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Patch 8 Discussion - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 52 Next
creepcolony
Profile Joined March 2010
Germany362 Posts
April 07 2010 18:33 GMT
#241

...
haha, agreed - Z is by far the easiest race to play and it will still be very good even after the nerfs to roach and hydra, two clearly overpowered Units and ppl are bitchin' like hell. ^^'
...


You dont play Z do you ?

Clearly overpowered ? Hydras ? No you dont play Z..

-1 armor to roaches was expected and correct. Hydra nerf is just ridiculous..
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 07 2010 18:33 GMT
#242
On April 08 2010 03:31 Ryuu314 wrote:
Why do they keep nerfing protoss? I mean, yea i approve of the Terran and Zerg nerfs but WHY PROTOSS? They've nerfed them in EVERY SINGLE PATCH >:O


Protoss got a buff this patch if Terran and Zerg are nerfed. I don't consider the void ray changes a definitive buff or nerf.
Moutas
Profile Joined April 2007
Greece158 Posts
April 07 2010 18:33 GMT
#243
Yup, Hydralisks that cost 100/50, need Lair tech, have 80HP and 12 damage are so worth it now...

It's like they kept the Hydralisk from SC:BW and nerfed it completely.
aka DeA & GRC-DeathLink
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
April 07 2010 18:33 GMT
#244
On April 08 2010 03:31 Ryuu314 wrote:
Why do they keep nerfing protoss? I mean, yea i approve of the Terran and Zerg nerfs but WHY PROTOSS? They've nerfed them in EVERY SINGLE PATCH >:O

This wasnt really a nerf...at least not compared to the real nerfs in this patch. It at least has added beneficial effects to the void ray. And 50 minerals is hardly an increase at all
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
diehilde
Profile Joined September 2008
Germany1596 Posts
April 07 2010 18:34 GMT
#245
On April 08 2010 03:30 FrozenArbiter wrote:
Laaaaaaaaame -.-

Gonna have serious gas issues now =[

EDIT: To clarify, I think to afford stim+concussive shells you might almost need to do a 2 gas build.

oh hi fa! just throw in some rines with the excess minerals, so u gonna get to 200 even faster! I guess with this patch u have a hand free to sip coffee or eat pizza while playing zvt
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Jandos
Profile Blog Joined December 2003
Czech Republic928 Posts
April 07 2010 18:34 GMT
#246
quick qustion.

Does the armor of units affecting the psi storm ?
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
April 07 2010 18:34 GMT
#247
Overall I like the patch

ZvZ lings will be much better vs roaches allows for some variance instead of roach spam every game

ZvT able to throw more marines into the composition as they won't be as worthless vs Roaches

TvT Reaper rush just got a lot stronger since marauder won't be able to slow it in time

PvZ Zealots won't be completely helpless vs roaches every game
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
April 07 2010 18:34 GMT
#248
On April 08 2010 03:34 Jandos wrote:
quick qustion.

Does the armor of units affecting the psi storm ?

No, I am pretty sure
xDaunt
Profile Joined March 2010
United States17988 Posts
April 07 2010 18:35 GMT
#249
On April 08 2010 03:31 Ryuu314 wrote:
Why do they keep nerfing protoss? I mean, yea i approve of the Terran and Zerg nerfs but WHY PROTOSS? They've nerfed them in EVERY SINGLE PATCH >:O


I think that protoss players have been hit with the nerf bat so much that they can't see a buff for what it is. They're like chronically abused spouses who can no longer discern an act of kindness from the back of a hand....
ccou
Profile Joined December 2008
United States681 Posts
April 07 2010 18:35 GMT
#250
void rays:

damage per attack during each phase (post patch essentially has identitical initial and middle phases)

prepatch/nonarmored: 2,4,8
prepatch/armored: 6,12,24
postpatch/nonarmored: 5,5,10
postpatch/armored: 5,5,25

x2 attacks per second for dps:

prepatch/nonarmored: 4,8,16
prepatch/armored: 12,24,48
postpatch/nonarmored: 10,10,20
postpatch/armored: 10,10,50

x3 seconds in each phase before charging up fully

prepatch/nonarmored: 12+24=36
prepatch/armored: 36+72=108
postpatch/nonarmored: 30+30=60
postpatch/armored: 30+30=60
Wake up Mr. B!
lolnoty
Profile Joined December 2005
United States7166 Posts
April 07 2010 18:35 GMT
#251
I hope they get around the addressing the Ultralisk issue now that it looks like Thor is more viable - each race needs a huge unit so Zerg doesn't feel inadequate.
"PPD is a very angry guy. He controls us." - Arteezy
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 07 2010 18:35 GMT
#252
On April 08 2010 03:33 creepcolony wrote:
[
You dont play Z do you ?

Clearly overpowered ? Hydras ? No you dont play Z..

-1 armor to roaches was expected and correct. Hydra nerf is just ridiculous..


Oh please. Typical Zerg late game strategy: make mass hydras = automatic win
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-04-07 18:37:06
April 07 2010 18:36 GMT
#253
On April 08 2010 03:33 creepcolony wrote:
Hydra nerf is just ridiculous..

On April 08 2010 03:33 DeA wrote:
Yup, Hydralisks that cost 100/50, need Lair tech, have 80HP and 12 damage are so worth it now...

It's like they kept the Hydralisk from SC:BW and nerfed it completely.
Ugh........
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 07 2010 18:36 GMT
#254
On April 08 2010 03:34 diehilde wrote:
Show nested quote +
On April 08 2010 03:30 FrozenArbiter wrote:
Laaaaaaaaame -.-

Gonna have serious gas issues now =[

EDIT: To clarify, I think to afford stim+concussive shells you might almost need to do a 2 gas build.

oh hi fa! just throw in some rines with the excess minerals, so u gonna get to 200 even faster! I guess with this patch u have a hand free to sip coffee or eat pizza while playing zvt

xD

Yeah TvZ seems a lot easier with these changes lol
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 07 2010 18:36 GMT
#255
On April 08 2010 03:32 rjT. wrote:
I'm gonna switch race, how can a zerg stop zealots now? rofl


Hint: the word starts with an M-

and ends with -ICRO

Roaches still DO have a range attack....
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Zaqwert
Profile Joined June 2008
United States411 Posts
April 07 2010 18:36 GMT
#256
I'm worried marauders will still dominate middle and late game. The upgrade will be researched and they'll still own....

I think zerg in particular will have problems against terran, with the hydra nerf especially. MMM will be difficult to stop.

They need to buff ultras and bring back lurkers.
G4MR
Profile Blog Joined February 2010
United States371 Posts
April 07 2010 18:36 GMT
#257
Now all we need is the world editor to be released so the map makers can balance the game :D. Like NonY said in his interview .
www.G4MR.net personal blog!
Jimmy Raynor
Profile Blog Joined March 2010
902 Posts
April 07 2010 18:37 GMT
#258
Protoss stargate tech is now going to be even less accessible with increased cost, and nerfs on void rays, as if someone uses it now anyway (other than cheesy tactics)
Moutas
Profile Joined April 2007
Greece158 Posts
April 07 2010 18:37 GMT
#259
On April 08 2010 03:35 StarcraftMan wrote:
Show nested quote +
On April 08 2010 03:33 creepcolony wrote:
[
You dont play Z do you ?

Clearly overpowered ? Hydras ? No you dont play Z..

-1 armor to roaches was expected and correct. Hydra nerf is just ridiculous..


Oh please. Typical Zerg late game strategy: make mass hydras = automatic win


MASS HYDRAS = AUTO WIN? LOL what are you talking about...
aka DeA & GRC-DeathLink
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
April 07 2010 18:38 GMT
#260
On April 08 2010 03:36 lolaloc wrote:
Show nested quote +
On April 08 2010 03:33 creepcolony wrote:
Hydra nerf is just ridiculous..

Show nested quote +
On April 08 2010 03:33 DeA wrote:
Yup, Hydralisks that cost 100/50, need Lair tech, have 80HP and 12 damage are so worth it now...

It's like they kept the Hydralisk from SC:BW and nerfed it completely.
Ugh........

Ugh is right lmfao...You guys are overestimating the effect of the nerf, and definitely took hydralisks power in the midgame for granted.
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
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