Patch 8 Discussion - Page 14
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spinesheath
Germany8679 Posts
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creepcolony
Germany362 Posts
... Oh please. Typical Zerg late game strategy: make mass hydras = automatic win Doesnt work for me. But im gold league only. I can imagine how this would work smoothly in platinum. lol. | ||
Floophead_III
United States1832 Posts
On the other hand, TvZ is still a concern for me. There still seems to be no answer to mass roach other than the marauder. Marines with medivacs do alright, but banelings/infestors are just as problematic as before. I really wanted to see the roach changed in a much much different way. Regardless, I think it's a step in the right direction. At the least ZvZ and TvP will possibly open up to more dynamic strategies. | ||
teekesselchen
Germany886 Posts
On April 08 2010 03:36 Zaqwert wrote: I'm worried marauders will still dominate middle and late game. The upgrade will be researched and they'll still own.... I think zerg in particular will have problems against terran, with the hydra nerf especially. MMM will be difficult to stop. They need to buff ultras and bring back lurkers. Actually the nerf of roaches might make Marauders be less important at least in this one matchup. Players might (ofc thats wide speculation now) rather save that gas for making tanks or thors. Also, having to spend so much ressources in TvP would at least cost u a marauder or a ghost and I think most fights there are kinda close anyways. Btw its not like they translated just hydra from BW and nerfed it. They also gave them like roflcopter damage and moved them to T2. Other than SCV, that just lost 15 hp. | ||
lolnoty
United States7166 Posts
I can dream. ![]() | ||
Sfydjklm
United States9218 Posts
On April 08 2010 03:35 ccou wrote: void rays: damage per attack during each phase (post patch essentially has identitical initial and middle phases) prepatch/nonarmored: 2,4,8 prepatch/armored: 6,12,24 postpatch/nonarmored: 5,5,10 postpatch/armored: 5,5,25 x2 attacks per second for dps: prepatch/nonarmored: 4,8,16 prepatch/armored: 12,24,48 postpatch/nonarmored: 10,10,20 postpatch/armored: 10,10,50 x3 seconds in each phase before charging up fully prepatch/nonarmored: 12+24=36 prepatch/armored: 36+72=108 postpatch/nonarmored: 30+30=60 postpatch/armored: 30+30=60 it only has 2 phases now tho. | ||
Wr3k
Canada2533 Posts
On April 08 2010 03:38 TheAntZ wrote: Ugh is right lmfao...You guys are overestimating the effect of the nerf, and definitely took hydralisks power in the midgame for granted. Yup, the hydra nerf is going to hurt, but honestly hydras are still one of the highest DPS units in the game for a bargain bin price. | ||
FarbrorAbavna
Sweden4856 Posts
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Paladia
802 Posts
Terran now has Bio, Tech and Air, all extremely viable. Protoss has Robo, that's it. | ||
3clipse
Canada2555 Posts
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Sfydjklm
United States9218 Posts
On April 08 2010 03:36 zomgzergrush wrote: Hint: the word starts with an M- and ends with -ICRO Roaches still DO have a range attack.... that micro thing u talk about is negated by those hexagonal semi transparent things. | ||
G4MR
United States371 Posts
Nerf Immortal Energy Shields a tad bit Switch Hallucination (Default) and Forcefield (as an upgrade) | ||
Lunat!c
122 Posts
On April 08 2010 03:36 G4MR wrote: Now all we need is the world editor to be released so the map makers can balance the game :D. Like NonY said in his interview ![]() I would sign this right now! Most of the maps are imba as hell! And I think that the Yellow Minerals are also imba because toss cant expand that much so Terran and Zerg can profit from that way more than toss can. | ||
Goshawk.
United Kingdom5338 Posts
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bountyface
United States95 Posts
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Paladia
802 Posts
On April 08 2010 03:41 G4MR wrote: Then 2v2 would be impossible for toss. As you need super fast force field in order to stop some of the rushes.Next steps are to: Nerf Immortal Energy Shields a tad bit Switch Hallucination (Default) and Forcefield (as an upgrade) | ||
ccou
United States681 Posts
yeah, but it stays in phase 1 post patch for the same amount of time it took to reach phase 3 prepatch which is mathematically the same as having 2 identical phases before reaching phase 3 | ||
zomgzergrush
United States923 Posts
On April 08 2010 03:38 spinesheath wrote: Wait, they didn't fix the Planetary Fortress? I think blizz is just gonna try to play it cool rather than admit a huge mistake like that ![]() On April 08 2010 03:41 G4MR wrote: Next steps are to: Nerf Immortal Energy Shields a tad bit Switch Hallucination (Default) and Forcefield (as an upgrade) Good thought, but then ling rushes need to be fixed =X | ||
ColorsOfRainbow
Germany354 Posts
others are ok | ||
Captain Peabody
United States3099 Posts
Marauder nerf is necessary, and for the good of Terran-funness more than anything else; though I've always thought that the Marauder needed a general hp/damage nerf more than it did the removal of the slow ability. And the buffs to Terran mech, while perhaps too slanted in the Thor's direction, are also good to see. Terran-mech-with-bio-backup is becoming more and more effective by the patch... | ||
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