Darker Textures - Page 8
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Deviation
United States134 Posts
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Black Octopi
187 Posts
Incidentally this exact discussion with this exact contrast difference debate happened for diablo3 along with "wtf rainbows?!" QQ. The developers shot it down pretty easily... http://multiplayerblog.mtv.com/2008/08/04/diablo-iii-designer-turns-tables/ | ||
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ig0tfish
United States345 Posts
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mutantmagnet
United States3790 Posts
Protoss look better than before but you left out purple and pink which I've had a very difficult time telling apart in 2v2s with the standard colors and thus would like to see if your mod makes an improvement. Zerg looks worse. The darkness gets annoying quick with zerg on creep. I strongly doubt this opinion will change when viewed in motion. Terran I don't care either way. Both color systems work out ok. I guess I'm just not impressed with Terran artwork in general. | ||
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pzea469
United States1520 Posts
On April 05 2010 04:11 ig0tfish wrote: I think the zerg textures are a little too dark. If you're playing as blue, it makes it look almost black. I guess I need to brighten and saturate them up again. Although idk why they would look darker depending on team color since I haven't touched team colors. | ||
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pzea469
United States1520 Posts
I can't use the beta and I really want to see these settings in motion. I will try to get a video out soon | ||
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VTArlock
United States1763 Posts
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pzea469
United States1520 Posts
This is the default texture for creep: ![]() and this is how it looks after i played with it: ![]() In-game comparison Default: ![]() modified: ![]() the modified one seems more goo looking due to it looking like its reflecting more light. This also makes the creep seem brighter which might help with telling apart units on creep. | ||
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Dalmation
21 Posts
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Two_DoWn
United States13684 Posts
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pzea469
United States1520 Posts
On April 05 2010 12:43 Two_DoWn wrote: I think that the lighter (after) creep definitely is easier on the eyes. Can you include a photo of a clump of zerg units on both so we can tell for sure though? well after some testing i found out that the change in creep makes creep appear brighter on some maps, but darker in others. In Metatopolis for example, my creep appears darker. However this is not a problem as i plan to brighten up the creep afterwards. What i really want from you guys is to tell me whether you think my creep looks cooler or the original. Both can be brightened to be easier on the eyes so clarity shouldn't be an issue in this choice Heres the pics i took in Metopolis or whatever the name is lol Original: ![]() Modified: ![]() Note: ctrl + scroll up to view the images a little better | ||
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Two_DoWn
United States13684 Posts
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Wolfpox
Canada164 Posts
On April 04 2010 06:18 Fanatic-Templar wrote: The new version of the Protoss is better than the first, but as for Terran and Zerg... I have no idea why someone would want a game where every unit of every faction is essentially black. In the original Brood War, Protoss were gold, Zerg were orange, and Terran were metallic. I don't believe there is a reason for turning them all black. Especially in the case of the Terrans, which in this modification seems to really emphasise black plastic. I agree. Remember the earliest version of SC2 which people said looked too bright and plastic? I actually think Blizzard shot themselves in the foot by listening to players complain about the style, because nowadays it's complaints about visibility. | ||
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L
Canada4732 Posts
The new creep seems pretty nice, though! | ||
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mmp
United States2130 Posts
I don't think Terran needs that much of a reworking, but the Protoss look much more badass, without losing definition. I think the best approach for zerg is to look for ways to contrast the little details more. A black zergling body with colored wings looks like a concept car, not an organism. Try to distinguish claws, eyes, mouth features, and the shape of the body. Darkening large regions only hides these features They say people look more attractive in dim lighting, but truly attractive people also look good under bright lights. Just sayin', you may be working in the wrong direction for some of the units. | ||
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pzea469
United States1520 Posts
On April 05 2010 14:15 mmp wrote: You butchered all of the defining features of the zerg units. I can barely see anything now, it's just a blob of shadows. I don't think Terran needs that much of a reworking, but the Protoss look much more badass, without losing definition. I think the best approach for zerg is to look for ways to contrast the little details more. A black zergling body with colored wings looks like a concept car, not an organism. Try to distinguish claws, eyes, mouth features, and the shape of the body. Darkening large regions only hides these features They say people look more attractive in dim lighting, but truly attractive people also look good under bright lights. Just sayin', you may be working in the wrong direction for some of the units. thanks for the criticism, i will get to work on trying to fix this. I believe the reason why toss worked out best is because i'm a toss user so i know what i wanted. But will keep trying. | ||
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pzea469
United States1520 Posts
![]() ![]() ![]() lol i know this looks strange but theres definitely no way to make creep clearer without just making it white. Just felt like posting these. | ||
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kobbler
Canada36 Posts
definitely an interesting look but i'm not sure if I like it. keep up the work though i like where this is all going! | ||
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pzea469
United States1520 Posts
![]() check out this overlord, i came through this while experimenting. It does seem to possess something that says its organic and not a machine don't you think? a step in the right direction maybe? of course im still working on it. | ||
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zomgzergrush
United States923 Posts
I really like the terran, though. They look much less plasticy than blizz. Is there any way to focus on accenting the unit team colors? | ||
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