• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:58
CET 18:58
KST 02:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !2Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win1Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle [BSL21] RO8 Bracket & Prediction Contest BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals [BSL21] RO8 - Day 1 - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Current Meta Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Employee Retention in Behavioral Health: Building Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1267 users

Protoss air is lacking? - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 Next All
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2010-04-07 10:34:33
April 07 2010 10:32 GMT
#101
On April 07 2010 19:20 Paladia wrote:
Show nested quote +
On April 07 2010 18:10 Plexa wrote:
Void Rays are amazing. They are not a cheesy unit and they will become the most important unit in the Protoss arsenal years down the track. They are the new corsair imo, since they play a similar role to them (harass but moreso, scouting) and are valid in every matchup. Truly a wonder unit.

I've watched hundreds of top level games and I've never seen it be anything but a gimmick. Claiming that "it's the new corsair its just that you nor anyone else cant see it but I can" really feels like the emperors new clothes.

Corsair is used in masses pretty much every game (pvz), I've not seen one single game where void rays have been used in mass. If you are going to do such a bold claim, I'd expect it to come with an abundance of evidence, instead, you provide none. Show us some top tournament level games where it is used as much as corsair is in any random SC1 PvZ game.

You don't understand why Corsair are useful in PvZ it's not their splash vs Air and whatnot, it's the fact they give you vision of the Zerg!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=60959

Read that FE on neo-gen PvZ (not quite neo gen anymore, but it's points are what matters!) and you will instantly be able to see the similarities between Voids in their current form and the Corsair in PvZ

However, you are quite right in saying that Void Rays are not effective en masse whereas the Corsair is. That's just the way things turned out - but individually early on in small numbers is where the real threat of the Void ray lies. Phoenix can be massed if necessary from 2 stargate as an equivalent to Corsairs (corsair suck vs devourers, and phoenix suck vs corruptors though).
Administrator~ Spirit will set you free ~
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 07 2010 10:41 GMT
#102
On April 07 2010 19:30 Trap wrote:
I'm aware you arn't making void rays to do significant damage Plexa. But you don't have an answer to mass roach hydra after making 2 void rays; it delays the rest of the tech you need to survive too much. Most zergs morph an overseer and constantly attempt to changeling into your base right after lair. Cannons are not sufficient to stop mass hydra roach because zerg can always know how many cannons you have, whereas it is extremely difficult to figure out how many hydra-roach your opponent has even with obs. In the meantime they have covered the path to your base with creep, and a DT followup right after stargate is suicide because what you need is collosus. I'm not saying void ray is "illegitimate" it's just a very risky build banking on the zerg opening spire, 1 queen, heavy roaches, and from my experience vs the top EU players (orly, mardow, etc) it's not as successful as the 1 gate forge FE or any variant of a lair timing push.

Fair enough. I still think you are slightly over exaggerating the extent to which you are behind. Although you do have a point. After the 1gate harass if the Zerg hasn't committed extra defenses or extra lings I would tend not to make the Void since the Zerg will be more than prepared for it and have a booming economy while you've pointlessly delayed yours. However, if you are able to get some damage off then I'm 100% for making Voids.
Administrator~ Spirit will set you free ~
Paladia
Profile Joined August 2003
802 Posts
Last Edited: 2010-04-07 11:27:20
April 07 2010 11:26 GMT
#103
On April 07 2010 19:32 Plexa wrote:
Show nested quote +
On April 07 2010 19:20 Paladia wrote:
On April 07 2010 18:10 Plexa wrote:
Void Rays are amazing. They are not a cheesy unit and they will become the most important unit in the Protoss arsenal years down the track. They are the new corsair imo, since they play a similar role to them (harass but moreso, scouting) and are valid in every matchup. Truly a wonder unit.

I've watched hundreds of top level games and I've never seen it be anything but a gimmick. Claiming that "it's the new corsair its just that you nor anyone else cant see it but I can" really feels like the emperors new clothes.

Corsair is used in masses pretty much every game (pvz), I've not seen one single game where void rays have been used in mass. If you are going to do such a bold claim, I'd expect it to come with an abundance of evidence, instead, you provide none. Show us some top tournament level games where it is used as much as corsair is in any random SC1 PvZ game.

You don't understand why Corsair are useful in PvZ it's not their splash vs Air and whatnot, it's the fact they give you vision of the Zerg!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=60959

Read that FE on neo-gen PvZ (not quite neo gen anymore, but it's points are what matters!) and you will instantly be able to see the similarities between Voids in their current form and the Corsair in PvZ

However, you are quite right in saying that Void Rays are not effective en masse whereas the Corsair is. That's just the way things turned out - but individually early on in small numbers is where the real threat of the Void ray lies. Phoenix can be massed if necessary from 2 stargate as an equivalent to Corsairs (corsair suck vs devourers, and phoenix suck vs corruptors though).
Well, if it wasn't for their damage Corsairs were used, why would you ever make more than one of them? And why wouldn't you make an observer if you wanted vision, instead of investing hundreds of minerals and gas into a void ray?

Right now, making a void ray isn't a bad idea per se, since if you are lucky the Zerg could be unprepared and you can do enough damage to win the game right there, however, that's hardly a reliable thing to go for. None the less, if the Protoss air was more attractive (such as Vikings and Banshees are), it would be more plausable to go for the Stargate anyway.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 07 2010 11:34 GMT
#104
On April 07 2010 20:26 Paladia wrote:
Show nested quote +
On April 07 2010 19:32 Plexa wrote:
On April 07 2010 19:20 Paladia wrote:
On April 07 2010 18:10 Plexa wrote:
Void Rays are amazing. They are not a cheesy unit and they will become the most important unit in the Protoss arsenal years down the track. They are the new corsair imo, since they play a similar role to them (harass but moreso, scouting) and are valid in every matchup. Truly a wonder unit.

I've watched hundreds of top level games and I've never seen it be anything but a gimmick. Claiming that "it's the new corsair its just that you nor anyone else cant see it but I can" really feels like the emperors new clothes.

Corsair is used in masses pretty much every game (pvz), I've not seen one single game where void rays have been used in mass. If you are going to do such a bold claim, I'd expect it to come with an abundance of evidence, instead, you provide none. Show us some top tournament level games where it is used as much as corsair is in any random SC1 PvZ game.

You don't understand why Corsair are useful in PvZ it's not their splash vs Air and whatnot, it's the fact they give you vision of the Zerg!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=60959

Read that FE on neo-gen PvZ (not quite neo gen anymore, but it's points are what matters!) and you will instantly be able to see the similarities between Voids in their current form and the Corsair in PvZ

However, you are quite right in saying that Void Rays are not effective en masse whereas the Corsair is. That's just the way things turned out - but individually early on in small numbers is where the real threat of the Void ray lies. Phoenix can be massed if necessary from 2 stargate as an equivalent to Corsairs (corsair suck vs devourers, and phoenix suck vs corruptors though).
Well, if it wasn't for their damage Corsairs were used, why would you ever make more than one of them? And why wouldn't you make an observer if you wanted vision, instead of investing hundreds of minerals and gas into a void ray?

Right now, making a void ray isn't a bad idea per se, since if you are lucky the Zerg could be unprepared and you can do enough damage to win the game right there, however, that's hardly a reliable thing to go for. None the less, if the Protoss air was more attractive (such as Vikings and Banshees are), it would be more plausable to go for the Stargate anyway.
Void Rays do damage differently to Corsairs. 2 or 3 Voids are capable of taking down greedy expansions and are just as good at assassinating overlords as corsairs are (arguably better). Furthermore, they're just generally good at being annoying.

Incidentally, this is a good example of what I mean when using Void Rays vs Zerg from Leg vs Glade.
http://www.teamliquid.net/staff/Plexa/sc2_reps/GLaDe_Leg_G5.sc2replay
Administrator~ Spirit will set you free ~
Spartan
Profile Blog Joined July 2005
United States2030 Posts
April 07 2010 18:31 GMT
#105
Hopefully, if this patch 8 is true, void rays are more viable now as supporting units for attacks.
# http://nkspartan.com (web engineer)
# TL member since July 2005; CEO of Vile Gaming; President of Team Vile
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-04-07 19:04:55
April 07 2010 18:32 GMT
#106
On April 08 2010 03:31 Spartan wrote:
Hopefully, if this patch 8 is true, void rays are more viable now as supporting units for attacks.

But it's also not as good as taking out buildings/massive-armored units. God...blizzard has this fetish for nerfing Protoss.
EDIT: after looking more at the patch, I realized that void rays were actually buffed for the most part. They were really only nerfed in mineral cost (which isn't too bad) and the reduction of armor.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 07 2010 19:22 GMT
#107
Puzzled by the void-ray changes, but i'll play around with them before i say anything else.

Still feel that protoss air isn't up to par compared to terran and zerg, but i'm not too bothered by carriers and mothership being a POS, given their location at the end of our least used tech tree.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
Last Edited: 2010-04-07 19:37:10
April 07 2010 19:36 GMT
#108
The Void Ray change doesn't affect the Mutalisk harass. They're WAY too expensive and WAY too slow to be massed, etc etc etc etc..... Same problem. Mass Muta will still be insanely effective. Bah.
I like words.
Cloak
Profile Joined October 2009
United States816 Posts
April 07 2010 19:39 GMT
#109
If Phoenix got a build time reduction, it might be able to keep up if you scout the Muta harass. You could transition into Patch 8 Void Ray rather easily to at least provide decent ground support, should he decide to tech switch.
The more you know, the less you understand.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2010-04-07 20:07:58
April 07 2010 20:07 GMT
#110
On April 08 2010 04:36 Spaylz wrote:
The Void Ray change doesn't affect the Mutalisk harass. They're WAY too expensive and WAY too slow to be massed, etc etc etc etc..... Same problem. Mass Muta will still be insanely effective. Bah.


The VR-change could IMHo greatly affect the strength of fast Muta-Techswitches in PvZ, because:

- VR can now be used on a more solid/standard build and not only as basically an all-in rush that has to kill off hatches to be cost-effective and if not, you'll loose in the long run.
- VR's can be used to better hold off early roach/ling-attacks.

---> Therefore it's more viable to go for a stargate because you don't invest into sth that will cost you the game if the opponent scouts it and reacts properly.

---> This gives the Protoss the chance to implement a Stargate into a solid PvZ-build and help him to effectively use Phoenix when you are facing a fast techswitch to Mutas,

Mutas only were as good as they are because Protoss had to suddenly switch to another army-composition and robo for example, couldn't provide any anti-air. If you now go for a Stargate to harrass with Pheonix and Vr's, you'll have another building that can help out when the Z is switching to Mutas.

It also makes Fe'ing with Protoss a better option, because it was a real problem for P not being able to harrass/scout properly when going for a Fast-Expansion. You can't just sit in your base not knowing what the Z is up to, but if you went for Phoenix/Vr's, you could've easily lost against a roach/ling-timing-attack and against that, the new VR seems to be much better than the old one.

I just love this small change and it could affect PvZ to a great deal and it could allow much more versatility in builds.
https://soundcloud.com/thesamplethief
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
April 07 2010 21:21 GMT
#111
Whoa... You really believe that ? I mean, you do realize Void Rays are slow as shit and they take forever to even start attacking, and they take even longer to deal real damage ?

I don't think this will change much. But seeing is believing, we'll see in due time.
I like words.
MeditationError
Profile Blog Joined March 2010
Australia60 Posts
April 08 2010 04:00 GMT
#112
On April 08 2010 03:32 Ryuu314 wrote:
EDIT: after looking more at the patch, I realized that void rays were actually buffed for the most part. They were really only nerfed in mineral cost (which isn't too bad) and the reduction of armor.

Looking at the numbers, void rays mostly just got rebalanced to be less extreme before they're charged.

The two big changes are:
1) that they do more than double their old damage against non-armoured units with no charge (i.e. 1/3 beams)
2) They do less than half their old damage against armour with 1 charge (i.e. 2/3 beams), and 1/6th less damage with no charge.

Fully charged, they do more damage period - they'll still burn your base down very fast, and it looks like the rewards for microing them are higher.

While charging, they do more damage to light, and less to armored. Cutting out the middle level will also make them much easier to micro.

As a wtf: It's just struck me that they don't have any armour now but still have the "armored" unit type

I'm going to be really interested to see how this actually plays. It seems like harassing bases will be toned down, as the enemy will take a lot less damage if they can drive the VRs off, but if you catch the opponent without AA, they'll still lose their base very fast.

If anyone gets a chance, I'd love to know whether 2 queens can still kill two void rays.

Also, assuming it still takes 14 ticks to get a charge, that's only 70 damage now against an armoured target, so a hallucinated colossus should charge 2 voidrays - food for thought.
Experience is an excellent teacher, but her fees are very high.
coltrane
Profile Blog Joined June 2008
Chile988 Posts
April 08 2010 04:23 GMT
#113
For me it is ok as it is. People should learn to use the phoenix properly, and realize that the ray can be used instead of the inmortal, like you go inmortal>collossi or ray>mothership as a viable tier 3 progression. They are mainly support units, you will still need zealot legs and ht later.

I am more concerned on how much the dt suck.
Jävla skit
Alou
Profile Blog Joined March 2010
United States3748 Posts
April 08 2010 05:13 GMT
#114
I finally got to experiment some with phoenixes today and I enjoyed it. I think that Protoss air is not lacking really, now that I have gotten a chance to play around with them a bit, but rather they are situational. They only work in certain cases and in other cases they get decimated. I think once people get decent with the phoenixes they may be used some more with their gravity what-cha-ma-call-it. As a Protoss player, I can respect the lack of air and appreciate the situations I get to use them in.
Life is Good.
Cloak
Profile Joined October 2009
United States816 Posts
April 08 2010 07:12 GMT
#115
The point is that, even if you scout your competent opponent and know they're going Mutas, you must cede map control. That's not right.
The more you know, the less you understand.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 08 2010 07:18 GMT
#116
On April 08 2010 13:23 coltrane wrote:
For me it is ok as it is. People should learn to use the phoenix properly, and realize that the ray can be used instead of the inmortal, like you go inmortal>collossi or ray>mothership as a viable tier 3 progression.



Feel free to link a replay of this because i have no idea how you can compre the immortal and colossus to those two god-awful air units. Let's forget for a moment that we want the robo anyhow for observers. Let's also forget that the price of the mothership is absurd and the build time is nearly 3 mins. JUST consider the damage potential vs. cost. Unless your opponent is massing air, there's frankly almost no situation where those air units are worth more.

Even when air units are the name of the game, you'd get much better damage per resource spent making a bunch of blink stalkers and sentries to go along with your phoenix. Our air units are not a viable alternateive to robo in standard play. Hell, I find myself using dark templar MUCH more often than the mothership or void rays just because they're neay map-control units for late-game.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
BanelingXD
Profile Joined April 2010
130 Posts
April 08 2010 07:21 GMT
#117
I wish we could just abandon Broodwar based thoughts all together. I hate seeing people ask for Corsairs and Vultures to come back. Lets move beyond them and accept that this is a new game.

If we embraced that kind of thinking we'd have never got units like the Sentry.

If one wants Broodwar one should go play Broodwar.
0 harvesters, 2700 minerals per minute. Mules are totally balanced!
Grim(Reaper)
Profile Joined March 2010
Canada58 Posts
April 08 2010 18:49 GMT
#118
so we should remoev marines zealots and zergligns too?
you call down the thunder?
Knee_of_Justice
Profile Joined October 2009
United States388 Posts
April 08 2010 19:23 GMT
#119
The Antigrav AtG nonmassive sounds like a great idea to test. I say give it a go.

On the other hand, the toss in me really wants to see a powerful but expensive ship (maybe like scout with upgradable splash) and a neat ability to keep it useful.

The air units in this game don't seem all that well thought out IMO. Hope everything gets sorted out cause they all have lots of potential.
Protoss Tactical Guide: http://www.sc2armory.com/forums/topic/7903
Spartan
Profile Blog Joined July 2005
United States2030 Posts
April 08 2010 19:48 GMT
#120
With patch 8 and the increased void ray cost Protoss air only got weaker, in my opinion.
# http://nkspartan.com (web engineer)
# TL member since July 2005; CEO of Vile Gaming; President of Team Vile
Prev 1 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
12:00
Playoffs
uThermal vs ShamelessLIVE!
Nice vs YoungYakov
WardiTV1573
ComeBackTV 807
TaKeTV 460
IndyStarCraft 201
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko478
IndyStarCraft 201
ProTech133
mouzHeroMarine 130
BRAT_OK 69
UpATreeSC 58
MindelVK 20
JuggernautJason2
StarCraft: Brood War
Bisu 2498
Jaedong 1113
Larva 1054
Light 434
Soma 395
BeSt 322
hero 306
Stork 296
actioN 276
Mini 251
[ Show more ]
Snow 210
EffOrt 207
Zeus 102
firebathero 93
Dewaltoss 78
Hyun 58
Killer 31
sorry 30
yabsab 24
JYJ 21
NaDa 10
Mong 9
Dota 2
Gorgc6906
qojqva3796
Dendi875
BananaSlamJamma328
XcaliburYe132
Other Games
FrodaN1422
Beastyqt658
hiko345
Fuzer 335
DeMusliM225
ArmadaUGS210
ToD188
Trikslyr75
QueenE62
minikerr53
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hinosc 12
• Reevou 10
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 24
• blackmanpl 21
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV864
League of Legends
• TFBlade1670
Other Games
• Shiphtur188
Upcoming Events
PiGosaur Cup
7h 2m
WardiTV 2025
18h 2m
MaNa vs Gerald
TBD vs MaxPax
ByuN vs TBD
TBD vs ShoWTimE
OSC
21h 2m
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
The PondCast
1d 16h
WardiTV 2025
1d 19h
Cure vs Creator
TBD vs Solar
WardiTV 2025
2 days
OSC
2 days
CranKy Ducklings
3 days
SC Evo League
3 days
Ladder Legends
4 days
[ Show More ]
BSL 21
4 days
Sparkling Tuna Cup
4 days
Ladder Legends
4 days
BSL 21
5 days
Replay Cast
5 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.