• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:43
CEST 19:43
KST 02:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
SC4ALL II: StarCraft 2 Player Announcement 8/8 Yamato Cup Series StarCraft open world shooter announced at BlizzCon Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Has online-only competition during the pandemic changed your enjoyment of pro SC2?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Bot on ladder New 3v3 BGH Ladder (and more) on ShieldBattery! Syncronization issues and can't find games Remastered crash fix suggestions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group D [Megathread] Daily Proleagues The Casual Games of the Week Thread Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8964 users

Protoss air is lacking? - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Kojaimea
Profile Joined April 2010
United Kingdom277 Posts
April 05 2010 16:37 GMT
#41
I have seen a few examples recently of a few Void Rays outside of your main force causing havoc for both Zerg and Terran opponents. They seem to be a pretty devastating harassment tool in the right circumstances.
The riverbed, dried-up, half full of leaves. Us, listening to a river in the trees.
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 05 2010 16:40 GMT
#42
On April 06 2010 00:54 Spaylz wrote:
The only thing wrong with Protoss air is Phoenixes. It makes me laugh when people say they are useful. THEY'RE WORTHLESS, COME ON. None of you have ever played a PvZ where the Z goes mass Muta. It's unbeatable. You can't go Phoenix because Mutas will eat them up as soon as there are more than 10 of them, you can't go Void Rays because their attack is too slow, you can't go Carrier because you will have lost by the time you even get one and you can't properly defend your base and your expand from the harass with Stalkers because Mutas are too damn fast, even if you get Blink.

Phoenixes need some AoE to counter Mutalisks. I've lost to so many Zergs that just do Mutalisks in massive amounts and don't do anything else. Cannons don't counter the harass either, and they can get out of a Storm very easily too thanks to their speed. Protoss need something to deal with them.

You're probably some copper league scrub if you think Mutas are unbeatable and Phoenix are worthless.

With the stalker buff, stalkers+sentries and maybe 1 or 2 cannons at your mineral lines are all the anti-muta you will ever need. Phoenix absolutely rape muta in 2:3 ratios with good micro/focus firing. Obviously if you only build like 4-5 Phoenix for early harass and expect it to kill 10 mutas you're dreaming. They're different from BW sairs in that you only need like 6 sairs to deal with practically any amount of mutas zerg throws at you. Not so in SC2. Get that in your mind. Learn it. Phoenix don't have splash so you need to produce a larger amount of them.

Also, Phoenix AG skill is ridiculous in terms of base harassment and they're also quite useful in battles. It basically takes X units out of the battle where X is the number of Phoenix you have.

The only issue I have with mutas is when they use them in combination with mass zerglings or hydras. It's kinda ridiculous imo how many mutas and zerglings they can produce off just 2 bases.
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
April 05 2010 16:54 GMT
#43
On April 06 2010 01:40 Ryuu314 wrote:
Show nested quote +
On April 06 2010 00:54 Spaylz wrote:
The only thing wrong with Protoss air is Phoenixes. It makes me laugh when people say they are useful. THEY'RE WORTHLESS, COME ON. None of you have ever played a PvZ where the Z goes mass Muta. It's unbeatable. You can't go Phoenix because Mutas will eat them up as soon as there are more than 10 of them, you can't go Void Rays because their attack is too slow, you can't go Carrier because you will have lost by the time you even get one and you can't properly defend your base and your expand from the harass with Stalkers because Mutas are too damn fast, even if you get Blink.

Phoenixes need some AoE to counter Mutalisks. I've lost to so many Zergs that just do Mutalisks in massive amounts and don't do anything else. Cannons don't counter the harass either, and they can get out of a Storm very easily too thanks to their speed. Protoss need something to deal with them.

You're probably some copper league scrub if you think Mutas are unbeatable and Phoenix are worthless.

With the stalker buff, stalkers+sentries and maybe 1 or 2 cannons at your mineral lines are all the anti-muta you will ever need. Phoenix absolutely rape muta in 2:3 ratios with good micro/focus firing. Obviously if you only build like 4-5 Phoenix for early harass and expect it to kill 10 mutas you're dreaming. They're different from BW sairs in that you only need like 6 sairs to deal with practically any amount of mutas zerg throws at you. Not so in SC2. Get that in your mind. Learn it. Phoenix don't have splash so you need to produce a larger amount of them.

Also, Phoenix AG skill is ridiculous in terms of base harassment and they're also quite useful in battles. It basically takes X units out of the battle where X is the number of Phoenix you have.

The only issue I have with mutas is when they use them in combination with mass zerglings or hydras. It's kinda ridiculous imo how many mutas and zerglings they can produce off just 2 bases.


Ok man. I never said I expected 5 Phoenixes to kill 10 Mutas. 10 Phoenixes will indeed rape 10 Mutalisks, but any fight involving a higher and equal amount of both those units will result in Mutalisks raping Phoenixes because of the bounce. You CAN'T counter the harass with 2 cannons and a few Stalkers man, get fucking real. A Zerg will come with like 12 Mutalisks and will kill 20 probes before you kill like 5 Mutalisks. Even if you manage to hang in there while he's harassing, the Zerg can still do whatever he wants meanwhile.

Not to mention, as it was pointed out before, Phoenix cost 150/100 while Mutalisks cost 100/100 except they can attack ground and a Stargate is not necesseraly part of any real build (yet). And don't tell me Phoenixes can do that also with the gravity spell, because it's just not comparable with Mutalisks.

"The only issue I have with mutas is when they use them in combination with mass zerglings or hydras. It's kinda ridiculous imo how many mutas and zerglings they can produce off just 2 bases."

That was kind of implied, since I said that while he's harassing you and you're struggling to counter said harass, the Zerg can expand all he wants or can produce an insane amount of unit by pumping on his two bases. A production you will never match by replacing the probes you lost to the harass and going back and forth with your Stalkers to defend both your mineral lines. Because once again NO, 2 cannons and 5 Stalkers will never fend off 10 Mutalisks before they get a chance to destroy a butload of probes.

So please, next time you try to argue with me, don't call me a scrub and don't throw your annoying frustration my way.
I like words.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
April 05 2010 16:55 GMT
#44
Something I'm not getting. How is the pheonix any different from the Corsair, if not more powerful? The low damage or something?
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
April 05 2010 16:56 GMT
#45
On April 06 2010 01:55 Fruscainte wrote:
Something I'm not getting. How is the pheonix any different from the Corsair, if not more powerful? The low damage or something?


Corsairs had AoE. Phoenixes don't.
I like words.
Paladia
Profile Joined August 2003
802 Posts
Last Edited: 2010-04-05 17:10:12
April 05 2010 17:07 GMT
#46
On April 06 2010 01:40 Ryuu314 wrote:
Show nested quote +
On April 06 2010 00:54 Spaylz wrote:
The only thing wrong with Protoss air is Phoenixes. It makes me laugh when people say they are useful. THEY'RE WORTHLESS, COME ON. None of you have ever played a PvZ where the Z goes mass Muta. It's unbeatable. You can't go Phoenix because Mutas will eat them up as soon as there are more than 10 of them, you can't go Void Rays because their attack is too slow, you can't go Carrier because you will have lost by the time you even get one and you can't properly defend your base and your expand from the harass with Stalkers because Mutas are too damn fast, even if you get Blink.

Phoenixes need some AoE to counter Mutalisks. I've lost to so many Zergs that just do Mutalisks in massive amounts and don't do anything else. Cannons don't counter the harass either, and they can get out of a Storm very easily too thanks to their speed. Protoss need something to deal with them.
Phoenix absolutely rape muta in 2:3 ratios with good micro/focus firing.
Actually it's a pretty even fight and the Phoenix costs much more, take longer to produce, requires at least two Stargates AND it suppose to specifically counter Mutas (there is no other air fighter it does above 50% damage to with the exception of Banshee). While the Muta does full damage to everything, including ground.

Phoenix is just a really poor unit overall, the idea is good but it's too specific and even the thing it is specifically for, it is not even cost effective against.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
Grim(Reaper)
Profile Joined March 2010
Canada58 Posts
April 05 2010 18:48 GMT
#47
mutalisks are faster than phoenixes so with good micro a equal number muta/phoenix the muta will win.
you call down the thunder?
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-04-05 20:31:59
April 05 2010 20:05 GMT
#48
On April 06 2010 01:54 Spaylz wrote:
Show nested quote +
On April 06 2010 01:40 Ryuu314 wrote:
On April 06 2010 00:54 Spaylz wrote:
The only thing wrong with Protoss air is Phoenixes. It makes me laugh when people say they are useful. THEY'RE WORTHLESS, COME ON. None of you have ever played a PvZ where the Z goes mass Muta. It's unbeatable. You can't go Phoenix because Mutas will eat them up as soon as there are more than 10 of them, you can't go Void Rays because their attack is too slow, you can't go Carrier because you will have lost by the time you even get one and you can't properly defend your base and your expand from the harass with Stalkers because Mutas are too damn fast, even if you get Blink.

Phoenixes need some AoE to counter Mutalisks. I've lost to so many Zergs that just do Mutalisks in massive amounts and don't do anything else. Cannons don't counter the harass either, and they can get out of a Storm very easily too thanks to their speed. Protoss need something to deal with them.

You're probably some copper league scrub if you think Mutas are unbeatable and Phoenix are worthless.

With the stalker buff, stalkers+sentries and maybe 1 or 2 cannons at your mineral lines are all the anti-muta you will ever need. Phoenix absolutely rape muta in 2:3 ratios with good micro/focus firing. Obviously if you only build like 4-5 Phoenix for early harass and expect it to kill 10 mutas you're dreaming. They're different from BW sairs in that you only need like 6 sairs to deal with practically any amount of mutas zerg throws at you. Not so in SC2. Get that in your mind. Learn it. Phoenix don't have splash so you need to produce a larger amount of them.

Also, Phoenix AG skill is ridiculous in terms of base harassment and they're also quite useful in battles. It basically takes X units out of the battle where X is the number of Phoenix you have.

The only issue I have with mutas is when they use them in combination with mass zerglings or hydras. It's kinda ridiculous imo how many mutas and zerglings they can produce off just 2 bases.


Ok man. I never said I expected 5 Phoenixes to kill 10 Mutas. 10 Phoenixes will indeed rape 10 Mutalisks, but any fight involving a higher and equal amount of both those units will result in Mutalisks raping Phoenixes because of the bounce. You CAN'T counter the harass with 2 cannons and a few Stalkers man, get fucking real. A Zerg will come with like 12 Mutalisks and will kill 20 probes before you kill like 5 Mutalisks. Even if you manage to hang in there while he's harassing, the Zerg can still do whatever he wants meanwhile.

Not to mention, as it was pointed out before, Phoenix cost 150/100 while Mutalisks cost 100/100 except they can attack ground and a Stargate is not necesseraly part of any real build (yet). And don't tell me Phoenixes can do that also with the gravity spell, because it's just not comparable with Mutalisks.

"The only issue I have with mutas is when they use them in combination with mass zerglings or hydras. It's kinda ridiculous imo how many mutas and zerglings they can produce off just 2 bases."

That was kind of implied, since I said that while he's harassing you and you're struggling to counter said harass, the Zerg can expand all he wants or can produce an insane amount of unit by pumping on his two bases. A production you will never match by replacing the probes you lost to the harass and going back and forth with your Stalkers to defend both your mineral lines. Because once again NO, 2 cannons and 5 Stalkers will never fend off 10 Mutalisks before they get a chance to destroy a butload of probes.

So please, next time you try to argue with me, don't call me a scrub and don't throw your annoying frustration my way.

First off, what do you mean by higher and equal? You said 10 phoenix will rape 10 mutas so...what? Go youtube the 100 phoenix v. 100 muta video. Phoenix win by a long shot. As long as you maintain a decent ratio of phoenix to muta, phoenix will always come out on top with micro.

And yes, I agree with you that Phoenix cost more and build slower than Mutas. Which is why I never said you had to counter mutas with only phoenix. And don't say AG is a useless spell or that it's not comparable with mutas or w/e. Watch orb's streams. He uses phoenix AG to a rather great success. Now, I'm not saying that making Phoenix will win you the game every time. In fact, massing phoenix will probably get you steamrolled. What I am saying though, is that Phoenix are not worthless as you say they are. They just need to be used properly in moderation.

Also, you're not supposed to hold off 10 mutas with 2 cannons and 5 stalkers. Just look at resource cost. 10 mutas (1000 min and 1000 gas) cost way more than 2 cannons and 5 stalkers (925 minerals 125 gas). Of course the 2 cannons and 5 stalkers are going to lose. Are you kidding me? You're supposed to get more than just 5 stalkers if you see zerg investing heavily in muta. You need something like 2 stalkers for every 3 mutas they bring. Also, you conveniently ignored the fact that I said cannons, stalkers and sentries. Sentries guardian shield basically nullifies muta bounce attack. They are pretty dam good versus muta.

How do I know this? Because I've done it, and other players much better than I have done it. It's very possible and easy to hold off muta harass with cannons stalkers and sentries. Actually try it before saying it's impossible. And when I say try it I don't mean trying to kill 10 mutas with 5 stalkers; that's ridiculous.

@Grim Reaper: I'm pretty darn sure it's the other way around. Phoenix are faster than muta...
phexac
Profile Joined March 2004
United States186 Posts
April 05 2010 20:13 GMT
#49
Bring back the scout and make it not suck vs ground :O
Ideas
Profile Blog Joined April 2008
United States8178 Posts
April 05 2010 21:02 GMT
#50
they should turn motherships into arbitor, scrap carriers, buff warp rays to be the new protoss "capital" ship (maybe by giving them more health and splash damage?) replacing carriers and then I think their air is fine (and MAYBE buff pheonix's attack a little bit or something).

They already have 4 air unit's enough (really I think 3 is fine lol).
Free Palestine
Cloak
Profile Joined October 2009
United States816 Posts
April 05 2010 21:14 GMT
#51
On April 06 2010 01:40 Ryuu314 wrote:
Show nested quote +
On April 06 2010 00:54 Spaylz wrote:
The only thing wrong with Protoss air is Phoenixes. It makes me laugh when people say they are useful. THEY'RE WORTHLESS, COME ON. None of you have ever played a PvZ where the Z goes mass Muta. It's unbeatable. You can't go Phoenix because Mutas will eat them up as soon as there are more than 10 of them, you can't go Void Rays because their attack is too slow, you can't go Carrier because you will have lost by the time you even get one and you can't properly defend your base and your expand from the harass with Stalkers because Mutas are too damn fast, even if you get Blink.

Phoenixes need some AoE to counter Mutalisks. I've lost to so many Zergs that just do Mutalisks in massive amounts and don't do anything else. Cannons don't counter the harass either, and they can get out of a Storm very easily too thanks to their speed. Protoss need something to deal with them.

You're probably some copper league scrub if you think Mutas are unbeatable and Phoenix are worthless.

With the stalker buff, stalkers+sentries and maybe 1 or 2 cannons at your mineral lines are all the anti-muta you will ever need. Phoenix absolutely rape muta in 2:3 ratios with good micro/focus firing. Obviously if you only build like 4-5 Phoenix for early harass and expect it to kill 10 mutas you're dreaming. They're different from BW sairs in that you only need like 6 sairs to deal with practically any amount of mutas zerg throws at you. Not so in SC2. Get that in your mind. Learn it. Phoenix don't have splash so you need to produce a larger amount of them.

Also, Phoenix AG skill is ridiculous in terms of base harassment and they're also quite useful in battles. It basically takes X units out of the battle where X is the number of Phoenix you have.

The only issue I have with mutas is when they use them in combination with mass zerglings or hydras. It's kinda ridiculous imo how many mutas and zerglings they can produce off just 2 bases.


Only problem I have with Mutas is that, yes, you can prevent them form raping your Probes with Cannons, Sentries, Stalkers, and Phoenixes, but only a sizeable Phoenix army will actually give you true safety and let you regain map control. So now that you got your 2 Stargates and your 7 Phoenixes, he rolls you with his Hydra/Roach/Ling army. Zerg's production is just too versatile. Even if you knew he'd go Muta, he could still outproduce you before you get a big enough Phoenix army.
The more you know, the less you understand.
Lunat!c
Profile Joined March 2010
122 Posts
April 05 2010 21:16 GMT
#52
Just remove the Mothership and give us the arbiter back that is all I want.
Aravan
Profile Joined April 2010
Poland36 Posts
April 05 2010 22:19 GMT
#53
I agree - with the proper dose of phoenixes u fend off mutas. BUT making as many phoenixes as zerg has mutas is difficult (expensive, also requires those otherwise-useless Star Gates), whereas it's riddiculously easy for the zerg (just a spire, easy to transit to other units). Cannons/stalkers/sentries are fine as well, but mutas can outmicro sentries/cannons and stalkers alone aren't very well suited for the task (they're quite mobile with blink, but still not quite as mobile as mutas). If u go phoenixes (moderate ammounts), u should be safe in anti-air terms. That's not the situation. Right now to counter mutas u need a big anti-air oriented force (sentries+stalkers+cannons or tons of phoenixes). Phonixes need a buff!
On a side note a general air revamp is necesarry (for the Protoss).
"The number J!" - Day[9]
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
Last Edited: 2010-04-06 11:24:10
April 06 2010 11:20 GMT
#54
On April 06 2010 05:05 Ryuu314 wrote:
Show nested quote +
On April 06 2010 01:54 Spaylz wrote:
On April 06 2010 01:40 Ryuu314 wrote:
On April 06 2010 00:54 Spaylz wrote:
The only thing wrong with Protoss air is Phoenixes. It makes me laugh when people say they are useful. THEY'RE WORTHLESS, COME ON. None of you have ever played a PvZ where the Z goes mass Muta. It's unbeatable. You can't go Phoenix because Mutas will eat them up as soon as there are more than 10 of them, you can't go Void Rays because their attack is too slow, you can't go Carrier because you will have lost by the time you even get one and you can't properly defend your base and your expand from the harass with Stalkers because Mutas are too damn fast, even if you get Blink.

Phoenixes need some AoE to counter Mutalisks. I've lost to so many Zergs that just do Mutalisks in massive amounts and don't do anything else. Cannons don't counter the harass either, and they can get out of a Storm very easily too thanks to their speed. Protoss need something to deal with them.

You're probably some copper league scrub if you think Mutas are unbeatable and Phoenix are worthless.

With the stalker buff, stalkers+sentries and maybe 1 or 2 cannons at your mineral lines are all the anti-muta you will ever need. Phoenix absolutely rape muta in 2:3 ratios with good micro/focus firing. Obviously if you only build like 4-5 Phoenix for early harass and expect it to kill 10 mutas you're dreaming. They're different from BW sairs in that you only need like 6 sairs to deal with practically any amount of mutas zerg throws at you. Not so in SC2. Get that in your mind. Learn it. Phoenix don't have splash so you need to produce a larger amount of them.

Also, Phoenix AG skill is ridiculous in terms of base harassment and they're also quite useful in battles. It basically takes X units out of the battle where X is the number of Phoenix you have.

The only issue I have with mutas is when they use them in combination with mass zerglings or hydras. It's kinda ridiculous imo how many mutas and zerglings they can produce off just 2 bases.


Ok man. I never said I expected 5 Phoenixes to kill 10 Mutas. 10 Phoenixes will indeed rape 10 Mutalisks, but any fight involving a higher and equal amount of both those units will result in Mutalisks raping Phoenixes because of the bounce. You CAN'T counter the harass with 2 cannons and a few Stalkers man, get fucking real. A Zerg will come with like 12 Mutalisks and will kill 20 probes before you kill like 5 Mutalisks. Even if you manage to hang in there while he's harassing, the Zerg can still do whatever he wants meanwhile.

Not to mention, as it was pointed out before, Phoenix cost 150/100 while Mutalisks cost 100/100 except they can attack ground and a Stargate is not necesseraly part of any real build (yet). And don't tell me Phoenixes can do that also with the gravity spell, because it's just not comparable with Mutalisks.

"The only issue I have with mutas is when they use them in combination with mass zerglings or hydras. It's kinda ridiculous imo how many mutas and zerglings they can produce off just 2 bases."

That was kind of implied, since I said that while he's harassing you and you're struggling to counter said harass, the Zerg can expand all he wants or can produce an insane amount of unit by pumping on his two bases. A production you will never match by replacing the probes you lost to the harass and going back and forth with your Stalkers to defend both your mineral lines. Because once again NO, 2 cannons and 5 Stalkers will never fend off 10 Mutalisks before they get a chance to destroy a butload of probes.

So please, next time you try to argue with me, don't call me a scrub and don't throw your annoying frustration my way.

First off, what do you mean by higher and equal? You said 10 phoenix will rape 10 mutas so...what? Go youtube the 100 phoenix v. 100 muta video. Phoenix win by a long shot. As long as you maintain a decent ratio of phoenix to muta, phoenix will always come out on top with micro.

And yes, I agree with you that Phoenix cost more and build slower than Mutas. Which is why I never said you had to counter mutas with only phoenix. And don't say AG is a useless spell or that it's not comparable with mutas or w/e. Watch orb's streams. He uses phoenix AG to a rather great success. Now, I'm not saying that making Phoenix will win you the game every time. In fact, massing phoenix will probably get you steamrolled. What I am saying though, is that Phoenix are not worthless as you say they are. They just need to be used properly in moderation.

Also, you're not supposed to hold off 10 mutas with 2 cannons and 5 stalkers. Just look at resource cost. 10 mutas (1000 min and 1000 gas) cost way more than 2 cannons and 5 stalkers (925 minerals 125 gas). Of course the 2 cannons and 5 stalkers are going to lose. Are you kidding me? You're supposed to get more than just 5 stalkers if you see zerg investing heavily in muta. You need something like 2 stalkers for every 3 mutas they bring. Also, you conveniently ignored the fact that I said cannons, stalkers and sentries. Sentries guardian shield basically nullifies muta bounce attack. They are pretty dam good versus muta.

How do I know this? Because I've done it, and other players much better than I have done it. It's very possible and easy to hold off muta harass with cannons stalkers and sentries. Actually try it before saying it's impossible. And when I say try it I don't mean trying to kill 10 mutas with 5 stalkers; that's ridiculous.

@Grim Reaper: I'm pretty darn sure it's the other way around. Phoenix are faster than muta...


....... I can't get enough of people that bring up that ridiculous video in an argument like this. You really believe this is relevant ? How does it help to know that 100 Phoenixes will kill 100 Mutas ? Will you ever be able to reproduce that pattern in a normal game ? No. There are dozens of other factors happening in a game that makes this video completely irrelevant. Oh ! I also saw a video of an Ultralisk killing 800 Zerglings. You seen an Ultralisk in a high level game lately ? So please...

By higher and equal, I mean 12+ of each unit, that's about the amount where the bounce becomes too harsh for the Phoenixes to handle. Also, I watch orb's stream everyday and I haven't seen him use a Phoenix even once. You can't match the Zerg's amount of Mutalisks with your Phoenixes, because the build time is relatively the same, except once his Spire is up he will be producing them on 4 or even 8 larvas while you're stuck on your one or maybe two Stargates. And due to the Phoenix's cost, your Stalker production is set back aswell.

"Just look at resource cost. 10 mutas (1000 min and 1000 gas) cost way more than 2 cannons and 5 stalkers (925 minerals 125 gas)"

Great math skills there. Stalker is 50 gas, not 25. Doesn't change much tho, I give you that. Eventhough, I find it ridiculous that in order to counter one unit, you have to mass up two (or even three if you add Phoenixes to the Stalkers and Sentries) yourself + add cannons. That's the Marauder issue all over again... But I digress. I would appreciate if you stopped giving me attitude too. I say it's very tough to counter Muta harass because I played against it myself, and I failed. Maybe it's a level matter, I ain't saying I'm pro, but I'm not the only one having this issue. And while HasuObs and co seem to have no problem countering it, I myself can't and I'd like to know how they do it (and I don't believe they counter it like you do) You can't secure a second base while Mutalisks are harassing, because you will never be able to mass up an army big enough to handle both bases.

I've played a few games against Zerg players that harassed me like this, and I don't think I've won even one of them. It's quite a simple pattern, the Zerg expands, you can either timepush (which I hear is very deadly, haven't got a chance to try it out yet, maybe that's the counter) or you can b2 yourself. If you choose to b2 and the Zerg chooses to harass Muta, you're pretty much forced to stay within your base and dance between your b1 and b2 only to still lose a significant amount of probes while the Zerg keeps producing or expanding. Because no, you can't possibly have enough units to efficiently counter the harass on both bases by splitting your army. And I also doubt you'd have enough money to make more than 2 or 3 cannons on both also.
I like words.
roemy
Profile Joined April 2010
Germany432 Posts
April 06 2010 11:52 GMT
#55
maybe if the graviton thingy worked both ways...
rock is fine.. paper could need a buff, but scissors have to be nerfed
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2010-04-06 12:25:49
April 06 2010 12:25 GMT
#56
Personally I really love the idea of the Phoenix, but the unit has several major drawbacks:
  • Without micro the units do zero damage to ground units,
  • their hit points are really much too low, i.e. Stalker, Hydra and Marine shoot them down in no time and
  • their damage really sucks due to the "vs. light" part.

With a few more hit points and changing them to do a flat 10 damage instead of 5+5 vs light they would become really awesome against pure Marauder / Roach armies. If you have to micro them during a ground battle they should have more survivability than they have now. IMO it is an awesome unit with great potential, but the drawbacks in mechanics are not acknowledged by the designers.
If you cant say what you're meaning, you can never mean what you're saying.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-04-06 18:33:47
April 06 2010 18:27 GMT
#57
On April 06 2010 20:20 Spaylz wrote:
Show nested quote +
On April 06 2010 05:05 Ryuu314 wrote:
On April 06 2010 01:54 Spaylz wrote:
On April 06 2010 01:40 Ryuu314 wrote:
On April 06 2010 00:54 Spaylz wrote:
The only thing wrong with Protoss air is Phoenixes. It makes me laugh when people say they are useful. THEY'RE WORTHLESS, COME ON. None of you have ever played a PvZ where the Z goes mass Muta. It's unbeatable. You can't go Phoenix because Mutas will eat them up as soon as there are more than 10 of them, you can't go Void Rays because their attack is too slow, you can't go Carrier because you will have lost by the time you even get one and you can't properly defend your base and your expand from the harass with Stalkers because Mutas are too damn fast, even if you get Blink.

Phoenixes need some AoE to counter Mutalisks. I've lost to so many Zergs that just do Mutalisks in massive amounts and don't do anything else. Cannons don't counter the harass either, and they can get out of a Storm very easily too thanks to their speed. Protoss need something to deal with them.

You're probably some copper league scrub if you think Mutas are unbeatable and Phoenix are worthless.

With the stalker buff, stalkers+sentries and maybe 1 or 2 cannons at your mineral lines are all the anti-muta you will ever need. Phoenix absolutely rape muta in 2:3 ratios with good micro/focus firing. Obviously if you only build like 4-5 Phoenix for early harass and expect it to kill 10 mutas you're dreaming. They're different from BW sairs in that you only need like 6 sairs to deal with practically any amount of mutas zerg throws at you. Not so in SC2. Get that in your mind. Learn it. Phoenix don't have splash so you need to produce a larger amount of them.

Also, Phoenix AG skill is ridiculous in terms of base harassment and they're also quite useful in battles. It basically takes X units out of the battle where X is the number of Phoenix you have.

The only issue I have with mutas is when they use them in combination with mass zerglings or hydras. It's kinda ridiculous imo how many mutas and zerglings they can produce off just 2 bases.


Ok man. I never said I expected 5 Phoenixes to kill 10 Mutas. 10 Phoenixes will indeed rape 10 Mutalisks, but any fight involving a higher and equal amount of both those units will result in Mutalisks raping Phoenixes because of the bounce. You CAN'T counter the harass with 2 cannons and a few Stalkers man, get fucking real. A Zerg will come with like 12 Mutalisks and will kill 20 probes before you kill like 5 Mutalisks. Even if you manage to hang in there while he's harassing, the Zerg can still do whatever he wants meanwhile.

Not to mention, as it was pointed out before, Phoenix cost 150/100 while Mutalisks cost 100/100 except they can attack ground and a Stargate is not necesseraly part of any real build (yet). And don't tell me Phoenixes can do that also with the gravity spell, because it's just not comparable with Mutalisks.

"The only issue I have with mutas is when they use them in combination with mass zerglings or hydras. It's kinda ridiculous imo how many mutas and zerglings they can produce off just 2 bases."

That was kind of implied, since I said that while he's harassing you and you're struggling to counter said harass, the Zerg can expand all he wants or can produce an insane amount of unit by pumping on his two bases. A production you will never match by replacing the probes you lost to the harass and going back and forth with your Stalkers to defend both your mineral lines. Because once again NO, 2 cannons and 5 Stalkers will never fend off 10 Mutalisks before they get a chance to destroy a butload of probes.

So please, next time you try to argue with me, don't call me a scrub and don't throw your annoying frustration my way.

First off, what do you mean by higher and equal? You said 10 phoenix will rape 10 mutas so...what? Go youtube the 100 phoenix v. 100 muta video. Phoenix win by a long shot. As long as you maintain a decent ratio of phoenix to muta, phoenix will always come out on top with micro.

And yes, I agree with you that Phoenix cost more and build slower than Mutas. Which is why I never said you had to counter mutas with only phoenix. And don't say AG is a useless spell or that it's not comparable with mutas or w/e. Watch orb's streams. He uses phoenix AG to a rather great success. Now, I'm not saying that making Phoenix will win you the game every time. In fact, massing phoenix will probably get you steamrolled. What I am saying though, is that Phoenix are not worthless as you say they are. They just need to be used properly in moderation.

Also, you're not supposed to hold off 10 mutas with 2 cannons and 5 stalkers. Just look at resource cost. 10 mutas (1000 min and 1000 gas) cost way more than 2 cannons and 5 stalkers (925 minerals 125 gas). Of course the 2 cannons and 5 stalkers are going to lose. Are you kidding me? You're supposed to get more than just 5 stalkers if you see zerg investing heavily in muta. You need something like 2 stalkers for every 3 mutas they bring. Also, you conveniently ignored the fact that I said cannons, stalkers and sentries. Sentries guardian shield basically nullifies muta bounce attack. They are pretty dam good versus muta.

How do I know this? Because I've done it, and other players much better than I have done it. It's very possible and easy to hold off muta harass with cannons stalkers and sentries. Actually try it before saying it's impossible. And when I say try it I don't mean trying to kill 10 mutas with 5 stalkers; that's ridiculous.

@Grim Reaper: I'm pretty darn sure it's the other way around. Phoenix are faster than muta...


....... I can't get enough of people that bring up that ridiculous video in an argument like this. You really believe this is relevant ? How does it help to know that 100 Phoenixes will kill 100 Mutas ? Will you ever be able to reproduce that pattern in a normal game ? No. There are dozens of other factors happening in a game that makes this video completely irrelevant. Oh ! I also saw a video of an Ultralisk killing 800 Zerglings. You seen an Ultralisk in a high level game lately ? So please...

By higher and equal, I mean 12+ of each unit, that's about the amount where the bounce becomes too harsh for the Phoenixes to handle. Also, I watch orb's stream everyday and I haven't seen him use a Phoenix even once. You can't match the Zerg's amount of Mutalisks with your Phoenixes, because the build time is relatively the same, except once his Spire is up he will be producing them on 4 or even 8 larvas while you're stuck on your one or maybe two Stargates. And due to the Phoenix's cost, your Stalker production is set back aswell.

"Just look at resource cost. 10 mutas (1000 min and 1000 gas) cost way more than 2 cannons and 5 stalkers (925 minerals 125 gas)"

Great math skills there. Stalker is 50 gas, not 25. Doesn't change much tho, I give you that. Eventhough, I find it ridiculous that in order to counter one unit, you have to mass up two (or even three if you add Phoenixes to the Stalkers and Sentries) yourself + add cannons. That's the Marauder issue all over again... But I digress. I would appreciate if you stopped giving me attitude too. I say it's very tough to counter Muta harass because I played against it myself, and I failed. Maybe it's a level matter, I ain't saying I'm pro, but I'm not the only one having this issue. And while HasuObs and co seem to have no problem countering it, I myself can't and I'd like to know how they do it (and I don't believe they counter it like you do) You can't secure a second base while Mutalisks are harassing, because you will never be able to mass up an army big enough to handle both bases.

I've played a few games against Zerg players that harassed me like this, and I don't think I've won even one of them. It's quite a simple pattern, the Zerg expands, you can either timepush (which I hear is very deadly, haven't got a chance to try it out yet, maybe that's the counter) or you can b2 yourself. If you choose to b2 and the Zerg chooses to harass Muta, you're pretty much forced to stay within your base and dance between your b1 and b2 only to still lose a significant amount of probes while the Zerg keeps producing or expanding. Because no, you can't possibly have enough units to efficiently counter the harass on both bases by splitting your army. And I also doubt you'd have enough money to make more than 2 or 3 cannons on both also.

I only brought up that video, which i know is a very pointless vid, because you talked about "higher and equal." If 100 v. 100 is not higher and equal I dont' know what is. And that's without micro, too. Just try a custom game of 12 mutas v. 12 phoenix. If the numbers are equal, phoenix will always win, especially with micro.

But like you said, it's near impossible (or very stupid if you actually do) to get equal numbers of phoenix as zerg does muta. I completely and totally agree. Which is why you absolutely need sentries. Their shield ability nullifies muta bounce almost completely, making the fight extremely favored towards phoenix. And you're right. Orb hasn't been using phoenix much lately, I believe he's focusing more on sentries, but he has used them to some success in the past.

And while you say it may be unfair how Protoss has to mass 2-3, even 4 units to just counter a mass of 1 units, some people on TL would argue that that's how it's supposed to be played. Is it unfair? Yes, I agree with you and think so too. But that's just the way it is (esp. in BW too I believe) and people have found ways to deal with it.

Personally, whenever I see Zerg putting up a spire I either do an Immortal timing push if the distance isn't too far or I cannon up. You will always have a timing window to do something. Be it reinforcing your base or attacking or expanding. I personally feel that expanding is the worst option unless they have expanded as well. But even then I feel that it's more risky as those 400 minerals can be used for 2 cannons and an extra pylon, which is really all u need at the mineral line. Those 2 cannons will not hold off 10 mutas or even 6-7. But what it will do is buy you time. 2 cannons will pretty easily hold off the initial 3-4 mutas and you can just maynard your probes away to save them. At the very least, it'll force the Zerg to wait until they mass up more mutas before harassing you. That time can be used to mass up some sentries and stalkers so when Zerg does come knocking you can defend decently well. I don't know what kind of build or tech you generally use so perhaps that's why you dont' have enough minerals for cannons and a decent sized AA army. Perhaps you're overinvesting in zealots? Maybe you're right and cannons aren't even necessary. But they've worked okay for me and I have roughly a 50-50 win rate against zergs who go muta. So yea, it's not ideal, it's not perfect, but it's better than losing every game against zerg air. :\ Also, I'm pretty sure HasuObs, WhiteRa and all the other top protoss use a mix of stalkers+sentries to counter mutas. The reason why I build cannons is because my micro and sense of timing (as in where my stalkers+sentries need to be and when) isn't nearly as good as theirs. The cannons buy me some time to get my forces in place.

More on OP's topic: is protoss air lacking and relatively weak? yes, I rather think it is, especially when compared to the air of other races. does it suck and is it "worthless"? absolutely not.
Cloak
Profile Joined October 2009
United States816 Posts
April 06 2010 19:55 GMT
#58
If Phoenixes need ground support to keep up the pace, then it is physically impossible for Protoss to gain air dominance in any reasonable manner. That air will always be tethered to those slow ass Sentries. I'm not entirely sure if the bubble even helps air units. AtA should have a steady advantage over Mutas especially when they cost more. If Protoss wants to go air, then it should be able to go air. We can all agree that we need to see more Stargate play.

Much like with Terran Mech, the units are too costly to be effective. Ideally, you want the possibilities of:

Mass Warp Gate units, backed up by Robo/Stargate/Both.
Mass Robo units, backed up by etc.
Mass Stargate, backed up by etc.

Same with the Barracks, Factory, Starport and Zerg's tech.

That would achieve maximum possible diversity of unit compositions. Phoenix backed up by Sentries seems like it fits into this schematic, but you're dedicating another unit to get an AtA to do its damn job.
The more you know, the less you understand.
crate
Profile Blog Joined May 2009
United States2474 Posts
Last Edited: 2010-04-06 20:33:31
April 06 2010 20:32 GMT
#59
On April 06 2010 03:48 Grim(Reaper) wrote:
mutalisks are faster than phoenixes so with good micro a equal number muta/phoenix the muta will win.

Phoenixes are faster than mutalisks.

http://spreadsheets.google.com/pub?key=t5GkNmF7rIQbeeh2Cichmvg&output=html

Not my chart, someone here made this by pulling the data from the MPQ. I'd give credit if I remembered his name. Same guy who made the dps thread iirc.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 06 2010 20:56 GMT
#60
On April 07 2010 04:55 Cloak wrote:
If Phoenixes need ground support to keep up the pace, then it is physically impossible for Protoss to gain air dominance in any reasonable manner. That air will always be tethered to those slow ass Sentries. I'm not entirely sure if the bubble even helps air units. AtA should have a steady advantage over Mutas especially when they cost more. If Protoss wants to go air, then it should be able to go air. We can all agree that we need to see more Stargate play.

Much like with Terran Mech, the units are too costly to be effective. Ideally, you want the possibilities of:

Mass Warp Gate units, backed up by Robo/Stargate/Both.
Mass Robo units, backed up by etc.
Mass Stargate, backed up by etc.

Same with the Barracks, Factory, Starport and Zerg's tech.

That would achieve maximum possible diversity of unit compositions. Phoenix backed up by Sentries seems like it fits into this schematic, but you're dedicating another unit to get an AtA to do its damn job.


I have to agree with this for the most part. I don't really feel air is an option for supporting standard gateway units in the way robotics and templar can due to their cost not being offset by effective use.

Don't get me wrong, void rays can make a critical harassment unit, and a highly effective open on greedy zerg or terran who neglect scouting/aa, but I feel the scout, voidray, and carrier are all very inferior to their counterparts when tasked with killing other units in a larger battle.

Honestly, the mothership is bad right now, but if toss air on the whole were improved it could be more useful as support.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:15
Rotti's PatchesSC Open #4
RotterdaM692
IndyStarCraft 212
TKL 171
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 723
RotterdaM 692
IndyStarCraft 215
TKL 171
EnDerr 19
StarCraft: Brood War
Britney 18780
Shuttle 1367
firebathero 100
Dewaltoss 79
Barracks 62
Yoon 57
Sexy 31
Trap 27
soO 27
Mong 26
[ Show more ]
Shine 24
SilentControl 10
scan(afreeca) 10
Dota 2
BananaSlamJamma405
Fuzer 167
Heroes of the Storm
MindelVK21
Other Games
FrodaN1689
Beastyqt635
Sick139
KnowMe127
Dendi99
Liquid`LucifroN93
C9.Mang090
ArmadaUGS84
QueenE70
Trikslyr50
Livibee9
Organizations
Other Games
gamesdonequick1328
StarCraft 2
TaKeTV 151
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3797
• WagamamaTV965
League of Legends
• Jankos1669
Other Games
• imaqtpie494
• Shiphtur124
Upcoming Events
Replay Cast
6h 17m
GSL
17h 17m
AI Arena Tournament
23h 17m
Replay Cast
1d 6h
GSL
1d 17h
Shopify Rebellion Sundays
1d 21h
Spirit vs Mixu
Replay Cast
2 days
Afreeca Starleague
2 days
Shine vs Rush
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Light vs EffOrt
PiGosaur Cup
4 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.