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Is Being Revealed - Page 8

Forum Index > SC2 General
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micronesia
Profile Blog Joined July 2006
United States24799 Posts
April 13 2010 00:10 GMT
#141
I haven't had a problem with it but being terran might give me a bit of an advantage in this regard :p
ModeratorThere are animal crackers for people and there are people crackers for animals.
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
April 13 2010 00:12 GMT
#142
On April 13 2010 07:30 Ideas wrote:
Show nested quote +
On April 13 2010 07:16 FrogOfWar wrote:
On April 13 2010 02:35 Ideas wrote:
On April 13 2010 02:30 Spaylz wrote:
actually I can, with almost 10 years of Warcraft III being played on a progaming level, I think it would have been removed if too many people complained about this. This is not about providing better gameplay or "more beautiful games", this is about practicality.

If you think chasing down building in order to win a game, or ruining your opponent's game makes a game beautiful, well then... we have significant different definitions of beauty. and I mean truely ruin, you can't be sain and willing to explore the map over and over again for 10 minutes to win a game against a poor jerk that can't handle losing. This is just "evolution", this is just Blizzard implementing practical features into the game, if you remove this you might aswell remove the grouping features too, because it makes the game more noobfriendly and "makes it too easy", like thousands of morons like to complain about everyday.


im starting to think you never actually watched any VODs where this mechanic would ruin the game, or ever actually played a game like that. I mean, no sane person with said experience would be so amazingly ignorant about the matter. For some reason you STILL think that it's all about just hiding a pylon and alt-tabbing or something. There are SO MANY more games where it comes down to a very even match and a player who could totally win the game would/does have his chances ruined by the reveal mechanic. It's like you think we're just a big forum of pylon-hiders bitching that we can't waste the other guys time as much any more.



Nice VOD :D - it doesn't serve your argument very well though. Saviors overlord spots the pylon about 80 seconds after TTs nexus falls. Thus the elimination race could have been very similar if TT had been revealed after 60 or 90 seconds automatically. Of course in that case Saviors smarts/luck in scouting it wouldn't have been a factor, but that alone wouldn't have ruined the game.


that's exactly what made it so exciting. Savior was able to scout the pylon in time without it being revealed to him first.

and in that game vs Nal-rA he couldn't
Iaaan
Profile Joined June 2009
Canada578 Posts
April 13 2010 00:15 GMT
#143
It seems like something to stop idiots from hiding a pylon and going AFK or something, but thats not really an issue.
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
April 13 2010 09:12 GMT
#144
On April 13 2010 07:30 Ideas wrote:
Show nested quote +
On April 13 2010 07:16 FrogOfWar wrote:
On April 13 2010 02:35 Ideas wrote:
On April 13 2010 02:30 Spaylz wrote:
actually I can, with almost 10 years of Warcraft III being played on a progaming level, I think it would have been removed if too many people complained about this. This is not about providing better gameplay or "more beautiful games", this is about practicality.

If you think chasing down building in order to win a game, or ruining your opponent's game makes a game beautiful, well then... we have significant different definitions of beauty. and I mean truely ruin, you can't be sain and willing to explore the map over and over again for 10 minutes to win a game against a poor jerk that can't handle losing. This is just "evolution", this is just Blizzard implementing practical features into the game, if you remove this you might aswell remove the grouping features too, because it makes the game more noobfriendly and "makes it too easy", like thousands of morons like to complain about everyday.


im starting to think you never actually watched any VODs where this mechanic would ruin the game, or ever actually played a game like that. I mean, no sane person with said experience would be so amazingly ignorant about the matter. For some reason you STILL think that it's all about just hiding a pylon and alt-tabbing or something. There are SO MANY more games where it comes down to a very even match and a player who could totally win the game would/does have his chances ruined by the reveal mechanic. It's like you think we're just a big forum of pylon-hiders bitching that we can't waste the other guys time as much any more.

http://www.youtube.com/watch?v=AF4K-LXD5jY


Nice VOD :D - it doesn't serve your argument very well though. Saviors overlord spots the pylon about 80 seconds after TTs nexus falls. Thus the elimination race could have been very similar if TT had been revealed after 60 or 90 seconds automatically. Of course in that case Saviors smarts/luck in scouting it wouldn't have been a factor, but that alone wouldn't have ruined the game.


that's exactly what made it so exciting. Savior was able to scout the pylon in time without it being revealed to him first.


Point taken, but you make it sound like the scouting is the only thing that made this game exciting and fun to watch. I don't think so. And with a reveal mechanic in place, TT would have tried to put the pylon at some remote place, maybe with a ramp that he can block, in order to buy himself some time. There still would be tactical decisions to be made and close, exciting races.

(Again, I'm not saying leave it as it is, but increase the delay before someone is revealed and tie it to some more conditions so that you're only revealed when you're no longer able to produce units or to build a new main building or something like that.)
Marksman
Profile Blog Joined May 2009
Malaysia523 Posts
April 13 2010 09:29 GMT
#145
On April 13 2010 04:38 3FFA wrote:
Show nested quote +
On April 13 2010 01:33 HuskyTheHusky wrote:
On April 13 2010 01:24 Chill wrote:
I think they need to get rid of the first message, the "is going to be revealed" line. That gives a lot of information when you kill a nexus and are sure they don't have another one. It also lets you know the moment they rebuild it.

If they just didn't have that message and waited 30 seconds and then did the "is being revealed" message I wouldn't have a problem with it.


This man speaks the truth. I was typing up my response but realized he had the exact same thing I was going to post.

What HTH said! O and, I think that it should reveal only buildings locations if blizz won't take it out. It just won't reveal the Nexus. It will be like you saw the buildings already earlier in the game so they are shown in the fog but a new Nexus will not be shown.


Very correct, In fact trying to get a new base up is impossible because he is revealed! I'll be uploading an FPVOD that desmonstrate this (He called me a map hacker in the game because of it lol) I recommend increasing the delay up to 3 - 4 minutes. By then, the critical elimination race SHOULD be over and its only hide and seek with a few inactive buildings lol.
I live by the LoL
HDstarcraft
Profile Blog Joined May 2009
United States577 Posts
Last Edited: 2010-04-13 09:30:21
April 13 2010 09:30 GMT
#146
If blizzard is worried that this feature will make some games stale and indefinite at the competitive level, they shouldn't.

This is because, in the pro scene, there will be referees who will pause the game and either force a draw or one player to end the game. Basically, Blizzard here is trying to toss in an automated ref, but as mentioned in the OP, there are adverse effects.
YouTube.com/HDstarcraft
intrigue
Profile Blog Joined November 2005
Washington, D.C9935 Posts
April 13 2010 09:57 GMT
#147
i hate it, it's extremely contrived and gives information in a very artificial manner. even the "nuclear launch detected" message is less intrusive! considering that an average game is about 20 minutes, taking the max 3 minutes to look around isn't a big deal at all. people don't seem to realize that you don't automatically lose when you lose your nexus, if that was the case we'd all just suicide onto them. this mechanic is downright game-breaking in 2v2.

starcraft is first and foremost a game of incomplete information. arbitrarily revealing so much is stupid.
Moderatorsloppy little slug
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 13 2010 10:11 GMT
#148
IMO, keep it for ladder (to prevent stalling and such), but have an option to disable it for custom games, so tournaments can still have exciting, down-to-the-wire games.
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
Last Edited: 2010-04-13 10:29:31
April 13 2010 10:22 GMT
#149
On April 13 2010 18:12 FrogOfWar wrote:
And with a reveal mechanic in place, TT would have tried to put the pylon at some remote place, maybe with a ramp that he can block, in order to buy himself some time. There still would be tactical decisions to be made and close, exciting races.

Please. With hiding of the pylon. It buys him even MORE time if the enemy still has to do the additional step of scouring the map to find him. And what tactical decisions exactly? If not, it gives him even less options to choose from to make from if the reveal mechanic is in place.

The only valid argument for it is the purposefully hiding of buildings around the map to only delay from inevitable elimination. There are some games which the elimination is not clear cut and may still go the other way. This is where the mechanic needs some fixing. Not just the addition of timer. Maybe additional detection of resources as well.

At the moment, we do need to know how many players have recovered from being revealed. If there is none, we might as well end the game right there.
"Eyes in the sky."
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 13 2010 10:32 GMT
#150
On April 13 2010 03:49 r4j2ill wrote:
it should only review if all nexi are destroyed and no more are building built


That's when it works...
Bring back 2v2s!
machinus
Profile Joined January 2010
United States292 Posts
April 13 2010 12:52 GMT
#151
SC2 players are quite BM and this game would be awful without it. I can't tell you how many games I have played where the opponent goes "gg" and then hides his buildings in a corner. Nobody should have to spend 10 minutes formally ending the game after both people know who has won, and I'm glad blizzard is saving me the trouble.
TurboDreams
Profile Joined April 2009
United States427 Posts
April 13 2010 13:08 GMT
#152
On April 13 2010 21:52 machinus wrote:
SC2 players are quite BM and this game would be awful without it. I can't tell you how many games I have played where the opponent goes "gg" and then hides his buildings in a corner. Nobody should have to spend 10 minutes formally ending the game after both people know who has won, and I'm glad blizzard is saving me the trouble.

But sometimes hiding one building is what allows you to win.
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
dcberkeley
Profile Joined July 2009
Canada844 Posts
Last Edited: 2010-04-13 13:19:37
April 13 2010 13:17 GMT
#153
That Savior vs. somerandomdude game where Savior has to find the guy's last pylon would never have happened if they put reveal in SC.

The more noob friendly you make this game, the less potential it has to shine.

Edit: Beaten to it by like ten pages, Savior vs. TT
Moktira is da bomb
speedphlux
Profile Blog Joined April 2010
Bulgaria962 Posts
April 13 2010 13:29 GMT
#154
Maybe it's ... I dunno, fine for the Cooper division ?
I personally hate this, coz I was playing a guy and we traded bases. He killed my Nexus and saw my hidden Stargate and then went for it. And that Stargate had a key presence before this event.
... Humanity Is Not What I Suffer From ...
Boblion
Profile Blog Joined May 2007
France8043 Posts
April 13 2010 13:43 GMT
#155
On April 13 2010 01:33 Plexa wrote:
I appreciate why it's in the game, but honestly, pylon hiding et al isn't that much of a big deal. In platinum and gold leagues I've never once come across a player who has done this. I think the best solution is just to keep this mechanic only for Novice Maps or the lower two leagues.

fuck all those elitists brb watching streams of elite players.
HubertFelix
Profile Joined April 2010
France631 Posts
April 13 2010 13:48 GMT
#156
There shoud be an option for custom/tourney games to not have the feature.

But seriously, in ladder, 30~% of the terran losing hide their flying buildings it's quite annoying.
seRapH
Profile Blog Joined April 2009
United States9822 Posts
April 13 2010 13:52 GMT
#157
im finding this mechanic to be newly annoying. base trading is impossible to survive now =\

never bothered me too before, but now >.<
its not necessary in any way. if your opponent bms you, then just trash talk him while getting bunches of air units to run around and own everything. it really doesnt take as long as you think, especially if you have fun with it.
boomer hands
Spenguin
Profile Blog Joined November 2007
Australia3316 Posts
April 13 2010 13:55 GMT
#158
I think it should be an option before every game or a map setting sort of thing
< TeamLiquid CJ Entusman #46 > I came for the Brood War, I stayed for the people.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 13 2010 13:58 GMT
#159
In the worst case scenario, I would settle for the mechanic being removed in 2v2 since that's where it crops up the most.
Administrator~ Spirit will set you free ~
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 13 2010 14:01 GMT
#160
I have only ever had ONE guy hiding stuff. I had already found all pylons by the time he was going to be revealed. It ruins games, and it helps some newbs against other newbs.

So how about only including this for games around the copper level and below? :p
I definitely has to be removed from platinum ladder games and custom games.
If you have a good reason to disagree with the above, please tell me. Thank you.
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