Hiding pylons and hidden extractors do happen once in a while back in SC:BW. There are really also games where people who came back with no Nexus/Hatch/CC but with money in the bank. These are part of what makes SC exciting.
This "IS BEING REVEALED" feature is a good addition but not done right. I should think around 3-4 minutes should be given before the reveal. Timer before the reveal can be displayed but only for the revealee. We should let the opposing player scout for the enemy for a little while. There is still the misinformation of "another nexus/hatch/cc" in effect.
Otherwise, I foresee nexus/hatch/cc sniping tactics in the future which would be a really stupid idea/logic for a win in a game.
even if Blizzard doesn't change it - wouldn't it be quite easy to make a mod which prevents that and which is being used in tournaments? I mean that feature is clearly in because of copper level pylon hiding and given how bad the humanity is, rightly so - but I can see everyone good agree on using such a mod.
On April 13 2010 01:30 Spaylz wrote: well, this was in RoC and TFT. and it makes complete sense to me. one lousy player shouldn't prevent you from winning the game by building one pylon in an annoying part of the map.
either way, I can assure you this will never EVER get removed.
lol? It's actually quite interesting how you speak with such certainty (and by interesting I mean absurd).
I personally like the reveal.. however i do agree as a lot is saying that there should be something, like around a 30 sec delay (or another time-delay) before everything is revealed, altough removing the reveal completely and then finding your opponent is not that hard.. and i think (especially in the higher leagues) hiding your buildings can very well be a part of a players tactic (not just a pylon/supply depot), you know.. to be spread around the map and not showing your enemy what you are up to.
I think they added this because in games like Warcraft 3 (their previous release), if the opponent could survive with just one tiny build, it would be inbafuckinglievably possible to find this.
I think, for most part, that it's a fair mechanic and should be kept into the game, but like you said, they should make the time a bit more.
On April 13 2010 05:02 Carnivorous Sheep wrote: I think it's fine...
I appreciate why it's there and I think maybe you should stop getting into elimination races so often if this is such a big deal...
Again, watch some replays where this happens- it makes for some very exciting games. (And Day9's 50th cast the most epic BGH comeback would have been completely impossible.)
I think we can agree that: 1) BM players hiding buildings sucks 2) The current reveal is no good.
Personally I wouldn't mind if the reveal stayed, but increase the time to 3-5 minutes. Units move so fast in SC2, so if they are actually rebuilding a base you should be able to find it by scouting in that time. If in that time they are just hiding pylons, you'll get your reveal.
Definitely get rid of the "is being revealed." A countdown for the player who lost their Nexus, etc would be good for commentating purposes if they can also see the countdown- could increase the excitement.
This definitely needs to be changed for any form of 2v2 or 3v3, 2v2v2v2, 4v4 etc. An ally can be down and out for a bit and make a strong recovery to win the game.
The mechanic itself is not a bad mechanic but how they went about doing it was pretty terrible. The WC3 version is better mainly because it doesn't show when you put your main back up, and it sure as hell doesn't show where you put it.
On April 13 2010 01:37 MidKnight wrote: At the VERY least this should be a toggable custom game feature for competitive tournaments.
Or Blizz should just come to their senses and not display the message at all, but rather reveal the buildings after 30-45s. It seems they are afraid that people might complain or something. Any player who just played a 15+ minute game will most likely not care about extra 30s before buildings are revealed and then extra few minutes to find and kill them.
At the same time, leaving this as it is can rob us off a LOT of exciting games
It's weird, all wc3 competitions occured with this feature going on, and nobody ever complained about it. ever.
its weird because MORE sc competitions occurred without this feature and no one complained either.
and there have been many notable pro games that never wouldve happened with this feature.
not saying it should go, i kinda like it, just saying, wc3 didnt necessarily get it right.
and does that mean that sc got it right ? :D I don't think so. I agree that the timer is too short, but this does belong in the game.
oh come on!
it's such a stupid fucking reason to keep it in the game. "oh sometimes some assholes hide pylons all over the map and it could 5 minutes to kill them!"
totally not worth keeping in the game. Building elim races happen SO MUCH MORE OFTEN. I've had like 10 games in beta so far where it's been building elim, and ZERO where someone plays hide the farm.
That game was such a waste of 5 minutes, the terran was really worthy of winning that and if the toss did actually win it he would win it all based on luck! A reveal mechanic will make elimination games much fairer, the one with the better army left and with better micro will win instead of the guy finding the other guys hidden pylon first wins.
The fun part of elimination races is the actual competition of how long it takes to raze all of the other guys structures and trying to win with a limited amount of units, not looking at them trying to find the other players last structure.
But I agree that the current reveal mechanic is sloppily done and should get changed, but a reveal mechanic will be a good addition both for casual and competitive play in my opinion.
Being revealed is ridiculous, they need to improve this. I'm thinking something along the lines of comparing what the player's resource count / worker count / army composition is to the enemy's should be done before even showing a message that 'player is about to be revealed'.
A power rating can be attributed to each unit, such as 5 to a collossus, 4 to an immortal and 2 to a zealot, while giving unique ratings to air units as well and then comparing it to the enemy's power rating is an example of a crude way of at least TRYING to fix this stupid feature.
The stupidest part about it for me is that if you make a new CC/Hatch/Nexus after you're revealed, it shows up on the map even though logically you'd think it shouldn't.
I think all you WarCraftors are forgetting, this is the sequel to StarCraft, not a new WarCraft 3, why should we add a mechanic that sucks to StarCraft 2 that wasn't in StarCraft 1, you guys have to remember, a lot of WarCraft 3 was 1 base play and sometimes 2 but not till later game so it didn't matter, but StarCraft, you end up with 3-5 bases in a normal game sometimes more. The fact that you kill your opponents main doesn't mean he is dead, like in WarCraft 3.
So before all you WarCraftors want this mechanic in, play more StarCraft and see for yourself why it just doesn't work in this game.
On April 13 2010 06:27 WarChimp wrote: I think all you WarCraftors are forgetting, this is the sequel to StarCraft, not a new WarCraft 3, why should we add a mechanic that sucks to StarCraft 2 that wasn't in StarCraft 1, you guys have to remember, a lot of WarCraft 3 was 1 base play and sometimes 2 but not till later game so it didn't matter, but StarCraft, you end up with 3-5 bases in a normal game sometimes more. The fact that you kill your opponents main doesn't mean he is dead, like in WarCraft 3.
So before all you WarCraftors want this mechanic in, play more StarCraft and see for yourself why it just doesn't work in this game.
You obviously have no idea of what you are talking about, killing the main do not mean that someone is revealed.
On April 13 2010 06:27 WarChimp wrote: I think all you WarCraftors are forgetting, this is the sequel to StarCraft, not a new WarCraft 3, why should we add a mechanic that sucks to StarCraft 2 that wasn't in StarCraft 1, you guys have to remember, a lot of WarCraft 3 was 1 base play and sometimes 2 but not till later game so it didn't matter, but StarCraft, you end up with 3-5 bases in a normal game sometimes more. The fact that you kill your opponents main doesn't mean he is dead, like in WarCraft 3.
So before all you WarCraftors want this mechanic in, play more StarCraft and see for yourself why it just doesn't work in this game.
You obviously have no idea of what you are talking about, killing the main do not mean that someone is revealed.
I think that he best solution would to only allow the revel mechanic when one player has been mining minerals for lets say for the sake of argument 80% of the time for the last 3 minutes while their opponent has not had a main building and to make it only show building on the mini map when they are revealed. This would mean elimination races would only happen when the opponent has almost no chance of coming back. It would still stop the building hiding when you are owning them, but building hiding when you have both been crippled would still work.
It might also be a good Idea to revel the opponent when they no longer have any units that can do damage. So if I have a supply depot and a raven with Hunter seeker missile(HSM) and you have a turret and a banshee. Neither of us are reveled. Lets say I screw up and fly into your turret, and louse my raven. Now I can't attack so I am reveled. If you had lost your banshee to my HSM then neither of us can attack (assuming HSM doesn't hurt buildings) so we will both be revealed. (This is where a draw should kick in, but that's for another thread) If a scv were to fall from the sky for you and build a CC then start mining at the end of 3 minutes of mining I would be reviled.
In either of games posted above the neither player would not have been revealed.In a team game these rules should be applied across the entire team.
If you do come back and build a main building your opponent shouldn't see anything to let him know it happened. Your revealed building would still be one the mini map, but they wouldn't know be able to tell that you had a new main.
While not perfect (you can't set up defenses before you commit to the expansion) it would likely never affect a game.
On April 13 2010 01:22 Spaylz wrote: what the fuck ? this has been in every Blizzard game for years... it's meant to prevent the lame, and quite frankly I'm happy it's there since there are LOTS and LOTS of morons who just can't accept when they've lost and just keep building things everywhere with no army whatsoever just to annoy their opponent.
this will never get removed nor even changed, believe me.
You must realize that the game is not magically over if someone loses all of their CC/Nex/Hatch.
Many people will still stay in the game even though they have GGed and they know they have lost, they just like to be awkward and stay in the game till you have destroyed every single thing of theirs.
I do agree that it is annoying when someone lingers in a lost game, however the solution they've implemented can totally ruin a legitimate game... I'd much rather look around for a floating barracks every other game than have the "is being revealed" thing kept around.
It completely ruins elim races, which are EXTREMELY exciting to watch. People rely on sacrifices to win games, and this can ruin it. I hope blizzard makes the right choice and removes this before SC2 launch, this is StarCraft not WarCraft!
On April 13 2010 01:37 MidKnight wrote: At the VERY least this should be a toggable custom game feature for competitive tournaments.
Or Blizz should just come to their senses and not display the message at all, but rather reveal the buildings after 30-45s. It seems they are afraid that people might complain or something. Any player who just played a 15+ minute game will most likely not care about extra 30s before buildings are revealed and then extra few minutes to find and kill them.
At the same time, leaving this as it is can rob us off a LOT of exciting games
It's weird, all wc3 competitions occured with this feature going on, and nobody ever complained about it. ever.
its weird because MORE sc competitions occurred without this feature and no one complained either.
and there have been many notable pro games that never wouldve happened with this feature.
not saying it should go, i kinda like it, just saying, wc3 didnt necessarily get it right.
and does that mean that sc got it right ? :D I don't think so. I agree that the timer is too short, but this does belong in the game.
oh come on!
it's such a stupid fucking reason to keep it in the game. "oh sometimes some assholes hide pylons all over the map and it could 5 minutes to kill them!"
totally not worth keeping in the game. Building elim races happen SO MUCH MORE OFTEN. I've had like 10 games in beta so far where it's been building elim, and ZERO where someone plays hide the farm.
That game was such a waste of 5 minutes, the terran was really worthy of winning that and if the toss did actually win it he would win it all based on luck! A reveal mechanic will make elimination games much fairer, the one with the better army left and with better micro will win instead of the guy finding the other guys hidden pylon first wins.
The fun part of elimination races is the actual competition of how long it takes to raze all of the other guys structures and trying to win with a limited amount of units, not looking at them trying to find the other players last structure.
But I agree that the current reveal mechanic is sloppily done and should get changed, but a reveal mechanic will be a good addition both for casual and competitive play in my opinion.
there's totally something to be said for the strategy of hiding buildings to make sure you can eliminate the other guy first, just like in Savior vs nal_ra
I, like many, agree with Chill. A longer delay really matters, I'm not sure why Blizzard introduced the Beta with such a short delay time. The "stop noobs from making me hunt their buildings" argument has no worth when compared to the gamebreaking features of exposing an enemy's entire base.