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On April 13 2010 21:52 machinus wrote: SC2 players are quite BM and this game would be awful without it. I can't tell you how many games I have played where the opponent goes "gg" and then hides his buildings in a corner. Nobody should have to spend 10 minutes formally ending the game after both people know who has won, and I'm glad blizzard is saving me the trouble. 10 minutes to kill a building ? oh my! It usually takes 2 minutes max to find AND kill any building on the map. And I usually do it with scvs.
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Just needed to say that I also hate this mechanic. I come from the upper levels of the Age series where the maps were HUGE compared to SC2, and every once in a while you would play "find the walled in villager". It was never a big deal, and never took that long. In SC2 it takes what, 30 seconds to find his buildings?
I've had I believe 3 or 4 games ruined by this mechanic (I was on the winning end of 2 of them, when I may have lost). Its extremely annoying when units like banchees can snipe your TC in no time at all, and he gets all that information.
SC2 more than any game I've played is about information, and this mechanic is simply too informative.
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yeah it sucks, really serves no purpose apart from ruining the game. blizz do yo thang and patch dis
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Looks like those idiots are just playing "hide the nexus/CC" anyways. And since it's mostly bad players who do this stuff, and since most bad players have overmins this whole mechanic really doesn't help at all in the situations when it is supposed to help.
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This is one of the most absurd mechanics I've heard of for SCII. Prevent what? Some lousy losers who can't accept they lost? At the cost of what? If Blizzard says they are trying to fully support progaming this is a poor way to show it, since elimination games are some of the most exciting ones. Definitely, they should remove this feature.
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Think of it this way: You've lost your LAST worker producing building. Did you not get outplayed at this point?
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Aotearoa39261 Posts
On April 15 2010 23:24 Stropheum wrote: Think of it this way: You've lost your LAST worker producing building. Did you not get outplayed at this point? Ironically, this mechanic would have completely fucked MVP vs Baby tonight and chances are that the result would have been reversed IF the mechanic was in place.
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I dislike the idea of having to hunt all over the map to find the last expo of someone who refuses to admit defeat, but the way it is now is a bit too much. I agree with what chill said in the first page, don't put a warning of about to be revealed, just do so, but do so after another 30-45 seconds beyond what's there now.
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It's obviously an improvement. Otherwise we'll have to hunt terrans for 10 minutes in order to destroy their last building. Same for hunting the last hidden pylon of the toss.
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To those saying they havent come across players who do this lamer pylon hiding garbage. That is because A. the current mechanic is in place so they know its pointless, and B. There aren't that many asshats in a beta.
Keep the mechanic. I would maybe be behind a 30 second grace period though.
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In the case of an elimination race I would say a delay at the least is appropriate. Otherwise, If you don't have the money to put up another nexus before your last one goes down then the game is probably over anyway.
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This mechanic just makes good scouting less important. As has been said 1000+ times, when you kill their "last" main building but don't get the message, you IMMEDIATELY know that they have expanded somewhere else. They could have had the expansion for 10 minutes or for 10 seconds, but you get to find out for NOTHING that it exists.
There are so many other corner cases as well that this negatively affects. This mechanic just should not be in a game of Starcraft, ever.
Everyone who complains about having to run off and find pylons:
That game is obviously not worth mentioning. The important games are the awesome games where ninja expansions make the difference, where probes miss someone's base by a few pixels, where scouting is a super-important skill.
Taking an extra 2-3 minutes to move around the map looking for a pylon is not a big deal, and the inconvenience is not worth sacrificing incredibly epic moments.
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