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Patch 8 Discussion - Page 14

Forum Index > SC2 General
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spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 07 2010 18:38 GMT
#261
Wait, they didn't fix the Planetary Fortress?
If you have a good reason to disagree with the above, please tell me. Thank you.
creepcolony
Profile Joined March 2010
Germany362 Posts
April 07 2010 18:38 GMT
#262
...
Oh please. Typical Zerg late game strategy: make mass hydras = automatic win


Doesnt work for me. But im gold league only. I can imagine how this would work smoothly in platinum. lol.
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 07 2010 18:39 GMT
#263
Protoss is going to be able to expand pretty quickly now. Stalkers will be able to hit and run vs marauders earlygame, so you can widdle down their force as you retreat just like goons did in BW. There is now absolutely no reason to get more than 1 zealot earlygame PvT. I think we'll see a lot more tanks being used TvP (or thors) simply because of the difficulties of making marauder pressure effective. If you combine early expansion for protoss with marauder spam for T, protoss will have lots of templar with storm or collosi and chargelots to deal with it. Mass mara is going to be a losing game now I feel, which is good.

On the other hand, TvZ is still a concern for me. There still seems to be no answer to mass roach other than the marauder. Marines with medivacs do alright, but banelings/infestors are just as problematic as before. I really wanted to see the roach changed in a much much different way.

Regardless, I think it's a step in the right direction. At the least ZvZ and TvP will possibly open up to more dynamic strategies.
Half man, half bear, half pig.
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-04-07 18:42:46
April 07 2010 18:39 GMT
#264
On April 08 2010 03:36 Zaqwert wrote:
I'm worried marauders will still dominate middle and late game. The upgrade will be researched and they'll still own....

I think zerg in particular will have problems against terran, with the hydra nerf especially. MMM will be difficult to stop.

They need to buff ultras and bring back lurkers.

Actually the nerf of roaches might make Marauders be less important at least in this one matchup. Players might (ofc thats wide speculation now) rather save that gas for making tanks or thors.
Also, having to spend so much ressources in TvP would at least cost u a marauder or a ghost and I think most fights there are kinda close anyways.

Btw its not like they translated just hydra from BW and nerfed it. They also gave them like roflcopter damage and moved them to T2. Other than SCV, that just lost 15 hp.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
lolnoty
Profile Joined December 2005
United States7166 Posts
April 07 2010 18:39 GMT
#265
Make roaches do slightly less damage and give tier 2 tech so they can become lurkers. Remove fungal growth for Dark Swarm.

I can dream.
"PPD is a very angry guy. He controls us." - Arteezy
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
April 07 2010 18:39 GMT
#266
On April 08 2010 03:35 ccou wrote:
void rays:

damage per attack during each phase (post patch essentially has identitical initial and middle phases)

prepatch/nonarmored: 2,4,8
prepatch/armored: 6,12,24
postpatch/nonarmored: 5,5,10
postpatch/armored: 5,5,25

x2 attacks per second for dps:

prepatch/nonarmored: 4,8,16
prepatch/armored: 12,24,48
postpatch/nonarmored: 10,10,20
postpatch/armored: 10,10,50

x3 seconds in each phase before charging up fully

prepatch/nonarmored: 12+24=36
prepatch/armored: 36+72=108
postpatch/nonarmored: 30+30=60
postpatch/armored: 30+30=60

it only has 2 phases now tho.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-04-07 18:40:25
April 07 2010 18:40 GMT
#267
On April 08 2010 03:38 TheAntZ wrote:
Show nested quote +
On April 08 2010 03:36 lolaloc wrote:
On April 08 2010 03:33 creepcolony wrote:
Hydra nerf is just ridiculous..

On April 08 2010 03:33 DeA wrote:
Yup, Hydralisks that cost 100/50, need Lair tech, have 80HP and 12 damage are so worth it now...

It's like they kept the Hydralisk from SC:BW and nerfed it completely.
Ugh........

Ugh is right lmfao...You guys are overestimating the effect of the nerf, and definitely took hydralisks power in the midgame for granted.


Yup, the hydra nerf is going to hurt, but honestly hydras are still one of the highest DPS units in the game for a bargain bin price.
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
April 07 2010 18:40 GMT
#268
I see it as a step in the right direction(hopefully) and welcome the changes to roach and marauder. About the void ray, we'll see.
Do you really want chat rooms?
Paladia
Profile Joined August 2003
802 Posts
April 07 2010 18:40 GMT
#269
Why oh why does Protoss only have one viable tech route?

Terran now has Bio, Tech and Air, all extremely viable.

Protoss has Robo, that's it.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
April 07 2010 18:40 GMT
#270
Totally fine with the roach nerf, but the hydra nerf makes me sad...
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
April 07 2010 18:40 GMT
#271
On April 08 2010 03:36 zomgzergrush wrote:
Show nested quote +
On April 08 2010 03:32 rjT. wrote:
I'm gonna switch race, how can a zerg stop zealots now? rofl


Hint: the word starts with an M-

and ends with -ICRO

Roaches still DO have a range attack....

that micro thing u talk about is negated by those hexagonal semi transparent things.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
G4MR
Profile Blog Joined February 2010
United States371 Posts
April 07 2010 18:41 GMT
#272
Next steps are to:
Nerf Immortal Energy Shields a tad bit
Switch Hallucination (Default) and Forcefield (as an upgrade)
www.G4MR.net personal blog!
Lunat!c
Profile Joined March 2010
122 Posts
April 07 2010 18:41 GMT
#273
On April 08 2010 03:36 G4MR wrote:
Now all we need is the world editor to be released so the map makers can balance the game :D. Like NonY said in his interview .



I would sign this right now! Most of the maps are imba as hell! And I think that the Yellow Minerals are also imba because toss cant expand that much so Terran and Zerg can profit from that way more than toss can.
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
April 07 2010 18:42 GMT
#274
Nice patch for P I think. Think they need to do something way more drastic with the whole game balance or something though, seems a bit stale already. Heh.
bountyface
Profile Joined February 2010
United States95 Posts
April 07 2010 18:42 GMT
#275
Void Ray got rebalanced, not nerfed, what are you all smoking. Its initial damage is now much much larger.
Paladia
Profile Joined August 2003
802 Posts
April 07 2010 18:42 GMT
#276
On April 08 2010 03:41 G4MR wrote:
Next steps are to:
Nerf Immortal Energy Shields a tad bit
Switch Hallucination (Default) and Forcefield (as an upgrade)
Then 2v2 would be impossible for toss. As you need super fast force field in order to stop some of the rushes.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
ccou
Profile Joined December 2008
United States681 Posts
April 07 2010 18:43 GMT
#277
On April 08 2010 03:39 Sfydjklm wrote:
Show nested quote +
On April 08 2010 03:35 ccou wrote:
void rays:

damage per attack during each phase (post patch essentially has identitical initial and middle phases)

prepatch/nonarmored: 2,4,8
prepatch/armored: 6,12,24
postpatch/nonarmored: 5,5,10
postpatch/armored: 5,5,25

x2 attacks per second for dps:

prepatch/nonarmored: 4,8,16
prepatch/armored: 12,24,48
postpatch/nonarmored: 10,10,20
postpatch/armored: 10,10,50

x3 seconds in each phase before charging up fully

prepatch/nonarmored: 12+24=36
prepatch/armored: 36+72=108
postpatch/nonarmored: 30+30=60
postpatch/armored: 30+30=60

it only has 2 phases now tho.


yeah, but it stays in phase 1 post patch for the same amount of time it took to reach phase 3 prepatch which is mathematically the same as having 2 identical phases before reaching phase 3
Wake up Mr. B!
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-04-07 18:43:48
April 07 2010 18:43 GMT
#278
On April 08 2010 03:38 spinesheath wrote:
Wait, they didn't fix the Planetary Fortress?


I think blizz is just gonna try to play it cool rather than admit a huge mistake like that

On April 08 2010 03:41 G4MR wrote:
Next steps are to:
Nerf Immortal Energy Shields a tad bit
Switch Hallucination (Default) and Forcefield (as an upgrade)


Good thought, but then ling rushes need to be fixed =X
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
ColorsOfRainbow
Profile Joined February 2010
Germany354 Posts
April 07 2010 18:43 GMT
#279
lol @ void ray nerf ... to hard i think

others are ok
Captain Peabody
Profile Blog Joined May 2009
United States3135 Posts
April 07 2010 18:43 GMT
#280
Welll...as a Silver-levl Protoss player, I selfishly like the Zerg nerfs. PvZ at that that level is probably a little too hard at the moment, since, as others have said, Protoss needs to use a lot of micro just to effectively deal with Zerg Roach-Hydra a-move. Other than that, the Void Ray nerf/buff I think is a step in the right direction, to making the Void Ray more generally useful as a support unit, though I don't know how whether this will really be enough.

Marauder nerf is necessary, and for the good of Terran-funness more than anything else; though I've always thought that the Marauder needed a general hp/damage nerf more than it did the removal of the slow ability. And the buffs to Terran mech, while perhaps too slanted in the Thor's direction, are also good to see. Terran-mech-with-bio-backup is becoming more and more effective by the patch...
Dies Irae venit. youtube.com/SnobbinsFilms
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