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Is Being Revealed - Page 3

Forum Index > SC2 General
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Alexc26
Profile Blog Joined March 2010
United Kingdom222 Posts
April 12 2010 17:09 GMT
#41
In some ways it would be good for it to get taken out, but in other ways it should stay in for example i was in a TvT match the other day, he had 1 building left which was his barracks, he flew it into one of the corners, so if it didn't reveal him then i would of been searching for ages, and he didn't leave till i destroyed it :|
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
April 12 2010 17:10 GMT
#42
On April 13 2010 01:24 Chill wrote:
I think they need to get rid of the first message, the "is going to be revealed" line. That gives a lot of information when you kill a nexus and are sure they don't have another one. It also lets you know the moment they rebuild it.

If they just didn't have that message and waited 30 seconds and then did the "is being revealed" message I wouldn't have a problem with it.


Something along these lines. But I think the delay could even be a lot longer, for the same reason. After 30 seconds, your troops might be still fighting in the enemy's base, and the information about the (nonexistant) second nexus can still be a crucial one for your decision on how to follow up. By the way, the game could still warn the player that lost the nexus of being revealed soon but not tell the opponent before it finally happens.

In general I like the "will be revealed" idea, but it should only reveal when it is highly unlikely that the player comes back, which is hardly the case just because there is no main building for a moment.

On a side note, the "is being revealed" should also be applied in someway to floating terran ccs. I mean, if you have only 1 cc and for some reason aren't landing it for over a minute or so, you're not necessarily better off than a protoss player who has 1 pylon and 1 probe with enough money for a nexus. Terrans fleeing with their floating buildings is precisely the "catch me if you can" bs that the mechanic is supposed to prevent.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
April 12 2010 17:11 GMT
#43
On April 13 2010 02:02 Defrag wrote:
Oh I forget.

If it wasnt in game, it would be major disadvantage for zerg when trading bases, as pylons etc and floating buildings are easy to hide, and zerg can only place extractors on gases. And thats it.

Oh for gods sake what is it with you whining in every thread about zerg being at a disadvantage at this and that
good god
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Defrag
Profile Joined February 2010
Poland414 Posts
Last Edited: 2010-04-12 17:14:45
April 12 2010 17:12 GMT
#44
On April 13 2010 02:11 TheAntZ wrote:
Show nested quote +
On April 13 2010 02:02 Defrag wrote:
Oh I forget.

If it wasnt in game, it would be major disadvantage for zerg when trading bases, as pylons etc and floating buildings are easy to hide, and zerg can only place extractors on gases. And thats it.

Oh for gods sake what is it with you whining in every thread about zerg being at a disadvantage at this and that
good god


Maybe because I have a point here?

Edit: On another hand it was same in Wc3 with undead. And it was shit as well, against Night Elfs hiding buildings in the trees it was major disadvantage.
dangots0ul
Profile Blog Joined January 2009
United States919 Posts
April 12 2010 17:14 GMT
#45
Are playing warcraft? C'mon now blizzard. First we get HT that look like priests now we get this crap? might as well make zealots grunts, marine gunman and jim raynor into thrall
i type teamliquid into the url subconsciously... all...the...time...
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
Last Edited: 2010-04-12 17:16:49
April 12 2010 17:16 GMT
#46
On April 13 2010 02:12 Defrag wrote:
Show nested quote +
On April 13 2010 02:11 TheAntZ wrote:
On April 13 2010 02:02 Defrag wrote:
Oh I forget.

If it wasnt in game, it would be major disadvantage for zerg when trading bases, as pylons etc and floating buildings are easy to hide, and zerg can only place extractors on gases. And thats it.

Oh for gods sake what is it with you whining in every thread about zerg being at a disadvantage at this and that
good god


Maybe because I have a point here?

Edit: On another hand it was same in Wc3 with undead. And it was shit as well, against Night Elfs hiding buildings in the trees it was major disadvantage.


No, you don't have a point because that disadvantage is just an inherent disadvantage of Zerg as a whole. According to your agument, you could also argue that Zerg has a disadvantage early game because they can't proxy things as well. Yes, they do, but that's kind of the point of race diversity.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
johnnybrav0
Profile Joined March 2010
United States61 Posts
April 12 2010 17:18 GMT
#47
From a nooby's point of view: Get rid of it.

My favorite RTS moment ever was an epic nooby 3v3 Hunters game in SC I played that went on forever and came down to me vs. another guy with the map mined out and one supply depot vs. one pylon and 1 or two units.
Defrag
Profile Joined February 2010
Poland414 Posts
Last Edited: 2010-04-12 17:21:07
April 12 2010 17:20 GMT
#48
On April 13 2010 02:16 Orome wrote:
Show nested quote +
On April 13 2010 02:12 Defrag wrote:
On April 13 2010 02:11 TheAntZ wrote:
On April 13 2010 02:02 Defrag wrote:
Oh I forget.

If it wasnt in game, it would be major disadvantage for zerg when trading bases, as pylons etc and floating buildings are easy to hide, and zerg can only place extractors on gases. And thats it.

Oh for gods sake what is it with you whining in every thread about zerg being at a disadvantage at this and that
good god


Maybe because I have a point here?

Edit: On another hand it was same in Wc3 with undead. And it was shit as well, against Night Elfs hiding buildings in the trees it was major disadvantage.


No, you don't have a point because that disadvantage is just an inherent disadvantage of Zerg as a whole. According to your agument, you could also argue that Zerg has a disadvantage early game because they can't proxy things as well. Yes, they do, but that's kind of the point of race diversity.

Yeah, but you do realize I was commenting on proposed change ( aka: removal ), and not on the current state of game?
I think it's fine as it is atm, would just need a minor time tweak before it applies to a game.

Jayme
Profile Blog Joined February 2009
United States5866 Posts
April 12 2010 17:21 GMT
#49
On April 13 2010 01:58 Defrag wrote:
Show nested quote +
On April 13 2010 01:22 Spaylz wrote:
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.


This pretty much, and I hope it stays.Nothing like looking for fu*@$*$@ buildings all over the map. Oh, should also show floating buildings so idiots playing terran cant waste ur time.



I would be more than willing to look for another 5 minutes for my win then to completely take base elimination games away from the game.

The whole message thing is obnoxious and not needed. If anything that message should not be displayed and there should be at least a 1 minute delay.
Python is garbage, number 1 advocate of getting rid of it.
pat965
Profile Joined April 2009
Canada274 Posts
April 12 2010 17:22 GMT
#50
Spaylz, your argument is basically "Warcraft did it, so it's fine. I don't want to go pylon hunting". Clearly, we're focusing on a different aspect, I don't like pylon hunting either, can we think of a compromise that eliminates the pylon hunting aspect, without giving out way too much information when someone loses their last nexus but still has a legitimate chance of winning? That's what we should be discussing, instead of boldly claiming that blizzard will NEVER EVER change how it works - a claim you can not back up at all.
hi
Slayer91
Profile Joined February 2006
Ireland23335 Posts
April 12 2010 17:26 GMT
#51
Huh, this actually works? How long does it take? Because not ONCE have I seen all the dudes buildings after he's supposed to be revealed. That said, these will usually be base elimination rushes with stuff hidden etc, but I've had games with somebody with units+1pylon and I guessed where the pylon was but never actually saw it before i lost.
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
April 12 2010 17:30 GMT
#52
actually I can, with almost 10 years of Warcraft III being played on a progaming level, I think it would have been removed if too many people complained about this. This is not about providing better gameplay or "more beautiful games", this is about practicality.

If you think chasing down building in order to win a game, or ruining your opponent's game makes a game beautiful, well then... we have significant different definitions of beauty. and I mean truely ruin, you can't be sain and willing to explore the map over and over again for 10 minutes to win a game against a poor jerk that can't handle losing. This is just "evolution", this is just Blizzard implementing practical features into the game, if you remove this you might aswell remove the grouping features too, because it makes the game more noobfriendly and "makes it too easy", like thousands of morons like to complain about everyday.
I like words.
oxxo
Profile Joined February 2010
988 Posts
April 12 2010 17:33 GMT
#53
On April 13 2010 01:22 Spaylz wrote:
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.


You mean this has been in WC3 only?

That is the only Bliz game it's ever been in.
Ideas
Profile Blog Joined April 2008
United States8173 Posts
Last Edited: 2010-04-12 17:35:39
April 12 2010 17:35 GMT
#54
On April 13 2010 02:30 Spaylz wrote:
actually I can, with almost 10 years of Warcraft III being played on a progaming level, I think it would have been removed if too many people complained about this. This is not about providing better gameplay or "more beautiful games", this is about practicality.

If you think chasing down building in order to win a game, or ruining your opponent's game makes a game beautiful, well then... we have significant different definitions of beauty. and I mean truely ruin, you can't be sain and willing to explore the map over and over again for 10 minutes to win a game against a poor jerk that can't handle losing. This is just "evolution", this is just Blizzard implementing practical features into the game, if you remove this you might aswell remove the grouping features too, because it makes the game more noobfriendly and "makes it too easy", like thousands of morons like to complain about everyday.


im starting to think you never actually watched any VODs where this mechanic would ruin the game, or ever actually played a game like that. I mean, no sane person with said experience would be so amazingly ignorant about the matter. For some reason you STILL think that it's all about just hiding a pylon and alt-tabbing or something. There are SO MANY more games where it comes down to a very even match and a player who could totally win the game would/does have his chances ruined by the reveal mechanic. It's like you think we're just a big forum of pylon-hiders bitching that we can't waste the other guys time as much any more.

Free Palestine
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
April 12 2010 17:35 GMT
#55
On April 13 2010 01:22 Spaylz wrote:
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.


You must realize that the game is not magically over if someone loses all of their CC/Nex/Hatch.
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
April 12 2010 17:36 GMT
#56
On April 13 2010 02:21 Jayme wrote:
Show nested quote +
On April 13 2010 01:58 Defrag wrote:
On April 13 2010 01:22 Spaylz wrote:
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.


This pretty much, and I hope it stays.Nothing like looking for fu*@$*$@ buildings all over the map. Oh, should also show floating buildings so idiots playing terran cant waste ur time.



I would be more than willing to look for another 5 minutes for my win then to completely take base elimination games away from the game.

The whole message thing is obnoxious and not needed. If anything that message should not be displayed and there should be at least a 1 minute delay.


There's still base elimination going on as it is. If both are revealed, it's about who destroys the other one faster or who can build a new main building far away from the opponent's troops and defend it. It makes for pretty intense elimination races requiring quick decisions (e.g. to split up your army when there are buildings in different places that you have to kill off as fast as possible). I agree on the message and the delay though ...
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
Last Edited: 2010-04-12 17:37:42
April 12 2010 17:37 GMT
#57
On April 13 2010 02:35 Ideas wrote:
Show nested quote +
On April 13 2010 02:30 Spaylz wrote:
actually I can, with almost 10 years of Warcraft III being played on a progaming level, I think it would have been removed if too many people complained about this. This is not about providing better gameplay or "more beautiful games", this is about practicality.

If you think chasing down building in order to win a game, or ruining your opponent's game makes a game beautiful, well then... we have significant different definitions of beauty. and I mean truely ruin, you can't be sain and willing to explore the map over and over again for 10 minutes to win a game against a poor jerk that can't handle losing. This is just "evolution", this is just Blizzard implementing practical features into the game, if you remove this you might aswell remove the grouping features too, because it makes the game more noobfriendly and "makes it too easy", like thousands of morons like to complain about everyday.


im starting to think you never actually watched any VODs where this mechanic would ruin the game, or ever actually played a game like that. I mean, no sane person with said experience would be so amazingly ignorant about the matter. For some reason you STILL think that it's all about just hiding a pylon and alt-tabbing or something. There are SO MANY more games where it comes down to a very even match and a player who could totally win the game would/does have his chances ruined by the reveal mechanic. It's like you think we're just a big forum of pylon-hiders bitching that we can't waste the other guys time as much any more.


Don't make me say what I didn't. From my point of view, it just adds more technicality to the game and forces players to be more careful, that's all.
I like words.
Alexc26
Profile Blog Joined March 2010
United Kingdom222 Posts
April 12 2010 17:42 GMT
#58
On April 13 2010 02:35 TwilightStar wrote:
Show nested quote +
On April 13 2010 01:22 Spaylz wrote:
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.


You must realize that the game is not magically over if someone loses all of their CC/Nex/Hatch.


Many people will still stay in the game even though they have GGed and they know they have lost, they just like to be awkward and stay in the game till you have destroyed every single thing of theirs.
Seku
Profile Joined December 2006
United States313 Posts
April 12 2010 17:44 GMT
#59
On April 13 2010 01:24 Chill wrote:
I think they need to get rid of the first message, the "is going to be revealed" line. That gives a lot of information when you kill a nexus and are sure they don't have another one. It also lets you know the moment they rebuild it.

If they just didn't have that message and waited 30 seconds and then did the "is being revealed" message I wouldn't have a problem with it.

Yeah this is my biggest issue. It gives way too much information instantly.
Ideas
Profile Blog Joined April 2008
United States8173 Posts
April 12 2010 17:45 GMT
#60
On April 13 2010 02:42 Alexc26 wrote:
Show nested quote +
On April 13 2010 02:35 TwilightStar wrote:
On April 13 2010 01:22 Spaylz wrote:
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.


You must realize that the game is not magically over if someone loses all of their CC/Nex/Hatch.


Many people will still stay in the game even though they have GGed and they know they have lost, they just like to be awkward and stay in the game till you have destroyed every single thing of theirs.


not nearly as frequent as matches that involve a player losing all their CCs/nex/hatchs and still having a large chance at winning (but are then severely handicapped by the reveal mechanic)
Free Palestine
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