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Darker Textures - Page 7

Forum Index > SC2 General
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pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 03 2010 23:25 GMT
#121
I put up two polls in OP for clearer feedback
Kill the Deathball
oolon
Profile Joined August 2009
United States27 Posts
April 03 2010 23:35 GMT
#122
Did anyone figure out how to install these textures into the mods folder yet, as was done with the sounds?
YPang
Profile Blog Joined April 2007
United States4024 Posts
April 03 2010 23:37 GMT
#123
i think dark texture will just make everything even harder to distinguish.
sMi.Gladstone | BW: B high| SC2: gold T_T
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 03 2010 23:50 GMT
#124
Did anyone figure out how to install these textures into the mods folder yet, as was done with the sounds?


Yes, its in the instructions in the OP

i think dark texture will just make everything even harder to distinguish.

Some people claim the opposite due to color contrast. But idk, maybe its a matter of opinion.
Kill the Deathball
Leoj
Profile Joined January 2010
United States396 Posts
April 04 2010 00:48 GMT
#125
I'm really enjoying this, great work!
ArvickHero
Profile Blog Joined October 2007
10387 Posts
April 04 2010 00:59 GMT
#126
Protoss looks really really nice.. but Zerg is a bit too black for my liking
Writerptrk
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 04 2010 03:26 GMT
#127
Browner Hydras Released!
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 04 2010 03:42 GMT
#128
by the way, im gonna try to stream with these textures, im not sure about all the stream settings but I'll try my best.

http://www.teamliquid.net/video/userstream.php?user=pzea469
Kill the Deathball
oolon
Profile Joined August 2009
United States27 Posts
April 04 2010 05:11 GMT
#129
On April 04 2010 08:50 pzea469 wrote:
Show nested quote +
Did anyone figure out how to install these textures into the mods folder yet, as was done with the sounds?


Yes, its in the instructions in the OP



Good to see it worked like I thought it would.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
April 04 2010 05:22 GMT
#130
is it possible to play with those setting w/o getting disconected in multiplayer game if the other guys didnt dl it ? or u'll get disconected?
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 04 2010 05:29 GMT
#131
is it possible to play with those setting w/o getting disconected in multiplayer game if the other guys didnt dl it ? or u'll get disconected?


These textures only affect how YOU see the game. Everyone else will see it regularly or differently if they put in different textures. You can safely play online with this without other people having the textures. You will not get disconnected. Ive been playing with them since i released them.
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 04 2010 12:36 GMT
#132
All Textures have been put in a pack in order to DL them all together.

OP has been updated

Also a few more screenshots for each race.
Kill the Deathball
omninmo
Profile Blog Joined April 2008
2349 Posts
April 04 2010 13:46 GMT
#133
the zerg is hurtin right now man.
your terran and P look money though.
the zerg buildings look strange and dont match the creep.
i think they are a little too war3 undead looking with the metallicness (not sure of technical term)
but the hydra, roach look awesome and evil. work on smoothing the buildings without too much blacky metalness
Jarvs
Profile Joined December 2009
Australia639 Posts
April 04 2010 13:52 GMT
#134
For me, the contrast is fine, its the areas that are coloured which need a fix. In SC1 the entire zerg unit is the colour of the team, but in SC2 it's only part of the head or body, making it really tough to distinguish.

Is there any way to change the areas which represent the team colour?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 04 2010 14:22 GMT
#135
On April 04 2010 22:52 Jarvs wrote:
For me, the contrast is fine, its the areas that are coloured which need a fix. In SC1 the entire zerg unit is the colour of the team, but in SC2 it's only part of the head or body, making it really tough to distinguish.

Is there any way to change the areas which represent the team colour?


not that I know of, sorry. It would be interesting to to see how it would look.
These textures should make team colors stand out more though, at least in high settings.
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 04 2010 14:26 GMT
#136
On April 04 2010 22:46 omninmo wrote:
the zerg is hurtin right now man.
your terran and P look money though.
the zerg buildings look strange and dont match the creep.
i think they are a little too war3 undead looking with the metallicness (not sure of technical term)
but the hydra, roach look awesome and evil. work on smoothing the buildings without too much blacky metalness


thanks for the clear feedback.
I will try out lightening the buildings more an maybe change the creep a bit too.
Kill the Deathball
Dalmation
Profile Joined September 2009
21 Posts
Last Edited: 2010-04-04 14:34:40
April 04 2010 14:32 GMT
#137
I love the look of the new toss cannon, just darker However new stalker seems too dark. I think u don't really have to change the Zerg (except hydra) they generally look fine.
One problem, in Medium zealot seems all brown.
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2010-04-04 14:49:50
April 04 2010 14:48 GMT
#138
On April 04 2010 23:26 pzea469 wrote:
Show nested quote +
On April 04 2010 22:46 omninmo wrote:
the zerg is hurtin right now man.
your terran and P look money though.
the zerg buildings look strange and dont match the creep.
i think they are a little too war3 undead looking with the metallicness (not sure of technical term)
but the hydra, roach look awesome and evil. work on smoothing the buildings without too much blacky metalness


thanks for the clear feedback.
I will try out lightening the buildings more an maybe change the creep a bit too.


i was talking about my experience playing the Z when they were GREEN colored. with green you can really see what i am talking about. I saw the red version and it looks much better but since the green is still the way it is... might still need some changes.
oh and im on HIGH settings
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 04 2010 14:51 GMT
#139
On April 04 2010 23:32 Dalmation wrote:
I love the look of the new toss cannon, just darker However new stalker seems too dark. I think u don't really have to change the Zerg (except hydra) they generally look fine.
One problem, in Medium zealot seems all brown.


hmm I havnt even looked at medium settings since these textures were based off how I thought the game looked in ultra. However I might look into that since I'd like everyone to be able to enjoy these textures. Ultra settings will be my main focus though.
Kill the Deathball
Chuiu
Profile Blog Joined June 2003
3470 Posts
April 04 2010 15:09 GMT
#140
They make the units look nicer and all, but it also decreases the visibility of the game. I had to delete them because I felt inclined to increase my gamma afterwards.
♞
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