote:
I think they need to get rid of the first message, the "is going to be revealed" line. That gives a lot of information when you kill a nexus and are sure they don't have another one. It also lets you know the moment they rebuild it.

If they just didn't have that message and waited 30 seconds and then did the "is being revealed" message I wouldn't have a problem with it.

Yeah this is my biggest issue. It gives way too much information instantly.
Ideas
Profile Blog Joined April 2008
United States8098 Posts
April 12 2010 17:45 GMT
#60
On April 13 2010 02:42 Alexc26 wrote:
Show nested quote +
On April 13 2010 02:35 TwilightStar wrote:
On April 13 2010 01:22 Spaylz wrote:
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.


You must realize that the game is not magically over if someone loses all of their CC/Nex/Hatch.


Many people will still stay in the game even though they have GGed and they know they have lost, they just like to be awkward and stay in the game till you have destroyed every single thing of theirs.


not nearly as frequent as matches that involve a player losing all their CCs/nex/hatchs and still having a large chance at winning (but are then severely handicapped by the reveal mechanic)
Free Palestine
huun
Profile Joined October 2004
Turkey58 Posts
Last Edited: 2010-04-12 18:02:59
April 12 2010 17:52 GMT
#61
yes, this feature really hurts starcraft's competitive spirit. there must be a "if clause" before reveal opponent's all buildings.

if one of the players cant produce at least one unit anymore and he dont have any unit in game that can damage a building , reveal him.

its like reporting Galactica's position to Cylones

also there should be a "tie-up" option.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
Last Edited: 2010-04-12 17:59:05
April 12 2010 17:56 GMT
#62
The "will be revealed" gives far too much information already. At least remove that or make it visible only as a warning to the player to be revealed: "Attention: You will be revealed in <countdown> seconds unless you build a main building!"
Better yet, remove the whole mechanic. It completely destroys the allure of elimination races. Having exciting elimination race games is much more important than not needing to spend a few minutes once in a while on finding an annoying noob's last pylon. One can probably report such guys for BM anyway.
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
April 12 2010 17:58 GMT
#63
Also on crazy casual 2v2v2v2 bgh type maps would prevent the ridiculous and fun ways to come back and win the game with a probe and a pylon. :D
There are three types of people in the universe: those who can count, and those who cant.
RoosterSamurai
Profile Blog Joined March 2010
Japan2108 Posts
April 12 2010 18:01 GMT
#64
On April 13 2010 01:22 Spaylz wrote:
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.

I had a guy run away for 30 minutes with his flying CC and factory and barracks. I had a fleet of like 20 BCs and he just kept running to be annoying.
MiyaviTeddy
Profile Blog Joined October 2008
Canada697 Posts
April 12 2010 18:03 GMT
#65
So you're telling me.

You support the idea on ladder that some idiot before they lose, fucking decides to place a supply depot or supply or some shit IN SOME random ass corner to extend the match for what, more then necessary?
Aiyeeeee
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 12 2010 18:04 GMT
#66
I agree that it shouldn't be immediate upon killing the hatchery, perhaps a 1 minute delay would be appropriate. I do think the feature should be included however, as there is nothing more annoying than having to kill a single pylon cuz a protoss player raged and refused to leave.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
RoosterSamurai
Profile Blog Joined March 2010
Japan2108 Posts
April 12 2010 18:07 GMT
#67
On April 13 2010 03:04 Two_DoWn wrote:
I agree that it shouldn't be immediate upon killing the hatchery, perhaps a 1 minute delay would be appropriate. I do think the feature should be included however, as there is nothing more annoying than having to kill a single pylon cuz a protoss player raged and refused to leave.

I agree. If they can't get their CC up in around a minute, then they aren't going to get another CC up.
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 12 2010 18:07 GMT
#68
It's a good idea in theory, but unfortunately CC's can lift off. Terrans are the biggest problem and it wont even solve the issue due to the flying CC's.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
April 12 2010 18:15 GMT
#69
I hated this feature when they introduced it to the Frozen Throne beta. Really it was introduced as a tournament feature (where you have like a 30 minute cap per game before there's a draw)- and then at some point it was introduced to every game, at least if my memory isn't failing. There are so many more situations where it gives information it shouldn't. There are only so many places a person can expand, so it's pretty obvious what is going on if they do.
oBlade
Profile Blog Joined December 2008
United States5584 Posts
April 12 2010 18:19 GMT
#70
Yes, this mechanic is frankly garbage. It's too telling in tense situations which happen all too often. Maybe I'm base trading in a TvT and I kill his CC, but if he isn't going to be revealed I know he is probably fixing to hide stuff on an island. Maybe he kills my CC and since I get revealed he knows all he has to do is hold out in one battle.

This "mechanic" just interferes with gameplay. It's not logical to have an in-game solution to the BM problem of hiding buildings everywhere in a lost game. Elimination races and similar situations (where economies are mutually vaporized) happen frequently and they have always happened even at the highest level.

It obviously has no basis in lore and it adds nothing to multiplayer.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
sysrpl
Profile Joined February 2010
United States222 Posts
April 12 2010 18:27 GMT
#71
I am all in favor of removing reveal entirely. On the b.net forums a blue responded to to this as "working as intended" and not a bug:

http://forums.battle.net/thread.html?topicId=23425703401&sid=5000

A suggestion was then placed here:

http://forums.battle.net/thread.html?topicId=24262408163&sid=5000

If you feel like I do that this feature should be removed, reply to the thread above and tell Blizzard what you think.
Quixoticism
Profile Joined February 2010
United States80 Posts
April 12 2010 18:30 GMT
#72
I like the mechanic, but I think it would be a little better if they changed it a little more.
Like having it reveal the other player if they lose all production buildings, or if they have no workers and no minerals to build with.

I do hate it when Terran griefers lose and just lift off and fly to all the corners of the map and I have to hunt them down. They need to do something about that, like the last CC can't be in the air for more than a minute.
I was somewhere, thinking something...
MidKnight
Profile Joined December 2008
Lithuania884 Posts
April 12 2010 18:32 GMT
#73
It should be in the game, but that instant message after killing off last CC/Nex/Hatch MUST go away.

If player really has no shot at winning and is just hiding pylons all over the place, you will notice it in 1 minute and finish him.
But if he had a chance to win, instantly letting player know that opponent doesn't have any additional bases is dumb
mahnini
Profile Blog Joined October 2005
United States6862 Posts
April 12 2010 18:32 GMT
#74
the feature is extra stupid in 2v2 where you're usually still able to help out your partner with a couple units or hidden expo after your main dies.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Jugan
Profile Blog Joined July 2009
United States1566 Posts
April 12 2010 18:33 GMT
#75
I think for laddering, especially on the higher end, they shouldn't announce "blah will be revealed" or "blah is being revealed", the should just have some kinda hidden countdown - like 60 seconds, and if the countdown is up, then it reveals the person.
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2010-04-12 18:39:24
April 12 2010 18:35 GMT
#76
I voted for add more countdown time.. And as Chill said remove the revealing message "is going to be revealed"

Just have a timer with x minutes.. like 5 minutes and after that display enemies buildings on the map without a message. This seems fairer than telling the player he got no nexus left.

Thats about everything that is needed imo. People will bitch and fuck around in games.. Thats obvious. Imo its not that annoying though but i see nothing really bad about this.

In a 1v1 for example if you lose your nexus or hatches and you have no money its obvious you wont be able to rebuild it and showing the enemy then is just fair imo. Why waste time finding buildings when the enemy is already dead..

In 2v2 there is a button "send cash" which will deny his buildings from being shown.
-.-
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 12 2010 18:37 GMT
#77
I remember all the counter arguments of "omg people will hide farms"... Well guess what - I've played about 900~1000 games of SC2 so far and NOT ONCE has this happened.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
MeSaber
Profile Joined December 2009
Sweden1235 Posts
April 12 2010 18:38 GMT
#78
But if it never happens there is no point in removing the system either. Keep it as a safety feature but add more time to 5 minutes and no message displays.
-.-
Alou
Profile Blog Joined March 2010
United States3748 Posts
April 12 2010 18:39 GMT
#79
I'd prefer a countdown. The message reveals so much about the game and not seeing it makes you know they have an expansion somewhere. I'd prefer some form of a countdown before it goes off.
Life is Good.
DrivE
Profile Blog Joined January 2010
United States2554 Posts
April 12 2010 18:40 GMT
#80
I agree with the idea that it should only be revealed if there are no production and hatches/nexus/cc buildings, and add more countdown time so that the opponent won't see where the new hatch/nexus/cc is. There can be more epic comebacks :D
LUCK IS NO EXCUSE
Sc2ggRise
Profile Blog Joined January 2009
United States607 Posts
April 12 2010 18:43 GMT
#81
Def a bad thing from a Commentating standpoint.

Take it out!
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 12 2010 18:47 GMT
#82
On April 13 2010 03:38 MeSaber wrote:
But if it never happens there is no point in removing the system either. Keep it as a safety feature but add more time to 5 minutes and no message displays.


The "hiding farms" doesn't happen. Situations where the "is being revealed" is displayed occur quite often, and usually provide an unfair advantage to some player.
If you have a good reason to disagree with the above, please tell me. Thank you.
r4j2ill
Profile Blog Joined September 2009
Canada111 Posts
April 12 2010 18:49 GMT
#83
it should only review if all nexi are destroyed and no more are building built
The enemy of my enemy of my enemy is my enemy but his enemy is my friend ;D - r4j2ill
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
April 12 2010 19:20 GMT
#84
On April 13 2010 03:37 FrozenArbiter wrote:
I remember all the counter arguments of "omg people will hide farms"... Well guess what - I've played about 900~1000 games of SC2 so far and NOT ONCE has this happened.


Well of course not, because they'd just get revealed! That's sort of a self-defeating argument haha.

Seriously though, the revealing the new CC is a bug and will be fixed. There is absolutely no way that's intended.

The time between the last CC destroyed and the announcement, as well as the announcement and the reveal could be bugged as well, and happening far too soon. That's something that's certainly adjustable by the developers quite easily.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
April 12 2010 19:21 GMT
#85
On April 13 2010 03:49 r4j2ill wrote:
it should only review if all nexi are destroyed and no more are building built


That's... exactly what it does.
Moderator
Rice
Profile Blog Joined July 2007
United States1332 Posts
April 12 2010 19:25 GMT
#86
I think its completely retarded, ESPECIALLY in 2v2 when it reveals a player who has an ally still in the game then lets you know right when/where they rebuild...
Freedom will be defended at the cost of civil liberties.
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2010-04-12 19:32:09
April 12 2010 19:29 GMT
#87
Don't let your main get busted?

Using this mechanic to avoid some faggot making you take an hour to kill all his pylons severely outweighs the situation where you should be punished anyway for failing miserably at something. Plus that situation is pretty rare (much more rare than you running into a douchebag on battle net).

Having said that, I wouldn't be against adding more time before being revealed so that they have time to rebuild somewhere or something like that. People just shouldn't act like the existance of this mechanic has no purpose and is only in the game to piss them off individually.
lololol
Profile Joined February 2006
5198 Posts
April 12 2010 19:34 GMT
#88
There shouldn't be a message sent to the opponents when a player losses his last CC/hatch/nexus, that's just stupid, it should be displayed only to the player that's going to be revealed or not at all.
The reveal timer should be at least 2 minutes.
I'll call Nada.
underscore
Profile Joined August 2009
252 Posts
April 12 2010 19:35 GMT
#89
I miss looking for that last pylon or depot. It rarely happened but when it did it always was a fun game of hide and seek.
When I was 14 years old I went to a lan of a friend's brother. With the exception of me and my friend everyone was around 18. We played a 2v2 on a huge map and lost in an epic max army clash. However we me managed to stay alive because we planted buildings all over the map.
One of our opponents easily a head taller than me was so pissed I expected him to blow up at any time and our laughter certainly didn't help. Although he could have used his superior physical figure to force his deserved win, after 5 minutes of searching he just said fuck it, left the game, went outside and lit one up.
The win screen popped up on my screen but it wasn't until later when I realized that I learnt a valuable life lesson.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 12 2010 19:38 GMT
#90
On April 13 2010 01:33 HuskyTheHusky wrote:
Show nested quote +
On April 13 2010 01:24 Chill wrote:
I think they need to get rid of the first message, the "is going to be revealed" line. That gives a lot of information when you kill a nexus and are sure they don't have another one. It also lets you know the moment they rebuild it.

If they just didn't have that message and waited 30 seconds and then did the "is being revealed" message I wouldn't have a problem with it.


This man speaks the truth. I was typing up my response but realized he had the exact same thing I was going to post.

What HTH said! O and, I think that it should reveal only buildings locations if blizz won't take it out. It just won't reveal the Nexus. It will be like you saw the buildings already earlier in the game so they are shown in the fog but a new Nexus will not be shown.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
EnderW
Profile Joined March 2010
United States170 Posts
April 12 2010 19:41 GMT
#91
I agree with what chill said on page 1. The problem isn't the buildings being revealed, this is necessary IMO (as I have run into plenty of people who like to play hide the pylon (~1300-1500 platinum players).

They do need to get rid of the "Is being revealed" message.

Once all Nexus/CC/Hatchery are dead, it should wait the allotted amount of time (15-30 seconds) and say "X has been revealed" and reveal their buildings.

There is no reason for the preemptive message that simply gives away far too much information.
Learn from the mistakes of others, because you wont live long enough to make them all yourself.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 12 2010 19:43 GMT
#92
I definitely think it made sense in a game like WC3 where you didn't have particularly many units. I remember playing games on the ladder and spending 15 minutes trying to find a hidden building. I'd have to search around w/ my slow ground units in every nook and cranny around.

However, in SC2 you have so many units you're guaranteed to hurt someone if you want to 8].
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
semantics
Profile Blog Joined November 2009
10040 Posts
April 12 2010 19:43 GMT
#93
It should be gone imo. I've played games where i traded bases and i have the more mobile army so i could scout more area and get to their last buildings first, but i can't directly attack their forces because it would be too risky but they get to win becuase i couldn't build all over the map i only have say 1 pylon while they had 2 and although i could have lucked out and screen both of them before he could find my one he wins because he knows where my one is and i can't defend aganist it.

Imo it was a problem in wc3 where you had trees to hind shit in. I don't see it as too much of an issue in sc
Vexx
Profile Blog Joined March 2010
United States462 Posts
April 12 2010 19:55 GMT
#94
there's a lot of misinformation here and a ton of posters don't know what happens in SC2.

As soon as your last CC is destroyed, everyone gets the message that you are being revealed. As soon as you plop one down, the messages pops up saying you are no longer being revealed.
If you are revealed already and then plop one down, the enemy can see its location on the minimap.

In WC3, if your shit got owned only YOU would get the message saying you would be revealed with a timer of 2 minutes to when it happened. No one else knew about you not having another CC until 2 minutes later.

Same system should be put in place, IMO.
I am not nice.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 12 2010 19:56 GMT
#95
On April 13 2010 04:29 On_Slaught wrote:
Don't let your main get busted?

Using this mechanic to avoid some faggot making you take an hour to kill all his pylons severely outweighs the situation where you should be punished anyway for failing miserably at something. Plus that situation is pretty rare (much more rare than you running into a douchebag on battle net).

Having said that, I wouldn't be against adding more time before being revealed so that they have time to rebuild somewhere or something like that. People just shouldn't act like the existance of this mechanic has no purpose and is only in the game to piss them off individually.


With the high mobility and DPS of SC2 it is not always possible to keep your main building alive unless you do nothing but turtle. Furthermore in some cases it simply is much more reasonable to attack than to defend.

If you need more than 10 minutes to kill all hidden buildings in a game of SC2 you are probably pretty bad. SC2 has fairly small maps and decent options of scouting large areas quickly.

This situation is not so rare at all. On maps like Scrap Station and Desert Oasis it is actually pretty common that one army choses one path and the other army choses the other path. Returning back home often is a bad choice as you will lose part of your infrastructure and then just trade armies. An elimination race is often the best choice.

If it comes down to an elimination race, 1 minute usually isn't enough to kill off all buildings in some player's base. Usually one player is revealed earlier than the other and thus has a huge disadvantage.
I propose that the map will only be revealed once all fighting has stopped for at least 1 minute.
If you have a good reason to disagree with the above, please tell me. Thank you.
OptimoPeach
Profile Joined July 2009
United States137 Posts
April 12 2010 19:56 GMT
#96
I'd like to see it removed entirely, but I suppose I can see why they included it; otherwise some people in ladder would spread out all over the map and hide tiny buildings in every nook and cranny in hopes that the other player will leave.

Perhaps they could add an option to disable that feature in custom games
oBlade
Profile Blog Joined December 2008
United States5584 Posts
Last Edited: 2010-04-12 20:02:09
April 12 2010 20:01 GMT
#97
The people who would hide buildings everywhere are the people who play like crap because they spend all their time waiting to die instead of conceding and moving on to the next practice game. Even if a platinum guy with 0% chance of winning were just spamming pylons, it would just be a rare bout of BM. But in the higher leagues, people don't take more than 5 minutes to hunt down all their opponent's shit - all the reveal mechanic does is ruin tight situations and elimination races.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
April 12 2010 20:02 GMT
#98
I think it's fine...

I appreciate why it's there and I think maybe you should stop getting into elimination races so often if this is such a big deal...
TranslatorBaa!
ocho
Profile Joined June 2009
United States172 Posts
April 12 2010 20:03 GMT
#99
I think it's a terrible mechanic. Some of the most exciting games in SC were elimination races.
Valravn
Profile Joined January 2009
Sweden64 Posts
Last Edited: 2010-04-12 20:14:47
April 12 2010 20:12 GMT
#100
I don't think it belongs in the game. If you beat someone comprehensively that they resort to hiding pylons, it doesn't really take that long to kill them. If you don't beat someone by a huge margin (base racing basically), it really creates a lot of tension when you try to find that last damned pylon while the protoss is owning up your main. Revealing buildings in those situations is kind of stupid.

The only time I've ever really been bothered by someone hiding pylons etc is in BW when people used to float CC/shuttle probes to the island expos on LT and start massing turrets/pylons. God that sucked and took ages to take down. However, revealing their buildings will not help in that circumstance.
Idra rage makes me moist
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
Last Edited: 2010-04-12 20:44:30
April 12 2010 20:23 GMT
#101
Hiding pylons and hidden extractors do happen once in a while back in SC:BW. There are really also games where people who came back with no Nexus/Hatch/CC but with money in the bank. These are part of what makes SC exciting.

This "IS BEING REVEALED" feature is a good addition but not done right. I should think around 3-4 minutes should be given before the reveal. Timer before the reveal can be displayed but only for the revealee. We should let the opposing player scout for the enemy for a little while. There is still the misinformation of "another nexus/hatch/cc" in effect.

Otherwise, I foresee nexus/hatch/cc sniping tactics in the future which would be a really stupid idea/logic for a win in a game.
"Eyes in the sky."
TBO
Profile Joined September 2009
Germany1350 Posts
Last Edited: 2010-04-12 20:32:58
April 12 2010 20:32 GMT
#102
even if Blizzard doesn't change it - wouldn't it be quite easy to make a mod which prevents that and which is being used in tournaments? I mean that feature is clearly in because of copper level pylon hiding and given how bad the humanity is, rightly so - but I can see everyone good agree on using such a mod.
Exteray
Profile Blog Joined June 2007
United States1094 Posts
Last Edited: 2010-04-12 20:33:52
April 12 2010 20:33 GMT
#103
On April 13 2010 01:30 Spaylz wrote:
well, this was in RoC and TFT. and it makes complete sense to me. one lousy player shouldn't prevent you from winning the game by building one pylon in an annoying part of the map.

either way, I can assure you this will never EVER get removed.

lol? It's actually quite interesting how you speak with such certainty (and by interesting I mean absurd).
Arbiter[frolix]
Profile Joined January 2004
United Kingdom2674 Posts
April 12 2010 20:35 GMT
#104
I actually like this mechanic and would be fairly happy to see it in the retail version of the game.
We are vigilant.
JInxy
Profile Joined April 2010
Denmark5 Posts
Last Edited: 2010-04-12 20:49:04
April 12 2010 20:47 GMT
#105
I personally like the reveal.. however i do agree as a lot is saying that there should be something, like around a 30 sec delay (or another time-delay) before everything is revealed, altough removing the reveal completely and then finding your opponent is not that hard.. and i think (especially in the higher leagues) hiding your buildings can very well be a part of a players tactic (not just a pylon/supply depot), you know.. to be spread around the map and not showing your enemy what you are up to.
GET TO DA CHOPPAH!!
peidongyang
Profile Joined January 2009
Canada2084 Posts
April 12 2010 20:51 GMT
#106
I think they added this because in games like Warcraft 3 (their previous release), if the opponent could survive with just one tiny build, it would be inbafuckinglievably possible to find this.

I think, for most part, that it's a fair mechanic and should be kept into the game, but like you said, they should make the time a bit more.
the throws never bothered me anyway
Falling
Profile Blog Joined June 2009
Canada11350 Posts
Last Edited: 2010-04-12 21:10:25
April 12 2010 21:09 GMT
#107
On April 13 2010 05:02 Carnivorous Sheep wrote:
I think it's fine...

I appreciate why it's there and I think maybe you should stop getting into elimination races so often if this is such a big deal...


Again, watch some replays where this happens- it makes for some very exciting games. (And Day9's 50th cast the most epic BGH comeback would have been completely impossible.)

I think we can agree that:
1) BM players hiding buildings sucks
2) The current reveal is no good.

Personally I wouldn't mind if the reveal stayed, but increase the time to 3-5 minutes. Units move so fast in SC2, so if they are actually rebuilding a base you should be able to find it by scouting in that time. If in that time they are just hiding pylons, you'll get your reveal.

Definitely get rid of the "is being revealed." A countdown for the player who lost their Nexus, etc would be good for commentating purposes if they can also see the countdown- could increase the excitement.

This definitely needs to be changed for any form of 2v2 or 3v3, 2v2v2v2, 4v4 etc. An ally can be down and out for a bit and make a strong recovery to win the game.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Bear4188
Profile Joined March 2010
United States1797 Posts
April 12 2010 21:15 GMT
#108
Keep it in ladder games as an anti-tard mechanism, and allow it to be turned off in custom games.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
fantomex
Profile Joined June 2009
United States313 Posts
April 12 2010 21:18 GMT
#109
I like it. Definitely don't want to see it removed.

A healthy increase in the time it takes before you're revealed would be fine.
Replay or GTFO
iceeSC
Profile Joined April 2010
United States17 Posts
April 12 2010 21:19 GMT
#110
The mechanic itself is not a bad mechanic but how they went about doing it was pretty terrible. The WC3 version is better mainly because it doesn't show when you put your main back up, and it sure as hell doesn't show where you put it.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2010-04-12 21:29:39
April 12 2010 21:24 GMT
#111
On April 13 2010 01:53 Ideas wrote:
Show nested quote +
On April 13 2010 01:45 Spaylz wrote:
On April 13 2010 01:41 mOnion wrote:
On April 13 2010 01:39 Spaylz wrote:
On April 13 2010 01:37 MidKnight wrote:
At the VERY least this should be a toggable custom game feature for competitive tournaments.

Or Blizz should just come to their senses and not display the message at all, but rather reveal the buildings after 30-45s.
It seems they are afraid that people might complain or something.
Any player who just played a 15+ minute game will most likely not care about extra 30s before buildings are revealed and then extra few minutes to find and kill them.

At the same time, leaving this as it is can rob us off a LOT of exciting games


It's weird, all wc3 competitions occured with this feature going on, and nobody ever complained about it. ever.


its weird because MORE sc competitions occurred without this feature and no one complained either.

and there have been many notable pro games that never wouldve happened with this feature.

not saying it should go, i kinda like it, just saying, wc3 didnt necessarily get it right.


and does that mean that sc got it right ? :D I don't think so. I agree that the timer is too short, but this does belong in the game.



oh come on!

it's such a stupid fucking reason to keep it in the game. "oh sometimes some assholes hide pylons all over the map and it could 5 minutes to kill them!"

http://www.youtube.com/watch?v=d1MPe5hJZKE

totally not worth keeping in the game. Building elim races happen SO MUCH MORE OFTEN. I've had like 10 games in beta so far where it's been building elim, and ZERO where someone plays hide the farm.

That game was such a waste of 5 minutes, the terran was really worthy of winning that and if the toss did actually win it he would win it all based on luck! A reveal mechanic will make elimination games much fairer, the one with the better army left and with better micro will win instead of the guy finding the other guys hidden pylon first wins.

The fun part of elimination races is the actual competition of how long it takes to raze all of the other guys structures and trying to win with a limited amount of units, not looking at them trying to find the other players last structure.

But I agree that the current reveal mechanic is sloppily done and should get changed, but a reveal mechanic will be a good addition both for casual and competitive play in my opinion.
Xyik
Profile Blog Joined November 2009
Canada728 Posts
April 12 2010 21:24 GMT
#112
Being revealed is ridiculous, they need to improve this. I'm thinking something along the lines of comparing what the player's resource count / worker count / army composition is to the enemy's should be done before even showing a message that 'player is about to be revealed'.

A power rating can be attributed to each unit, such as 5 to a collossus, 4 to an immortal and 2 to a zealot, while giving unique ratings to air units as well and then comparing it to the enemy's power rating is an example of a crude way of at least TRYING to fix this stupid feature.
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
April 12 2010 21:24 GMT
#113
The stupidest part about it for me is that if you make a new CC/Hatch/Nexus after you're revealed, it shows up on the map even though logically you'd think it shouldn't.
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
April 12 2010 21:27 GMT
#114
I think all you WarCraftors are forgetting, this is the sequel to StarCraft, not a new WarCraft 3, why should we add a mechanic that sucks to StarCraft 2 that wasn't in StarCraft 1, you guys have to remember, a lot of WarCraft 3 was 1 base play and sometimes 2 but not till later game so it didn't matter, but StarCraft, you end up with 3-5 bases in a normal game sometimes more. The fact that you kill your opponents main doesn't mean he is dead, like in WarCraft 3.

So before all you WarCraftors want this mechanic in, play more StarCraft and see for yourself why it just doesn't work in this game.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
April 12 2010 21:30 GMT
#115
On April 13 2010 06:27 WarChimp wrote:
I think all you WarCraftors are forgetting, this is the sequel to StarCraft, not a new WarCraft 3, why should we add a mechanic that sucks to StarCraft 2 that wasn't in StarCraft 1, you guys have to remember, a lot of WarCraft 3 was 1 base play and sometimes 2 but not till later game so it didn't matter, but StarCraft, you end up with 3-5 bases in a normal game sometimes more. The fact that you kill your opponents main doesn't mean he is dead, like in WarCraft 3.

So before all you WarCraftors want this mechanic in, play more StarCraft and see for yourself why it just doesn't work in this game.

You obviously have no idea of what you are talking about, killing the main do not mean that someone is revealed.
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
April 12 2010 21:31 GMT
#116
On April 13 2010 06:30 Klockan3 wrote:
Show nested quote +
On April 13 2010 06:27 WarChimp wrote:
I think all you WarCraftors are forgetting, this is the sequel to StarCraft, not a new WarCraft 3, why should we add a mechanic that sucks to StarCraft 2 that wasn't in StarCraft 1, you guys have to remember, a lot of WarCraft 3 was 1 base play and sometimes 2 but not till later game so it didn't matter, but StarCraft, you end up with 3-5 bases in a normal game sometimes more. The fact that you kill your opponents main doesn't mean he is dead, like in WarCraft 3.

So before all you WarCraftors want this mechanic in, play more StarCraft and see for yourself why it just doesn't work in this game.

You obviously have no idea of what you are talking about, killing the main do not mean that someone is revealed.


However in WarCraft 3 it did.
Zack1900
Profile Joined January 2010
United States211 Posts
Last Edited: 2010-04-12 21:50:36
April 12 2010 21:39 GMT
#117
I think that he best solution would to only allow the revel mechanic when one player has been mining minerals for lets say for the sake of argument 80% of the time for the last 3 minutes while their opponent has not had a main building and to make it only show building on the mini map when they are revealed. This would mean elimination races would only happen when the opponent has almost no chance of coming back. It would still stop the building hiding when you are owning them, but building hiding when you have both been crippled would still work.

It might also be a good Idea to revel the opponent when they no longer have any units that can do damage. So if I have a supply depot and a raven with Hunter seeker missile(HSM) and you have a turret and a banshee. Neither of us are reveled. Lets say I screw up and fly into your turret, and louse my raven. Now I can't attack so I am reveled. If you had lost your banshee to my HSM then neither of us can attack (assuming HSM doesn't hurt buildings) so we will both be revealed. (This is where a draw should kick in, but that's for another thread) If a scv were to fall from the sky for you and build a CC then start mining at the end of 3 minutes of mining I would be reviled.

In either of games posted above the neither player would not have been revealed.In a team game these rules should be applied across the entire team.

If you do come back and build a main building your opponent shouldn't see anything to let him know it happened. Your revealed building would still be one the mini map, but they wouldn't know be able to tell that you had a new main.

While not perfect (you can't set up defenses before you commit to the expansion) it would likely never affect a game.
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
Last Edited: 2010-04-12 21:45:13
April 12 2010 21:42 GMT
#118
On April 13 2010 02:42 Alexc26 wrote:
Show nested quote +
On April 13 2010 02:35 TwilightStar wrote:
On April 13 2010 01:22 Spaylz wrote:
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.


You must realize that the game is not magically over if someone loses all of their CC/Nex/Hatch.


Many people will still stay in the game even though they have GGed and they know they have lost, they just like to be awkward and stay in the game till you have destroyed every single thing of theirs.


I do agree that it is annoying when someone lingers in a lost game, however the solution they've implemented can totally ruin a legitimate game... I'd much rather look around for a floating barracks every other game than have the "is being revealed" thing kept around.

It completely ruins elim races, which are EXTREMELY exciting to watch. People rely on sacrifices to win games, and this can ruin it. I hope blizzard makes the right choice and removes this before SC2 launch, this is StarCraft not WarCraft!
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
Ideas
Profile Blog Joined April 2008
United States8098 Posts
April 12 2010 21:50 GMT
#119
On April 13 2010 06:24 Klockan3 wrote:
Show nested quote +
On April 13 2010 01:53 Ideas wrote:
On April 13 2010 01:45 Spaylz wrote:
On April 13 2010 01:41 mOnion wrote:
On April 13 2010 01:39 Spaylz wrote:
On April 13 2010 01:37 MidKnight wrote:
At the VERY least this should be a toggable custom game feature for competitive tournaments.

Or Blizz should just come to their senses and not display the message at all, but rather reveal the buildings after 30-45s.
It seems they are afraid that people might complain or something.
Any player who just played a 15+ minute game will most likely not care about extra 30s before buildings are revealed and then extra few minutes to find and kill them.

At the same time, leaving this as it is can rob us off a LOT of exciting games


It's weird, all wc3 competitions occured with this feature going on, and nobody ever complained about it. ever.


its weird because MORE sc competitions occurred without this feature and no one complained either.

and there have been many notable pro games that never wouldve happened with this feature.

not saying it should go, i kinda like it, just saying, wc3 didnt necessarily get it right.


and does that mean that sc got it right ? :D I don't think so. I agree that the timer is too short, but this does belong in the game.



oh come on!

it's such a stupid fucking reason to keep it in the game. "oh sometimes some assholes hide pylons all over the map and it could 5 minutes to kill them!"

http://www.youtube.com/watch?v=d1MPe5hJZKE

totally not worth keeping in the game. Building elim races happen SO MUCH MORE OFTEN. I've had like 10 games in beta so far where it's been building elim, and ZERO where someone plays hide the farm.

That game was such a waste of 5 minutes, the terran was really worthy of winning that and if the toss did actually win it he would win it all based on luck! A reveal mechanic will make elimination games much fairer, the one with the better army left and with better micro will win instead of the guy finding the other guys hidden pylon first wins.

The fun part of elimination races is the actual competition of how long it takes to raze all of the other guys structures and trying to win with a limited amount of units, not looking at them trying to find the other players last structure.

But I agree that the current reveal mechanic is sloppily done and should get changed, but a reveal mechanic will be a good addition both for casual and competitive play in my opinion.


there's totally something to be said for the strategy of hiding buildings to make sure you can eliminate the other guy first, just like in Savior vs nal_ra
Free Palestine
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
April 12 2010 21:57 GMT
#120
I, like many, agree with Chill. A longer delay really matters, I'm not sure why Blizzard introduced the Beta with such a short delay time. The "stop noobs from making me hunt their buildings" argument has no worth when compared to the gamebreaking features of exposing an enemy's entire base.
Sup.
DuneBug
Profile Joined April 2010
United States668 Posts
April 12 2010 22:01 GMT
#121
reveal is good, but it needs to have a 60 second timer on it... like WC3 did.

Right now its like... ok i lost my nexus let me build a new one oh he knows exactly where I built it how stupid. This doesn't come up very often, but a timer is sorely needed.

It's probably not needed at higher levels... But I have a feeling as more and more people play SC2 you're going to get more people in those high level brackets and I GUARANTEE that you'll have to deal with pylon hiding.

The only possible issue I see is guy w/ bigger army defending last pylon, and guy with small army comes to last pylon and just suicides on it, and thus the lesser player wins, in theory.
TIME TO SAY GOODNIGHT BRO!
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
April 12 2010 22:04 GMT
#122
I see your point. And I agree that in tournaments this could turn the tide of the game. Maybe there should be an extra option to turn this off on custom maps.

However, on bnet this feature MUST exist. There are so many dumb kinds on the inet that would start hiding stuff all over the map after they see that they are losing. It can prolong the game for quite a bit and it would be annoying as hell. I remember what it was in wc3 where a nightelf would eat his way through the woods on any map and you would need to spend 15 minutes until you find him...
Puremiss
Profile Joined August 2008
United States232 Posts
April 12 2010 22:06 GMT
#123
for some reason it always says this when i kill a main building, but it never reveals anything...

am i missing something?
Krikkitone
Profile Joined April 2009
United States1451 Posts
April 12 2010 22:09 GMT
#124
The 60 second timer would be the best because then
1. The enemy doesn't know whether or not you have more CC the instant they eliminate 1.
2. The enemy doesn't know the instant you start rebuilding a new CC

The only other change I would make is that you are revealed if you have no Landed CC for 60 sec.

Building a CC sets the timer to 0
Landing a CC starts the timer Decreasing instead of increasing. (so if you land for 10 sec. it will only buy you 10 sec. of 'Flight time"
Rucky
Profile Joined February 2008
United States717 Posts
April 12 2010 22:13 GMT
#125
Forget the delay timer. Just make it so that it can be toggled. Put it in if you want, and take it out if you don't. Make it a check option so that the AMM would put you with another person who has the same option.

And if it turns out that people who want it in have a smaller pool of players. then too bad...obviously its not good to have it implemented. Pylon hiding and such is not that big of a deal. People wouldn't even do it at high levels. They lose, so what. go play another game.
Beyond the Game
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
April 12 2010 22:16 GMT
#126
On April 13 2010 02:35 Ideas wrote:
Show nested quote +
On April 13 2010 02:30 Spaylz wrote:
actually I can, with almost 10 years of Warcraft III being played on a progaming level, I think it would have been removed if too many people complained about this. This is not about providing better gameplay or "more beautiful games", this is about practicality.

If you think chasing down building in order to win a game, or ruining your opponent's game makes a game beautiful, well then... we have significant different definitions of beauty. and I mean truely ruin, you can't be sain and willing to explore the map over and over again for 10 minutes to win a game against a poor jerk that can't handle losing. This is just "evolution", this is just Blizzard implementing practical features into the game, if you remove this you might aswell remove the grouping features too, because it makes the game more noobfriendly and "makes it too easy", like thousands of morons like to complain about everyday.


im starting to think you never actually watched any VODs where this mechanic would ruin the game, or ever actually played a game like that. I mean, no sane person with said experience would be so amazingly ignorant about the matter. For some reason you STILL think that it's all about just hiding a pylon and alt-tabbing or something. There are SO MANY more games where it comes down to a very even match and a player who could totally win the game would/does have his chances ruined by the reveal mechanic. It's like you think we're just a big forum of pylon-hiders bitching that we can't waste the other guys time as much any more.

http://www.youtube.com/watch?v=AF4K-LXD5jY


Nice VOD :D - it doesn't serve your argument very well though. Saviors overlord spots the pylon about 80 seconds after TTs nexus falls. Thus the elimination race could have been very similar if TT had been revealed after 60 or 90 seconds automatically. Of course in that case Saviors smarts/luck in scouting it wouldn't have been a factor, but that alone wouldn't have ruined the game.
hacpee
Profile Joined November 2007
United States752 Posts
April 12 2010 22:25 GMT
#127
The more and more of these stupid things I see, the less excited I am about the game. Blizzard is taking the world of warcraft approach to Sc2, not a starcraft approach.
Falling
Profile Blog Joined June 2009
Canada11350 Posts
April 12 2010 22:26 GMT
#128
On April 13 2010 07:16 FrogOfWar wrote:
Nice VOD :D - it doesn't serve your argument very well though. Saviors overlord spots the pylon about 80 seconds after TTs nexus falls. Thus the elimination race could have been very similar if TT had been revealed after 60 or 90 seconds automatically. Of course in that case Saviors smarts/luck in scouting it wouldn't have been a factor, but that alone wouldn't have ruined the game.


Isn't that just the thing though? In SCBW and SCII there are quite a few scouting options and if you're smart, you can predict where they'll be hidden- or at least run units all over the map. But to prevent the game delayers, just keep the reveal, only add more time. Seems simple enough.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
r-eye
Profile Joined April 2010
Canada20 Posts
April 12 2010 22:26 GMT
#129
PLEASE STOP THE TEARS !

noobs likes to cry about everything but what is important. You get your main base killed? Get skills~
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
April 12 2010 22:30 GMT
#130
On April 13 2010 01:33 Plexa wrote:
I appreciate why it's in the game, but honestly, pylon hiding et al isn't that much of a big deal. In platinum and gold leagues I've never once come across a player who has done this. I think the best solution is just to keep this mechanic only for Novice Maps or the lower two leagues.

pretty much agree. Any high level players are basically going to just abuse this mechanic and it removes depth from the game. At the lower levels is the only place you would want it, and even then it's not like it's hard to make some air units and shift click around the map looking for stuff..
..and then I would, ya know, check em'. (Aka SpoR)
Ideas
Profile Blog Joined April 2008
United States8098 Posts
April 12 2010 22:30 GMT
#131
On April 13 2010 07:16 FrogOfWar wrote:
Show nested quote +
On April 13 2010 02:35 Ideas wrote:
On April 13 2010 02:30 Spaylz wrote:
actually I can, with almost 10 years of Warcraft III being played on a progaming level, I think it would have been removed if too many people complained about this. This is not about providing better gameplay or "more beautiful games", this is about practicality.

If you think chasing down building in order to win a game, or ruining your opponent's game makes a game beautiful, well then... we have significant different definitions of beauty. and I mean truely ruin, you can't be sain and willing to explore the map over and over again for 10 minutes to win a game against a poor jerk that can't handle losing. This is just "evolution", this is just Blizzard implementing practical features into the game, if you remove this you might aswell remove the grouping features too, because it makes the game more noobfriendly and "makes it too easy", like thousands of morons like to complain about everyday.


im starting to think you never actually watched any VODs where this mechanic would ruin the game, or ever actually played a game like that. I mean, no sane person with said experience would be so amazingly ignorant about the matter. For some reason you STILL think that it's all about just hiding a pylon and alt-tabbing or something. There are SO MANY more games where it comes down to a very even match and a player who could totally win the game would/does have his chances ruined by the reveal mechanic. It's like you think we're just a big forum of pylon-hiders bitching that we can't waste the other guys time as much any more.

http://www.youtube.com/watch?v=AF4K-LXD5jY


Nice VOD :D - it doesn't serve your argument very well though. Saviors overlord spots the pylon about 80 seconds after TTs nexus falls. Thus the elimination race could have been very similar if TT had been revealed after 60 or 90 seconds automatically. Of course in that case Saviors smarts/luck in scouting it wouldn't have been a factor, but that alone wouldn't have ruined the game.


that's exactly what made it so exciting. Savior was able to scout the pylon in time without it being revealed to him first.
Free Palestine
Vasoline73
Profile Blog Joined February 2008
United States7801 Posts
April 12 2010 22:31 GMT
#132
I think reveal is so bad. Really, you can't take 4 minutes to find a pylon?

Many exciting games would be ruined as many have said already.
wintergt
Profile Joined February 2010
Belgium1335 Posts
April 12 2010 22:47 GMT
#133
On April 13 2010 01:24 Chill wrote:
I think they need to get rid of the first message, the "is going to be revealed" line. That gives a lot of information when you kill a nexus and are sure they don't have another one. It also lets you know the moment they rebuild it.

If they just didn't have that message and waited 30 seconds and then did the "is being revealed" message I wouldn't have a problem with it.

Spot on. Could be a bit longer than 15 seconds too.
here i am
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 12 2010 23:01 GMT
#134
Maybe increase the timer a smidge, but really, what's going to happen in a minute that can't happen in 15 seconds, in terms of rebuilding a cc/hatch/nexus? Keep it the way it is, or increase the time to no more than a minute, but the people who are saying "remove it entirely!" or "increase the time to five minutes!" are being completely unreasonable.
Bring back 2v2s!
QueueQueue
Profile Joined July 2009
Canada1000 Posts
April 12 2010 23:23 GMT
#135
Should just be removed. It can impact the outcome of the game solely for saving someone a little bit of time. When your opponent is reduced to the point in which he can't come back, and is just hiding things all over the map, it's fairly easy to find his buildings and finish him.

It's not something that happens all that often anyways.
Falling
Profile Blog Joined June 2009
Canada11350 Posts
April 12 2010 23:55 GMT
#136
On April 13 2010 08:01 ComradeDover wrote:
Maybe increase the timer a smidge, but really, what's going to happen in a minute that can't happen in 15 seconds, in terms of rebuilding a cc/hatch/nexus? Keep it the way it is, or increase the time to no more than a minute, but the people who are saying "remove it entirely!" or "increase the time to five minutes!" are being completely unreasonable.


In a minute you actually have time to build a cc/hatch/nexus in another expansion? 15 seconds, basically snipe their cc's and voila, you know where they are.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 12 2010 23:58 GMT
#137
On April 13 2010 08:55 Falling wrote:
Show nested quote +
On April 13 2010 08:01 ComradeDover wrote:
Maybe increase the timer a smidge, but really, what's going to happen in a minute that can't happen in 15 seconds, in terms of rebuilding a cc/hatch/nexus? Keep it the way it is, or increase the time to no more than a minute, but the people who are saying "remove it entirely!" or "increase the time to five minutes!" are being completely unreasonable.


In a minute you actually have time to build a cc/hatch/nexus in another expansion? 15 seconds, basically snipe their cc's and voila, you know where they are.


It gives you 15 seconds to begin construction, not to complete. The "reveal" goes away once you start building one, not once you complete one.

Come to think of it, as a Terran you could just start a CC with no intention of finishing it and pulling the SCV off right away, and you would never be revealed.

Unless you mean you need more time to go and build an entire new base after your last one has been destroyed, in which case all I can say is GIVE UP YOU LOST.
Bring back 2v2s!
MeditationError
Profile Blog Joined March 2010
Australia60 Posts
April 13 2010 00:05 GMT
#138
On April 13 2010 01:32 Ideas wrote:
if you vote to keep it in you better fucking post so we know who you are lol

You're kidding me right? You're idea of a good time is running around the map finding the supply depots of somone who thinks that the best way to handle losing is to waste everyone's time?

The mechanic needs to be ramped up to be triggered when there are no CCs on the ground Flying command centers off into the corners of the map is one of the least fun game mechanics I think I've ever seen.

They introduced this mechanic because hiding buildings was universally reviled. It's only 5 minutes every hundredth game because reveal is there. Take it away and it's half an hour every second game.
Experience is an excellent teacher, but her fees are very high.
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
April 13 2010 00:09 GMT
#139
On April 13 2010 07:26 r-eye wrote:
PLEASE STOP THE TEARS !

noobs likes to cry about everything but what is important. You get your main base killed? Get skills~

do you know where you are
Zanno
Profile Blog Joined February 2007
United States1484 Posts
Last Edited: 2010-04-13 00:13:01
April 13 2010 00:09 GMT
#140
On April 13 2010 01:37 MidKnight wrote:
At the VERY least this should be a toggable custom game feature for competitive tournaments.
It is toggleable. In Warcraft 3, the script is implemented as a part of the default UMS triggers for a melee map. I imagine it is no different in SC2.
On April 13 2010 07:16 FrogOfWar wrote:
Nice VOD :D - it doesn't serve your argument very well though. Saviors overlord spots the pylon about 80 seconds after TTs nexus falls. Thus the elimination race could have been very similar if TT had been revealed after 60 or 90 seconds automatically. Of course in that case Saviors smarts/luck in scouting it wouldn't have been a factor, but that alone wouldn't have ruined the game.

This. The argument against it has been posed in multiple threads so far but nobody has been able to come up with a single VOD in which having the reveal mechanic would have impacted the match.

I just don't see it worthwhile attempting to change something which has a negative impact on 1 in every 10000 high level matches (probably less) but has a positive impact on 1 of every 20 low level matches. This isn't an issue that affects high level players players at all, but it is a legitimate issue in low level play.
aaaaa
micronesia
Profile Blog Joined July 2006
United States24679 Posts
April 13 2010 00:10 GMT
#141
I haven't had a problem with it but being terran might give me a bit of an advantage in this regard :p
ModeratorThere are animal crackers for people and there are people crackers for animals.
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
April 13 2010 00:12 GMT
#142
On April 13 2010 07:30 Ideas wrote:
Show nested quote +
On April 13 2010 07:16 FrogOfWar wrote:
On April 13 2010 02:35 Ideas wrote:
On April 13 2010 02:30 Spaylz wrote:
actually I can, with almost 10 years of Warcraft III being played on a progaming level, I think it would have been removed if too many people complained about this. This is not about providing better gameplay or "more beautiful games", this is about practicality.

If you think chasing down building in order to win a game, or ruining your opponent's game makes a game beautiful, well then... we have significant different definitions of beauty. and I mean truely ruin, you can't be sain and willing to explore the map over and over again for 10 minutes to win a game against a poor jerk that can't handle losing. This is just "evolution", this is just Blizzard implementing practical features into the game, if you remove this you might aswell remove the grouping features too, because it makes the game more noobfriendly and "makes it too easy", like thousands of morons like to complain about everyday.


im starting to think you never actually watched any VODs where this mechanic would ruin the game, or ever actually played a game like that. I mean, no sane person with said experience would be so amazingly ignorant about the matter. For some reason you STILL think that it's all about just hiding a pylon and alt-tabbing or something. There are SO MANY more games where it comes down to a very even match and a player who could totally win the game would/does have his chances ruined by the reveal mechanic. It's like you think we're just a big forum of pylon-hiders bitching that we can't waste the other guys time as much any more.

http://www.youtube.com/watch?v=AF4K-LXD5jY


Nice VOD :D - it doesn't serve your argument very well though. Saviors overlord spots the pylon about 80 seconds after TTs nexus falls. Thus the elimination race could have been very similar if TT had been revealed after 60 or 90 seconds automatically. Of course in that case Saviors smarts/luck in scouting it wouldn't have been a factor, but that alone wouldn't have ruined the game.


that's exactly what made it so exciting. Savior was able to scout the pylon in time without it being revealed to him first.

and in that game vs Nal-rA he couldn't
Iaaan
Profile Joined June 2009
Canada578 Posts
April 13 2010 00:15 GMT
#143
It seems like something to stop idiots from hiding a pylon and going AFK or something, but thats not really an issue.
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
April 13 2010 09:12 GMT
#144
On April 13 2010 07:30 Ideas wrote:
Show nested quote +
On April 13 2010 07:16 FrogOfWar wrote:
On April 13 2010 02:35 Ideas wrote:
On April 13 2010 02:30 Spaylz wrote:
actually I can, with almost 10 years of Warcraft III being played on a progaming level, I think it would have been removed if too many people complained about this. This is not about providing better gameplay or "more beautiful games", this is about practicality.

If you think chasing down building in order to win a game, or ruining your opponent's game makes a game beautiful, well then... we have significant different definitions of beauty. and I mean truely ruin, you can't be sain and willing to explore the map over and over again for 10 minutes to win a game against a poor jerk that can't handle losing. This is just "evolution", this is just Blizzard implementing practical features into the game, if you remove this you might aswell remove the grouping features too, because it makes the game more noobfriendly and "makes it too easy", like thousands of morons like to complain about everyday.


im starting to think you never actually watched any VODs where this mechanic would ruin the game, or ever actually played a game like that. I mean, no sane person with said experience would be so amazingly ignorant about the matter. For some reason you STILL think that it's all about just hiding a pylon and alt-tabbing or something. There are SO MANY more games where it comes down to a very even match and a player who could totally win the game would/does have his chances ruined by the reveal mechanic. It's like you think we're just a big forum of pylon-hiders bitching that we can't waste the other guys time as much any more.

http://www.youtube.com/watch?v=AF4K-LXD5jY


Nice VOD :D - it doesn't serve your argument very well though. Saviors overlord spots the pylon about 80 seconds after TTs nexus falls. Thus the elimination race could have been very similar if TT had been revealed after 60 or 90 seconds automatically. Of course in that case Saviors smarts/luck in scouting it wouldn't have been a factor, but that alone wouldn't have ruined the game.


that's exactly what made it so exciting. Savior was able to scout the pylon in time without it being revealed to him first.


Point taken, but you make it sound like the scouting is the only thing that made this game exciting and fun to watch. I don't think so. And with a reveal mechanic in place, TT would have tried to put the pylon at some remote place, maybe with a ramp that he can block, in order to buy himself some time. There still would be tactical decisions to be made and close, exciting races.

(Again, I'm not saying leave it as it is, but increase the delay before someone is revealed and tie it to some more conditions so that you're only revealed when you're no longer able to produce units or to build a new main building or something like that.)
Marksman
Profile Blog Joined May 2009
Malaysia523 Posts
April 13 2010 09:29 GMT
#145
On April 13 2010 04:38 3FFA wrote:
Show nested quote +
On April 13 2010 01:33 HuskyTheHusky wrote:
On April 13 2010 01:24 Chill wrote:
I think they need to get rid of the first message, the "is going to be revealed" line. That gives a lot of information when you kill a nexus and are sure they don't have another one. It also lets you know the moment they rebuild it.

If they just didn't have that message and waited 30 seconds and then did the "is being revealed" message I wouldn't have a problem with it.


This man speaks the truth. I was typing up my response but realized he had the exact same thing I was going to post.

What HTH said! O and, I think that it should reveal only buildings locations if blizz won't take it out. It just won't reveal the Nexus. It will be like you saw the buildings already earlier in the game so they are shown in the fog but a new Nexus will not be shown.


Very correct, In fact trying to get a new base up is impossible because he is revealed! I'll be uploading an FPVOD that desmonstrate this (He called me a map hacker in the game because of it lol) I recommend increasing the delay up to 3 - 4 minutes. By then, the critical elimination race SHOULD be over and its only hide and seek with a few inactive buildings lol.
I live by the LoL
HDstarcraft
Profile Blog Joined May 2009
United States577 Posts
Last Edited: 2010-04-13 09:30:21
April 13 2010 09:30 GMT
#146
If blizzard is worried that this feature will make some games stale and indefinite at the competitive level, they shouldn't.

This is because, in the pro scene, there will be referees who will pause the game and either force a draw or one player to end the game. Basically, Blizzard here is trying to toss in an automated ref, but as mentioned in the OP, there are adverse effects.
YouTube.com/HDstarcraft
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
April 13 2010 09:57 GMT
#147
i hate it, it's extremely contrived and gives information in a very artificial manner. even the "nuclear launch detected" message is less intrusive! considering that an average game is about 20 minutes, taking the max 3 minutes to look around isn't a big deal at all. people don't seem to realize that you don't automatically lose when you lose your nexus, if that was the case we'd all just suicide onto them. this mechanic is downright game-breaking in 2v2.

starcraft is first and foremost a game of incomplete information. arbitrarily revealing so much is stupid.
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 13 2010 10:11 GMT
#148
IMO, keep it for ladder (to prevent stalling and such), but have an option to disable it for custom games, so tournaments can still have exciting, down-to-the-wire games.
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
Last Edited: 2010-04-13 10:29:31
April 13 2010 10:22 GMT
#149
On April 13 2010 18:12 FrogOfWar wrote:
And with a reveal mechanic in place, TT would have tried to put the pylon at some remote place, maybe with a ramp that he can block, in order to buy himself some time. There still would be tactical decisions to be made and close, exciting races.

Please. With hiding of the pylon. It buys him even MORE time if the enemy still has to do the additional step of scouring the map to find him. And what tactical decisions exactly? If not, it gives him even less options to choose from to make from if the reveal mechanic is in place.

The only valid argument for it is the purposefully hiding of buildings around the map to only delay from inevitable elimination. There are some games which the elimination is not clear cut and may still go the other way. This is where the mechanic needs some fixing. Not just the addition of timer. Maybe additional detection of resources as well.

At the moment, we do need to know how many players have recovered from being revealed. If there is none, we might as well end the game right there.
"Eyes in the sky."
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 13 2010 10:32 GMT
#150
On April 13 2010 03:49 r4j2ill wrote:
it should only review if all nexi are destroyed and no more are building built


That's when it works...
Bring back 2v2s!
machinus
Profile Joined January 2010
United States291 Posts
April 13 2010 12:52 GMT
#151
SC2 players are quite BM and this game would be awful without it. I can't tell you how many games I have played where the opponent goes "gg" and then hides his buildings in a corner. Nobody should have to spend 10 minutes formally ending the game after both people know who has won, and I'm glad blizzard is saving me the trouble.
TurboDreams
Profile Joined April 2009
United States427 Posts
April 13 2010 13:08 GMT
#152
On April 13 2010 21:52 machinus wrote:
SC2 players are quite BM and this game would be awful without it. I can't tell you how many games I have played where the opponent goes "gg" and then hides his buildings in a corner. Nobody should have to spend 10 minutes formally ending the game after both people know who has won, and I'm glad blizzard is saving me the trouble.

But sometimes hiding one building is what allows you to win.
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
dcberkeley
Profile Joined July 2009
Canada844 Posts
Last Edited: 2010-04-13 13:19:37
April 13 2010 13:17 GMT
#153
That Savior vs. somerandomdude game where Savior has to find the guy's last pylon would never have happened if they put reveal in SC.

The more noob friendly you make this game, the less potential it has to shine.

Edit: Beaten to it by like ten pages, Savior vs. TT
Moktira is da bomb
speedphlux
Profile Blog Joined April 2010
Bulgaria962 Posts
April 13 2010 13:29 GMT
#154
Maybe it's ... I dunno, fine for the Cooper division ?
I personally hate this, coz I was playing a guy and we traded bases. He killed my Nexus and saw my hidden Stargate and then went for it. And that Stargate had a key presence before this event.
... Humanity Is Not What I Suffer From ...
Boblion
Profile Blog Joined May 2007
France8043 Posts
April 13 2010 13:43 GMT
#155
On April 13 2010 01:33 Plexa wrote:
I appreciate why it's in the game, but honestly, pylon hiding et al isn't that much of a big deal. In platinum and gold leagues I've never once come across a player who has done this. I think the best solution is just to keep this mechanic only for Novice Maps or the lower two leagues.

fuck all those elitists brb watching streams of elite players.
HubertFelix
Profile Joined April 2010
France631 Posts
April 13 2010 13:48 GMT
#156
There shoud be an option for custom/tourney games to not have the feature.

But seriously, in ladder, 30~% of the terran losing hide their flying buildings it's quite annoying.
seRapH
Profile Blog Joined April 2009
United States9756 Posts
April 13 2010 13:52 GMT
#157
im finding this mechanic to be newly annoying. base trading is impossible to survive now =\

never bothered me too before, but now >.<
its not necessary in any way. if your opponent bms you, then just trash talk him while getting bunches of air units to run around and own everything. it really doesnt take as long as you think, especially if you have fun with it.
boomer hands
Spenguin
Profile Blog Joined November 2007
Australia3316 Posts
April 13 2010 13:55 GMT
#158
I think it should be an option before every game or a map setting sort of thing
< TeamLiquid CJ Entusman #46 > I came for the Brood War, I stayed for the people.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 13 2010 13:58 GMT
#159
In the worst case scenario, I would settle for the mechanic being removed in 2v2 since that's where it crops up the most.
Administrator~ Spirit will set you free ~
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 13 2010 14:01 GMT
#160
I have only ever had ONE guy hiding stuff. I had already found all pylons by the time he was going to be revealed. It ruins games, and it helps some newbs against other newbs.

So how about only including this for games around the copper level and below? :p
I definitely has to be removed from platinum ladder games and custom games.
If you have a good reason to disagree with the above, please tell me. Thank you.
iRRelevance
Profile Joined June 2009
Romania725 Posts
April 13 2010 14:25 GMT
#161
On April 13 2010 21:52 machinus wrote:
SC2 players are quite BM and this game would be awful without it. I can't tell you how many games I have played where the opponent goes "gg" and then hides his buildings in a corner. Nobody should have to spend 10 minutes formally ending the game after both people know who has won, and I'm glad blizzard is saving me the trouble.

10 minutes to kill a building ? oh my! It usually takes 2 minutes max to find AND kill any building on the map. And I usually do it with scvs.
"You can ... draw sounds ?"
Iron_
Profile Joined April 2010
United States389 Posts
April 13 2010 16:34 GMT
#162
Just needed to say that I also hate this mechanic. I come from the upper levels of the Age series where the maps were HUGE compared to SC2, and every once in a while you would play "find the walled in villager". It was never a big deal, and never took that long. In SC2 it takes what, 30 seconds to find his buildings?

I've had I believe 3 or 4 games ruined by this mechanic (I was on the winning end of 2 of them, when I may have lost). Its extremely annoying when units like banchees can snipe your TC in no time at all, and he gets all that information.

SC2 more than any game I've played is about information, and this mechanic is simply too informative.
The Terminator
Profile Joined April 2010
Australia46 Posts
April 13 2010 17:34 GMT
#163
yeah it sucks, really serves no purpose apart from ruining the game. blizz do yo thang and patch dis
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 13 2010 17:45 GMT
#164
Looks like those idiots are just playing "hide the nexus/CC" anyways. And since it's mostly bad players who do this stuff, and since most bad players have overmins this whole mechanic really doesn't help at all in the situations when it is supposed to help.
If you have a good reason to disagree with the above, please tell me. Thank you.
RamenStyle
Profile Joined September 2004
United States1929 Posts
April 15 2010 14:21 GMT
#165
This is one of the most absurd mechanics I've heard of for SCII. Prevent what? Some lousy losers who can't accept they lost? At the cost of what? If Blizzard says they are trying to fully support progaming this is a poor way to show it, since elimination games are some of the most exciting ones. Definitely, they should remove this feature.
Stropheum
Profile Joined January 2010
United States1124 Posts
April 15 2010 14:24 GMT
#166
Think of it this way: You've lost your LAST worker producing building. Did you not get outplayed at this point?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 15 2010 14:26 GMT
#167
On April 15 2010 23:24 Stropheum wrote:
Think of it this way: You've lost your LAST worker producing building. Did you not get outplayed at this point?

Ironically, this mechanic would have completely fucked MVP vs Baby tonight and chances are that the result would have been reversed IF the mechanic was in place.
Administrator~ Spirit will set you free ~
FrontalMonkey
Profile Joined February 2010
United States90 Posts
April 15 2010 14:31 GMT
#168
I dislike the idea of having to hunt all over the map to find the last expo of someone who refuses to admit defeat, but the way it is now is a bit too much. I agree with what chill said in the first page, don't put a warning of about to be revealed, just do so, but do so after another 30-45 seconds beyond what's there now.
Believe in me who believes in you
Lighioana
Profile Joined March 2010
Norway466 Posts
April 15 2010 14:34 GMT
#169
It's obviously an improvement. Otherwise we'll have to hunt terrans for 10 minutes in order to destroy their last building. Same for hunting the last hidden pylon of the toss.
And forgive me nothing for I truly meant it all
JoeCrow
Profile Joined March 2010
United States167 Posts
April 15 2010 14:34 GMT
#170
To those saying they havent come across players who do this lamer pylon hiding garbage. That is because A. the current mechanic is in place so they know its pointless, and B. There aren't that many asshats in a beta.

Keep the mechanic. I would maybe be behind a 30 second grace period though.
Tomer
Profile Joined June 2009
United States105 Posts
April 15 2010 14:48 GMT
#171
In the case of an elimination race I would say a delay at the least is appropriate. Otherwise, If you don't have the money to put up another nexus before your last one goes down then the game is probably over anyway.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
April 15 2010 14:57 GMT
#172
This mechanic just makes good scouting less important. As has been said 1000+ times, when you kill their "last" main building but don't get the message, you IMMEDIATELY know that they have expanded somewhere else. They could have had the expansion for 10 minutes or for 10 seconds, but you get to find out for NOTHING that it exists.

There are so many other corner cases as well that this negatively affects. This mechanic just should not be in a game of Starcraft, ever.

Everyone who complains about having to run off and find pylons:

That game is obviously not worth mentioning. The important games are the awesome games where ninja expansions make the difference, where probes miss someone's base by a few pixels, where scouting is a super-important skill.

Taking an extra 2-3 minutes to move around the map looking for a pylon is not a big deal, and the inconvenience is not worth sacrificing incredibly epic moments.
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