I made the stalker and Voidray darker. Reason is because i figured darktemplar units wouldn't be so bright silver. The voidray simply looks darker, and more dirty silver. The stalker looks darker too but i changed where the teamcolor on it would be. The team color also shines a bit more.
The probe, i gave it a team color stripe on top of it for more easily identifying what team a probe is on. I found it to be really helpful sometimes in team games with many protoss players.
Infestor, i made it stand out more. Don't know how to explain but it looks more interesting imo.
Creep, i made it look sweeter imo. Looks way more detailed.
Zerg eggs, are now team color. Why? Well it helps identify whose egg it is, but honestly i just thought it was cool.
Those are the main changes that stand out. Now on top of all that, i gave the Zerg race a lot more team color in their structures which imo lacked it. With default textures for example, the extractor had very little team color. With this, it has more team color and is just easier to identify. And some of their units have more team color as well. Nydus worm looks cool with more team color. I also made the zerg textures a bit more grainy because it seemed to make them look a little fleshier, idk.
Anyways, Zerg are the ones that i recommend try this because many people have told me zergs don't have enough team color.
Terran i left as is, because i felt there was nothing to really change that would make it look better. I like the way terran looks right now. Sorry.
Anyways, here are some pictures of some of the changes:
(don't look at the OTHER pics in my photobucket album as they do not reflect what the textures look like anymore)
Of course things look better when your playing than these pics so try them out and let me know what you think.
Things i'd like to do but don't know how: I would like to make forcefields team color, and i would like to make warp in animations team colored. So if anyone knows how to do that or has done that let me know plz.
I love blizzard and their textures, i don't think mine superior in any way, its just personal preference. I'm just sharing these and if anyone would like to try them out, here is the
Once you have this installed you run it, and at the top left you click on file, and go to Open MPQ. Then you navigate to your Starcraft II directory, probably program files/starcraft II/ and then keep navigating to Mods/Liberty.SC2Mod/
It might seem like its empty, but then where it says Files of type:, make sure u select All Files. This will make them all visible. Now select base.SC2Assets and press Open.
Once you are in there go to Textures. This is where you drag all the files into. So just take them and drag them in and replace.
MAKE SURE TO BACK UP base.SC2Assets so that you always have the original Textures.
Hope u get it to work. Its really alot simpler than this sounds.
tbh the thing that bothers me about protoss the most are warpgates. the model is great except the actual portal texture looks pretty awful, when it should look like some amazing swirling/shimmering portal
look great when you can see them. Very hard to the pick out a unit and just not great from spectator point. Otherwise graphically they do look a bit better.
make sure to try it before saying that its too dark and it would be hard to distinguish. Ive tried it many times in dark maps and it looks great. Those pictures don't do their clarity justice imo.
It doesnt make Protoss look better. They seem just like Protoss in low gamma. Just use graphic options to make gamma lower and u'll have "darker" game...meh dont research a bicycle
It doesnt make Protoss look better. They seem just like Protoss in low gamma. Just use graphic options to make gamma lower and u'll have "darker" game...meh dont research a bicycle
Yeah i tried that before but its just not the same. Lowering the gamma lowers EVERYTHING, and makes EVERYTHING darker. Including the minimap which then makes it hard to see the parts of the map that you havn't scouted(like in broodwar). This is to make the units and buildings of protoss darker and to leave everything else the way it is
I don't like your Stalkers and Void Rays too much, but other than those it looks really nice.
I guess u liked the more light silver metal look on them, which i can understand. I just feel like they need to be darker seeing as how they are supposed to be from the dark templar side. Bright silver just didnt seem to fit them, at least not in my head.
On April 02 2010 17:14 Jenia6109 wrote: It doesnt make Protoss look better. They seem just like Protoss in low gamma. Just use graphic options to make gamma lower and u'll have "darker" game...meh dont research a bicycle
thats not same thing cause if u lower gamma terran and zerg and the maps will get darker too, hell even ur desktop and game lobby will get darker xd
i wish someone would do some cool terran mod for graphics that i could maybe use
is it possible to change the graphics of cloaked units so u see them alot easier? xD
I don't like your Stalkers and Void Rays too much, but other than those it looks really nice.
I guess u liked the more light silver metal look on them, which i can understand. I just feel like they need to be darker seeing as how they are supposed to be from the dark templar side. Bright silver just didnt seem to fit them, at least not in my head.
Nah I don't really like their current ("official") look either. I don't know what it is in detail that seems off in your version. Probably the darkest parts around the legs.
On April 02 2010 16:16 lolaloc wrote: "Bitches at Blizzard don't know about my gritty graphics."
lol
It's a bit too dim for me but it's still wayyyy better than original , TY very much good sir! If you could do the Terran graphic too i would be in heven! Anyways great work!
On April 02 2010 17:47 MorroW wrote: is it possible to change the graphics of cloaked units so u see them alot easier? xD
Omg if that could be modded it would be overpowered.. good bye observers and dark templars
This is exactly why I hope Blizzard makes it bannable/not possible to do custom graphics in ladder games, huge potential in exploiting things like this.
I'm actually really happy with the Protoss as is and I think what you've done is moving in the wrong direction.
Yeah, I agree. The only units that (arguably) look better this way is the Stalker and maybe the Sentry. Everything else looks worse, especially the buildings. And it causes problems for visibility, too.
There's nothing wrong with the idea itself, though. It's good to see people being creative this early in the game.
i'll have to say that the close ups make it look really nice but the regular ingame view makes it look pretty bad. Stalkers look too terran aswell. I think toos looks a certain way mostly from the lighting in a map.
On April 02 2010 21:50 Plexa wrote: I'm actually really happy with the Protoss as is and I think what you've done is moving in the wrong direction.
I'm not shure if it's the issue here but some people including me are running SC2B at very high gamma (especially with low graphic setting) and that makes everything loose contrast and be bland.
Weather it's the drivers or monitor's issue i don't know, but for me Beta is way to dark (even on streams or pics) to be played at standard gamma brightness. (at first before ajusting my monitor/ graphic setting i had to set gamma almost to max, and it wasn't preatty).
That's why i like this mod, but i agree original is nice too, just bad at high gamma.
While these do look good and this is some great effort, there is more than likely a reason Blizzard didn't go for the darker version. As others have stated, it's quite a bit worse on darker maps, and that would be silly to have units harder to spot on certain maps....
Seriously, you have that much time on your hands? Blizzard has done an outstanding job with the whole entire game.. we don't need nuts like you going in and adjusting the brightness contrast.
Seriously, you have that much time on your hands? Blizzard has done an outstanding job with the whole entire game.. we don't need nuts like you going in and adjusting the brightness contrast.
Dont like it dont use it. What about this?
Think you are more nuts than anyone who is working on something special.
As far as I can see, the Protoss were always marked by bright gold (heck, bright yellow in the original game) so I think this makes them look less like Protoss. Also, the Zealots look like robots on the closeup screenshot, somehow.
For the Drak Templar units, it looks okay on the brighter maps, but pretty poor on Metalopolis. They also make me think of Terran units, for some reason... maybe that's just me.
I would definitely oppose Blizzard making this standard, but hey, as long as some people like it, good for them, and good for you for providing something that some people will see as an improvement. It's not like it harms me in any way.
Can someone find out if there is a way to add these textures into the SC2 mod folders like what was done with the SC1 sounds from the other thread? This seems like a process that would apply to textures, too, and doesn't need to be done necessarily through an mpq editor, since I think that is how Blizzard will enforce proper modding over b.net.
Could you post more screenshots of armies before and after? The one thing that really worries me about SC2 is how hard it is to watch the game with units clumping so much and good players splitting their forces to avoid AoE may not be enough...
Is it possible for anyone to upload a non-edited .mpq file? I was stupid and didn't back it up and I don't want to reinstall if I decide I don't like it.
On April 03 2010 01:42 micropede wrote: Seriously, you have that much time on your hands? Blizzard has done an outstanding job with the whole entire game.. we don't need nuts like you going in and adjusting the brightness contrast.
You need to lighten up or something.
Ever hear of a hobby?
I personally like the way the Nexus looks here WAY better, as well as the stalker. I'm indifferent about everything else.
On April 02 2010 21:39 Kishime wrote: Please choose your complaint.
1. The graphics are too colorful! 2. The graphics aren't colorful enough so I can't tell which team I'm on!
Repeat.
There's a big difference between the base color/texture on units and the parts that tell you the color. I think the complaint isn't that units aren't colorful enough per se, but that the colors aren't as distinguishable from the textures they rest on and the colors on other players' units. Not that this mod helps the color issue, I just don't see it as related.
Also remember that if you just like the stalker and voidray and dark obelisk for example, you can just dl the textures and only add THOSE textures through the editor. It's a brand new day and i will look at my textures again and rethink whether to lighten them up or not.
Concerning the Terrans, I think the "cracks" are unnecessary and detract from the appearance of the buildings. I'm not sure, though, whether or not the rest of your efforts are better or worse: could you include some comparison shots?
Hmm.. interesting change. I feel like they might be a little too dark now though. The concept makes sense, I'm just not about how dark we should push it where it'll still look natural. I've leave that up to people who have the beta!
I like the way the terran looks now, like it's plated with dark titanium or something. Protoss seems a bit too dark though, like they're made of bronze instead of the mysterious yellow plates.
On April 03 2010 08:14 pzea469 wrote: TERRAN RELEASED! please try it out and give me feedback like HTs
OMG i love you!, they look great.
Also i found there is no need for MPQeditor, if you put the files in "...\StarCraft II Beta\Assets\Textures" directory (as is with manly sound mod) they will work.
TY again, i'm not shure if zerg would need a contrast boost, but for lower settings i think this could look better, if you have time you could do the whole packege anyways gj!
On April 03 2010 03:49 frozenkatkiller wrote: Is it possible for anyone to upload a non-edited .mpq file? I was stupid and didn't back it up and I don't want to reinstall if I decide I don't like it.
On April 03 2010 03:49 frozenkatkiller wrote: Is it possible for anyone to upload a non-edited .mpq file? I was stupid and didn't back it up and I don't want to reinstall if I decide I don't like it.
On April 03 2010 03:49 frozenkatkiller wrote: Is it possible for anyone to upload a non-edited .mpq file? I was stupid and didn't back it up and I don't want to reinstall if I decide I don't like it.
I think it's important to keep in mind that Blizzard intentionally down-grades the graphic for multiplayer to make it easier to distinguish units. That's why the portal of warp gate is simple, otherwise it becomes a mesmerizing beacon.
ughhh i uploaded it to megaupload and now it says that you have to be a premium member to dl it..... after so many hours..... sorry man. But hey look, im assuming you edited your mpq file with the old steps that i posted and didnt back it up so what i did was i uploaded the original protoss textures so all you have to do is download it, put it in your mpq following the old steps and bam you got the original mpq file. And then just add the textures that you want with the new instructions: simply put them in your Starcraft II Beta/Assets/Textures folder. No mpq editor required.
ughhh i uploaded it to megaupload and now it says that you have to be a premium member to dl it..... after so many hours..... sorry man. But hey look, im assuming you edited your mpq file with the old steps that i posted and didnt back it up so what i did was i uploaded the original protoss textures so all you have to do is download it, put it in your mpq following the old steps and bam you got the original mpq file. And then just add the textures that you want with the new instructions: simply put them in your Starcraft II Beta/Assets/Textures folder. No mpq editor required.
Hopefully blizz's art team wouldnt consider this as an insult for their hard work.
they probably want us to do this and thats why they made it so easy to exchange textures. Simply placing inside and out of a folder.
I really doubt this, its the beta so things like this may be left open but I'm pretty sure they will make it harder to do as the game goes out. WoW model editing for example was very easy to do in the beginning but they modified the files all the time to make it harder for the exploiters to do.
Very nice. Thanks for the work on Terra! With what kind of programms did you change the textures? A little beginners guide would be great.
Maybe ill put that up sometime. I used Photoshop to edit the textures which are dds files. In order to be able to open those files you need a dds plugin. The only one i know of is the nvidia one. However you must be running the 32 bit version of photoshop as currently the dds plugin from nvidia doesn't support 64 bit photoshop(just letting you know that because it had me stuck for a long time before i figured it out.)
Brood War really wasn't that dark. It can be very vivid and bright. I don't understand where this insatiable craving for gritty darkness is coming from. Isn't it basically just high contrast that you want?
Brood War really wasn't that dark. It can be very vivid and bright. I don't understand where this insatiable craving for gritty darkness is coming from. Isn't it basically just high contrast that you want?
The explosions in the first image may make the image look bright but if you actually look at those units you're proving yourself wrong because they are all dark and gritty
only commenting on the first picture because the second one doesn't show up
The explosions in the first image may make the image look bright but if you actually look at those units you're proving yourself wrong because they are all dark and gritty
only commenting on the first picture because the second one doesn't show up
The Mutalisks are bright orange with bright blue wings. The Terran units are shiny metal + bright yellow. I'm not seeing you...
Your before / after pictures are kinda bad, at least have them on the same map I mean the lighting is totally different and I have no idea how different they are in actuality.
The Mutalisks are bright orange with bright blue wings. The Terran units are shiny metal + bright yellow. I'm not seeing you...
the bright yellow and blue are team colors. Just so we're clear, these have not been touched. This works because team colors now contrast better as some have stated
Broodwar has never been "dark" in that sense like people assume, what it had was strong contrasts.
that might be true but I couldn't do just contrast for sc2. Protoss v1 was almost entirely contrast boost but it turned out looking red/bronze instead of yellow.
I really urge u guys to try these out, don't rely on those pics completely.
I tried to install the Protoss texture pack but since I'm computer-illiterate, I'm having some issues.
I went to the SC2Beta folder (c:/Program Files/Starcraft II Beta) and I don't appear to have an 'Assets' folder. I tried checking my other SC2B folder (c:/My Documents/Starcraft II Beta), but nothing there either.
Should I create a /Assests, and if so, in which folder? Or am I missing something else completely?
The new version of the Protoss is better than the first, but as for Terran and Zerg... I have no idea why someone would want a game where every unit of every faction is essentially black. In the original Brood War, Protoss were gold, Zerg were orange, and Terran were metallic. I don't believe there is a reason for turning them all black. Especially in the case of the Terrans, which in this modification seems to really emphasise black plastic.
Should I create a /Assests, and if so, in which folder? Or am I missing something else completely?
if inside ur program files/Starcraft ii beta folder there is no assets folder then create one. And then inside of that create a textures folder. And that's where u drag all the textures to.
is it possible to play with those setting w/o getting disconected in multiplayer game if the other guys didnt dl it ? or u'll get disconected?
These textures only affect how YOU see the game. Everyone else will see it regularly or differently if they put in different textures. You can safely play online with this without other people having the textures. You will not get disconnected. Ive been playing with them since i released them.
the zerg is hurtin right now man. your terran and P look money though. the zerg buildings look strange and dont match the creep. i think they are a little too war3 undead looking with the metallicness (not sure of technical term) but the hydra, roach look awesome and evil. work on smoothing the buildings without too much blacky metalness
For me, the contrast is fine, its the areas that are coloured which need a fix. In SC1 the entire zerg unit is the colour of the team, but in SC2 it's only part of the head or body, making it really tough to distinguish.
Is there any way to change the areas which represent the team colour?
On April 04 2010 22:52 Jarvs wrote: For me, the contrast is fine, its the areas that are coloured which need a fix. In SC1 the entire zerg unit is the colour of the team, but in SC2 it's only part of the head or body, making it really tough to distinguish.
Is there any way to change the areas which represent the team colour?
not that I know of, sorry. It would be interesting to to see how it would look. These textures should make team colors stand out more though, at least in high settings.
On April 04 2010 22:46 omninmo wrote: the zerg is hurtin right now man. your terran and P look money though. the zerg buildings look strange and dont match the creep. i think they are a little too war3 undead looking with the metallicness (not sure of technical term) but the hydra, roach look awesome and evil. work on smoothing the buildings without too much blacky metalness
thanks for the clear feedback. I will try out lightening the buildings more an maybe change the creep a bit too.
I love the look of the new toss cannon, just darker However new stalker seems too dark. I think u don't really have to change the Zerg (except hydra) they generally look fine. One problem, in Medium zealot seems all brown.
On April 04 2010 22:46 omninmo wrote: the zerg is hurtin right now man. your terran and P look money though. the zerg buildings look strange and dont match the creep. i think they are a little too war3 undead looking with the metallicness (not sure of technical term) but the hydra, roach look awesome and evil. work on smoothing the buildings without too much blacky metalness
thanks for the clear feedback. I will try out lightening the buildings more an maybe change the creep a bit too.
i was talking about my experience playing the Z when they were GREEN colored. with green you can really see what i am talking about. I saw the red version and it looks much better but since the green is still the way it is... might still need some changes. oh and im on HIGH settings
On April 04 2010 23:32 Dalmation wrote: I love the look of the new toss cannon, just darker However new stalker seems too dark. I think u don't really have to change the Zerg (except hydra) they generally look fine. One problem, in Medium zealot seems all brown.
hmm I havnt even looked at medium settings since these textures were based off how I thought the game looked in ultra. However I might look into that since I'd like everyone to be able to enjoy these textures. Ultra settings will be my main focus though.
They make the units look nicer and all, but it also decreases the visibility of the game. I had to delete them because I felt inclined to increase my gamma afterwards.
The main thing I like about these textures are that it creates more contrast between the player color and the rest of the unit/building's skin and between the unit/building skins and the terrain.
I would rather have all this texture thing as a option in graphics. And I do mean a option just for the unit/building textures. Everything regarding textures is based on how they look on your monitor and I really think everyone is assuming everything looks the same everywhere. Even with the exact monitor you can have lighting differences based on other things such as where the computer is in the room relative to some window.
Incidentally this exact discussion with this exact contrast difference debate happened for diablo3 along with "wtf rainbows?!" QQ. The developers shot it down pretty easily...
I can't use the beta and I really want to see these settings in motion. Based on the stills:
Protoss look better than before but you left out purple and pink which I've had a very difficult time telling apart in 2v2s with the standard colors and thus would like to see if your mod makes an improvement.
Zerg looks worse. The darkness gets annoying quick with zerg on creep. I strongly doubt this opinion will change when viewed in motion.
Terran I don't care either way. Both color systems work out ok. I guess I'm just not impressed with Terran artwork in general.
On April 05 2010 04:11 ig0tfish wrote: I think the zerg textures are a little too dark. If you're playing as blue, it makes it look almost black.
I guess I need to brighten and saturate them up again. Although idk why they would look darker depending on team color since I haven't touched team colors.
I went through all the zerg textures and lightened them up and added some color back again. And after a long time in photoshop i think i got a good balance. However now I'm working on enhancing the creep and would like a few opinions.
This is the default texture for creep:
and this is how it looks after i played with it:
In-game comparison Default:
modified:
the modified one seems more goo looking due to it looking like its reflecting more light. This also makes the creep seem brighter which might help with telling apart units on creep.
I think that the lighter (after) creep definitely is easier on the eyes. Can you include a photo of a clump of zerg units on both so we can tell for sure though?
On April 05 2010 12:43 Two_DoWn wrote: I think that the lighter (after) creep definitely is easier on the eyes. Can you include a photo of a clump of zerg units on both so we can tell for sure though?
well after some testing i found out that the change in creep makes creep appear brighter on some maps, but darker in others. In Metatopolis for example, my creep appears darker. However this is not a problem as i plan to brighten up the creep afterwards. What i really want from you guys is to tell me whether you think my creep looks cooler or the original. Both can be brightened to be easier on the eyes so clarity shouldn't be an issue in this choice
Heres the pics i took in Metopolis or whatever the name is lol
Original:
Modified:
Note: ctrl + scroll up to view the images a little better
Its a little hard to tell them apart, but the modified creep does seem to have a hair more detail, which is pretty cool. Not sure which I like better though, they just seem pretty similar unless you look for differences.
On April 04 2010 06:18 Fanatic-Templar wrote: The new version of the Protoss is better than the first, but as for Terran and Zerg... I have no idea why someone would want a game where every unit of every faction is essentially black. In the original Brood War, Protoss were gold, Zerg were orange, and Terran were metallic. I don't believe there is a reason for turning them all black. Especially in the case of the Terrans, which in this modification seems to really emphasise black plastic.
I agree. Remember the earliest version of SC2 which people said looked too bright and plastic? I actually think Blizzard shot themselves in the foot by listening to players complain about the style, because nowadays it's complaints about visibility.
I have to echo a lot of the prior sentiments; Your protoss textures are absolutely phenomenal. The other two races, however, are too dark. Terran just a touch (I'd love to see more metallic highlights if that's possible) and Zerg by quite a bit.
You butchered all of the defining features of the zerg units. I can barely see anything now, it's just a blob of shadows.
I don't think Terran needs that much of a reworking, but the Protoss look much more badass, without losing definition.
I think the best approach for zerg is to look for ways to contrast the little details more. A black zergling body with colored wings looks like a concept car, not an organism. Try to distinguish claws, eyes, mouth features, and the shape of the body. Darkening large regions only hides these features
They say people look more attractive in dim lighting, but truly attractive people also look good under bright lights. Just sayin', you may be working in the wrong direction for some of the units.
On April 05 2010 14:15 mmp wrote: You butchered all of the defining features of the zerg units. I can barely see anything now, it's just a blob of shadows.
I don't think Terran needs that much of a reworking, but the Protoss look much more badass, without losing definition.
I think the best approach for zerg is to look for ways to contrast the little details more. A black zergling body with colored wings looks like a concept car, not an organism. Try to distinguish claws, eyes, mouth features, and the shape of the body. Darkening large regions only hides these features
They say people look more attractive in dim lighting, but truly attractive people also look good under bright lights. Just sayin', you may be working in the wrong direction for some of the units.
thanks for the criticism, i will get to work on trying to fix this. I believe the reason why toss worked out best is because i'm a toss user so i know what i wanted. But will keep trying.
check out this overlord, i came through this while experimenting. It does seem to possess something that says its organic and not a machine don't you think? a step in the right direction maybe? of course im still working on it.
Thanks to pzea469 to share some insides and possibilities in SC2 to get your own ideas down. Yesterday i found an easy and free way to mod on my own and want to share it. The modding is quite simple with the combination of DXTBmp an Photofiltre. Both are small freeware programs which can be found over google or whatever you prefer. After installing DXTBmp go to options and set Photfiltre as standart editor. From here on just load the *.dds file in DXTBmp and go to image->send to editor. Photofiltre pops up and you can edit from here. After saving the edited pic just go to image-> reload after edit and the new pic will pop up in DXTBmp. Just save it in the Textures folder with the given name (expample baracks.dds) and SC2 will load your textures!
to give you some ideas what the possibilities are: 5 minute work and not in highest quality, dont judge me
- Tanks in dirty sand design - Battlecruiser with grid, looks like carbon from far away - Thor without textures ( better?) - Marauder in black with symbol on his arm - marine shield symbol, sorry not visible
If you have questions how to handle the texture files then take a look at the OP.
the white creep kind of looks like a web texture. although it helps a lot with visibility i think i prefer the look of the old one. zerg buildings just don't have enough color it seems. the yellow on protoss buildings really helps them stand out, and although terran buildings are all grey they don't usually blend into the terrain. zerg, though, sits on creep that is almost the same color.. the orange in sc1 made them stand out a lot more.
Alright, after playing with zerg all night i was forced to stop. Zerg is by far the hardest one to do. Why? well because the race is already done pretty well..... Now you guys might be saying, NO thats not true, you cant tell which building is on your team and stuff. But all that really comes down to team color and how much of it is present with zerg. Extractors for example have almost no team color. So i'm trying to fix that but i have no control over how much team color is present. So then i lower saturation to make team color stand out more, but then zerg become all colorless which people don't like. So its a stress-fest. I have concluded that theres not much i can do about team color presence so yeah....
However, there are some things that i feel i might have improved on and so i wanted to at least show you guys these few things.
Original:
These are the Original Hydras, Roaches, Infestors
Modified:
In this pic everything is modified from when i was experimenting. But anyways, check out the infestor. Don't you think that the modified infestor looks cooler and more interesting? More poisonous looking perhaps? The original one is just brown. idk i guess its a matter of opinion but anyways i thought I'd post that. Also i like the modified hydras better just because the original ones seemed too bright, but maybe thats just me.
Also check this one out
Original:
Modified:
which ovie do you guys think looks better?
thats pretty much it i think, aside from the creep i made that gives you a bit better quality(if you zoom in in-game its totally noticeable.) i might keep working on that a bit, or maybe take some requests, idk.
On April 06 2010 02:17 pzea469 wrote: Alright, after playing with zerg all night i was forced to stop. Zerg is by far the hardest one to do. Why? well because the race is already done pretty well..... Now you guys might be saying, NO thats not true, you cant tell which building is on your team and stuff. But all that really comes down to team color and how much of it is present with zerg. Extractors for example have almost no team color. So i'm trying to fix that but i have no control over how much team color is present. So then i lower saturation to make team color stand out more, but then zerg become all colorless which people don't like. So its a stress-fest. I have concluded that theres not much i can do about team color presence so yeah....
However, there are some things that i feel i might have improved on and so i wanted to at least show you guys these few things.
Original:
These are the Original Hydras, Roaches, Infestors
Modified:
In this pic everything is modified from when i was experimenting. But anyways, check out the infestor. Don't you think that the modified infestor looks cooler and more interesting? More poisonous looking perhaps? The original one is just brown. idk i guess its a matter of opinion but anyways i thought I'd post that. Also i like the modified hydras better just because the original ones seemed too bright, but maybe thats just me.
Also check this one out
Original:
Modified:
which ovie do you guys think looks better?
thats pretty much it i think, aside from the creep i made that gives you a bit better quality(if you zoom in in-game its totally noticeable.) i might keep working on that a bit, or maybe take some requests, idk.
The OV looks good, infestor is pretty decent too (original was fine), the hydras are too dark (the black lines on their heads are way too thick, it breaks up their outline and makes them hard to see in a mass). Also, roaches are way too dark, I mean they are JET black, it doesn't fit with racial colors and it looks mechanical.
The main thing I'd personally like to see would be an increase in contrast between the darkest and lightest colors. I think you could do this without sacrificing unit detail by keeping the 'core', the majority, of the unit's texture as a lighter tone. Then increase the darkness of little lines and crevice details while lightening the mounds and bump details on that to create an illusion of depth. Simultaneously you could slightly brighten (not too much, just slight) team colors.
Like what you did with the Overlord. That overlord is pretty darn close to what I mean, maybe exactly what I mean. Good job, I like it!
Make the other units more like that Overlord. I think you are making 'too much' of the units extremely dark. I think reserve the darkness for the fine details/crevices and the lightness for highlights. That said too extreme of contrast (example: Roach) would probably look bad too, so maybe a blending between the light and dark portions. Basically I'm describing shading. I think you nailed the "shading" on that Ovie.
So i'm trying to fix that but i have no control over how much team color is present. So then i lower saturation to make team color stand out more, but then zerg become all colorless which people don't like. So its a stress-fest. I have concluded that theres not much i can do about team color presence so yeah....
just wanted to show people what i'm up to. I could probably still add more team color to the extractor. Guys give me suggestions to units and or buildings that need this type of fix bad!
Amazing. The team color stood out more on the extractor. I guess it would be best if you just scrap the darker textures since it doesn't appeal everyone anyway and just make brand new ones that aims on making team colors stand out more. I think more people would love you if you do that.
If you're going to keep working with adding strength to the player colors I suggest you make a new thread about it. Seems like a lot of people looked at your original work and decided to ignore this thread.
If you can get player colors to be more vibrant it definitely deserves a ton of attention!
On April 06 2010 21:13 zee wrote: so is zerg v2 included in pzea's Darker Textures Pack V1? i still think it would be better if this project combined all races into a pack always.
No it's not in the v1 pack as I want ppls responses on whether there's enough or not enough team color for Zerg. it's too much trouble putting it into a pack if a better version is comming soon.
On April 07 2010 02:44 kobbler wrote: If you're going to keep working with adding strength to the player colors I suggest you make a new thread about it. Seems like a lot of people looked at your original work and decided to ignore this thread.
If you can get player colors to be more vibrant it definitely deserves a ton of attention!
I might just do that. however my goal is to make the three races look cool. Zerg was severely lacking color so I added that in. I don't plan to add more team color to the other races unless ppl strongly request that as I have yet to have trouble distinguishing other races. Maybe specific units or requests tho. I've heard zealots are tough to tell apart from ur enemy in low settings. I could fix THAT for example.
On April 07 2010 05:32 RoarMan wrote: This is cool stuff!
But my only nick pick is that I can't extract the ultralisk.dds because it's corrupt.
Oh sorry about that, this is just a test so don't worry it wont be corrupt when i release it probably later today.
Since I'm not getting much feedback on it i kept testing it for myself and decided that team color should be even stronger for zerg aside from the zergling and a few others. So i will update that as soon as possible
Suggestion pzea: Put the screen caps of before and after on the same picture side by side, makes it much easier to compare! Doesn't matter if it's a ghetto paint job, it will help your cause a lot I feel.
i noticed i got quite a few dls for the team-color enhanced zerg but not much feedback on it. Please take some time to let me know what you guys think, if you think it needs something TELL ME! And if your enjoying it then also tell me as it makes me feel like i accomplished something... lol
On April 07 2010 13:51 da_head wrote: the new zerg looks hot. keep up the good work
I'm glad you like it
Well guys i want to know, is it toooooo much color? as in, is the color too strong? Or is it fine the way it is?
i think the buildings are a little too bubbly and colorful.. the sunkens look like fruit loops. i like how you worked on the builds morphing in... those needed work. otherwise it's comin along nicely. honestly, i think the way you redid TERRAN is best. the command center looks so dope.
On April 07 2010 18:00 omninmo wrote: i think the buildings are a little too bubbly and colorful.. the sunkens look like fruit loops.
I think that there is no way we could avoid this if the team colors of Zerg is to be fixed. It's just inevitable.
yeah its just really really hard to balance between clarity and it not looking too fruity. Team colors seem kinda strong after testing for a bit(not saying thats a bad thing).
My friend who is a zerg player tried it and he says he loves the clarity. He also loves how it looks like in darker maps, he said it was sort of a glow in the dark look, and he loves how hydras look. So hes definitely digging it.
Some complaints he had were, zerglings seem too strongly coloured. He said that was a good thing because he is clearly able to distinguish his lings in ling vs ling battles now, however he suggested i make the team colors on zerglings striped so it doesnt look like one strong brush stroke on them. What do you guys think about this idea?
He also said corrupters could be worked on a bit but are still good, and that the base of spine crawlers was too strongly colored which is what lolaloc basically said. So im probably gonna work on the base of spinecrawlers first. I think I'm at the point where the release looks good, i just gotta iron out the units and bulidings individually and I will post them here one at a time until ppl are satisfied.
Try it out for yourselves, look at every unit and give me feed back.
On April 07 2010 18:57 Johnranger-123 wrote: Okay newb question but, how do I get the the Assets folder, its not where it should be :S
hmmmm i would create one, but first make sure that your in your program files/ starcraft II beta/ folder. Thats where assets should be. You might be confused with your my documents/ Starcraft II beta folder which contains the folders maps, replays and screenshots. This is the wrong starcraft II folder. Hope this helps
well, i tried it out and i think its a little too colory. the zerg eggs should be ZERG and not color specific. also, i liked the black drones. also, the hatchery is a little too saturated in color i think. especially if you look at the green.. just looks like a wintergreen zerg castle. just my two cents. thanks for all the work modding
OMG, I hate to say this but the new Zerg looks so horrible on Medium man (but only Overlords seems better), it just looks awesome on your high - ultra settings. I'm using your old Zerg again. If I ever can play at High, I'm defenitely use your colorful texture Damn I'm gonna need a new graphic card =))
Just a though, I'm wondering if I can use selective texture I mean like I can choose color texture for unit and dark texture for buildings...
On April 07 2010 20:32 omninmo wrote: well, i tried it out and i think its a little too colory. the zerg eggs should be ZERG and not color specific. also, i liked the black drones. also, the hatchery is a little too saturated in color i think. especially if you look at the green.. just looks like a wintergreen zerg castle. just my two cents. thanks for all the work modding
k, well I guess I should tone the team color down a bit. Do you think everything needs to be less team colory or just some things like the hatchery? Also the reason I made Zerg eggs team color is just that from a spectator view if in a z v z match a hatch gets destroyed and the larva that are left get morphed it's hard to tell right away what team it's on. I know that's very situational, I'll make a poll.
Poll: Should Zerg eggs be team color? (Vote): Yes (Vote): No
On April 07 2010 21:27 Dalmation wrote: OMG, I hate to say this but the new Zerg looks so horrible on Medium man (but only Overlords seems better), it just looks awesome on your high - ultra settings. I'm using your old Zerg again. If I ever can play at High, I'm defenitely use your colorful texture Damn I'm gonna need a new graphic card =))
Just a though, I'm wondering if I can use selective texture I mean like I can choose color texture for unit and dark texture for buildings...
yeah you can be selective about the textures that you drag. Hmmm I guess i will tone down the team colors. I'll do it when I'm out of school.
I really like the zerg textures, but is there any way to fix alt + F at the same time? That's my only issue with zerg textures atm...the alt + F is way too green.
I keep getting red and reddish colors with Z though lol. Haven't really looked at the other colors yet
I do extremely appreciate that the terran bases no longer look like legoland
On April 08 2010 05:20 zomgzergrush wrote: I really like the zerg textures, but is there any way to fix alt + F at the same time? That's my only issue with zerg textures atm...the alt + F is way too green.
I keep getting red and reddish colors with Z though lol. Haven't really looked at the other colors yet
I do extremely appreciate that the terran bases no longer look like legoland
Well people have told me after testing that that team colors are TOO strong. Not by much but by some. So what i am doing is i am lowering the intensity on team colors slightly. I will post after i'm done. Then i will wait for responses from you guys and will lower intensity more if necessary.
by getting the right amount of intensity on team color, it should fix the alt F being TOOO green.
Enhanced Team Color Zerg V2 Released!!!! DL NOW!!! Please guys, and gals maybe, let me know whether team colors are still too bright or not!!!!! Feed back is important.
saw this before I didnt really think to much about it, but I just saw the new zerg and I'm dling now. thanks! hopefully blizz does something about the default style
On April 08 2010 14:29 andeh wrote: saw this before I didnt really think to much about it, but I just saw the new zerg and I'm dling now. thanks! hopefully blizz does something about the default style
cool, well thanks for checking it out. Please let me know if you think team colors are tooo bright. In the last release (which was a pack of all races) zerg's team colors were tooo bright. So I lowered their intensity. Tell me what you think about the zerg and let me know, i would appreciate it.
Poll: How do you guys feel about the Zerg eyes(overseer, nydusworm)? (Vote): Love them, the bright yellow eyes look sweet (Vote): Idk how i'm supposed to feel (Vote): Hate them, blizzard made them way too cartoony, please change them!
On April 09 2010 06:44 mxcv wrote: These textures are legit! I've been using since V1 loving all the updates so far. I'm a Z player btw.
Thanks man, Looks like this thread is losing popularity though, i might just start posting the textures somewhere else instead of taking up space under the starcraft 2 threads everytime i post an update. I kinda thought more zergs especially would be all over the team color thing.
On April 09 2010 13:24 Dalmation wrote: Thanks, I'm gonna try it soon ! And for zeal... idk though, I can look at their blades, generally not to hard to distinguish
sweet, let me know what you think.
Edit: if you meant the zerg Eyes for the overseer and nydus worm texture thing, i messed up on those textures big time because i made them at school and wasn't able to test them.
Well as for zeals, same here. The problem is that in low graphics you don't get the blade color. So some people have a harder time distinguishing them. On higher settings its very easy though.
Ok here's a pic of how's it looks in around Medium: Better than the V1 I'm supposed. I will only turn the egg back to normal :D Guess the topic's getting cold because people are satisfied
On April 09 2010 23:41 Nao wrote: Love the new Zerg textures V2 altough i didn't tested V1 so i cannot compare. I play on low settings and they are a blast gj and TY!
On the zerg eyes, while it makes zerg a little more cartoony, for me it dosn't really matter.
thanks, I'm glad that you're enjoying them, my mission was a success.
On April 07 2010 18:57 Johnranger-123 wrote: Okay newb question but, how do I get the the Assets folder, its not where it should be :S
hmmmm i would create one, but first make sure that your in your program files/ starcraft II beta/ folder. Thats where assets should be. You might be confused with your my documents/ Starcraft II beta folder which contains the folders maps, replays and screenshots. This is the wrong starcraft II folder. Hope this helps
i actually have the same problem... there is no Program Files/Starcraft 2 Beta/ Assets/
if you create one, the game will crash when you start it up.
I think the original version is better because it looks way slimier than your version, yours looks as if the creep was as solid as asphalt, which takes away some of the creepiness.
On April 07 2010 18:57 Johnranger-123 wrote: Okay newb question but, how do I get the the Assets folder, its not where it should be :S
hmmmm i would create one, but first make sure that your in your program files/ starcraft II beta/ folder. Thats where assets should be. You might be confused with your my documents/ Starcraft II beta folder which contains the folders maps, replays and screenshots. This is the wrong starcraft II folder. Hope this helps
i actually have the same problem... there is no Program Files/Starcraft 2 Beta/ Assets/
if you create one, the game will crash when you start it up.
It should be "Starcraft 2 Beta\Assets\" - than all the files, without any further subdirectories. Hope it helps
On April 07 2010 18:57 Johnranger-123 wrote: Okay newb question but, how do I get the the Assets folder, its not where it should be :S
hmmmm i would create one, but first make sure that your in your program files/ starcraft II beta/ folder. Thats where assets should be. You might be confused with your my documents/ Starcraft II beta folder which contains the folders maps, replays and screenshots. This is the wrong starcraft II folder. Hope this helps
i actually have the same problem... there is no Program Files/Starcraft 2 Beta/ Assets/
if you create one, the game will crash when you start it up.
It should be "Starcraft 2 Beta\Assets\" - than all the files, without any further subdirectories. Hope it helps
hmm well its really weird that you don't have an Assets folder. It really should be there already....hope u figure it out.
Anyways i updated op to show the textures more direct and clearly. Im pretty much done since everyone ive sent it to liked them and plays with them now. Toss and Terran are basically just preferences, although some say its easier to see due to contrast being stronger, BUT for zerg its really no going back imo. Other people have said so too, the team color on them is just great and stands out better. Infestors look way cooler and yeah... Blizzard is most likely gonna update the zerg textures before release but in the mean while, here you go
also MODS please rename Enhanced Textures, thank you
hey pzea. does this still work with patch 9? i had to reinstall due to patching problems with your textures but i still wanna use it. have you tested it yet?
I just implemented this into my mod and it looks fantastic. Ill be sure to give you credit, if I forget just nag me till i do.
I would like to know what type of DDS you exported as, I tried to muck around with the exposure to make it glossy in some areas (like in BW) but the game just froze most likely because I got the format wrong.
I'm using the Nvidia plugin for Photoshop, did you load mip maps? Also yeah the exporting format e.g DXT5 ARGB 8 bpp | interpolated alpha, generate mip maps, etc. If you could let me know how you did it would be much appreciated thanks!
It works when i mod with the galaxy editor, unfortunately this means it will only work for maps that use it as a dependency, this means no official melee maps
On May 25 2010 14:37 sluggaslamoo wrote: It works when i mod with the galaxy editor, unfortunately this means it will only work for maps that use it as a dependency, this means no official melee maps
In which case, I fully support this as a standard dependency for future epic community maps.
10MB isn't much space to do a big mod project (using the BNet 2.0 hosting option), but at least it's fine for this.
EDIT:
Actually, this dependency is something like 50MB, which means it can't be bundled and made available through BNet 2.0.
Yeah sadly it doesn't seem to be working for me either. I unzipped the zerg textures into my SC2 beta main folder / Assets / Textures then tried ../Assets/ and unloaded them there. Didn't work in either case, sadly.
I am having the same problems as the others people above, the assets folder does not exist. I really want to use the protoss textures, can anyone help troubleshoot this? I have checked both the Starcraft II Beta folders, and run mutiple searches...
well i forgot to mention that the patches kinda messed up the way this used to work. Right now i am using only the zerg textures to get much better team color for zerg opponents and a custom void ray and stalker which i have not uploaded since this thread kinda died. The way one now applies custom textures is through a mpq editor which is free to download. I think i will make a new thread called custom textures where i will explain how one can use the textures and encourage other people to post textures they have made as well.
There isn't a assets folder in the retail release. But I'd love to get these skins going somehow, they all look so much better on ultra settings on a 32" monitor :D.
I'll put them up then. I did it mostly for experimentation but there are many textures which i find extremely useful(most of them zerg) I still use many of them
Don't know how much has changed since the OP was originally made, but I would like them better if the ground/environment textures werent so bright. The contrast between the units and the rest of the screen is too stark for me
Have always wanted team-colored eggs, though. Not just team-colored eggs but team-colored "acid" per se- the sacs on the queens back, the glow from the eggs, the sacs on banelings, etc etc. Just like they are when you're morphing buildings, it has the little drone swimming around in team-colored liquid, but for whatever reason they decided against it being uniform with everything else.
On August 19 2010 07:55 lindn wrote: protoss looks like they started listening to emo music and start cutting themselves with their psi blades.
what's with the black?
lol old textures sorry. After a while i stopped using it. But the new Stalker, Voidray, and probe are great, i cant go back on them. I hate the original stalker and voidray texture. All bright silver and clean. Completely non-dark templar.
Since I didnt have any assets/textures folders I created them and then put the textures file there. However they doesn't really seem to work while in game.
so, just wondring if these textures were allowed to be used in multiplayer games such as in the ladder or would blizzard crack down on that couse i dont wanna get my cd key banned or anything :S
On August 24 2010 06:21 theonlyrio wrote: so, just wondring if these textures were allowed to be used in multiplayer games such as in the ladder or would blizzard crack down on that couse i dont wanna get my cd key banned or anything :S
Just wanted to ask the same thing... I think its illegal...
It seems like it would give you an unfair advantage. For example, if you textured one unit to be completely white, you could instantly pick out that unit at a glance, whereas someone who didn't do that wouldn't be able to.
On August 30 2010 21:26 Nyth wrote: I don't see how this is legal.
You could texture ghosts to be bright yellow and your HT could easily pick them out for some feedback action, etc.
Ragdoll hax? :D Known from the time back in counterstrike time.
Should we illegal, but it looks good tho! Good job on it - protoss looks like they turned to the dark side, and zerg like zerg's evil twin brother, or something.
please don't judge this by the old super dark textures in the spoiler. Those are pics of the older version. I did lots of experiments trying out different textures and the download has the ones that i liked. Everything else(most of the textures in the old version that you see in the spoiler) have been removed. That spoiler is just there so you can see what it looked like before. So try it out before judging it to harshly, highly recommended.
I'm trying out the V3 textures now, looks great, especially Protoss in general and creep. Easy to install too, thanks for this thread.
One question; are the "new" dark textures merely the default textures but darkened, while the "old" V3 textures are more general improvements in graphic quality? In what way are the new ones better than the old ones?
On September 05 2010 22:50 Drome wrote: I'm trying out the V3 textures now, looks great, especially Protoss in general and creep. Easy to install too, thanks for this thread.
One question; are the "new" dark textures merely the default textures but darkened, while the "old" V3 textures are more general improvements in graphic quality? In what way are the new ones better than the old ones?
Well in the latest one which im sure is the one you have, Most textures are unchanged from the original blizzard textures. For protoss, the only changes are the stalker, probe, and voidray i believe. While for zerg its a lot more like creep(super sweet), roaches, zerglings, queen, nydus worm, spawning poo, spine crawler/spore crawler, extractor and more(most changes are better team color while some like for the infester are just better textures(imo)). For terran, everything is unchanged from original blizzard textures.
Changing textures should be illegal/a bannable offense because it can be exploited and may give the user an advantage (mentioned early, make all opponent units very bright/visible). It may be only a slight advantage, but an advantage is an advantage.......
On September 12 2010 11:20 Jenslyn87 wrote: This is awesome!!!! I need to try this :D
Edit: A lot of talk about whether this is actually allowed... I won't do it if it gets me banned :S Can anyone shed some light on this?
Well use it at ur own risk i guess. I see no harm in doing this, and Ive been changing and replacing textures since beta. I'm not cheating but i admit that imo my textures give more clarity for zerg at least. I'd say try it and see how much u like it, then decide whether the risk is worth it to u. Not a big risk imo, but then again, you never know!
On September 13 2010 03:14 pechkin wrote: is it possible to change invisible unit's transparent texture to something visible?
let me guess you want to mod it so that you can see the observers and darktemplars like a hack? -_-
I don't think its possible. And by that i dont mean that its impossible to do in general, but it just doesnt seem possible simply by changing textures. I changed the dt's texture into something else, and it was indeed that texture that was used, but with cloak still in effect. So basically you would only see the texture once detected and even then it would be 50 percent see through like it is right now.
On September 13 2010 14:09 Twistacles wrote: is this legal
It's probably technically illegal. I wouldn't consider it cheating but i believe blizzard COULD give you trouble for it if they felt like it. I also use customized hotkeys though and i'm sure that could get me in just as much trouble. USE AT YOUR OWN RISK. Ill put that in the OP
I can't decide if I like the look or not.. I do how ever see a lot of problems using this competitively. Just like counter strike in the old days where people made pure orange and green textures to be able to see either other better... I know this is intended for good things but..
On September 13 2010 15:54 doomed wrote: I can't decide if I like the look or not.. I do how ever see a lot of problems using this competitively. Just like counter strike in the old days where people made pure orange and green textures to be able to see either other better... I know this is intended for good things but..
I know what you mean, most of the changes are definitely just more team color for some units and buildings which i thought lacked them(zerg mostly). If you feel thats too much of an advantage or something or u just don't like it, you should just try adding the infestor, stalker, voidray, and creep textures and leave the other stuff out. Although honestly i cant play without my probe stripes :D
Is it possible for someone to upload their base assets file, I backed it up and tried changing back to the original but it gives me an error and breaks my starcraft
On September 19 2010 14:21 vol_ wrote: Is it possible for someone to upload their base assets file, I backed it up and tried changing back to the original but it gives me an error and breaks my starcraft
make sure u dont have mpq editor open while starting starcraft because that can cause insane graphical problems and error reports. If u then close mpq editor and open starcraft it should be fine.
If this isn't the problem then sorry, it just sounded like it.
I'm pretty sure this is illegal as others have stated you are modifying their game files. Not sure if this warrants it but I feel like it should be closed.
On a side note those things look really fucking sweet I would totally use them.
On September 20 2010 14:52 Laggy wrote: I'm pretty sure this is illegal as others have stated you are modifying their game files. Not sure if this warrants it but I feel like it should be closed.
On a side note those things look really fucking sweet I would totally use them.
On September 20 2010 15:12 PhiliBiRD wrote: its not illegal guys... its just against TOS/user agreement
all they can do is ban you
Woops, yes it's not Illegal. But it will get you banned and to the guy/girl who called me a party pooper, think of it this way I'm saving you 60 bucks.
"If a StarCraft II player is found to be cheating or using hacks or modifications in any form, then as outlined in our end user license agreement, that player can be permanently banned from the game."
This counts as a modification right? Better safe than sorry.
WOW, sorry just noticed that the zergling texture and one of the zerg egg textures was messed up(got mixed up with an immortal texture i think) so they ended up looking funky. This explains some of the complaints i heard about the zergling. REALLY sorry, here are the textures with those two issues fixed.
On October 03 2010 09:22 pzea469 wrote: WOW, sorry just noticed that the zergling texture and one of the zerg egg textures was messed up(got mixed up with an immortal texture i think) so they ended up looking funky. This explains some of the complaints i heard about the zergling. REALLY sorry, here are the textures with those two issues fixed.
On October 03 2010 16:03 Ndugu wrote: Awesome, thanks. I ended up manually defaulting the Zergling, but liked the custom eggs/was too lazy to fix the egg problem. :D
I've switched full-time to Zerg and, aesthetically, not sure I could play them without this pack. Thanks a lot man
glad i could help, Zergs are by far the ones that need this pack the most. The creep looks super sweet
On September 13 2010 14:09 Twistacles wrote: is this legal
I think so, but didn't back in the beta, under the custom game menu, there used to be like a mods button similar to something you'd find in COD4? I remember it was ghosted out so you couldn't click on it. Adding mods in a way that you'd only be able to play that mod against other people who had it seems like a fair and fun way to creatively tweak the game.
Am I crazy or does anyone else remember something like that being there?
On November 14 2010 15:25 dartoo wrote: It looks okay, but as someone said it really depends on the maps. On some maps the protoss look like a terran oil tanker exploded over their base.
I think you looked at the old pics that were in the spoiler, i just removed those pics. Sorry,those were really old pics.
The way it is now, all protoss structures are unchanged. The only differences are the stalkers, voidrays, and probes. Terran is completely unchanged. Zerg is the big difference here because they have more teamcolor to units and structures as well as a different looking infestor and drone. Theres probably more but i forgot.
On November 15 2010 07:14 WarSong wrote: does anyone definitively know whether this mod is legal or not? such great work but there's just no way it's worth it if it's bannable.
Thanks, and yeah i know what you mean. As I've stated before, ive been using custom textures since beta and havn't had any trouble from blizzard. If they wanted to give me trouble for it I'm sure they could though. I just think it shouldnt really matter what textures u put since what the enemy sees is completely unaffected.
It is of course legal in the sense that Blizzard will not and cannot sue you over changing a few textures in the game. This however, is not what you mean to be asking and just me being picky. What you mean to say is Does this violate the EULA I agreed too, and can my account get banned for using it?
The answer to this sadly is, yes. Reading the terms of Use posted on the website [1] shows that in both part 1, and 2.E you cannot modify any part of the game. And to those that will say 'I have been using this for X and I am not banned' just because they haven't yet doesn't mean they wont.
On November 15 2010 09:56 Valeranth wrote: To all those Asking if this is legal.
It is of course legal in the sense that Blizzard will not and cannot sue you over changing a few textures in the game. This however, is not what you mean to be asking and just me being picky. What you mean to say is Does this violate the EULA I agreed too, and can my account get banned for using it?
The answer to this sadly is, yes. Reading the terms of Use posted on the website [1] shows that in both part 1, and 2.E you cannot modify any part of the game. And to those that will say 'I have been using this for X and I am not banned' just because they haven't yet doesn't mean they wont.
On November 15 2010 09:56 Valeranth wrote: To all those Asking if this is legal.
It is of course legal in the sense that Blizzard will not and cannot sue you over changing a few textures in the game. This however, is not what you mean to be asking and just me being picky. What you mean to say is Does this violate the EULA I agreed too, and can my account get banned for using it?
The answer to this sadly is, yes. Reading the terms of Use posted on the website [1] shows that in both part 1, and 2.E you cannot modify any part of the game. And to those that will say 'I have been using this for X and I am not banned' just because they haven't yet doesn't mean they wont.
On November 15 2010 09:56 Valeranth wrote: To all those Asking if this is legal.
It is of course legal in the sense that Blizzard will not and cannot sue you over changing a few textures in the game. This however, is not what you mean to be asking and just me being picky. What you mean to say is Does this violate the EULA I agreed too, and can my account get banned for using it?
The answer to this sadly is, yes. Reading the terms of Use posted on the website [1] shows that in both part 1, and 2.E you cannot modify any part of the game. And to those that will say 'I have been using this for X and I am not banned' just because they haven't yet doesn't mean they wont.
MY BAD! Again i had put up bad zergling and zerg egg textures, so zerglings probably looked like weird crap to you. Fixed the link this time, not sure how that happened. I apologize.
Thanks for giving me a heads up, let me know if there are more problems.
It is going to be really bad if You Pzea and EVERYONE that is using these texture changes , get they're accounts banned. Which I wouldn't really see as impossible considering the amount of users that are probably using this. All i'm saying is that I would feel really bad for all the people who got banned for using this, supposing that people do get banned. And i'm not really sure why people would want to risk it, unless of course you are filthy rich, which I am not. The changes do look pretty good, but I see potential in people editing textures so they can see cloaked units alot easier or something to that extent. It all looks cool, but sadly it's not worth a potential ban and -60$ from your wallet.
Good Job, and Good Luck. ( i hope none of you get banned, but i'm not taking the risk, i'm too poor) T_T.
I know about EULA and license text, but give me link to user, that have been banned for replaced textures.
2 topic starter.
You can add texture files to enGB.sc2assets file. There will be no file replacing, because this sc2assets-file have highter read priority and there are only localization files. So you can add files to same folders and there will be new textures or sounds ingame without replacing old files
On December 27 2010 06:45 GGzerG wrote: It is going to be really bad if You Pzea and EVERYONE that is using these texture changes , get they're accounts banned. Which I wouldn't really see as impossible considering the amount of users that are probably using this. All i'm saying is that I would feel really bad for all the people who got banned for using this, supposing that people do get banned. And i'm not really sure why people would want to risk it, unless of course you are filthy rich, which I am not. The changes do look pretty good, but I see potential in people editing textures so they can see cloaked units alot easier or something to that extent. It all looks cool, but sadly it's not worth a potential ban and -60$ from your wallet.
Good Job, and Good Luck. ( i hope none of you get banned, but i'm not taking the risk, i'm too poor) T_T.
Not rich either but editing textures is simply something I enjoy doing and i just like the new look. I'll update the OP to include a warning though, but honestly there are also custom sounds mods, and there were custom keys mods before PTR. The whole changing textures to make units invisible has been brought up before. I don't think it is possible, i mean, when an opposing unit is invisible, you simply don't see a texture at all, so editing a texture wouldn't change this. Not 100 percent sure about that but thats how i think it works. Also the textures don't affect how your opponent sees the game at all.
Everyone, please use at your own risk! I don't believe blizz would ban you for this, but i can't promise anything.
I know about EULA and license text, but give me link to user, that have been banned for replaced textures.
2 topic starter.
You can add texture files to enGB.sc2assets file. There will be no file replacing, because this sc2assets-file have highter read priority and there are only localization files. So you can add files to same folders and there will be new textures or sounds ingame without replacing old files
Whoa! really? Excuse my ignorance, where is this file located? I can't seem to find it. I would love to change OP with this info.
The reason why changing the textures is a bannable offense is because you can make the game easier. For example, you could make ghosts shine bright red so that they would be easier to target or simply assign every unit in your army different bright colors so that you can clearly see what is what (imagine that marines are red and marauders green, would be very easy to see and position everything correctly).
This was used a lot of CS, you made CT bright green/blue and T bright red/yellow. Was much easier to spot everyone!
I do not think that Blizzard will hand out bans to people who have been using custom textures, at least not without first making a warning. On top of that, can they even track what textures you are using?
StarCraft 2 is already dark game, not need MORE DARKER (omg) textures. On night maps (Twilight temple, metalopolis) it will be extremely hard to look at those contrast textures
On February 20 2011 07:33 hehe wrote: felt like bringing this thread back. someone should start to mod the whole game since changing the main screen got a lot of attention
you know that modding stuff like that is illigal right?
from looking at the pictures in the OP what I have came to the conclusion:
it basically makes the colors on units look less on like pastels which blizzard just loves for what ever fucking reason--it is hard for them to comprehend this is not the late 19th century impressionists movement haha.
Very interesting, personally, the colors are too dark for me to play with, however, in an artistic sense they look much cleaner and crisp.
I'm pretty sure that you can be banned for this. After all, I doubt their system can detect that you've changed a stalker's texture instead of a Dark Templar's "cloaked" texture to make it visible to you without detection. Nice work anyway.
EDIT: I've heard of World Of Warcraft players changing the texture/moedl of the flag in a CTF game to make it alot easier to find their flag and players getting banned for that (obviosuly that is blatant cheating though)
I know about EULA and license text, but give me link to user, that have been banned for replaced textures.
2 topic starter.
You can add texture files to enGB.sc2assets file. There will be no file replacing, because this sc2assets-file have highter read priority and there are only localization files. So you can add files to same folders and there will be new textures or sounds ingame without replacing old files
Whoa! really? Excuse my ignorance, where is this file located? I can't seem to find it. I would love to change OP with this info.
If this is actually true and works, you CANNOT get banned for doing this.
It is on the EULA, and Blizzard stated that you cannot modify MPQs. HOWEVER, you CAN add them. I know of this because i wanted some custom hotkeys before and started messing around with this stuff.
Stuff like this makes a game MORE fun and enjoyable.
Ofcourse its something that might not be "allowed" , but in my view the positive points are way better than the potential damage.
I mean with every "modification" you can somehow do something that clearly damages the game; but as long as you don't do that, its just a nice touch for your gameplay experience that contributes to the fun you have with the game.
Overall i could see an option to effect unit textures ingame. For Protoss the "Tal-Darim" could easily look different than the ordinary Protoss; some Zergs might just "adept" to the planet in some way and change their appearence.
For Terran Buildings i could see different textures on "ice/snow" planets , or give them some extra "Lights" on dark planets.
There is no benefit to using it that would help you win multiplayer games, therefor there is absolutely thing wrong with it regardless of blizzards bullshit rules.
Hey OP, how long have you been using it? There was a wave of bans on Oct 1st, 2010. If you were using it before, and weren't banned, then this might actually be safe to use after all.
On February 20 2011 16:22 blindsniper wrote: Hey OP, how long have you been using it? There was a wave of bans on Oct 1st, 2010. If you were using it before, and weren't banned, then this might actually be safe to use after all.
Hey, I've been using custom textures since beta. Looks like im in the clear so far.
By the way, people that say that its too dark, I actually didnt darken up ANYTHING really. The thread is named that because I originally did darken it up a lot.
The main thing this does is add more team color to zerg and probes. If you don't like the darker voidray and stalker just don't copy over those dds files and youll be fine. Personally I went back to the original voidray and stalker but kept the stalkers bright lights(the specular file). For probes and for Zerg though, imo, this is a must.
On February 21 2011 06:43 Hex0r wrote: Pls someone WhO has installed and tried in dark maps. Is it possible to see the units or is it just too dark?
Tnx
It works just fine and is not hard to see. And if there are any units you don't like you can always just not install textures for it. Personally I'm back and using the default as I like them better, but these custom ones do work.
i am huge fan of this pack, one problem i have tho is upgraded roaches (with burrow move) dont have new textures so when you get an upgrade they become much lighter and out of place :o
I made a video on editing team color strength to make that battle a little more clear, especially the stalker since that was sort of the focus of the thread. I didn't edit the projectiles, both because im not sure how lol, and also because I want to show how the team color on the units themselves is more at fault for confusion. However I do agree that colored projectiles might not be a bad idea at all, along with other things like colored ff's and scans for example.
If you watch it at 720 your not really gonna be too confused about whats on what team but its more when its at the 360 quality that its not as clear, or at least closer to how unclear it can be in certain situations like watching the gsl stream.
Making the zealot blades shine as much as possible might also help for them.
On February 20 2011 15:34 Fa1nT wrote: There is no benefit to using it that would help you win multiplayer games, therefor there is absolutely thing wrong with it regardless of blizzards bullshit rules.
Like someone else said, couldn't you change the texture of cloaked units making them VERY visible? That could potentially give you an edge over your opponent.
I know nothing of these things so don't bash me too hard if I'm wrong.
On February 20 2011 15:34 Fa1nT wrote: There is no benefit to using it that would help you win multiplayer games, therefor there is absolutely thing wrong with it regardless of blizzards bullshit rules.
Like someone else said, couldn't you change the texture of cloaked units making them VERY visible? That could potentially give you an edge over your opponent.
I know nothing of these things so don't bash me too hard if I'm wrong.
As far as I know, this is not possible. You can change the texture of the dt as much as you like, but it will still be cloaked. You would only see the texture once you have detection. Without detection, all you would see is a blur.
On February 20 2011 15:34 Fa1nT wrote: There is no benefit to using it that would help you win multiplayer games, therefor there is absolutely thing wrong with it regardless of blizzards bullshit rules.
Like someone else said, couldn't you change the texture of cloaked units making them VERY visible? That could potentially give you an edge over your opponent.
I know nothing of these things so don't bash me too hard if I'm wrong.
As far as I know, this is not possible. You can change the texture of the dt as much as you like, but it will still be cloaked. You would only see the texture once you have detection. Without detection, all you would see is a blur.
Some of the changes are really looking neat, I liked the protoss dark-silver. However I'm probably not gonna mech with the mpq files untill I blizzard states its views on it.
Does anyone know where to find the texture that adds more team colors to all the protoss buildings ? I saw it on a stream recently and can't find the texture anywhere. I've asked the streamer and he said he found it on TL somewhere, but doesn't remember where. I searched and this Zerg template with the modified VR, Stalker, and Probe is all I can find.