Is Being Revealed - Page 8
Forum Index > SC2 General |
![]()
micronesia
United States24556 Posts
| ||
MamiyaOtaru
United States1687 Posts
On April 13 2010 07:30 Ideas wrote: that's exactly what made it so exciting. Savior was able to scout the pylon in time without it being revealed to him first. and in that game vs Nal-rA he couldn't | ||
Iaaan
Canada578 Posts
| ||
FrogOfWar
Germany1406 Posts
On April 13 2010 07:30 Ideas wrote: that's exactly what made it so exciting. Savior was able to scout the pylon in time without it being revealed to him first. Point taken, but you make it sound like the scouting is the only thing that made this game exciting and fun to watch. I don't think so. And with a reveal mechanic in place, TT would have tried to put the pylon at some remote place, maybe with a ramp that he can block, in order to buy himself some time. There still would be tactical decisions to be made and close, exciting races. (Again, I'm not saying leave it as it is, but increase the delay before someone is revealed and tie it to some more conditions so that you're only revealed when you're no longer able to produce units or to build a new main building or something like that.) | ||
Marksman
Malaysia523 Posts
On April 13 2010 04:38 3FFA wrote: What HTH said! O and, I think that it should reveal only buildings locations if blizz won't take it out. It just won't reveal the Nexus. It will be like you saw the buildings already earlier in the game so they are shown in the fog but a new Nexus will not be shown. Very correct, In fact trying to get a new base up is impossible because he is revealed! I'll be uploading an FPVOD that desmonstrate this (He called me a map hacker in the game because of it lol) I recommend increasing the delay up to 3 - 4 minutes. By then, the critical elimination race SHOULD be over and its only hide and seek with a few inactive buildings lol. | ||
HDstarcraft
United States577 Posts
This is because, in the pro scene, there will be referees who will pause the game and either force a draw or one player to end the game. Basically, Blizzard here is trying to toss in an automated ref, but as mentioned in the OP, there are adverse effects. | ||
![]()
intrigue
![]()
Washington, D.C9933 Posts
starcraft is first and foremost a game of incomplete information. arbitrarily revealing so much is stupid. | ||
Jyvblamo
Canada13788 Posts
| ||
Aerox
Malaysia1213 Posts
On April 13 2010 18:12 FrogOfWar wrote: And with a reveal mechanic in place, TT would have tried to put the pylon at some remote place, maybe with a ramp that he can block, in order to buy himself some time. There still would be tactical decisions to be made and close, exciting races. Please. With hiding of the pylon. It buys him even MORE time if the enemy still has to do the additional step of scouring the map to find him. And what tactical decisions exactly? If not, it gives him even less options to choose from to make from if the reveal mechanic is in place. The only valid argument for it is the purposefully hiding of buildings around the map to only delay from inevitable elimination. There are some games which the elimination is not clear cut and may still go the other way. This is where the mechanic needs some fixing. Not just the addition of timer. Maybe additional detection of resources as well. At the moment, we do need to know how many players have recovered from being revealed. If there is none, we might as well end the game right there. | ||
ComradeDover
Bulgaria758 Posts
On April 13 2010 03:49 r4j2ill wrote: it should only review if all nexi are destroyed and no more are building built That's when it works... | ||
machinus
United States288 Posts
| ||
TurboDreams
United States427 Posts
On April 13 2010 21:52 machinus wrote: SC2 players are quite BM and this game would be awful without it. I can't tell you how many games I have played where the opponent goes "gg" and then hides his buildings in a corner. Nobody should have to spend 10 minutes formally ending the game after both people know who has won, and I'm glad blizzard is saving me the trouble. But sometimes hiding one building is what allows you to win. | ||
dcberkeley
Canada844 Posts
The more noob friendly you make this game, the less potential it has to shine. Edit: Beaten to it by like ten pages, Savior vs. TT | ||
speedphlux
Bulgaria962 Posts
I personally hate this, coz I was playing a guy and we traded bases. He killed my Nexus and saw my hidden Stargate and then went for it. And that Stargate had a key presence before this event. | ||
Boblion
France8043 Posts
On April 13 2010 01:33 Plexa wrote: I appreciate why it's in the game, but honestly, pylon hiding et al isn't that much of a big deal. In platinum and gold leagues I've never once come across a player who has done this. I think the best solution is just to keep this mechanic only for Novice Maps or the lower two leagues. | ||
HubertFelix
France631 Posts
But seriously, in ladder, 30~% of the terran losing hide their flying buildings it's quite annoying. | ||
seRapH
United States9706 Posts
never bothered me too before, but now >.< its not necessary in any way. if your opponent bms you, then just trash talk him while getting bunches of air units to run around and own everything. it really doesnt take as long as you think, especially if you have fun with it. | ||
Spenguin
![]()
Australia3316 Posts
| ||
![]()
Plexa
Aotearoa39261 Posts
| ||
spinesheath
Germany8679 Posts
So how about only including this for games around the copper level and below? :p I definitely has to be removed from platinum ladder games and custom games. | ||
| ||