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Darker Textures - Page 6

Forum Index > SC2 General
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pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 03 2010 11:04 GMT
#101
Very nice. Thanks for the work on Terra! With what kind of programms did you change the textures? A little beginners guide would be great.


Maybe ill put that up sometime. I used Photoshop to edit the textures which are dds files. In order to be able to open those files you need a dds plugin. The only one i know of is the nvidia one. However you must be running the 32 bit version of photoshop as currently the dds plugin from nvidia doesn't support 64 bit photoshop(just letting you know that because it had me stuck for a long time before i figured it out.)
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 03 2010 12:45 GMT
#102
Terran V2 Released!
Kill the Deathball
zee
Profile Joined January 2010
201 Posts
April 03 2010 14:01 GMT
#103
Nice work. However it would be nice if there would be a merged version as well of all races ^^
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 03 2010 14:22 GMT
#104
Zerg is too dark, protoss is awesome
Lim Yo Hwan forever!
Wolfpox
Profile Blog Joined March 2010
Canada164 Posts
April 03 2010 14:47 GMT
#105
[image loading]


[image loading]


Brood War really wasn't that dark. It can be very vivid and bright. I don't understand where this insatiable craving for gritty darkness is coming from. Isn't it basically just high contrast that you want?
[B] Butigroove wrote:[/B] Blizzard is double expanding to the natural gold base of our poor little nerd hearts.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 03 2010 14:55 GMT
#106
On April 03 2010 23:47 Wolfpox wrote:
[image loading]

Brood War really wasn't that dark. It can be very vivid and bright. I don't understand where this insatiable craving for gritty darkness is coming from. Isn't it basically just high contrast that you want?


The explosions in the first image may make the image look bright but if you actually look at those units you're proving yourself wrong because they are all dark and gritty

only commenting on the first picture because the second one doesn't show up
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 03 2010 14:55 GMT
#107
I agree with Wolfpox, since when was Broodwar dark? The thing that comes to mind was the lava tileset which was never used (guess why lol)
Lim Yo Hwan forever!
Captain Peabody
Profile Blog Joined May 2009
United States3128 Posts
April 03 2010 15:10 GMT
#108
The explosions in the first image may make the image look bright but if you actually look at those units you're proving yourself wrong because they are all dark and gritty

only commenting on the first picture because the second one doesn't show up


The Mutalisks are bright orange with bright blue wings. The Terran units are shiny metal + bright yellow. I'm not seeing you...
Dies Irae venit. youtube.com/SnobbinsFilms
bmml
Profile Joined December 2009
United Kingdom962 Posts
April 03 2010 15:15 GMT
#109
Your before / after pictures are kinda bad, at least have them on the same map I mean the lighting is totally different and I have no idea how different they are in actuality.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 03 2010 17:58 GMT
#110
The Mutalisks are bright orange with bright blue wings. The Terran units are shiny metal + bright yellow. I'm not seeing you...


the bright yellow and blue are team colors. Just so we're clear, these have not been touched. This works because team colors now contrast better as some have stated
Kill the Deathball
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-04-03 18:03:13
April 03 2010 18:02 GMT
#111
Broodwar has never been "dark" in that sense like people assume, what it had was strong contrasts.

SC2 needs stronger contrasts, IE building/unit colors being stronger and more distinct in relation to each other and the terrain.

This applies especially for units beacuse they clump up and have similiar variations of a color that makes them hard to distinguish from one another.
"trash micro but win - its marine" MC commentary during HSC 4
Matches12
Profile Joined April 2010
3 Posts
April 03 2010 18:11 GMT
#112
Is this playable online? or can we only play this offline against AI's?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 03 2010 18:14 GMT
#113
Broodwar has never been "dark" in that sense like people assume, what it had was strong contrasts.


that might be true but I couldn't do just contrast for sc2. Protoss v1 was almost entirely contrast boost but it turned out looking red/bronze instead of yellow.

I really urge u guys to try these out, don't rely on those pics completely.

I'm going to bed now....
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 03 2010 18:17 GMT
#114
  Matches12   April 04 2010 03:11. Posts 3 PM Profile Quote 
Is this playable online? or can we only play this offline against AI's?



completely playable online
Kill the Deathball
love1another
Profile Blog Joined December 2009
United States1844 Posts
April 03 2010 18:19 GMT
#115
It's much easier to distinguish the colors in mirror matchups with your textures! This is breathtaking! Awesome work!
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
starfries
Profile Blog Joined July 2009
Canada3508 Posts
April 03 2010 18:29 GMT
#116
the zerg creep looks a lot better, and i like the look of the protoss now, reminds me of the sc1 cinematics
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
yarkO
Profile Blog Joined September 2009
Canada810 Posts
April 03 2010 20:03 GMT
#117
Hey,

I tried to install the Protoss texture pack but since I'm computer-illiterate, I'm having some issues.

I went to the SC2Beta folder (c:/Program Files/Starcraft II Beta) and I don't appear to have an 'Assets' folder. I tried checking my other SC2B folder (c:/My Documents/Starcraft II Beta), but nothing there either.

Should I create a /Assests, and if so, in which folder? Or am I missing something else completely?
When you are prepared, there's no such thing as pressure.
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
April 03 2010 21:18 GMT
#118
The new version of the Protoss is better than the first, but as for Terran and Zerg... I have no idea why someone would want a game where every unit of every faction is essentially black. In the original Brood War, Protoss were gold, Zerg were orange, and Terran were metallic. I don't believe there is a reason for turning them all black. Especially in the case of the Terrans, which in this modification seems to really emphasise black plastic.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
CagedMind
Profile Joined February 2010
United States506 Posts
April 03 2010 21:55 GMT
#119
As someone who doesn't get a few graph changes people have been doing I'm loving the look of this. Protoss looks a bit dingy though.
your micro has been depleted
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 03 2010 22:15 GMT
#120
Should I create a /Assests, and if so, in which folder? Or am I missing something else completely?


if inside ur program files/Starcraft ii beta folder there is no assets folder then create one. And then inside of that create a textures folder. And that's where u drag all the textures to.

Hope that helps
Kill the Deathball
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