• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:54
CET 18:54
KST 02:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Vitality disbanding their sc2-team How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
battle.net problems BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ Flash's ASL S21 & Future Plans Announcement Gypsy to Korea
Tourneys
ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement [Megathread] Daily Proleagues [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Path of Exile PC Games Sales Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1950 users

Is Being Revealed - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
Tarufuin
Profile Joined April 2010
United States33 Posts
April 12 2010 16:37 GMT
#21
On April 13 2010 01:35 pheer wrote:
I've only played 3 beta games but I saw the problem too. Even the wording is strange. "Player 2 will get vision in 15 seconds" or something more revealing of a sentence (yes pun intended because it works keke).

They should only get vision if:

- they have no more defensive buildings (like turrets)
- they have no more production buildings (like factories)

If someone that would normally (in BW) have a probe left with let's say, 2000 minerals, they better make some turrets or something defensive before their main gets ravaged. That would still allow for really nail-biting endings without allowing douchebags the opportunity to just hide pylons all over the map.


Doesn't that give an advantage to terran (and to a certain extent, zerg with overlord creep-spewing) since they don't need pylon power first to build things?
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
April 12 2010 16:39 GMT
#22
On April 13 2010 01:37 MidKnight wrote:
At the VERY least this should be a toggable custom game feature for competitive tournaments.

Or Blizz should just come to their senses and not display the message at all, but rather reveal the buildings after 30-45s.
It seems they are afraid that people might complain or something.
Any player who just played a 15+ minute game will most likely not care about extra 30s before buildings are revealed and then extra few minutes to find and kill them.

At the same time, leaving this as it is can rob us off a LOT of exciting games


It's weird, all wc3 competitions occured with this feature going on, and nobody ever complained about it. ever.
I like words.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 12 2010 16:41 GMT
#23
On April 13 2010 01:39 Spaylz wrote:
Show nested quote +
On April 13 2010 01:37 MidKnight wrote:
At the VERY least this should be a toggable custom game feature for competitive tournaments.

Or Blizz should just come to their senses and not display the message at all, but rather reveal the buildings after 30-45s.
It seems they are afraid that people might complain or something.
Any player who just played a 15+ minute game will most likely not care about extra 30s before buildings are revealed and then extra few minutes to find and kill them.

At the same time, leaving this as it is can rob us off a LOT of exciting games


It's weird, all wc3 competitions occured with this feature going on, and nobody ever complained about it. ever.


its weird because MORE sc competitions occurred without this feature and no one complained either.

and there have been many notable pro games that never wouldve happened with this feature.

not saying it should go, i kinda like it, just saying, wc3 didnt necessarily get it right.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
RotterdaM
Profile Blog Joined March 2010
Netherlands684 Posts
April 12 2010 16:41 GMT
#24
I 100% agree with you, in wc3 it takes 1 minute as well before that message appears, and that 1 minute can give you sooo much time and confusion which is fun, other than this instant boom here are the buildings go ahead and kill them,

just increase timer, 1 minute is fine, mb 2 but 1 is oke, how it is atm is really bad, agree agree.
Commentatorwww.instagram.com/RotterdaM08 for pictures of cute puppies.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 12 2010 16:42 GMT
#25
I recently beat some fe protoss with 1 hatch hydra bust and he started planting pylons and nexi all over the map (btw why does pylon cancel give 100% refunds?!? Yes it obviously did in that game).
But seriously, if I had waited for him to be revealed the game would have lasted longer. It really isn't hard to scout those small maps, especially with zerg of course. The only case where it might significantly help you is when a terran starts floating buildings everywhere. And even then it isn't very unlikely that he floats his main CC, so he isn't even being revealed.

Then a bit longer ago I played another protoss on LT who had me contained for a while and then expanded like mad. I was waiting for him to get his natural, he instead took his gold first, and soon after his nat. Only when watching the replay I realized that he had even snuck a ninja expand on the opposite side of my base even before he took his gold base.
So I was able to break out while he was expanding so much, tore down his gold, nat and entered his main. He had abnormally many templars, but only when I didn't get that "is being revealed" message it occured to me that he might have some more bases (2 by then). Maybe I would have scouted the whole map when he wouldn't leave anyways, but I might just as well have cleaned up all his buildings at first. He probably wouldn't have had a chance in either case, but it definitely was to my advantage that I did not get an expected message.


Take this nonsense out of the game. At the very least don't display ANY messages and don't reveal ANYTHING as long as there is some fighting going on. Even then leave at least a few minutes of buffer.
If you have a good reason to disagree with the above, please tell me. Thank you.
Setz3R
Profile Blog Joined March 2010
United States455 Posts
April 12 2010 16:43 GMT
#26
Definitely the most annoying thing in the world, people can come back from deficits as we've all seen before.

Once all unit producing buildings are destroyed then vision should be granted, as much as I'd love to add turrets to the mix, if some dude has 1 turret somewhere on the map and he's hiding supply depots and never gets revealed thats lame. Honestly, its fun hunting down pylons anyway, i get all chatty and its just great!
twitch.tv/setz3r
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
April 12 2010 16:45 GMT
#27
On April 13 2010 01:41 mOnion wrote:
Show nested quote +
On April 13 2010 01:39 Spaylz wrote:
On April 13 2010 01:37 MidKnight wrote:
At the VERY least this should be a toggable custom game feature for competitive tournaments.

Or Blizz should just come to their senses and not display the message at all, but rather reveal the buildings after 30-45s.
It seems they are afraid that people might complain or something.
Any player who just played a 15+ minute game will most likely not care about extra 30s before buildings are revealed and then extra few minutes to find and kill them.

At the same time, leaving this as it is can rob us off a LOT of exciting games


It's weird, all wc3 competitions occured with this feature going on, and nobody ever complained about it. ever.


its weird because MORE sc competitions occurred without this feature and no one complained either.

and there have been many notable pro games that never wouldve happened with this feature.

not saying it should go, i kinda like it, just saying, wc3 didnt necessarily get it right.


and does that mean that sc got it right ? :D I don't think so. I agree that the timer is too short, but this does belong in the game.
I like words.
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 12 2010 16:46 GMT
#28
Yea, it should just be delayed. The usefulness of this feature can't be understated, especially since I've played like 1 or 2 asshats that like to hide their shit and make me waste a lot of time looking for them.

But I'm on board with Chill's idea.
Count9
Profile Blog Joined May 2009
China10928 Posts
April 12 2010 16:46 GMT
#29
Get rid of it, absolutely. I think we all remember the base race where zerglings took down the hidden pylon, moments like those shouldn't be lost because low level newbies can be dicks by hiding pylons.
zealing
Profile Blog Joined January 2009
Canada806 Posts
April 12 2010 16:47 GMT
#30
too much like WC3 take it out, pointless and stupid this feature to the game is quite lame and should be taken out for competitive play
Think you got lag? It took Jesus 3 days to respawn.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 12 2010 16:47 GMT
#31
On April 13 2010 01:45 Spaylz wrote:
Show nested quote +
On April 13 2010 01:41 mOnion wrote:
On April 13 2010 01:39 Spaylz wrote:
On April 13 2010 01:37 MidKnight wrote:
At the VERY least this should be a toggable custom game feature for competitive tournaments.

Or Blizz should just come to their senses and not display the message at all, but rather reveal the buildings after 30-45s.
It seems they are afraid that people might complain or something.
Any player who just played a 15+ minute game will most likely not care about extra 30s before buildings are revealed and then extra few minutes to find and kill them.

At the same time, leaving this as it is can rob us off a LOT of exciting games


It's weird, all wc3 competitions occured with this feature going on, and nobody ever complained about it. ever.


its weird because MORE sc competitions occurred without this feature and no one complained either.

and there have been many notable pro games that never wouldve happened with this feature.

not saying it should go, i kinda like it, just saying, wc3 didnt necessarily get it right.


and does that mean that sc got it right ? :D I don't think so. I agree that the timer is too short, but this does belong in the game.


of course not T_T why would i commit the same fallacy of logic in my argument AGAINST you? i agree it should stay, just not for the reason you listed.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
onmach
Profile Blog Joined March 2009
United States1241 Posts
April 12 2010 16:49 GMT
#32
I agree this solution they have now is not the best solution to the problem. It would be simple to make a smater algorithm for exposing buildings base on the building types, locations, whether they are floating, and the number of them. Having a simplistic, destroy all CC formula is pretty lame.
Ideas
Profile Blog Joined April 2008
United States8163 Posts
April 12 2010 16:53 GMT
#33
On April 13 2010 01:45 Spaylz wrote:
Show nested quote +
On April 13 2010 01:41 mOnion wrote:
On April 13 2010 01:39 Spaylz wrote:
On April 13 2010 01:37 MidKnight wrote:
At the VERY least this should be a toggable custom game feature for competitive tournaments.

Or Blizz should just come to their senses and not display the message at all, but rather reveal the buildings after 30-45s.
It seems they are afraid that people might complain or something.
Any player who just played a 15+ minute game will most likely not care about extra 30s before buildings are revealed and then extra few minutes to find and kill them.

At the same time, leaving this as it is can rob us off a LOT of exciting games


It's weird, all wc3 competitions occured with this feature going on, and nobody ever complained about it. ever.


its weird because MORE sc competitions occurred without this feature and no one complained either.

and there have been many notable pro games that never wouldve happened with this feature.

not saying it should go, i kinda like it, just saying, wc3 didnt necessarily get it right.


and does that mean that sc got it right ? :D I don't think so. I agree that the timer is too short, but this does belong in the game.



oh come on!

it's such a stupid fucking reason to keep it in the game. "oh sometimes some assholes hide pylons all over the map and it could 5 minutes to kill them!"



totally not worth keeping in the game. Building elim races happen SO MUCH MORE OFTEN. I've had like 10 games in beta so far where it's been building elim, and ZERO where someone plays hide the farm.
Free Palestine
Olorin.SVK
Profile Joined December 2008
Slovakia136 Posts
April 12 2010 16:53 GMT
#34
Well, we have to look at what effect it will have on progaming, and what on newbie-stupid-one-building-hiding-idiots games. And then decide which is more important and pick the best mechanic for that kind of game.
I would choose point of view of progaming, thats what makes sense to me. Also I am in favor of getting rid of that mechanic and I see it having negative impact on a gameplay.
Defrag
Profile Joined February 2010
Poland414 Posts
April 12 2010 16:58 GMT
#35
On April 13 2010 01:22 Spaylz wrote:
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.


This pretty much, and I hope it stays.Nothing like looking for fu*@$*$@ buildings all over the map. Oh, should also show floating buildings so idiots playing terran cant waste ur time.

On April 13 2010 01:24 Chill wrote:
I think they need to get rid of the first message, the "is going to be revealed" line. That gives a lot of information when you kill a nexus and are sure they don't have another one. It also lets you know the moment they rebuild it.

If they just didn't have that message and waited 30 seconds and then did the "is being revealed" message I wouldn't have a problem with it.


This is beatiful solution. Just get rid of msg and reveal when its time to do so.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
Last Edited: 2010-04-12 16:59:54
April 12 2010 16:59 GMT
#36
On April 13 2010 01:58 Defrag wrote:
Show nested quote +
On April 13 2010 01:22 Spaylz wrote:
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.


This pretty much, and I hope it stays.Nothing like looking for fu*@$*$@ buildings all over the map. Oh, should also show floating buildings so idiots playing terran cant waste ur time.


it already does. kinda the whole point.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 12 2010 17:00 GMT
#37
The reveal mechanic is fine. I think War3 got it just about right. You don't receive vision instantly, so there's still some tension involved. I think it may be bugged however (since this is beta). The reveal timer is likely bugged because you occasionally get little to no warning before a reveal occurs, and seeing where your opponent has rebuilt a CC/Nex/Hatch before the reveal ends is definitely a bug. People need to stop flipping out about this. It's a good change but you need to be able to distinguish the bugged behavior versus the intended behavior.
Moderator
Defrag
Profile Joined February 2010
Poland414 Posts
April 12 2010 17:02 GMT
#38
Oh I forget.

If it wasnt in game, it would be major disadvantage for zerg when trading bases, as pylons etc and floating buildings are easy to hide, and zerg can only place extractors on gases. And thats it.
Ideas
Profile Blog Joined April 2008
United States8163 Posts
April 12 2010 17:07 GMT
#39
On April 13 2010 02:02 Defrag wrote:
Oh I forget.

If it wasnt in game, it would be major disadvantage for zerg when trading bases, as pylons etc and floating buildings are easy to hide, and zerg can only place extractors on gases. And thats it.


not true with being able to place creep anywhere
Free Palestine
bEsT[Alive]
Profile Joined July 2009
606 Posts
April 12 2010 17:08 GMT
#40
We did argue about this before. Blizzard never did anything about it :/

It has no room in the game.
If you obey all the rules you miss all the fun - Katharine Hepburn
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
16:55
FSL TeamLeague: ASH vs ST
Freeedom29
Liquipedia
WardiTV Winter Champion…
12:00
Playoffs
Classic vs SolarLIVE!
Bunny vs Zoun
WardiTV1266
TKL 328
IndyStarCraft 216
EnkiAlexander 51
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 328
IndyStarCraft 216
LamboSC2 153
Liquid`TLO 112
Rex 103
mouzHeroMarine 81
BRAT_OK 51
JuggernautJason44
Vindicta 36
elazer 29
MindelVK 21
EmSc Tv 10
StarCraft: Brood War
Sea 8015
firebathero 474
Rock 34
NaDa 30
NotJumperer 19
Dota 2
Gorgc5347
qojqva1306
monkeys_forever159
BananaSlamJamma81
Counter-Strike
fl0m3195
Super Smash Bros
Mew2King79
Heroes of the Storm
Khaldor545
Liquid`Hasu340
Other Games
gofns29206
tarik_tv9261
FrodaN2273
Grubby1714
singsing1465
Mlord483
Fuzer 151
KnowMe145
QueenE56
Organizations
Dota 2
PGL Dota 2 - Main Stream9553
Other Games
BasetradeTV126
StarCraft 2
EmSc Tv 10
EmSc2Tv 10
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• iHatsuTV 18
• Adnapsc2 11
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 30
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis4425
• Shiphtur354
Upcoming Events
AI Arena Tournament
2h 6m
Patches Events
5h 6m
Replay Cast
6h 6m
Sparkling Tuna Cup
16h 6m
RSL Revival
16h 6m
Classic vs TriGGeR
Cure vs Cham
WardiTV Winter Champion…
18h 6m
OSC
18h 36m
BSL
1d 2h
Replay Cast
1d 6h
Replay Cast
1d 15h
[ Show More ]
Monday Night Weeklies
1d 23h
OSC
2 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-03-05
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #1
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.