• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:00
CEST 07:00
KST 14:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview3[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !6Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule ! Sea Duckling Open (Global, Bronze-Diamond) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Do we have a pimpest plays list? BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Asl ro8 D winner interview BW General Discussion AI Question
Tourneys
[ASL21] Ro8 Day 4 Small VOD Thread 2.0 [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Dawn of War IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread The Letting Off Steam Thread Russo-Ukrainian War Thread 3D technology/software discussion
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2061 users

Is Being Revealed - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 9 Next All
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
Last Edited: 2010-04-12 20:44:30
April 12 2010 20:23 GMT
#101
Hiding pylons and hidden extractors do happen once in a while back in SC:BW. There are really also games where people who came back with no Nexus/Hatch/CC but with money in the bank. These are part of what makes SC exciting.

This "IS BEING REVEALED" feature is a good addition but not done right. I should think around 3-4 minutes should be given before the reveal. Timer before the reveal can be displayed but only for the revealee. We should let the opposing player scout for the enemy for a little while. There is still the misinformation of "another nexus/hatch/cc" in effect.

Otherwise, I foresee nexus/hatch/cc sniping tactics in the future which would be a really stupid idea/logic for a win in a game.
"Eyes in the sky."
TBO
Profile Joined September 2009
Germany1350 Posts
Last Edited: 2010-04-12 20:32:58
April 12 2010 20:32 GMT
#102
even if Blizzard doesn't change it - wouldn't it be quite easy to make a mod which prevents that and which is being used in tournaments? I mean that feature is clearly in because of copper level pylon hiding and given how bad the humanity is, rightly so - but I can see everyone good agree on using such a mod.
Exteray
Profile Blog Joined June 2007
United States1094 Posts
Last Edited: 2010-04-12 20:33:52
April 12 2010 20:33 GMT
#103
On April 13 2010 01:30 Spaylz wrote:
well, this was in RoC and TFT. and it makes complete sense to me. one lousy player shouldn't prevent you from winning the game by building one pylon in an annoying part of the map.

either way, I can assure you this will never EVER get removed.

lol? It's actually quite interesting how you speak with such certainty (and by interesting I mean absurd).
Arbiter[frolix]
Profile Joined January 2004
United Kingdom2674 Posts
April 12 2010 20:35 GMT
#104
I actually like this mechanic and would be fairly happy to see it in the retail version of the game.
We are vigilant.
JInxy
Profile Joined April 2010
Denmark5 Posts
Last Edited: 2010-04-12 20:49:04
April 12 2010 20:47 GMT
#105
I personally like the reveal.. however i do agree as a lot is saying that there should be something, like around a 30 sec delay (or another time-delay) before everything is revealed, altough removing the reveal completely and then finding your opponent is not that hard.. and i think (especially in the higher leagues) hiding your buildings can very well be a part of a players tactic (not just a pylon/supply depot), you know.. to be spread around the map and not showing your enemy what you are up to.
GET TO DA CHOPPAH!!
peidongyang
Profile Joined January 2009
Canada2084 Posts
April 12 2010 20:51 GMT
#106
I think they added this because in games like Warcraft 3 (their previous release), if the opponent could survive with just one tiny build, it would be inbafuckinglievably possible to find this.

I think, for most part, that it's a fair mechanic and should be kept into the game, but like you said, they should make the time a bit more.
the throws never bothered me anyway
Falling
Profile Blog Joined June 2009
Canada11509 Posts
Last Edited: 2010-04-12 21:10:25
April 12 2010 21:09 GMT
#107
On April 13 2010 05:02 Carnivorous Sheep wrote:
I think it's fine...

I appreciate why it's there and I think maybe you should stop getting into elimination races so often if this is such a big deal...


Again, watch some replays where this happens- it makes for some very exciting games. (And Day9's 50th cast the most epic BGH comeback would have been completely impossible.)

I think we can agree that:
1) BM players hiding buildings sucks
2) The current reveal is no good.

Personally I wouldn't mind if the reveal stayed, but increase the time to 3-5 minutes. Units move so fast in SC2, so if they are actually rebuilding a base you should be able to find it by scouting in that time. If in that time they are just hiding pylons, you'll get your reveal.

Definitely get rid of the "is being revealed." A countdown for the player who lost their Nexus, etc would be good for commentating purposes if they can also see the countdown- could increase the excitement.

This definitely needs to be changed for any form of 2v2 or 3v3, 2v2v2v2, 4v4 etc. An ally can be down and out for a bit and make a strong recovery to win the game.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
Bear4188
Profile Joined March 2010
United States1797 Posts
April 12 2010 21:15 GMT
#108
Keep it in ladder games as an anti-tard mechanism, and allow it to be turned off in custom games.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
fantomex
Profile Joined June 2009
United States313 Posts
April 12 2010 21:18 GMT
#109
I like it. Definitely don't want to see it removed.

A healthy increase in the time it takes before you're revealed would be fine.
Replay or GTFO
iceeSC
Profile Joined April 2010
United States17 Posts
April 12 2010 21:19 GMT
#110
The mechanic itself is not a bad mechanic but how they went about doing it was pretty terrible. The WC3 version is better mainly because it doesn't show when you put your main back up, and it sure as hell doesn't show where you put it.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2010-04-12 21:29:39
April 12 2010 21:24 GMT
#111
On April 13 2010 01:53 Ideas wrote:
Show nested quote +
On April 13 2010 01:45 Spaylz wrote:
On April 13 2010 01:41 mOnion wrote:
On April 13 2010 01:39 Spaylz wrote:
On April 13 2010 01:37 MidKnight wrote:
At the VERY least this should be a toggable custom game feature for competitive tournaments.

Or Blizz should just come to their senses and not display the message at all, but rather reveal the buildings after 30-45s.
It seems they are afraid that people might complain or something.
Any player who just played a 15+ minute game will most likely not care about extra 30s before buildings are revealed and then extra few minutes to find and kill them.

At the same time, leaving this as it is can rob us off a LOT of exciting games


It's weird, all wc3 competitions occured with this feature going on, and nobody ever complained about it. ever.


its weird because MORE sc competitions occurred without this feature and no one complained either.

and there have been many notable pro games that never wouldve happened with this feature.

not saying it should go, i kinda like it, just saying, wc3 didnt necessarily get it right.


and does that mean that sc got it right ? :D I don't think so. I agree that the timer is too short, but this does belong in the game.



oh come on!

it's such a stupid fucking reason to keep it in the game. "oh sometimes some assholes hide pylons all over the map and it could 5 minutes to kill them!"



totally not worth keeping in the game. Building elim races happen SO MUCH MORE OFTEN. I've had like 10 games in beta so far where it's been building elim, and ZERO where someone plays hide the farm.

That game was such a waste of 5 minutes, the terran was really worthy of winning that and if the toss did actually win it he would win it all based on luck! A reveal mechanic will make elimination games much fairer, the one with the better army left and with better micro will win instead of the guy finding the other guys hidden pylon first wins.

The fun part of elimination races is the actual competition of how long it takes to raze all of the other guys structures and trying to win with a limited amount of units, not looking at them trying to find the other players last structure.

But I agree that the current reveal mechanic is sloppily done and should get changed, but a reveal mechanic will be a good addition both for casual and competitive play in my opinion.
Xyik
Profile Blog Joined November 2009
Canada728 Posts
April 12 2010 21:24 GMT
#112
Being revealed is ridiculous, they need to improve this. I'm thinking something along the lines of comparing what the player's resource count / worker count / army composition is to the enemy's should be done before even showing a message that 'player is about to be revealed'.

A power rating can be attributed to each unit, such as 5 to a collossus, 4 to an immortal and 2 to a zealot, while giving unique ratings to air units as well and then comparing it to the enemy's power rating is an example of a crude way of at least TRYING to fix this stupid feature.
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
April 12 2010 21:24 GMT
#113
The stupidest part about it for me is that if you make a new CC/Hatch/Nexus after you're revealed, it shows up on the map even though logically you'd think it shouldn't.
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
April 12 2010 21:27 GMT
#114
I think all you WarCraftors are forgetting, this is the sequel to StarCraft, not a new WarCraft 3, why should we add a mechanic that sucks to StarCraft 2 that wasn't in StarCraft 1, you guys have to remember, a lot of WarCraft 3 was 1 base play and sometimes 2 but not till later game so it didn't matter, but StarCraft, you end up with 3-5 bases in a normal game sometimes more. The fact that you kill your opponents main doesn't mean he is dead, like in WarCraft 3.

So before all you WarCraftors want this mechanic in, play more StarCraft and see for yourself why it just doesn't work in this game.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
April 12 2010 21:30 GMT
#115
On April 13 2010 06:27 WarChimp wrote:
I think all you WarCraftors are forgetting, this is the sequel to StarCraft, not a new WarCraft 3, why should we add a mechanic that sucks to StarCraft 2 that wasn't in StarCraft 1, you guys have to remember, a lot of WarCraft 3 was 1 base play and sometimes 2 but not till later game so it didn't matter, but StarCraft, you end up with 3-5 bases in a normal game sometimes more. The fact that you kill your opponents main doesn't mean he is dead, like in WarCraft 3.

So before all you WarCraftors want this mechanic in, play more StarCraft and see for yourself why it just doesn't work in this game.

You obviously have no idea of what you are talking about, killing the main do not mean that someone is revealed.
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
April 12 2010 21:31 GMT
#116
On April 13 2010 06:30 Klockan3 wrote:
Show nested quote +
On April 13 2010 06:27 WarChimp wrote:
I think all you WarCraftors are forgetting, this is the sequel to StarCraft, not a new WarCraft 3, why should we add a mechanic that sucks to StarCraft 2 that wasn't in StarCraft 1, you guys have to remember, a lot of WarCraft 3 was 1 base play and sometimes 2 but not till later game so it didn't matter, but StarCraft, you end up with 3-5 bases in a normal game sometimes more. The fact that you kill your opponents main doesn't mean he is dead, like in WarCraft 3.

So before all you WarCraftors want this mechanic in, play more StarCraft and see for yourself why it just doesn't work in this game.

You obviously have no idea of what you are talking about, killing the main do not mean that someone is revealed.


However in WarCraft 3 it did.
Zack1900
Profile Joined January 2010
United States211 Posts
Last Edited: 2010-04-12 21:50:36
April 12 2010 21:39 GMT
#117
I think that he best solution would to only allow the revel mechanic when one player has been mining minerals for lets say for the sake of argument 80% of the time for the last 3 minutes while their opponent has not had a main building and to make it only show building on the mini map when they are revealed. This would mean elimination races would only happen when the opponent has almost no chance of coming back. It would still stop the building hiding when you are owning them, but building hiding when you have both been crippled would still work.

It might also be a good Idea to revel the opponent when they no longer have any units that can do damage. So if I have a supply depot and a raven with Hunter seeker missile(HSM) and you have a turret and a banshee. Neither of us are reveled. Lets say I screw up and fly into your turret, and louse my raven. Now I can't attack so I am reveled. If you had lost your banshee to my HSM then neither of us can attack (assuming HSM doesn't hurt buildings) so we will both be revealed. (This is where a draw should kick in, but that's for another thread) If a scv were to fall from the sky for you and build a CC then start mining at the end of 3 minutes of mining I would be reviled.

In either of games posted above the neither player would not have been revealed.In a team game these rules should be applied across the entire team.

If you do come back and build a main building your opponent shouldn't see anything to let him know it happened. Your revealed building would still be one the mini map, but they wouldn't know be able to tell that you had a new main.

While not perfect (you can't set up defenses before you commit to the expansion) it would likely never affect a game.
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
Last Edited: 2010-04-12 21:45:13
April 12 2010 21:42 GMT
#118
On April 13 2010 02:42 Alexc26 wrote:
Show nested quote +
On April 13 2010 02:35 TwilightStar wrote:
On April 13 2010 01:22 Spaylz wrote:
what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.

this will never get removed nor even changed, believe me.


You must realize that the game is not magically over if someone loses all of their CC/Nex/Hatch.


Many people will still stay in the game even though they have GGed and they know they have lost, they just like to be awkward and stay in the game till you have destroyed every single thing of theirs.


I do agree that it is annoying when someone lingers in a lost game, however the solution they've implemented can totally ruin a legitimate game... I'd much rather look around for a floating barracks every other game than have the "is being revealed" thing kept around.

It completely ruins elim races, which are EXTREMELY exciting to watch. People rely on sacrifices to win games, and this can ruin it. I hope blizzard makes the right choice and removes this before SC2 launch, this is StarCraft not WarCraft!
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
Ideas
Profile Blog Joined April 2008
United States8170 Posts
April 12 2010 21:50 GMT
#119
On April 13 2010 06:24 Klockan3 wrote:
Show nested quote +
On April 13 2010 01:53 Ideas wrote:
On April 13 2010 01:45 Spaylz wrote:
On April 13 2010 01:41 mOnion wrote:
On April 13 2010 01:39 Spaylz wrote:
On April 13 2010 01:37 MidKnight wrote:
At the VERY least this should be a toggable custom game feature for competitive tournaments.

Or Blizz should just come to their senses and not display the message at all, but rather reveal the buildings after 30-45s.
It seems they are afraid that people might complain or something.
Any player who just played a 15+ minute game will most likely not care about extra 30s before buildings are revealed and then extra few minutes to find and kill them.

At the same time, leaving this as it is can rob us off a LOT of exciting games


It's weird, all wc3 competitions occured with this feature going on, and nobody ever complained about it. ever.


its weird because MORE sc competitions occurred without this feature and no one complained either.

and there have been many notable pro games that never wouldve happened with this feature.

not saying it should go, i kinda like it, just saying, wc3 didnt necessarily get it right.


and does that mean that sc got it right ? :D I don't think so. I agree that the timer is too short, but this does belong in the game.



oh come on!

it's such a stupid fucking reason to keep it in the game. "oh sometimes some assholes hide pylons all over the map and it could 5 minutes to kill them!"

http://www.youtube.com/watch?v=d1MPe5hJZKE

totally not worth keeping in the game. Building elim races happen SO MUCH MORE OFTEN. I've had like 10 games in beta so far where it's been building elim, and ZERO where someone plays hide the farm.

That game was such a waste of 5 minutes, the terran was really worthy of winning that and if the toss did actually win it he would win it all based on luck! A reveal mechanic will make elimination games much fairer, the one with the better army left and with better micro will win instead of the guy finding the other guys hidden pylon first wins.

The fun part of elimination races is the actual competition of how long it takes to raze all of the other guys structures and trying to win with a limited amount of units, not looking at them trying to find the other players last structure.

But I agree that the current reveal mechanic is sloppily done and should get changed, but a reveal mechanic will be a good addition both for casual and competitive play in my opinion.


there's totally something to be said for the strategy of hiding buildings to make sure you can eliminate the other guy first, just like in Savior vs nal_ra
Free Palestine
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
April 12 2010 21:57 GMT
#120
I, like many, agree with Chill. A longer delay really matters, I'm not sure why Blizzard introduced the Beta with such a short delay time. The "stop noobs from making me hunt their buildings" argument has no worth when compared to the gamebreaking features of exposing an enemy's entire base.
Sup.
Prev 1 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft409
ProTech119
Nina 102
-ZergGirl 57
StarCraft: Brood War
GuemChi 5824
Mind 741
Snow 96
910 86
yabsab 74
JulyZerg 59
Noble 58
Nal_rA 32
Icarus 8
Bale 7
[ Show more ]
ZergMaN 5
Dota 2
monkeys_forever436
NeuroSwarm106
Counter-Strike
m0e_tv602
Super Smash Bros
hungrybox127
Other Games
C9.Mang0536
Sick108
Mew2King62
ROOTCatZ4
Organizations
Other Games
gamesdonequick840
BasetradeTV328
StarCraft: Brood War
UltimateBattle 55
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• practicex 28
• OhrlRock 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1932
• Stunt421
Upcoming Events
Escore
5h
The PondCast
5h
WardiTV Invitational
6h
Zoun vs Ryung
Lambo vs ShoWTimE
Big Brain Bouts
11h
Fjant vs Bly
Serral vs Shameless
OSC
17h
Replay Cast
19h
CranKy Ducklings
1d 5h
RSL Revival
1d 5h
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
1d 6h
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
1d 10h
[ Show More ]
BSL
1d 14h
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
1d 19h
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
2 days
BSL
2 days
Dewalt vs DragOn
Aether vs Jimin
GSL
3 days
Afreeca Starleague
3 days
Soma vs Leta
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
CranKy Ducklings
4 days
Afreeca Starleague
4 days
Light vs Flash
Replay Cast
5 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
Escore Tournament S2: W6
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.