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Darker Textures

Forum Index > SC2 General
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pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2010-12-26 22:01:45
April 02 2010 05:43 GMT
#1
pzea's Custom Textures

USE AT YOUR OWN RISK I seriously don't believe blizz would ban you for this, but I can't promise you.

Battle.net thread:
http://us.battle.net/sc2/en/forum/topic/1020863073#7

What i did:

I made the stalker and Voidray darker. Reason is because i figured darktemplar units wouldn't be so bright silver. The voidray simply looks darker, and more dirty silver. The stalker looks darker too but i changed where the teamcolor on it would be. The team color also shines a bit more.

The probe, i gave it a team color stripe on top of it for more easily identifying what team a probe is on. I found it to be really helpful sometimes in team games with many protoss players.

Infestor, i made it stand out more. Don't know how to explain but it looks more interesting imo.

Creep, i made it look sweeter imo. Looks way more detailed.

Zerg eggs, are now team color. Why? Well it helps identify whose egg it is, but honestly i just thought it was cool.

Those are the main changes that stand out. Now on top of all that, i gave the Zerg race a lot more team color in their structures which imo lacked it. With default textures for example, the extractor had very little team color. With this, it has more team color and is just easier to identify. And some of their units have more team color as well. Nydus worm looks cool with more team color. I also made the zerg textures a bit more grainy because it seemed to make them look a little fleshier, idk.

Anyways, Zerg are the ones that i recommend try this because many people have told me zergs don't have enough team color.

Terran i left as is, because i felt there was nothing to really change that would make it look better. I like the way terran looks right now. Sorry.

Anyways, here are some pictures of some of the changes:

[image loading]

[image loading]

[image loading]

[image loading]
[image loading]

[image loading]

(don't look at the OTHER pics in my photobucket album as they do not reflect what the textures look like anymore)

Of course things look better when your playing than these pics so try them out and let me know what you think.

Things i'd like to do but don't know how:
I would like to make forcefields team color, and i would like to make warp in animations team colored. So if anyone knows how to do that or has done that let me know plz.

I love blizzard and their textures, i don't think mine superior in any way, its just personal preference. I'm just sharing these and if anyone would like to try them out, here is the

download: http://www.mediafire.com/?sqwnhuabpg954tw

Instructions:
To install them you need to download MPQ editor. Its free

http://www.zezula.net/en/mpq/download.html

Once you have this installed you run it, and at the top left you click on file, and go to Open MPQ.
Then you navigate to your Starcraft II directory, probably program files/starcraft II/ and then keep navigating to Mods/Liberty.SC2Mod/

It might seem like its empty, but then where it says Files of type:, make sure u select All Files. This will make them all visible. Now select base.SC2Assets and press Open.

Once you are in there go to Textures. This is where you drag all the files into. So just take them and drag them in and replace.

MAKE SURE TO BACK UP base.SC2Assets so that you always have the original Textures.

Hope u get it to work. Its really alot simpler than this sounds.

Let me know if there are any problems
Kill the Deathball
UnsignedHype
Profile Joined April 2010
United States2 Posts
April 02 2010 05:44 GMT
#2
those look way better
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 02 2010 05:48 GMT
#3
that looks pretty sweet.

tbh the thing that bothers me about protoss the most are warpgates. the model is great except the actual portal texture looks pretty awful, when it should look like some amazing swirling/shimmering portal
ModeratorBlame yourself or God
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2010-04-02 07:17:56
April 02 2010 05:48 GMT
#4
so much nicer! great job man

EDIT: installed by following your instructions. they were clear and easy to follow. thanks
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
April 02 2010 05:49 GMT
#5
Wow, those look badass! Nice work!
I admire your commitment to being *very* oily
FragKrag
Profile Blog Joined September 2007
United States11556 Posts
April 02 2010 05:50 GMT
#6
Wow I really like how the stalkers look in the last picture o_o
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
April 02 2010 05:51 GMT
#7
Depends on the map, on sand maps they look better, but on station they look worse...
Moderator<:3-/-<
member1987
Profile Joined February 2010
141 Posts
April 02 2010 05:53 GMT
#8
look great when you can see them. Very hard to the pick out a unit and just not great from spectator point. Otherwise graphically they do look a bit better.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 02 2010 06:23 GMT
#9
Added DL instructions
Kill the Deathball
StayFrosty
Profile Joined February 2010
Canada743 Posts
April 02 2010 06:25 GMT
#10
that looks 3x better than before, great job
NET
Profile Blog Joined February 2009
United States703 Posts
April 02 2010 06:26 GMT
#11
Beautiful, this is the way Protoss were suppose to look.
"Dark Templar are the saviors of the Protoss Race." -Artosis
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 02 2010 06:31 GMT
#12
That looks fantastic... I wish blizzard would change the official art to this.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Masq
Profile Blog Joined March 2009
Canada1792 Posts
April 02 2010 06:35 GMT
#13
I like the art a lot, looks very futuristic and metallic.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
April 02 2010 06:56 GMT
#14
o wow, it does look a lot better.

I think it's a bit too dark though, especially the nexus. Hurts the eyes a bit to see such high contrast.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 02 2010 07:16 GMT
#15
So this is like saying "Bitches at Blizzard don't know about my gritty graphics."
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 02 2010 07:17 GMT
#16
"Bitches at Blizzard don't know about my gritty graphics."


hahaha made me laugh
Kill the Deathball
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
April 02 2010 07:20 GMT
#17
Seems like it would be tough to play on Twilight Fortress and other maps like it. Up close they look way better tho
Hi there. I'm in a cave, how bout you?
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
April 02 2010 07:27 GMT
#18
like it better with your updated textures but as some have pointed out the units are harder to spot on darker maps which is a shame.
Do you really want chat rooms?
omninmo
Profile Blog Joined April 2008
2349 Posts
April 02 2010 08:12 GMT
#19
now if someone could make zerg look less disney perhaps
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 02 2010 08:14 GMT
#20
make sure to try it before saying that its too dark and it would be hard to distinguish. Ive tried it many times in dark maps and it looks great. Those pictures don't do their clarity justice imo.
Kill the Deathball
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
Last Edited: 2010-04-02 08:15:47
April 02 2010 08:14 GMT
#21
It doesnt make Protoss look better. They seem just like Protoss in low gamma. Just use graphic options to make gamma lower and u'll have "darker" game...meh dont research a bicycle
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 02 2010 08:28 GMT
#22
I don't like your Stalkers and Void Rays too much, but other than those it looks really nice.
If you have a good reason to disagree with the above, please tell me. Thank you.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 02 2010 08:42 GMT
#23
It doesnt make Protoss look better. They seem just like Protoss in low gamma. Just use graphic options to make gamma lower and u'll have "darker" game...meh dont research a bicycle


Yeah i tried that before but its just not the same. Lowering the gamma lowers EVERYTHING, and makes EVERYTHING darker. Including the minimap which then makes it hard to see the parts of the map that you havn't scouted(like in broodwar). This is to make the units and buildings of protoss darker and to leave everything else the way it is

I don't like your Stalkers and Void Rays too much, but other than those it looks really nice.


I guess u liked the more light silver metal look on them, which i can understand. I just feel like they need to be darker seeing as how they are supposed to be from the dark templar side. Bright silver just didnt seem to fit them, at least not in my head.
Kill the Deathball
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-04-02 08:49:04
April 02 2010 08:47 GMT
#24
looks way better imo
On April 02 2010 17:14 Jenia6109 wrote:
It doesnt make Protoss look better. They seem just like Protoss in low gamma. Just use graphic options to make gamma lower and u'll have "darker" game...meh dont research a bicycle

thats not same thing cause if u lower gamma terran and zerg and the maps will get darker too, hell even ur desktop and game lobby will get darker xd

i wish someone would do some cool terran mod for graphics that i could maybe use

is it possible to change the graphics of cloaked units so u see them alot easier? xD
Progamerpls no copy pasterino
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 02 2010 08:55 GMT
#25
On April 02 2010 17:42 pzea469 wrote:
Show nested quote +
I don't like your Stalkers and Void Rays too much, but other than those it looks really nice.


I guess u liked the more light silver metal look on them, which i can understand. I just feel like they need to be darker seeing as how they are supposed to be from the dark templar side. Bright silver just didnt seem to fit them, at least not in my head.


Nah I don't really like their current ("official") look either. I don't know what it is in detail that seems off in your version. Probably the darkest parts around the legs.
If you have a good reason to disagree with the above, please tell me. Thank you.
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
April 02 2010 10:14 GMT
#26
I actually liked before better xD
Nao
Profile Joined October 2008
Poland166 Posts
April 02 2010 10:56 GMT
#27
On April 02 2010 16:16 lolaloc wrote:
"Bitches at Blizzard don't know about my gritty graphics."
lol

It's a bit too dim for me but it's still wayyyy better than original , TY very much good sir!
If you could do the Terran graphic too i would be in heven! Anyways great work!
One cannot out-kwanro Kwanro. -Trap
iounas
Profile Joined July 2008
409 Posts
Last Edited: 2010-04-02 12:05:46
April 02 2010 12:02 GMT
#28
On April 02 2010 17:47 MorroW wrote:
is it possible to change the graphics of cloaked units so u see them alot easier? xD

Omg if that could be modded it would be overpowered.. good bye observers and dark templars..

Now I wonder do roaches and infestors moving burrowed give any visual cue at all as cloacked units do?
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
Puosu
Profile Blog Joined April 2007
7012 Posts
April 02 2010 12:05 GMT
#29
On April 02 2010 21:02 iounas wrote:
Show nested quote +
On April 02 2010 17:47 MorroW wrote:
is it possible to change the graphics of cloaked units so u see them alot easier? xD

Omg if that could be modded it would be overpowered.. good bye observers and dark templars

This is exactly why I hope Blizzard makes it bannable/not possible to do custom graphics in ladder games, huge potential in exploiting things like this.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
April 02 2010 12:07 GMT
#30
On April 02 2010 14:51 IntoTheWow wrote:
Depends on the map, on sand maps they look better, but on station they look worse...

Agreed.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
ELESSAR
Profile Joined July 2009
Bulgaria173 Posts
April 02 2010 12:14 GMT
#31
It's cool, I don't know if I would use it but it looks fine
Perseverance
Profile Joined February 2010
Japan2800 Posts
April 02 2010 12:31 GMT
#32
From the screenshots yours look much better. You should post this on the blizz beta site.
<3 Moonbattles
Simple
Profile Blog Joined February 2009
United States801 Posts
April 02 2010 12:31 GMT
#33
looks like terran scheme. metallic, darker
Glioburd
Profile Joined April 2008
France1911 Posts
April 02 2010 12:33 GMT
#34
Nice work man. Waiting for Terran now :p.
"You should hate loosing, but you should never fear defeat." NaDa.
Deadlift
Profile Blog Joined June 2009
United States358 Posts
April 02 2010 12:39 GMT
#35
Please choose your complaint.

1. The graphics are too colorful!
2. The graphics aren't colorful enough so I can't tell which team I'm on!

Repeat.
Katkishka
Profile Blog Joined December 2009
United States657 Posts
April 02 2010 12:45 GMT
#36
I don't like it.
I think Protoss is fine the way it is; not everything needs to be grimdark, unless you're trying to appeal to 10 year olds.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 02 2010 12:50 GMT
#37
I'm actually really happy with the Protoss as is and I think what you've done is moving in the wrong direction.
Administrator~ Spirit will set you free ~
Count9
Profile Blog Joined May 2009
China10928 Posts
April 02 2010 12:52 GMT
#38
But the shiny armor goes with the glow sticks :/
Captain Peabody
Profile Blog Joined May 2009
United States3128 Posts
Last Edited: 2010-04-02 12:53:59
April 02 2010 12:53 GMT
#39
I'm actually really happy with the Protoss as is and I think what you've done is moving in the wrong direction.


Yeah, I agree. The only units that (arguably) look better this way is the Stalker and maybe the Sentry. Everything else looks worse, especially the buildings. And it causes problems for visibility, too.

There's nothing wrong with the idea itself, though. It's good to see people being creative this early in the game.
Dies Irae venit. youtube.com/SnobbinsFilms
Trickityhouses
Profile Joined February 2010
United States41 Posts
April 02 2010 13:01 GMT
#40
i'll have to say that the close ups make it look really nice but the regular ingame view makes it look pretty bad. Stalkers look too terran aswell. I think toos looks a certain way mostly from the lighting in a map.
tancor
Profile Joined May 2009
Barbados55 Posts
April 02 2010 13:09 GMT
#41
thank you...great job.

are you working on terran... looks to much plastic and tosy. I want metalic and realistic terran.thank you.
I love this game
Nao
Profile Joined October 2008
Poland166 Posts
April 02 2010 13:10 GMT
#42
On April 02 2010 21:50 Plexa wrote:
I'm actually really happy with the Protoss as is and I think what you've done is moving in the wrong direction.
I'm not shure if it's the issue here but some people including me are running SC2B at very high gamma (especially with low graphic setting) and that makes everything loose contrast and be bland.

Weather it's the drivers or monitor's issue i don't know, but for me Beta is way to dark (even on streams or pics) to be played at standard gamma brightness. (at first before ajusting my monitor/ graphic setting i had to set gamma almost to max, and it wasn't preatty).

That's why i like this mod, but i agree original is nice too, just bad at high gamma.
One cannot out-kwanro Kwanro. -Trap
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2010-04-02 15:06:58
April 02 2010 15:06 GMT
#43
On April 02 2010 22:09 tancor wrote:
thank you...great job.

are you working on terran... looks to much plastic and tosy. I want metalic and realistic terran.thank you.


please do this for terran.. im lovin the protoss mod so far
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 02 2010 15:13 GMT
#44
On April 02 2010 21:50 Plexa wrote:
I'm actually really happy with the Protoss as is and I think what you've done is moving in the wrong direction.

I agree Plexus!
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
April 02 2010 15:32 GMT
#45
Its simply too dark, dont really like it.
"trash micro but win - its marine" MC commentary during HSC 4
CyberPitz
Profile Blog Joined June 2009
United States428 Posts
April 02 2010 15:42 GMT
#46
While these do look good and this is some great effort, there is more than likely a reason Blizzard didn't go for the darker version. As others have stated, it's quite a bit worse on darker maps, and that would be silly to have units harder to spot on certain maps....
TheHof
Profile Joined March 2010
United States92 Posts
April 02 2010 15:52 GMT
#47
Haha, I dig it. Cool of you to take the time to put your own artistic spin on it.
"It's so nerve wracking, I'm just crossing my fingers and sayin' c'mooon esports"-Day[9]
HTX
Profile Joined February 2010
Germany265 Posts
April 02 2010 16:32 GMT
#48
Awesome! If you could do a dark carbon style texture for terra i will love you forever.
The internet: a horrible collective liar
micropede
Profile Joined October 2009
United States47 Posts
April 02 2010 16:42 GMT
#49
Seriously, you have that much time on your hands?
Blizzard has done an outstanding job with the whole entire game.. we don't need nuts like you going in and adjusting the brightness contrast.
long live the new flesh
DannyJ
Profile Joined March 2010
United States5110 Posts
April 02 2010 16:47 GMT
#50
I dunno, i like the normal better.
HTX
Profile Joined February 2010
Germany265 Posts
April 02 2010 17:57 GMT
#51
Seriously, you have that much time on your hands?
Blizzard has done an outstanding job with the whole entire game.. we don't need nuts like you going in and adjusting the brightness contrast.


Dont like it dont use it. What about this?

Think you are more nuts than anyone who is working on something special.
The internet: a horrible collective liar
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
April 02 2010 18:41 GMT
#52
As far as I can see, the Protoss were always marked by bright gold (heck, bright yellow in the original game) so I think this makes them look less like Protoss. Also, the Zealots look like robots on the closeup screenshot, somehow.

For the Drak Templar units, it looks okay on the brighter maps, but pretty poor on Metalopolis. They also make me think of Terran units, for some reason... maybe that's just me.

I would definitely oppose Blizzard making this standard, but hey, as long as some people like it, good for them, and good for you for providing something that some people will see as an improvement. It's not like it harms me in any way.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
oolon
Profile Joined August 2009
United States27 Posts
April 02 2010 18:42 GMT
#53
Can someone find out if there is a way to add these textures into the SC2 mod folders like what was done with the SC1 sounds from the other thread? This seems like a process that would apply to textures, too, and doesn't need to be done necessarily through an mpq editor, since I think that is how Blizzard will enforce proper modding over b.net.
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
April 02 2010 18:48 GMT
#54
Could you post more screenshots of armies before and after? The one thing that really worries me about SC2 is how hard it is to watch the game with units clumping so much and good players splitting their forces to avoid AoE may not be enough...
wwww
frozenkatkiller
Profile Blog Joined July 2009
United States168 Posts
April 02 2010 18:49 GMT
#55
Is it possible for anyone to upload a non-edited .mpq file? I was stupid and didn't back it up and I don't want to reinstall if I decide I don't like it.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
April 02 2010 18:50 GMT
#56
On April 02 2010 21:39 Kishime wrote:
Please choose your complaint.

1. The graphics are too colorful!
2. The graphics aren't colorful enough so I can't tell which team I'm on!

Repeat.


this.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Jayme
Profile Blog Joined February 2009
United States5866 Posts
April 02 2010 18:56 GMT
#57
On April 03 2010 01:42 micropede wrote:
Seriously, you have that much time on your hands?
Blizzard has done an outstanding job with the whole entire game.. we don't need nuts like you going in and adjusting the brightness contrast.


You need to lighten up or something.

Ever hear of a hobby?

I personally like the way the Nexus looks here WAY better, as well as the stalker. I'm indifferent about everything else.
Python is garbage, number 1 advocate of getting rid of it.
thopol
Profile Blog Joined May 2008
Japan4560 Posts
April 02 2010 19:05 GMT
#58
I think it looks sweet. Great job dude.

On April 02 2010 21:39 Kishime wrote:
Please choose your complaint.

1. The graphics are too colorful!
2. The graphics aren't colorful enough so I can't tell which team I'm on!

Repeat.

There's a big difference between the base color/texture on units and the parts that tell you the color. I think the complaint isn't that units aren't colorful enough per se, but that the colors aren't as distinguishable from the textures they rest on and the colors on other players' units. Not that this mod helps the color issue, I just don't see it as related.
0neder
Profile Joined July 2009
United States3733 Posts
April 02 2010 19:06 GMT
#59
Contrast is good, but your artistic direction is definitely not protoss.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 02 2010 19:11 GMT
#60
I prefer the before pictures.
Pyrthas
Profile Joined March 2007
United States3196 Posts
April 02 2010 19:23 GMT
#61
Man, what ever happened to the bright yellow in bw?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 02 2010 20:02 GMT
#62
I guess ill try doing it for terran then.

Also remember that if you just like the stalker and voidray and dark obelisk for example, you can just dl the textures and only add THOSE textures through the editor. It's a brand new day and i will look at my textures again and rethink whether to lighten them up or not.
Kill the Deathball
FusionCutter
Profile Joined October 2004
Canada974 Posts
April 02 2010 20:07 GMT
#63
Pretty nice. Makes the protoss look a lot hardier.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 02 2010 21:14 GMT
#64
Added some terran pics so you guys can tell me what you think
Kill the Deathball
DivinO
Profile Blog Joined July 2009
United States4796 Posts
April 02 2010 21:18 GMT
#65
Looks good, colors are more noticeable.
LiquipediaBrain in my filth.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 02 2010 21:24 GMT
#66
If someone could please change the name of this Thread to Darker Textures or something, thanks
Kill the Deathball
Captain Peabody
Profile Blog Joined May 2009
United States3128 Posts
April 02 2010 21:46 GMT
#67
Concerning the Terrans, I think the "cracks" are unnecessary and detract from the appearance of the buildings. I'm not sure, though, whether or not the rest of your efforts are better or worse: could you include some comparison shots?
Dies Irae venit. youtube.com/SnobbinsFilms
IndecisivePenguin
Profile Blog Joined October 2008
United States771 Posts
Last Edited: 2010-04-02 22:21:16
April 02 2010 22:07 GMT
#68
Hmm.. interesting change. I feel like they might be a little too dark now though. The concept makes sense, I'm just not about how dark we should push it where it'll still look natural. I've leave that up to people who have the beta!
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 02 2010 23:14 GMT
#69
TERRAN RELEASED!
please try it out and give me feedback like HTs
Kill the Deathball
starfries
Profile Blog Joined July 2009
Canada3508 Posts
April 02 2010 23:23 GMT
#70
I like the way the terran looks now, like it's plated with dark titanium or something. Protoss seems a bit too dark though, like they're made of bronze instead of the mysterious yellow plates.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
aeroH
Profile Blog Joined February 2009
United States1034 Posts
April 02 2010 23:28 GMT
#71
i wasn't a big fan of the protoss change, but damn that terran looks so much better
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
April 02 2010 23:34 GMT
#72
I wish I could try it

Thanks for the content! I'll use it for the campaign if not for online play.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
Nao
Profile Joined October 2008
Poland166 Posts
April 02 2010 23:39 GMT
#73
On April 03 2010 08:14 pzea469 wrote:
TERRAN RELEASED!
please try it out and give me feedback like HTs

OMG i love you!, they look great.

Also i found there is no need for MPQeditor, if you put the files in "...\StarCraft II Beta\Assets\Textures" directory (as is with manly sound mod) they will work.

TY again, i'm not shure if zerg would need a contrast boost, but for lower settings i think this could look better, if you have time you could do the whole packege anyways gj!
One cannot out-kwanro Kwanro. -Trap
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
April 03 2010 00:29 GMT
#74
this is pretty pointless. protoss look fine the way they do now.
I like words.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 03 2010 00:32 GMT
#75
this is pretty pointless. protoss look fine the way they do now.


some people simply don't share this view
Kill the Deathball
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
April 03 2010 00:36 GMT
#76
On April 02 2010 21:39 Kishime wrote:
Please choose both complaints.

1. The graphics are too pastelish and bright!
2. The graphics aren't distinguished enough so I can't tell which team I'm on!

Repeat.

Fixed.
But why?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 03 2010 00:46 GMT
#77
Protoss V2 OUT!
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frozenkatkiller
Profile Blog Joined July 2009
United States168 Posts
April 03 2010 01:21 GMT
#78
On April 03 2010 03:49 frozenkatkiller wrote:
Is it possible for anyone to upload a non-edited .mpq file? I was stupid and didn't back it up and I don't want to reinstall if I decide I don't like it.


Can anyone do me a solid?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 03 2010 01:48 GMT
#79
On April 03 2010 03:49 frozenkatkiller wrote:
Is it possible for anyone to upload a non-edited .mpq file? I was stupid and didn't back it up and I don't want to reinstall if I decide I don't like it.


Can anyone do me a solid?


I'm on it
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Koffiegast
Profile Joined February 2010
Netherlands346 Posts
April 03 2010 02:06 GMT
#80
maybe a lil tiny bit too dark. Otherwise they look very sharp. I like it overall.

Hopefully blizz's art team wouldnt consider this as an insult for their hard work.
Wut
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 03 2010 02:10 GMT
#81
Hopefully blizz's art team wouldnt consider this as an insult for their hard work.


they probably want us to do this and thats why they made it so easy to exchange textures. Simply placing inside and out of a folder.
Kill the Deathball
ix
Profile Joined July 2003
United Kingdom184 Posts
April 03 2010 02:34 GMT
#82
Great stuff, those look way better, removing the children's toy look that the originals manage.
Deviation
Profile Joined November 2009
United States134 Posts
April 03 2010 02:48 GMT
#83
I think the "cracks" in the Terran buildings makes them look more like they are made out of some kind of rock as opposed to metal.
Pyrthas
Profile Joined March 2007
United States3196 Posts
Last Edited: 2010-04-03 02:56:53
April 03 2010 02:55 GMT
#84
On April 03 2010 09:36 EmeraldSparks wrote:
Show nested quote +
On April 02 2010 21:39 Kishime wrote:
Please choose both complaints.

1. The graphics are too pastelish and bright!
2. The graphics aren't distinguished enough so I can't tell which team I'm on!

Repeat.

Fixed.

I still don't fully understand complaining about brightness. BW must have been unbearable; sc2 is way more muted.
frozenkatkiller
Profile Blog Joined July 2009
United States168 Posts
April 03 2010 03:09 GMT
#85
On April 03 2010 10:48 pzea469 wrote:
Show nested quote +
On April 03 2010 03:49 frozenkatkiller wrote:
Is it possible for anyone to upload a non-edited .mpq file? I was stupid and didn't back it up and I don't want to reinstall if I decide I don't like it.


Can anyone do me a solid?


I'm on it


Thanks a lot man!
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 03 2010 03:16 GMT
#86
Thanks a lot man!


np, ittl take about 3 more hours though till its done uploading...
Kill the Deathball
loafmaster
Profile Joined August 2006
United States203 Posts
April 03 2010 03:21 GMT
#87
Wow... This looks much MUCH better. It looks less like warcraft 3 and more like starcraft.
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2010-04-03 03:22:31
April 03 2010 03:22 GMT
#88
dream come true... now terran looks soooo much grittier and dirty. this is the len dykstra terran version. love it love it.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 03 2010 03:40 GMT
#89
terran looks MUCH better though protoss seems a bit odd to me. mebe i got used to them being so shiny haha
When they see MC Probe, all the ladies disrobe.
Tdelamay
Profile Joined October 2009
Canada548 Posts
April 03 2010 03:51 GMT
#90
I think it's important to keep in mind that Blizzard intentionally down-grades the graphic for multiplayer to make it easier to distinguish units. That's why the portal of warp gate is simple, otherwise it becomes a mesmerizing beacon.
This road isn't leading anywhere...
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 03 2010 06:28 GMT
#91
Thanks a lot man!


ughhh i uploaded it to megaupload and now it says that you have to be a premium member to dl it..... after so many hours..... sorry man. But hey look, im assuming you edited your mpq file with the old steps that i posted and didnt back it up so what i did was i uploaded the original protoss textures so all you have to do is download it, put it in your mpq following the old steps and bam you got the original mpq file. And then just add the textures that you want with the new instructions: simply put them in your Starcraft II Beta/Assets/Textures folder. No mpq editor required.

http://www.filefront.com/16011017/Regular Protoss.zip

Let me know if you have problems
Kill the Deathball
HTX
Profile Joined February 2010
Germany265 Posts
Last Edited: 2010-04-03 06:49:54
April 03 2010 06:45 GMT
#92
Very nice. Thanks for the work on Terra! With what kind of programms did you change the textures? A little beginners guide would be great.
The internet: a horrible collective liar
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 03 2010 07:36 GMT
#93
Zerg Done!
Kill the Deathball
Simple
Profile Blog Joined February 2009
United States801 Posts
April 03 2010 08:09 GMT
#94
i notice that this works because it creates a better contrast in the team colors. blizzard should make note of that
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 03 2010 08:21 GMT
#95
i notice that this works because it creates a better contrast in the team colors. blizzard should make note of that


how true, i hadn't thought of it like that
Kill the Deathball
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 03 2010 08:24 GMT
#96
OP, you should try to analyze what's wrong with the official textures. The team color contrast is a start.
frozenkatkiller
Profile Blog Joined July 2009
United States168 Posts
April 03 2010 09:49 GMT
#97
On April 03 2010 15:28 pzea469 wrote:
Show nested quote +
Thanks a lot man!


ughhh i uploaded it to megaupload and now it says that you have to be a premium member to dl it..... after so many hours..... sorry man. But hey look, im assuming you edited your mpq file with the old steps that i posted and didnt back it up so what i did was i uploaded the original protoss textures so all you have to do is download it, put it in your mpq following the old steps and bam you got the original mpq file. And then just add the textures that you want with the new instructions: simply put them in your Starcraft II Beta/Assets/Textures folder. No mpq editor required.

http://www.filefront.com/16011017/Regular Protoss.zip

Let me know if you have problems


Yeah this should definitely work. Thanks a lot!
EximoSua2
Profile Blog Joined February 2010
United States216 Posts
April 03 2010 10:00 GMT
#98
The cracks really make the Terran buildings look like they're made of stone. I don't like it very much.
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
April 03 2010 10:05 GMT
#99
Wow, Zerg and Terran looks so much better.
"Eyes in the sky."
Puosu
Profile Blog Joined April 2007
7012 Posts
April 03 2010 10:19 GMT
#100
On April 03 2010 11:10 pzea469 wrote:
Show nested quote +
Hopefully blizz's art team wouldnt consider this as an insult for their hard work.


they probably want us to do this and thats why they made it so easy to exchange textures. Simply placing inside and out of a folder.

I really doubt this, its the beta so things like this may be left open but I'm pretty sure they will make it harder to do as the game goes out. WoW model editing for example was very easy to do in the beginning but they modified the files all the time to make it harder for the exploiters to do.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 03 2010 11:04 GMT
#101
Very nice. Thanks for the work on Terra! With what kind of programms did you change the textures? A little beginners guide would be great.


Maybe ill put that up sometime. I used Photoshop to edit the textures which are dds files. In order to be able to open those files you need a dds plugin. The only one i know of is the nvidia one. However you must be running the 32 bit version of photoshop as currently the dds plugin from nvidia doesn't support 64 bit photoshop(just letting you know that because it had me stuck for a long time before i figured it out.)
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 03 2010 12:45 GMT
#102
Terran V2 Released!
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zee
Profile Joined January 2010
201 Posts
April 03 2010 14:01 GMT
#103
Nice work. However it would be nice if there would be a merged version as well of all races ^^
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 03 2010 14:22 GMT
#104
Zerg is too dark, protoss is awesome
Lim Yo Hwan forever!
Wolfpox
Profile Blog Joined March 2010
Canada164 Posts
April 03 2010 14:47 GMT
#105
[image loading]


[image loading]


Brood War really wasn't that dark. It can be very vivid and bright. I don't understand where this insatiable craving for gritty darkness is coming from. Isn't it basically just high contrast that you want?
[B] Butigroove wrote:[/B] Blizzard is double expanding to the natural gold base of our poor little nerd hearts.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 03 2010 14:55 GMT
#106
On April 03 2010 23:47 Wolfpox wrote:
[image loading]

Brood War really wasn't that dark. It can be very vivid and bright. I don't understand where this insatiable craving for gritty darkness is coming from. Isn't it basically just high contrast that you want?


The explosions in the first image may make the image look bright but if you actually look at those units you're proving yourself wrong because they are all dark and gritty

only commenting on the first picture because the second one doesn't show up
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 03 2010 14:55 GMT
#107
I agree with Wolfpox, since when was Broodwar dark? The thing that comes to mind was the lava tileset which was never used (guess why lol)
Lim Yo Hwan forever!
Captain Peabody
Profile Blog Joined May 2009
United States3128 Posts
April 03 2010 15:10 GMT
#108
The explosions in the first image may make the image look bright but if you actually look at those units you're proving yourself wrong because they are all dark and gritty

only commenting on the first picture because the second one doesn't show up


The Mutalisks are bright orange with bright blue wings. The Terran units are shiny metal + bright yellow. I'm not seeing you...
Dies Irae venit. youtube.com/SnobbinsFilms
bmml
Profile Joined December 2009
United Kingdom962 Posts
April 03 2010 15:15 GMT
#109
Your before / after pictures are kinda bad, at least have them on the same map I mean the lighting is totally different and I have no idea how different they are in actuality.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 03 2010 17:58 GMT
#110
The Mutalisks are bright orange with bright blue wings. The Terran units are shiny metal + bright yellow. I'm not seeing you...


the bright yellow and blue are team colors. Just so we're clear, these have not been touched. This works because team colors now contrast better as some have stated
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Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-04-03 18:03:13
April 03 2010 18:02 GMT
#111
Broodwar has never been "dark" in that sense like people assume, what it had was strong contrasts.

SC2 needs stronger contrasts, IE building/unit colors being stronger and more distinct in relation to each other and the terrain.

This applies especially for units beacuse they clump up and have similiar variations of a color that makes them hard to distinguish from one another.
"trash micro but win - its marine" MC commentary during HSC 4
Matches12
Profile Joined April 2010
3 Posts
April 03 2010 18:11 GMT
#112
Is this playable online? or can we only play this offline against AI's?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 03 2010 18:14 GMT
#113
Broodwar has never been "dark" in that sense like people assume, what it had was strong contrasts.


that might be true but I couldn't do just contrast for sc2. Protoss v1 was almost entirely contrast boost but it turned out looking red/bronze instead of yellow.

I really urge u guys to try these out, don't rely on those pics completely.

I'm going to bed now....
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 03 2010 18:17 GMT
#114
  Matches12   April 04 2010 03:11. Posts 3 PM Profile Quote 
Is this playable online? or can we only play this offline against AI's?



completely playable online
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love1another
Profile Blog Joined December 2009
United States1844 Posts
April 03 2010 18:19 GMT
#115
It's much easier to distinguish the colors in mirror matchups with your textures! This is breathtaking! Awesome work!
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
starfries
Profile Blog Joined July 2009
Canada3508 Posts
April 03 2010 18:29 GMT
#116
the zerg creep looks a lot better, and i like the look of the protoss now, reminds me of the sc1 cinematics
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
yarkO
Profile Blog Joined September 2009
Canada810 Posts
April 03 2010 20:03 GMT
#117
Hey,

I tried to install the Protoss texture pack but since I'm computer-illiterate, I'm having some issues.

I went to the SC2Beta folder (c:/Program Files/Starcraft II Beta) and I don't appear to have an 'Assets' folder. I tried checking my other SC2B folder (c:/My Documents/Starcraft II Beta), but nothing there either.

Should I create a /Assests, and if so, in which folder? Or am I missing something else completely?
When you are prepared, there's no such thing as pressure.
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
April 03 2010 21:18 GMT
#118
The new version of the Protoss is better than the first, but as for Terran and Zerg... I have no idea why someone would want a game where every unit of every faction is essentially black. In the original Brood War, Protoss were gold, Zerg were orange, and Terran were metallic. I don't believe there is a reason for turning them all black. Especially in the case of the Terrans, which in this modification seems to really emphasise black plastic.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
CagedMind
Profile Joined February 2010
United States506 Posts
April 03 2010 21:55 GMT
#119
As someone who doesn't get a few graph changes people have been doing I'm loving the look of this. Protoss looks a bit dingy though.
your micro has been depleted
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 03 2010 22:15 GMT
#120
Should I create a /Assests, and if so, in which folder? Or am I missing something else completely?


if inside ur program files/Starcraft ii beta folder there is no assets folder then create one. And then inside of that create a textures folder. And that's where u drag all the textures to.

Hope that helps
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 03 2010 23:25 GMT
#121
I put up two polls in OP for clearer feedback
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oolon
Profile Joined August 2009
United States27 Posts
April 03 2010 23:35 GMT
#122
Did anyone figure out how to install these textures into the mods folder yet, as was done with the sounds?
YPang
Profile Blog Joined April 2007
United States4024 Posts
April 03 2010 23:37 GMT
#123
i think dark texture will just make everything even harder to distinguish.
sMi.Gladstone | BW: B high| SC2: gold T_T
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 03 2010 23:50 GMT
#124
Did anyone figure out how to install these textures into the mods folder yet, as was done with the sounds?


Yes, its in the instructions in the OP

i think dark texture will just make everything even harder to distinguish.

Some people claim the opposite due to color contrast. But idk, maybe its a matter of opinion.
Kill the Deathball
Leoj
Profile Joined January 2010
United States396 Posts
April 04 2010 00:48 GMT
#125
I'm really enjoying this, great work!
ArvickHero
Profile Blog Joined October 2007
10387 Posts
April 04 2010 00:59 GMT
#126
Protoss looks really really nice.. but Zerg is a bit too black for my liking
Writerptrk
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 04 2010 03:26 GMT
#127
Browner Hydras Released!
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pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 04 2010 03:42 GMT
#128
by the way, im gonna try to stream with these textures, im not sure about all the stream settings but I'll try my best.

http://www.teamliquid.net/video/userstream.php?user=pzea469
Kill the Deathball
oolon
Profile Joined August 2009
United States27 Posts
April 04 2010 05:11 GMT
#129
On April 04 2010 08:50 pzea469 wrote:
Show nested quote +
Did anyone figure out how to install these textures into the mods folder yet, as was done with the sounds?


Yes, its in the instructions in the OP



Good to see it worked like I thought it would.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
April 04 2010 05:22 GMT
#130
is it possible to play with those setting w/o getting disconected in multiplayer game if the other guys didnt dl it ? or u'll get disconected?
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 04 2010 05:29 GMT
#131
is it possible to play with those setting w/o getting disconected in multiplayer game if the other guys didnt dl it ? or u'll get disconected?


These textures only affect how YOU see the game. Everyone else will see it regularly or differently if they put in different textures. You can safely play online with this without other people having the textures. You will not get disconnected. Ive been playing with them since i released them.
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 04 2010 12:36 GMT
#132
All Textures have been put in a pack in order to DL them all together.

OP has been updated

Also a few more screenshots for each race.
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omninmo
Profile Blog Joined April 2008
2349 Posts
April 04 2010 13:46 GMT
#133
the zerg is hurtin right now man.
your terran and P look money though.
the zerg buildings look strange and dont match the creep.
i think they are a little too war3 undead looking with the metallicness (not sure of technical term)
but the hydra, roach look awesome and evil. work on smoothing the buildings without too much blacky metalness
Jarvs
Profile Joined December 2009
Australia639 Posts
April 04 2010 13:52 GMT
#134
For me, the contrast is fine, its the areas that are coloured which need a fix. In SC1 the entire zerg unit is the colour of the team, but in SC2 it's only part of the head or body, making it really tough to distinguish.

Is there any way to change the areas which represent the team colour?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 04 2010 14:22 GMT
#135
On April 04 2010 22:52 Jarvs wrote:
For me, the contrast is fine, its the areas that are coloured which need a fix. In SC1 the entire zerg unit is the colour of the team, but in SC2 it's only part of the head or body, making it really tough to distinguish.

Is there any way to change the areas which represent the team colour?


not that I know of, sorry. It would be interesting to to see how it would look.
These textures should make team colors stand out more though, at least in high settings.
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 04 2010 14:26 GMT
#136
On April 04 2010 22:46 omninmo wrote:
the zerg is hurtin right now man.
your terran and P look money though.
the zerg buildings look strange and dont match the creep.
i think they are a little too war3 undead looking with the metallicness (not sure of technical term)
but the hydra, roach look awesome and evil. work on smoothing the buildings without too much blacky metalness


thanks for the clear feedback.
I will try out lightening the buildings more an maybe change the creep a bit too.
Kill the Deathball
Dalmation
Profile Joined September 2009
21 Posts
Last Edited: 2010-04-04 14:34:40
April 04 2010 14:32 GMT
#137
I love the look of the new toss cannon, just darker However new stalker seems too dark. I think u don't really have to change the Zerg (except hydra) they generally look fine.
One problem, in Medium zealot seems all brown.
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2010-04-04 14:49:50
April 04 2010 14:48 GMT
#138
On April 04 2010 23:26 pzea469 wrote:
Show nested quote +
On April 04 2010 22:46 omninmo wrote:
the zerg is hurtin right now man.
your terran and P look money though.
the zerg buildings look strange and dont match the creep.
i think they are a little too war3 undead looking with the metallicness (not sure of technical term)
but the hydra, roach look awesome and evil. work on smoothing the buildings without too much blacky metalness


thanks for the clear feedback.
I will try out lightening the buildings more an maybe change the creep a bit too.


i was talking about my experience playing the Z when they were GREEN colored. with green you can really see what i am talking about. I saw the red version and it looks much better but since the green is still the way it is... might still need some changes.
oh and im on HIGH settings
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 04 2010 14:51 GMT
#139
On April 04 2010 23:32 Dalmation wrote:
I love the look of the new toss cannon, just darker However new stalker seems too dark. I think u don't really have to change the Zerg (except hydra) they generally look fine.
One problem, in Medium zealot seems all brown.


hmm I havnt even looked at medium settings since these textures were based off how I thought the game looked in ultra. However I might look into that since I'd like everyone to be able to enjoy these textures. Ultra settings will be my main focus though.
Kill the Deathball
Chuiu
Profile Blog Joined June 2003
3470 Posts
April 04 2010 15:09 GMT
#140
They make the units look nicer and all, but it also decreases the visibility of the game. I had to delete them because I felt inclined to increase my gamma afterwards.
♞
Deviation
Profile Joined November 2009
United States134 Posts
April 04 2010 16:11 GMT
#141
The main thing I like about these textures are that it creates more contrast between the player color and the rest of the unit/building's skin and between the unit/building skins and the terrain.
Black Octopi
Profile Joined March 2010
187 Posts
Last Edited: 2010-04-04 17:10:18
April 04 2010 17:05 GMT
#142
I would rather have all this texture thing as a option in graphics. And I do mean a option just for the unit/building textures. Everything regarding textures is based on how they look on your monitor and I really think everyone is assuming everything looks the same everywhere. Even with the exact monitor you can have lighting differences based on other things such as where the computer is in the room relative to some window.

Incidentally this exact discussion with this exact contrast difference debate happened for diablo3 along with "wtf rainbows?!" QQ. The developers shot it down pretty easily...

http://multiplayerblog.mtv.com/2008/08/04/diablo-iii-designer-turns-tables/
ig0tfish
Profile Joined July 2009
United States345 Posts
April 04 2010 19:11 GMT
#143
I think the zerg textures are a little too dark. If you're playing as blue, it makes it look almost black.
mutantmagnet
Profile Joined June 2009
United States3790 Posts
April 04 2010 19:14 GMT
#144
I can't use the beta and I really want to see these settings in motion. Based on the stills:

Protoss look better than before but you left out purple and pink which I've had a very difficult time telling apart in 2v2s with the standard colors and thus would like to see if your mod makes an improvement.

Zerg looks worse. The darkness gets annoying quick with zerg on creep. I strongly doubt this opinion will change when viewed in motion.

Terran I don't care either way. Both color systems work out ok. I guess I'm just not impressed with Terran artwork in general.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 04 2010 22:50 GMT
#145
On April 05 2010 04:11 ig0tfish wrote:
I think the zerg textures are a little too dark. If you're playing as blue, it makes it look almost black.


I guess I need to brighten and saturate them up again. Although idk why they would look darker depending on team color since I haven't touched team colors.
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 05 2010 00:36 GMT
#146
I can't use the beta and I really want to see these settings in motion.


I will try to get a video out soon
Kill the Deathball
VTArlock
Profile Blog Joined December 2009
United States1763 Posts
April 05 2010 01:07 GMT
#147
I think they are awesome, especially for protoss! But I think zerg is is a bit too darkm makes em difficult to see on the creep.
Why?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 05 2010 02:54 GMT
#148
I went through all the zerg textures and lightened them up and added some color back again. And after a long time in photoshop i think i got a good balance. However now I'm working on enhancing the creep and would like a few opinions.

This is the default texture for creep:
[image loading]


and this is how it looks after i played with it:
[image loading]


In-game comparison
Default:
[image loading]

modified:
[image loading]


the modified one seems more goo looking due to it looking like its reflecting more light. This also makes the creep seem brighter which might help with telling apart units on creep.
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Dalmation
Profile Joined September 2009
21 Posts
April 05 2010 03:36 GMT
#149
Oh, seems like there's something like water on the creep surface. Kind of funny though
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 05 2010 03:43 GMT
#150
I think that the lighter (after) creep definitely is easier on the eyes. Can you include a photo of a clump of zerg units on both so we can tell for sure though?
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 05 2010 04:18 GMT
#151
On April 05 2010 12:43 Two_DoWn wrote:
I think that the lighter (after) creep definitely is easier on the eyes. Can you include a photo of a clump of zerg units on both so we can tell for sure though?


well after some testing i found out that the change in creep makes creep appear brighter on some maps, but darker in others. In Metatopolis for example, my creep appears darker. However this is not a problem as i plan to brighten up the creep afterwards. What i really want from you guys is to tell me whether you think my creep looks cooler or the original. Both can be brightened to be easier on the eyes so clarity shouldn't be an issue in this choice

Heres the pics i took in Metopolis or whatever the name is lol

Original:
[image loading]


Modified:
[image loading]


Note: ctrl + scroll up to view the images a little better
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Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 05 2010 04:23 GMT
#152
Its a little hard to tell them apart, but the modified creep does seem to have a hair more detail, which is pretty cool. Not sure which I like better though, they just seem pretty similar unless you look for differences.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Wolfpox
Profile Blog Joined March 2010
Canada164 Posts
April 05 2010 04:57 GMT
#153
On April 04 2010 06:18 Fanatic-Templar wrote:
The new version of the Protoss is better than the first, but as for Terran and Zerg... I have no idea why someone would want a game where every unit of every faction is essentially black. In the original Brood War, Protoss were gold, Zerg were orange, and Terran were metallic. I don't believe there is a reason for turning them all black. Especially in the case of the Terrans, which in this modification seems to really emphasise black plastic.


I agree. Remember the earliest version of SC2 which people said looked too bright and plastic? I actually think Blizzard shot themselves in the foot by listening to players complain about the style, because nowadays it's complaints about visibility.
[B] Butigroove wrote:[/B] Blizzard is double expanding to the natural gold base of our poor little nerd hearts.
L
Profile Blog Joined January 2008
Canada4732 Posts
April 05 2010 05:05 GMT
#154
I have to echo a lot of the prior sentiments; Your protoss textures are absolutely phenomenal. The other two races, however, are too dark. Terran just a touch (I'd love to see more metallic highlights if that's possible) and Zerg by quite a bit.

The new creep seems pretty nice, though!
The number you have dialed is out of porkchops.
mmp
Profile Blog Joined April 2009
United States2130 Posts
Last Edited: 2010-04-05 05:18:30
April 05 2010 05:15 GMT
#155
You butchered all of the defining features of the zerg units. I can barely see anything now, it's just a blob of shadows.

I don't think Terran needs that much of a reworking, but the Protoss look much more badass, without losing definition.

I think the best approach for zerg is to look for ways to contrast the little details more. A black zergling body with colored wings looks like a concept car, not an organism. Try to distinguish claws, eyes, mouth features, and the shape of the body. Darkening large regions only hides these features

They say people look more attractive in dim lighting, but truly attractive people also look good under bright lights. Just sayin', you may be working in the wrong direction for some of the units.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 05 2010 05:40 GMT
#156
On April 05 2010 14:15 mmp wrote:
You butchered all of the defining features of the zerg units. I can barely see anything now, it's just a blob of shadows.

I don't think Terran needs that much of a reworking, but the Protoss look much more badass, without losing definition.

I think the best approach for zerg is to look for ways to contrast the little details more. A black zergling body with colored wings looks like a concept car, not an organism. Try to distinguish claws, eyes, mouth features, and the shape of the body. Darkening large regions only hides these features

They say people look more attractive in dim lighting, but truly attractive people also look good under bright lights. Just sayin', you may be working in the wrong direction for some of the units.


thanks for the criticism, i will get to work on trying to fix this. I believe the reason why toss worked out best is because i'm a toss user so i know what i wanted. But will keep trying.
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pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 05 2010 05:42 GMT
#157
[image loading]

[image loading]

[image loading]


lol i know this looks strange but theres definitely no way to make creep clearer without just making it white. Just felt like posting these.
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kobbler
Profile Joined February 2010
Canada36 Posts
April 05 2010 06:02 GMT
#158
that creep looks like sand.

definitely an interesting look but i'm not sure if I like it.

keep up the work though i like where this is all going!
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 05 2010 06:28 GMT
#159
[image loading]


check out this overlord, i came through this while experimenting. It does seem to possess something that says its organic and not a machine don't you think? a step in the right direction maybe? of course im still working on it.
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zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-04-05 10:17:56
April 05 2010 10:17 GMT
#160
Really good work. However, darkening the zerg kinda is counter-intuitive to the whole "visibility improvement on creep" patch.

I really like the terran, though. They look much less plasticy than blizz.

Is there any way to focus on accenting the unit team colors?
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
HTX
Profile Joined February 2010
Germany265 Posts
April 05 2010 10:42 GMT
#161
Thanks to pzea469 to share some insides and possibilities in SC2 to get your own ideas down.
Yesterday i found an easy and free way to mod on my own and want to share it. The modding is quite simple with the combination of DXTBmp an Photofiltre. Both are small freeware programs which can be found over google or whatever you prefer. After installing DXTBmp go to options and set Photfiltre as standart editor. From here on just load the *.dds file in DXTBmp and go to image->send to editor. Photofiltre pops up and you can edit from here. After saving the edited pic just go to image-> reload after edit and the new pic will pop up in DXTBmp. Just save it in the Textures folder with the given name (expample baracks.dds) and SC2 will load your textures!

to give you some ideas what the possibilities are: 5 minute work and not in highest quality, dont judge me

[image loading]


- Tanks in dirty sand design
- Battlecruiser with grid, looks like carbon from far away
- Thor without textures ( better?)
- Marauder in black with symbol on his arm
- marine shield symbol, sorry not visible

If you have questions how to handle the texture files then take a look at the OP.
The internet: a horrible collective liar
starfries
Profile Blog Joined July 2009
Canada3508 Posts
April 05 2010 11:43 GMT
#162
the white creep kind of looks like a web texture. although it helps a lot with visibility i think i prefer the look of the old one. zerg buildings just don't have enough color it seems. the yellow on protoss buildings really helps them stand out, and although terran buildings are all grey they don't usually blend into the terrain. zerg, though, sits on creep that is almost the same color.. the orange in sc1 made them stand out a lot more.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2010-04-05 17:19:53
April 05 2010 17:17 GMT
#163
Alright, after playing with zerg all night i was forced to stop. Zerg is by far the hardest one to do. Why? well because the race is already done pretty well..... Now you guys might be saying, NO thats not true, you cant tell which building is on your team and stuff. But all that really comes down to team color and how much of it is present with zerg. Extractors for example have almost no team color. So i'm trying to fix that but i have no control over how much team color is present. So then i lower saturation to make team color stand out more, but then zerg become all colorless which people don't like. So its a stress-fest. I have concluded that theres not much i can do about team color presence so yeah....

However, there are some things that i feel i might have improved on and so i wanted to at least show you guys these few things.

Original:
[image loading]


These are the Original Hydras, Roaches, Infestors

Modified:
[image loading]

[image loading]



In this pic everything is modified from when i was experimenting. But anyways, check out the infestor. Don't you think that the modified infestor looks cooler and more interesting? More poisonous looking perhaps? The original one is just brown. idk i guess its a matter of opinion but anyways i thought I'd post that. Also i like the modified hydras better just because the original ones seemed too bright, but maybe thats just me.

Also check this one out

Original:
[image loading]


Modified:
[image loading]


which ovie do you guys think looks better?

thats pretty much it i think, aside from the creep i made that gives you a bit better quality(if you zoom in in-game its totally noticeable.) i might keep working on that a bit, or maybe take some requests, idk.
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sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 05 2010 17:38 GMT
#164
+ Show Spoiler +
On April 06 2010 02:17 pzea469 wrote:
Alright, after playing with zerg all night i was forced to stop. Zerg is by far the hardest one to do. Why? well because the race is already done pretty well..... Now you guys might be saying, NO thats not true, you cant tell which building is on your team and stuff. But all that really comes down to team color and how much of it is present with zerg. Extractors for example have almost no team color. So i'm trying to fix that but i have no control over how much team color is present. So then i lower saturation to make team color stand out more, but then zerg become all colorless which people don't like. So its a stress-fest. I have concluded that theres not much i can do about team color presence so yeah....

However, there are some things that i feel i might have improved on and so i wanted to at least show you guys these few things.

Original:
[image loading]


These are the Original Hydras, Roaches, Infestors

Modified:
[image loading]

[image loading]



In this pic everything is modified from when i was experimenting. But anyways, check out the infestor. Don't you think that the modified infestor looks cooler and more interesting? More poisonous looking perhaps? The original one is just brown. idk i guess its a matter of opinion but anyways i thought I'd post that. Also i like the modified hydras better just because the original ones seemed too bright, but maybe thats just me.

Also check this one out

Original:
[image loading]


Modified:
[image loading]


which ovie do you guys think looks better?

thats pretty much it i think, aside from the creep i made that gives you a bit better quality(if you zoom in in-game its totally noticeable.) i might keep working on that a bit, or maybe take some requests, idk.



The OV looks good, infestor is pretty decent too (original was fine), the hydras are too dark (the black lines on their heads are way too thick, it breaks up their outline and makes them hard to see in a mass). Also, roaches are way too dark, I mean they are JET black, it doesn't fit with racial colors and it looks mechanical.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Deviation
Profile Joined November 2009
United States134 Posts
April 05 2010 17:50 GMT
#165
Some friendly criticism for Zerg:

The main thing I'd personally like to see would be an increase in contrast between the darkest and lightest colors. I think you could do this without sacrificing unit detail by keeping the 'core', the majority, of the unit's texture as a lighter tone. Then increase the darkness of little lines and crevice details while lightening the mounds and bump details on that to create an illusion of depth. Simultaneously you could slightly brighten (not too much, just slight) team colors.

Like what you did with the Overlord. That overlord is pretty darn close to what I mean, maybe exactly what I mean. Good job, I like it!
Deviation
Profile Joined November 2009
United States134 Posts
Last Edited: 2010-04-05 17:56:45
April 05 2010 17:53 GMT
#166
Make the other units more like that Overlord. I think you are making 'too much' of the units extremely dark. I think reserve the darkness for the fine details/crevices and the lightness for highlights. That said too extreme of contrast (example: Roach) would probably look bad too, so maybe a blending between the light and dark portions. Basically I'm describing shading. I think you nailed the "shading" on that Ovie.
HTX
Profile Joined February 2010
Germany265 Posts
April 05 2010 18:20 GMT
#167

So i'm trying to fix that but i have no control over how much team color is present. So then i lower saturation to make team color stand out more, but then zerg become all colorless which people don't like. So its a stress-fest. I have concluded that theres not much i can do about team color presence so yeah....


Team colors are changeable through alpha channel.
The internet: a horrible collective liar
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 05 2010 19:55 GMT
#168
Team colors are changeable through alpha channel.


OMG i just tried this out, your right. Thank you soooo much! vielen dank
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zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-04-05 20:36:32
April 05 2010 20:32 GMT
#169
On April 06 2010 04:55 pzea469 wrote:
Show nested quote +
Team colors are changeable through alpha channel.


OMG i just tried this out, your right. Thank you soooo much! vielen dank


Does this mean that there will soon be a solution to the team-colorless-ness of sc2? Also, will you be posted the updated zerg textures?
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 05 2010 22:30 GMT
#170
On April 06 2010 05:32 zomgzergrush wrote:
Show nested quote +
On April 06 2010 04:55 pzea469 wrote:
Team colors are changeable through alpha channel.


OMG i just tried this out, your right. Thank you soooo much! vielen dank


Does this mean that there will soon be a solution to the team-colorless-ness of sc2? Also, will you be posted the updated zerg textures?



YES!!!! Ill get to work on it as soon as I can
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 05 2010 22:45 GMT
#171
Extractor Before:
[image loading]

[image loading]


Extractor After:
[image loading]

[image loading]


just wanted to show people what i'm up to. I could probably still add more team color to the extractor. Guys give me suggestions to units and or buildings that need this type of fix bad!
Kill the Deathball
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
April 05 2010 22:59 GMT
#172
please make a little guide on how to do this on your own!
Officially the founder of Team Property (:
kobbler
Profile Joined February 2010
Canada36 Posts
April 06 2010 00:47 GMT
#173
ooh im loving the team color change on the extractor. Keep it up!
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 06 2010 03:28 GMT
#174
OBSERVERS

completely indistinguishable between teams >.<
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 06 2010 03:31 GMT
#175
Amazing. The team color stood out more on the extractor. I guess it would be best if you just scrap the darker textures since it doesn't appeal everyone anyway and just make brand new ones that aims on making team colors stand out more. I think more people would love you if you do that.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 06 2010 09:19 GMT
#176
Darker Zerg V2 Released!!! sort of..... READ UPDATED OP
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HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
April 06 2010 10:17 GMT
#177
how do you extract the original .dds?
Officially the founder of Team Property (:
zee
Profile Joined January 2010
201 Posts
April 06 2010 12:13 GMT
#178
so is zerg v2 included in pzea's Darker Textures Pack V1? i still think it would be better if this project combined all races into a pack always.
kobbler
Profile Joined February 2010
Canada36 Posts
April 06 2010 17:44 GMT
#179
If you're going to keep working with adding strength to the player colors I suggest you make a new thread about it. Seems like a lot of people looked at your original work and decided to ignore this thread.

If you can get player colors to be more vibrant it definitely deserves a ton of attention!
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 06 2010 19:58 GMT
#180
On April 06 2010 21:13 zee wrote:
so is zerg v2 included in pzea's Darker Textures Pack V1? i still think it would be better if this project combined all races into a pack always.



No it's not in the v1 pack as I want ppls responses on whether there's enough or not enough team color for Zerg. it's too much trouble putting it into a pack if a better version is comming soon.
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ErOs_HalO
Profile Joined January 2010
United States167 Posts
April 06 2010 20:03 GMT
#181
YOU'RE TALENTED!
Pretty imaginitive, huh?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 06 2010 20:11 GMT
#182
On April 07 2010 02:44 kobbler wrote:
If you're going to keep working with adding strength to the player colors I suggest you make a new thread about it. Seems like a lot of people looked at your original work and decided to ignore this thread.

If you can get player colors to be more vibrant it definitely deserves a ton of attention!


I might just do that. however my goal is to make the three races look cool. Zerg was severely lacking color so I added that in. I don't plan to add more team color to the other races unless ppl strongly request that as I have yet to have trouble distinguishing other races. Maybe specific units or requests tho. I've heard zealots are tough to tell apart from ur enemy in low settings. I could fix THAT for example.
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RoarMan
Profile Blog Joined January 2010
Canada745 Posts
April 06 2010 20:32 GMT
#183
This is cool stuff!

But my only nick pick is that I can't extract the ultralisk.dds because it's corrupt.
All the pros got dat Ichie.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 06 2010 21:13 GMT
#184
On April 07 2010 05:32 RoarMan wrote:
This is cool stuff!

But my only nick pick is that I can't extract the ultralisk.dds because it's corrupt.



Oh sorry about that, this is just a test so don't worry it wont be corrupt when i release it probably later today.

Since I'm not getting much feedback on it i kept testing it for myself and decided that team color should be even stronger for zerg aside from the zergling and a few others. So i will update that as soon as possible
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 07 2010 01:37 GMT
#185
Enhanced Textures Released! ( Zerg color enhanced released!)

OP updated, please read, DL, and feedback, especially zerg players, Thank you!
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pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 07 2010 01:54 GMT
#186
Mods sorry to bother but please rename thread Enhanced Textures. Doing way more stuff than darkening.
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Dalmation
Profile Joined September 2009
21 Posts
April 07 2010 04:35 GMT
#187
Looks nice, will try it soon
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 07 2010 04:45 GMT
#188
Suggestion pzea: Put the screen caps of before and after on the same picture side by side, makes it much easier to compare! Doesn't matter if it's a ghetto paint job, it will help your cause a lot I feel.

DLing this as I post, keep up the good work!
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 07 2010 04:51 GMT
#189
the new zerg looks hot. keep up the good work
When they see MC Probe, all the ladies disrobe.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 07 2010 04:53 GMT
#190
On April 07 2010 13:51 da_head wrote:
the new zerg looks hot. keep up the good work


I'm glad you like it

Well guys i want to know, is it toooooo much color? as in, is the color too strong? Or is it fine the way it is?
Kill the Deathball
Hirmu
Profile Blog Joined August 2008
Finland850 Posts
April 07 2010 04:56 GMT
#191
wow, blue zerg looks amazing.
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 07 2010 05:15 GMT
#192
Hmm, don't think they're working right...Do you have to create the Textures folder?
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 07 2010 05:21 GMT
#193
On April 07 2010 14:15 zomgzergrush wrote:
Hmm, don't think they're working right...Do you have to create the Textures folder?


Yeah you gotta create them if there not already there.

So program files/ starcraft II beta/ Assets/ Textures

just dump the textures from each folder in there
Kill the Deathball
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 07 2010 05:29 GMT
#194
On April 07 2010 14:21 pzea469 wrote:
Show nested quote +
On April 07 2010 14:15 zomgzergrush wrote:
Hmm, don't think they're working right...Do you have to create the Textures folder?


Yeah you gotta create them if there not already there.

So program files/ starcraft II beta/ Assets/ Textures

just dump the textures from each folder in there

woops yea I figured it out right after I posted, need to dump all the folder contents into that root textures folder
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 07 2010 06:18 GMT
#195
On April 07 2010 14:29 zomgzergrush wrote:
Show nested quote +
On April 07 2010 14:21 pzea469 wrote:
On April 07 2010 14:15 zomgzergrush wrote:
Hmm, don't think they're working right...Do you have to create the Textures folder?


Yeah you gotta create them if there not already there.

So program files/ starcraft II beta/ Assets/ Textures

just dump the textures from each folder in there

woops yea I figured it out right after I posted, need to dump all the folder contents into that root textures folder


cool, let me know what you think. I want to know whether the colors are too strong now or not.
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 07 2010 08:53 GMT
#196
i noticed i got quite a few dls for the team-color enhanced zerg but not much feedback on it. Please take some time to let me know what you guys think, if you think it needs something TELL ME! And if your enjoying it then also tell me as it makes me feel like i accomplished something... lol
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omninmo
Profile Blog Joined April 2008
2349 Posts
April 07 2010 09:00 GMT
#197
On April 07 2010 13:53 pzea469 wrote:
Show nested quote +
On April 07 2010 13:51 da_head wrote:
the new zerg looks hot. keep up the good work


I'm glad you like it

Well guys i want to know, is it toooooo much color? as in, is the color too strong? Or is it fine the way it is?


i think the buildings are a little too bubbly and colorful.. the sunkens look like fruit loops.
i like how you worked on the builds morphing in... those needed work. otherwise it's comin along nicely. honestly, i think the way you redid TERRAN is best. the command center looks so dope.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 07 2010 09:29 GMT
#198
On April 07 2010 18:00 omninmo wrote:
i think the buildings are a little too bubbly and colorful.. the sunkens look like fruit loops.

I think that there is no way we could avoid this if the team colors of Zerg is to be fixed. It's just inevitable.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 07 2010 09:41 GMT
#199
On April 07 2010 18:29 lolaloc wrote:
Show nested quote +
On April 07 2010 18:00 omninmo wrote:
i think the buildings are a little too bubbly and colorful.. the sunkens look like fruit loops.

I think that there is no way we could avoid this if the team colors of Zerg is to be fixed. It's just inevitable.


yeah its just really really hard to balance between clarity and it not looking too fruity. Team colors seem kinda strong after testing for a bit(not saying thats a bad thing).

My friend who is a zerg player tried it and he says he loves the clarity. He also loves how it looks like in darker maps, he said it was sort of a glow in the dark look, and he loves how hydras look. So hes definitely digging it.

Some complaints he had were, zerglings seem too strongly coloured. He said that was a good thing because he is clearly able to distinguish his lings in ling vs ling battles now, however he suggested i make the team colors on zerglings striped so it doesnt look like one strong brush stroke on them. What do you guys think about this idea?

He also said corrupters could be worked on a bit but are still good, and that the base of spine crawlers was too strongly colored which is what lolaloc basically said. So im probably gonna work on the base of spinecrawlers first. I think I'm at the point where the release looks good, i just gotta iron out the units and bulidings individually and I will post them here one at a time until ppl are satisfied.

Try it out for yourselves, look at every unit and give me feed back.
Kill the Deathball
Johnranger-123
Profile Blog Joined August 2009
United Kingdom341 Posts
April 07 2010 09:57 GMT
#200
Okay newb question but, how do I get the the Assets folder, its not where it should be :S
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 07 2010 10:27 GMT
#201
On April 07 2010 18:57 Johnranger-123 wrote:
Okay newb question but, how do I get the the Assets folder, its not where it should be :S


hmmmm i would create one, but first make sure that your in your program files/ starcraft II beta/ folder. Thats where assets should be. You might be confused with your my documents/ Starcraft II beta folder which contains the folders maps, replays and screenshots. This is the wrong starcraft II folder. Hope this helps
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omninmo
Profile Blog Joined April 2008
2349 Posts
April 07 2010 11:32 GMT
#202
well, i tried it out and i think its a little too colory. the zerg eggs should be ZERG and not color specific. also, i liked the black drones. also, the hatchery is a little too saturated in color i think. especially if you look at the green.. just looks like a wintergreen zerg castle.
just my two cents. thanks for all the work modding
HTX
Profile Joined February 2010
Germany265 Posts
April 07 2010 12:25 GMT
#203
Does the the game support different textures for every team? does it work for example in TvT to have 2 very different Tank textures?

Thanks for the great work btw.
The internet: a horrible collective liar
Dalmation
Profile Joined September 2009
21 Posts
Last Edited: 2010-04-07 14:37:02
April 07 2010 12:27 GMT
#204
OMG, I hate to say this but the new Zerg looks so horrible on Medium man (but only Overlords seems better), it just looks awesome on your high - ultra settings. I'm using your old Zerg again. If I ever can play at High, I'm defenitely use your colorful texture
Damn I'm gonna need a new graphic card =))
[image loading]


Just a though, I'm wondering if I can use selective texture I mean like I can choose color texture for unit and dark texture for buildings...
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 07 2010 17:01 GMT
#205
On April 07 2010 20:32 omninmo wrote:
well, i tried it out and i think its a little too colory. the zerg eggs should be ZERG and not color specific. also, i liked the black drones. also, the hatchery is a little too saturated in color i think. especially if you look at the green.. just looks like a wintergreen zerg castle.
just my two cents. thanks for all the work modding


k, well I guess I should tone the team color down a bit. Do you think everything needs to be less team colory or just some things like the hatchery? Also the reason I made Zerg eggs team color is just that from a spectator view if in a z v z match a hatch gets destroyed and the larva that are left get morphed it's hard to tell right away what team it's on. I know that's very situational, I'll make a poll.

[image loading]

Poll: Should Zerg eggs be team color?
(Vote): Yes
(Vote): No
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 07 2010 17:04 GMT
#206
On April 07 2010 21:27 Dalmation wrote:
OMG, I hate to say this but the new Zerg looks so horrible on Medium man (but only Overlords seems better), it just looks awesome on your high - ultra settings. I'm using your old Zerg again. If I ever can play at High, I'm defenitely use your colorful texture
Damn I'm gonna need a new graphic card =))
[image loading]


Just a though, I'm wondering if I can use selective texture I mean like I can choose color texture for unit and dark texture for buildings...


yeah you can be selective about the textures that you drag. Hmmm I guess i will tone down the team colors. I'll do it when I'm out of school.
Kill the Deathball
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-04-07 20:24:27
April 07 2010 20:20 GMT
#207
I really like the zerg textures, but is there any way to fix alt + F at the same time? That's my only issue with zerg textures atm...the alt + F is way too green.

I keep getting red and reddish colors with Z though lol. Haven't really looked at the other colors yet

I do extremely appreciate that the terran bases no longer look like legoland
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 07 2010 21:44 GMT
#208
On April 08 2010 05:20 zomgzergrush wrote:
I really like the zerg textures, but is there any way to fix alt + F at the same time? That's my only issue with zerg textures atm...the alt + F is way too green.

I keep getting red and reddish colors with Z though lol. Haven't really looked at the other colors yet

I do extremely appreciate that the terran bases no longer look like legoland



Well people have told me after testing that that team colors are TOO strong. Not by much but by some. So what i am doing is i am lowering the intensity on team colors slightly. I will post after i'm done. Then i will wait for responses from you guys and will lower intensity more if necessary.

by getting the right amount of intensity on team color, it should fix the alt F being TOOO green.
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2010-04-08 07:31:10
April 08 2010 05:21 GMT
#209
Enhanced Team Color Zerg V2 Released!!!! DL NOW!!! Please guys, and gals maybe, let me know whether team colors are still too bright or not!!!!! Feed back is important.
Kill the Deathball
andeh
Profile Blog Joined August 2009
United States904 Posts
April 08 2010 05:29 GMT
#210
saw this before I didnt really think to much about it, but I just saw the new zerg and I'm dling now. thanks!
hopefully blizz does something about the default style
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 08 2010 07:30 GMT
#211
On April 08 2010 14:29 andeh wrote:
saw this before I didnt really think to much about it, but I just saw the new zerg and I'm dling now. thanks!
hopefully blizz does something about the default style


cool, well thanks for checking it out. Please let me know if you think team colors are tooo bright. In the last release (which was a pack of all races) zerg's team colors were tooo bright. So I lowered their intensity. Tell me what you think about the zerg and let me know, i would appreciate it.
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 08 2010 08:22 GMT
#212
New Poll

[image loading]

Poll: How do you guys feel about the Zerg eyes(overseer, nydusworm)?
(Vote): Love them, the bright yellow eyes look sweet
(Vote): Idk how i'm supposed to feel
(Vote): Hate them, blizzard made them way too cartoony, please change them!

Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 08 2010 08:26 GMT
#213
[image loading]

Poll: on low:do you have trouble distinguishing your zeals from enemy zeals?
(Vote): Yes
(Vote): No
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2010-04-09 04:40:34
April 08 2010 19:15 GMT
#214
Edit: NVM i messed up big time with those zerg eye textures, since i couldn't test them i didn't know what theyw ould look like
Kill the Deathball
mxcv
Profile Joined October 2009
United States2 Posts
April 08 2010 21:44 GMT
#215
These textures are legit! I've been using since V1 loving all the updates so far. I'm a Z player btw.
No Substitute for Time
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 09 2010 02:17 GMT
#216
On April 09 2010 06:44 mxcv wrote:
These textures are legit! I've been using since V1 loving all the updates so far. I'm a Z player btw.


Thanks man, Looks like this thread is losing popularity though, i might just start posting the textures somewhere else instead of taking up space under the starcraft 2 threads everytime i post an update. I kinda thought more zergs especially would be all over the team color thing.
Kill the Deathball
Dalmation
Profile Joined September 2009
21 Posts
Last Edited: 2010-04-09 04:27:16
April 09 2010 04:24 GMT
#217
Thanks, I'm gonna try it soon ! And for zeal... idk though, I can look at their blades, generally not to hard to distinguish
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2010-04-09 04:54:38
April 09 2010 04:30 GMT
#218
On April 09 2010 13:24 Dalmation wrote:
Thanks, I'm gonna try it soon ! And for zeal... idk though, I can look at their blades, generally not to hard to distinguish


sweet, let me know what you think.

Edit: if you meant the zerg Eyes for the overseer and nydus worm texture thing, i messed up on those textures big time because i made them at school and wasn't able to test them.

Well as for zeals, same here. The problem is that in low graphics you don't get the blade color. So some people have a harder time distinguishing them. On higher settings its very easy though.
Kill the Deathball
Dalmation
Profile Joined September 2009
21 Posts
Last Edited: 2010-04-09 12:45:07
April 09 2010 12:32 GMT
#219
Ok here's a pic of how's it looks in around Medium: Better than the V1 I'm supposed. I will only turn the egg back to normal :D
Guess the topic's getting cold because people are satisfied
[image loading]

Nao
Profile Joined October 2008
Poland166 Posts
April 09 2010 14:41 GMT
#220
Love the new Zerg textures V2 altough i didn't tested V1 so i cannot compare.
I play on low settings and they are a blast gj and TY!

On the zerg eyes, while it makes zerg a little more cartoony, for me it dosn't really matter.
One cannot out-kwanro Kwanro. -Trap
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 09 2010 19:42 GMT
#221
On April 09 2010 23:41 Nao wrote:
Love the new Zerg textures V2 altough i didn't tested V1 so i cannot compare.
I play on low settings and they are a blast gj and TY!

On the zerg eyes, while it makes zerg a little more cartoony, for me it dosn't really matter.


thanks, I'm glad that you're enjoying them, my mission was a success.
Kill the Deathball
Katkishka
Profile Blog Joined December 2009
United States657 Posts
April 10 2010 07:38 GMT
#222
why not just change the team colours to black too, while you're at it?
ecDIESEL
Profile Blog Joined October 2009
United States132 Posts
April 15 2010 21:03 GMT
#223
On April 07 2010 19:27 pzea469 wrote:
Show nested quote +
On April 07 2010 18:57 Johnranger-123 wrote:
Okay newb question but, how do I get the the Assets folder, its not where it should be :S


hmmmm i would create one, but first make sure that your in your program files/ starcraft II beta/ folder. Thats where assets should be. You might be confused with your my documents/ Starcraft II beta folder which contains the folders maps, replays and screenshots. This is the wrong starcraft II folder. Hope this helps


i actually have the same problem... there is no Program Files/Starcraft 2 Beta/ Assets/

if you create one, the game will crash when you start it up.
Alex1Sun
Profile Blog Joined April 2010
494 Posts
April 17 2010 10:16 GMT
#224
Thanks a lot!
V2 is much better!
I really like these textures!
This is not Warcraft in space!
7mk
Profile Blog Joined January 2009
Germany10157 Posts
April 17 2010 10:35 GMT
#225
Just wanna feedback on the creep:

I think the original version is better because it looks way slimier than your version, yours looks as if the creep was as solid as asphalt, which takes away some of the creepiness.
beep boop
Alex1Sun
Profile Blog Joined April 2010
494 Posts
Last Edited: 2010-04-17 11:06:24
April 17 2010 11:06 GMT
#226
On April 16 2010 06:03 MidasMulligan wrote:
Show nested quote +
On April 07 2010 19:27 pzea469 wrote:
On April 07 2010 18:57 Johnranger-123 wrote:
Okay newb question but, how do I get the the Assets folder, its not where it should be :S


hmmmm i would create one, but first make sure that your in your program files/ starcraft II beta/ folder. Thats where assets should be. You might be confused with your my documents/ Starcraft II beta folder which contains the folders maps, replays and screenshots. This is the wrong starcraft II folder. Hope this helps


i actually have the same problem... there is no Program Files/Starcraft 2 Beta/ Assets/

if you create one, the game will crash when you start it up.


It should be "Starcraft 2 Beta\Assets\" - than all the files, without any further subdirectories.
Hope it helps
This is not Warcraft in space!
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2010-04-19 05:39:55
April 19 2010 05:39 GMT
#227
On April 17 2010 20:06 Alex1Sun wrote:
Show nested quote +
On April 16 2010 06:03 MidasMulligan wrote:
On April 07 2010 19:27 pzea469 wrote:
On April 07 2010 18:57 Johnranger-123 wrote:
Okay newb question but, how do I get the the Assets folder, its not where it should be :S


hmmmm i would create one, but first make sure that your in your program files/ starcraft II beta/ folder. Thats where assets should be. You might be confused with your my documents/ Starcraft II beta folder which contains the folders maps, replays and screenshots. This is the wrong starcraft II folder. Hope this helps


i actually have the same problem... there is no Program Files/Starcraft 2 Beta/ Assets/

if you create one, the game will crash when you start it up.


It should be "Starcraft 2 Beta\Assets\" - than all the files, without any further subdirectories.
Hope it helps


hmm well its really weird that you don't have an Assets folder. It really should be there already....hope u figure it out.

Anyways i updated op to show the textures more direct and clearly. Im pretty much done since everyone ive sent it to liked them and plays with them now. Toss and Terran are basically just preferences, although some say its easier to see due to contrast being stronger, BUT for zerg its really no going back imo. Other people have said so too, the team color on them is just great and stands out better. Infestors look way cooler and yeah... Blizzard is most likely gonna update the zerg textures before release but in the mean while, here you go

also MODS please rename Enhanced Textures, thank you
Kill the Deathball
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2010-04-23 08:27:04
April 23 2010 08:26 GMT
#228
hey pzea. does this still work with patch 9?
i had to reinstall due to patching problems with your textures but i still wanna use it.
have you tested it yet?
OhNoItsTheMunch
Profile Joined June 2009
United States96 Posts
April 29 2010 01:27 GMT
#229
I had a similar problem, reapplying textures post patch 9 has been without success.
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
April 29 2010 01:31 GMT
#230
does it require a better computer to use it?
i dunno lol
sacrife
Profile Joined April 2010
Norway26 Posts
April 29 2010 01:34 GMT
#231
Dude! That's all I have to say.
PRRAAGGUEEAAA
sacrife
Profile Joined April 2010
Norway26 Posts
May 01 2010 13:49 GMT
#232
Any update? Will not work post patch 10.
PRRAAGGUEEAAA
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-25 05:13:04
May 25 2010 05:12 GMT
#233
I just implemented this into my mod and it looks fantastic. Ill be sure to give you credit, if I forget just nag me till i do.

I would like to know what type of DDS you exported as, I tried to muck around with the exposure to make it glossy in some areas (like in BW) but the game just froze most likely because I got the format wrong.

I'm using the Nvidia plugin for Photoshop, did you load mip maps? Also yeah the exporting format e.g DXT5 ARGB 8 bpp | interpolated alpha, generate mip maps, etc. If you could let me know how you did it would be much appreciated thanks!
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Ryhn
Profile Joined February 2010
United States509 Posts
May 25 2010 05:28 GMT
#234
So does this work again?

Sacrife says it doesn't, but slugg seems to have had some luck. o~o
Famous Books Written by Progamers - "Clam: Mastering your other self"
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
May 25 2010 05:37 GMT
#235
It works when i mod with the galaxy editor, unfortunately this means it will only work for maps that use it as a dependency, this means no official melee maps
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
May 25 2010 05:40 GMT
#236
I like the Protoss, don't really like Zerg/Terran !
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Ryhn
Profile Joined February 2010
United States509 Posts
Last Edited: 2010-05-25 06:01:46
May 25 2010 05:41 GMT
#237
On May 25 2010 14:37 sluggaslamoo wrote:
It works when i mod with the galaxy editor, unfortunately this means it will only work for maps that use it as a dependency, this means no official melee maps


In which case, I fully support this as a standard dependency for future epic community maps.

10MB isn't much space to do a big mod project (using the BNet 2.0 hosting option), but at least it's fine for this.

EDIT:

Actually, this dependency is something like 50MB, which means it can't be bundled and made available through BNet 2.0.

Sad day. )=

At least we have manual distribution right?
Famous Books Written by Progamers - "Clam: Mastering your other self"
Simple
Profile Blog Joined February 2009
United States801 Posts
May 25 2010 05:51 GMT
#238
the dark texture DOES provide a nice contrast for the bright lights and dim background
Ai52487963
Profile Joined March 2010
United Kingdom136 Posts
May 25 2010 06:05 GMT
#239
Yeah sadly it doesn't seem to be working for me either. I unzipped the zerg textures into my SC2 beta main folder / Assets / Textures then tried ../Assets/ and unloaded them there. Didn't work in either case, sadly.
T)AK47
Profile Blog Joined April 2010
United States46 Posts
May 25 2010 06:14 GMT
#240
Confused, how do i install :O
With God, we can change the world one person at a time
QuestSeekers
Profile Joined April 2010
United States39 Posts
May 25 2010 06:32 GMT
#241
I am having the same problems as the others people above, the assets folder does not exist. I really want to use the protoss textures, can anyone help troubleshoot this? I have checked both the Starcraft II Beta folders, and run mutiple searches...
strategy is distinct from tactics; tactics is concerned with the conduct of an engagement, while strategy is concerned with how different engagements are linked.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 25 2010 06:40 GMT
#242
well i forgot to mention that the patches kinda messed up the way this used to work. Right now i am using only the zerg textures to get much better team color for zerg opponents and a custom void ray and stalker which i have not uploaded since this thread kinda died. The way one now applies custom textures is through a mpq editor which is free to download. I think i will make a new thread called custom textures where i will explain how one can use the textures and encourage other people to post textures they have made as well.
Kill the Deathball
TriniMasta
Profile Joined December 2009
United States1323 Posts
May 25 2010 06:47 GMT
#243
wow looks so much better, thanks a lot!
(but don't cause I want those zergs to look ugly >=o)
All about protoss
정명훈 FIGHTING!!! Play both T and P.
graphene
Profile Joined May 2010
Finland211 Posts
May 26 2010 11:31 GMT
#244
protoss is amazing
cloud computing is the future
Gunman_csz
Profile Blog Joined October 2008
United Arab Emirates492 Posts
August 18 2010 18:04 GMT
#245
I know this is an old thread, but can anyone please upload the file to mediafire? I contacted the OP and he didn't reply :I
Began Starcraft journey on 5th May 2009
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
August 18 2010 18:06 GMT
#246
The Zerg looks really nice. Thanks. :D
"Infestors are the suck" - LzGamer
NorwegianRage
Profile Joined March 2010
United States71 Posts
August 18 2010 19:32 GMT
#247
There isn't a assets folder in the retail release. But I'd love to get these skins going somehow, they all look so much better on ultra settings on a 32" monitor :D.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2010-08-18 19:39:26
August 18 2010 19:35 GMT
#248
I'll put them up then. I did it mostly for experimentation but there are many textures which i find extremely useful(most of them zerg) I still use many of them
Kill the Deathball
Gunman_csz
Profile Blog Joined October 2008
United Arab Emirates492 Posts
August 18 2010 19:35 GMT
#249
well there is no asset folder, but there is the mpq file which you can manually edit using mpq tools.

If anyone has these please upload them, I want to try them out so badly
Began Starcraft journey on 5th May 2009
pzea469
Profile Blog Joined September 2008
United States1520 Posts
August 18 2010 21:23 GMT
#250
K i uploaded the current textures that i use. I'll upload all the old files later cuz itll take me a while to get them organized.
Kill the Deathball
theonlyrio
Profile Joined May 2010
United Kingdom200 Posts
August 18 2010 22:08 GMT
#251
so i need a bit of assistance on where i actually put these files ^^ any help would be grateful thnx
I am the only rio
Kyhol
Profile Blog Joined October 2008
Canada2575 Posts
August 18 2010 22:09 GMT
#252
I've never seen thsi thread before. Awesome pictures.
Wishing you well.
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
August 18 2010 22:27 GMT
#253
Don't know how much has changed since the OP was originally made, but I would like them better if the ground/environment textures werent so bright. The contrast between the units and the rest of the screen is too stark for me

Have always wanted team-colored eggs, though. Not just team-colored eggs but team-colored "acid" per se- the sacs on the queens back, the glow from the eggs, the sacs on banelings, etc etc. Just like they are when you're morphing buildings, it has the little drone swimming around in team-colored liquid, but for whatever reason they decided against it being uniform with everything else.
beep beep boop
lindn
Profile Joined July 2010
Sweden833 Posts
August 18 2010 22:55 GMT
#254
protoss looks like they started listening to emo music and start cutting themselves with their psi blades.

what's with the black?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
August 18 2010 23:44 GMT
#255
On August 19 2010 07:55 lindn wrote:
protoss looks like they started listening to emo music and start cutting themselves with their psi blades.

what's with the black?


lol old textures sorry. After a while i stopped using it. But the new Stalker, Voidray, and probe are great, i cant go back on them. I hate the original stalker and voidray texture. All bright silver and clean. Completely non-dark templar.
Kill the Deathball
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 19 2010 00:28 GMT
#256
You must move all texture files INTO sc2assets files (open them with MPQ Editor)
Eloh666
Profile Joined August 2010
Italy24 Posts
Last Edited: 2010-08-19 03:18:37
August 19 2010 03:02 GMT
#257
I cant really get how to install them honestly

Since I didnt have any assets/textures folders I created them and then put the textures file there.
However they doesn't really seem to work while in game.
nimiittzz
Profile Joined April 2010
United States8 Posts
Last Edited: 2010-08-19 03:26:49
August 19 2010 03:26 GMT
#258
I think the assets file you want is under

"Starcraft 2/Mods/Liberty.SC2Mod/base.SC2Assets"

That was the only assets file that had the same file names for me to copy over.

I made a backup of my base.SC2Assets.mpq file just in case. You probably should too.
theonlyrio
Profile Joined May 2010
United Kingdom200 Posts
August 23 2010 21:21 GMT
#259
so, just wondring if these textures were allowed to be used in multiplayer games such as in the ladder or would blizzard crack down on that couse i dont wanna get my cd key banned or anything :S
I am the only rio
supersoft
Profile Joined April 2010
Germany3729 Posts
August 23 2010 21:26 GMT
#260
On August 24 2010 06:21 theonlyrio wrote:
so, just wondring if these textures were allowed to be used in multiplayer games such as in the ladder or would blizzard crack down on that couse i dont wanna get my cd key banned or anything :S


Just wanted to ask the same thing... I think its illegal...
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 23 2010 21:49 GMT
#261
Close topic, it's illegal. Blizzard will ban you for changing CURSOR COLOR!!
pzea469
Profile Blog Joined September 2008
United States1520 Posts
August 30 2010 10:57 GMT
#262
well ive been using them since the start and havnt been warned for it.
Kill the Deathball
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
August 30 2010 11:42 GMT
#263
It seems like it would give you an unfair advantage. For example, if you textured one unit to be completely white, you could instantly pick out that unit at a glance, whereas someone who didn't do that wouldn't be able to.
Rabbitmaster
Profile Joined August 2010
1357 Posts
August 30 2010 12:16 GMT
#264
Looks amazing, definitly trying this when i get home from work!
God is dead.
TeWy
Profile Joined December 2009
France714 Posts
August 30 2010 12:17 GMT
#265
I think this look terribly ugly. Different strokes for different folks.
Nyth
Profile Joined March 2010
Netherlands19 Posts
August 30 2010 12:26 GMT
#266
I don't see how this is legal.

You could texture ghosts to be bright yellow and your HT could easily pick them out for some feedback action, etc.
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
Last Edited: 2010-08-30 12:39:39
August 30 2010 12:39 GMT
#267
On August 30 2010 21:26 Nyth wrote:
I don't see how this is legal.

You could texture ghosts to be bright yellow and your HT could easily pick them out for some feedback action, etc.


Ragdoll hax? :D Known from the time back in counterstrike time.

Should we illegal, but it looks good tho! Good job on it - protoss looks like they turned to the dark side, and zerg like zerg's evil twin brother, or something.
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
pzea469
Profile Blog Joined September 2008
United States1520 Posts
August 30 2010 13:36 GMT
#268
please don't judge this by the old super dark textures in the spoiler. Those are pics of the older version. I did lots of experiments trying out different textures and the download has the ones that i liked. Everything else(most of the textures in the old version that you see in the spoiler) have been removed. That spoiler is just there so you can see what it looked like before. So try it out before judging it to harshly, highly recommended.
Kill the Deathball
Drome
Profile Joined September 2010
12 Posts
September 05 2010 13:50 GMT
#269
I'm trying out the V3 textures now, looks great, especially Protoss in general and creep. Easy to install too, thanks for this thread.

One question; are the "new" dark textures merely the default textures but darkened, while the "old" V3 textures are more general improvements in graphic quality? In what way are the new ones better than the old ones?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
September 11 2010 19:49 GMT
#270
On September 05 2010 22:50 Drome wrote:
I'm trying out the V3 textures now, looks great, especially Protoss in general and creep. Easy to install too, thanks for this thread.

One question; are the "new" dark textures merely the default textures but darkened, while the "old" V3 textures are more general improvements in graphic quality? In what way are the new ones better than the old ones?


Well in the latest one which im sure is the one you have, Most textures are unchanged from the original blizzard textures. For protoss, the only changes are the stalker, probe, and voidray i believe. While for zerg its a lot more like creep(super sweet), roaches, zerglings, queen, nydus worm, spawning poo, spine crawler/spore crawler, extractor and more(most changes are better team color while some like for the infester are just better textures(imo)). For terran, everything is unchanged from original blizzard textures.
Kill the Deathball
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
Last Edited: 2010-09-11 20:13:53
September 11 2010 20:13 GMT
#271
Changing textures should be illegal/a bannable offense because it can be exploited and may give the user an advantage (mentioned early, make all opponent units very bright/visible). It may be only a slight advantage, but an advantage is an advantage.......

Use at your own risk...
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
PeRk
Profile Joined May 2010
United States73 Posts
September 11 2010 20:59 GMT
#272
Pretty sure model editing of any kind is illegal and bannable.
TheJet
Profile Joined March 2010
Canada21 Posts
September 11 2010 22:58 GMT
#273
So this is what starcraft looks like completely dodged/burned.
Jenslyn87
Profile Joined May 2010
Denmark527 Posts
Last Edited: 2010-09-12 02:29:33
September 12 2010 02:20 GMT
#274
This is awesome!!!! I need to try this :D

Edit: A lot of talk about whether this is actually allowed... I won't do it if it gets me banned :S Can anyone shed some light on this?
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
pzea469
Profile Blog Joined September 2008
United States1520 Posts
September 12 2010 17:57 GMT
#275
On September 12 2010 11:20 Jenslyn87 wrote:
This is awesome!!!! I need to try this :D

Edit: A lot of talk about whether this is actually allowed... I won't do it if it gets me banned :S Can anyone shed some light on this?


Well use it at ur own risk i guess. I see no harm in doing this, and Ive been changing and replacing textures since beta. I'm not cheating but i admit that imo my textures give more clarity for zerg at least. I'd say try it and see how much u like it, then decide whether the risk is worth it to u. Not a big risk imo, but then again, you never know!
Kill the Deathball
pechkin
Profile Joined August 2010
158 Posts
September 12 2010 18:14 GMT
#276
is it possible to change invisible unit's transparent texture to something visible?
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
September 12 2010 18:24 GMT
#277
On September 13 2010 03:14 pechkin wrote:
is it possible to change invisible unit's transparent texture to something visible?


let me guess you want to mod it so that you can see the observers and darktemplars like a hack? -_-
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
pzea469
Profile Blog Joined September 2008
United States1520 Posts
September 13 2010 02:50 GMT
#278
On September 13 2010 03:24 YunhOLee wrote:
Show nested quote +
On September 13 2010 03:14 pechkin wrote:
is it possible to change invisible unit's transparent texture to something visible?


let me guess you want to mod it so that you can see the observers and darktemplars like a hack? -_-


I don't think its possible. And by that i dont mean that its impossible to do in general, but it just doesnt seem possible simply by changing textures. I changed the dt's texture into something else, and it was indeed that texture that was used, but with cloak still in effect. So basically you would only see the texture once detected and even then it would be 50 percent see through like it is right now.
Kill the Deathball
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
September 13 2010 05:09 GMT
#279
is this legal
"If you don't give a shit which gum you buy, get stride" - Tyler
pzea469
Profile Blog Joined September 2008
United States1520 Posts
September 13 2010 05:12 GMT
#280
On September 13 2010 14:09 Twistacles wrote:
is this legal


It's probably technically illegal. I wouldn't consider it cheating but i believe blizzard COULD give you trouble for it if they felt like it. I also use customized hotkeys though and i'm sure that could get me in just as much trouble. USE AT YOUR OWN RISK. Ill put that in the OP
Kill the Deathball
doomed
Profile Joined May 2010
Australia420 Posts
September 13 2010 06:54 GMT
#281
I can't decide if I like the look or not.. I do how ever see a lot of problems using this competitively. Just like counter strike in the old days where people made pure orange and green textures to be able to see either other better... I know this is intended for good things but..
abrasion
Profile Joined April 2010
Australia722 Posts
September 13 2010 11:05 GMT
#282
I much prefer the dark gritty look
derpmods
pzea469
Profile Blog Joined September 2008
United States1520 Posts
September 13 2010 18:32 GMT
#283
On September 13 2010 15:54 doomed wrote:
I can't decide if I like the look or not.. I do how ever see a lot of problems using this competitively. Just like counter strike in the old days where people made pure orange and green textures to be able to see either other better... I know this is intended for good things but..


I know what you mean, most of the changes are definitely just more team color for some units and buildings which i thought lacked them(zerg mostly). If you feel thats too much of an advantage or something or u just don't like it, you should just try adding the infestor, stalker, voidray, and creep textures and leave the other stuff out. Although honestly i cant play without my probe stripes :D

Remember u can pick and choose
Kill the Deathball
vol_
Profile Joined May 2010
Australia1608 Posts
September 19 2010 05:21 GMT
#284
Is it possible for someone to upload their base assets file, I backed it up and tried changing back to the original but it gives me an error and breaks my starcraft
Jaedong gives me a deep resonance.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
September 19 2010 07:51 GMT
#285
On September 19 2010 14:21 vol_ wrote:
Is it possible for someone to upload their base assets file, I backed it up and tried changing back to the original but it gives me an error and breaks my starcraft


make sure u dont have mpq editor open while starting starcraft because that can cause insane graphical problems and error reports. If u then close mpq editor and open starcraft it should be fine.

If this isn't the problem then sorry, it just sounded like it.
Kill the Deathball
GargleSilverfish
Profile Joined September 2010
South Africa13 Posts
September 19 2010 08:15 GMT
#286
I think Blizzard's textures look much better, but it's nice that you're offering this option for those who prefer it.
I am a little pencil in the hand of a writing God who is sending a love letter to the world. - Mother Teresa
BasementCat
Profile Blog Joined May 2010
Canada155 Posts
September 19 2010 08:17 GMT
#287
Wow great work. I might do my own enhancing too
=:|| xiCCupTV and BasementTV Caster ||:= · · · · · · · · · · · · · · · · · · · · · · · · · · · · · [ twitter.com/BasementTV ]
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
September 20 2010 05:48 GMT
#288
Zerg looks SO much better and the enhanced probes are sexy.

Edited back default lings but otherwise I'm in love. Please keep messing around with your uber skills :D
Laggy
Profile Blog Joined May 2010
United States385 Posts
September 20 2010 05:52 GMT
#289
I'm pretty sure this is illegal as others have stated you are modifying their game files. Not sure if this warrants it but I feel like it should be closed.

On a side note those things look really fucking sweet I would totally use them.
D on iccup stands for diamond in SC2
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
September 20 2010 05:55 GMT
#290
On September 20 2010 14:52 Laggy wrote:
I'm pretty sure this is illegal as others have stated you are modifying their game files. Not sure if this warrants it but I feel like it should be closed.

On a side note those things look really fucking sweet I would totally use them.


Party pooper.
StuBob
Profile Joined March 2010
United States373 Posts
September 20 2010 06:08 GMT
#291
Looks Really nice
I play RANDOM!
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
September 20 2010 06:12 GMT
#292
its not illegal guys...
its just against TOS/user agreement

all they can do is ban you
snpnx
Profile Joined February 2010
Germany454 Posts
September 20 2010 06:15 GMT
#293
Man, the drone looks pretty awesome! Cool modification
"Language is Freeware, in that it's free to use, but it's not Open Source, so you can't just change things how you like."
Laggy
Profile Blog Joined May 2010
United States385 Posts
September 20 2010 07:59 GMT
#294
On September 20 2010 15:12 PhiliBiRD wrote:
its not illegal guys...
its just against TOS/user agreement

all they can do is ban you


Woops, yes it's not Illegal. But it will get you banned and to the guy/girl who called me a party pooper, think of it this way I'm saving you 60 bucks.
D on iccup stands for diamond in SC2
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
September 20 2010 08:14 GMT
#295
its pretty ugly imo, the game is already dark enough
www.root-gaming.com
zak
Profile Joined April 2010
Korea (South)1009 Posts
September 20 2010 10:31 GMT
#296
I have a feeling I am going to get banned for this...

so when blizz says vanilla, they really mean vanilla? textures seem so harmless though.
You know how to gain a victory, but not use it - maharbal
Skygrinder
Profile Joined August 2009
Greece241 Posts
September 20 2010 13:31 GMT
#297
The darker the better :D
EU: Psychodrama.295 ~ Diamond Random
doomed
Profile Joined May 2010
Australia420 Posts
September 20 2010 14:11 GMT
#298
Is anyone streaming while using these textures?? :-)
zak
Profile Joined April 2010
Korea (South)1009 Posts
September 20 2010 21:52 GMT
#299
Blizzard Quote (http://us.battle.net/sc2/en/blog/809157#blog):

"If a StarCraft II player is found to be cheating or using hacks or modifications in any form, then as outlined in our end user license agreement, that player can be permanently banned from the game."

This counts as a modification right? Better safe than sorry.
You know how to gain a victory, but not use it - maharbal
pzea469
Profile Blog Joined September 2008
United States1520 Posts
October 03 2010 00:22 GMT
#300
WOW, sorry just noticed that the zergling texture and one of the zerg egg textures was messed up(got mixed up with an immortal texture i think) so they ended up looking funky. This explains some of the complaints i heard about the zergling. REALLY sorry, here are the textures with those two issues fixed.

http://www.mediafire.com/download.php?xctc53kbtmvrqab

updated OP
Kill the Deathball
doomed
Profile Joined May 2010
Australia420 Posts
October 03 2010 03:47 GMT
#301
Could you please post a screenshot of the new zerglings with the fixed texture?? thanks
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-10-03 07:03:53
October 03 2010 07:03 GMT
#302
On October 03 2010 09:22 pzea469 wrote:
WOW, sorry just noticed that the zergling texture and one of the zerg egg textures was messed up(got mixed up with an immortal texture i think) so they ended up looking funky. This explains some of the complaints i heard about the zergling. REALLY sorry, here are the textures with those two issues fixed.

http://www.mediafire.com/download.php?xctc53kbtmvrqab

updated OP


Awesome, thanks. I ended up manually defaulting the Zergling, but liked the custom eggs/was too lazy to fix the egg problem. :D

I've switched full-time to Zerg and, aesthetically, not sure I could play them without this pack. Thanks a lot man
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
October 03 2010 09:41 GMT
#303
ah man im a zerg player and i want to do this so bad

really dont want to lose my account though
Zakka
Profile Joined August 2010
Netherlands762 Posts
October 03 2010 09:56 GMT
#304
voids and stalkers look a lot better. I hate how stalkers and voidrays look right now.
Amsterdam
pzea469
Profile Blog Joined September 2008
United States1520 Posts
October 06 2010 09:20 GMT
#305
On October 03 2010 16:03 Ndugu wrote:
Awesome, thanks. I ended up manually defaulting the Zergling, but liked the custom eggs/was too lazy to fix the egg problem. :D

I've switched full-time to Zerg and, aesthetically, not sure I could play them without this pack. Thanks a lot man


glad i could help, Zergs are by far the ones that need this pack the most. The creep looks super sweet
Kill the Deathball
Sprouter
Profile Joined December 2009
United States1724 Posts
October 06 2010 09:26 GMT
#306
this looks really cool but i am not losing my 60 bucks for prettier textures
Ai52487963
Profile Joined March 2010
United Kingdom136 Posts
October 06 2010 09:34 GMT
#307
On September 13 2010 14:09 Twistacles wrote:
is this legal


I think so, but didn't back in the beta, under the custom game menu, there used to be like a mods button similar to something you'd find in COD4? I remember it was ghosted out so you couldn't click on it. Adding mods in a way that you'd only be able to play that mod against other people who had it seems like a fair and fun way to creatively tweak the game.

Am I crazy or does anyone else remember something like that being there?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2010-11-16 15:10:53
October 06 2010 09:50 GMT
#308
Edit:NVM
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
November 14 2010 05:37 GMT
#309
Updated OP with new Dark Stalker texture! Try it out and let me know how you like it, or dislike it.
Kill the Deathball
dartoo
Profile Joined May 2010
India2889 Posts
November 14 2010 06:25 GMT
#310
It looks okay, but as someone said it really depends on the maps. On some maps the protoss look like a terran oil tanker exploded over their base.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
November 14 2010 06:31 GMT
#311
On November 14 2010 15:25 dartoo wrote:
It looks okay, but as someone said it really depends on the maps. On some maps the protoss look like a terran oil tanker exploded over their base.


I think you looked at the old pics that were in the spoiler, i just removed those pics. Sorry,those were really old pics.

The way it is now, all protoss structures are unchanged. The only differences are the stalkers, voidrays, and probes. Terran is completely unchanged. Zerg is the big difference here because they have more teamcolor to units and structures as well as a different looking infestor and drone. Theres probably more but i forgot.
Kill the Deathball
WarSong
Profile Joined November 2010
Canada126 Posts
November 14 2010 22:14 GMT
#312
does anyone definitively know whether this mod is legal or not? such great work but there's just no way it's worth it if it's bannable.
Til water is gone, til shade is gone: into the Blight with teeth bared, to spit in Sightblinder's eye on the Last Day.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
November 15 2010 00:43 GMT
#313
On November 15 2010 07:14 WarSong wrote:
does anyone definitively know whether this mod is legal or not? such great work but there's just no way it's worth it if it's bannable.


Thanks, and yeah i know what you mean. As I've stated before, ive been using custom textures since beta and havn't had any trouble from blizzard. If they wanted to give me trouble for it I'm sure they could though. I just think it shouldnt really matter what textures u put since what the enemy sees is completely unaffected.
Kill the Deathball
Valeranth
Profile Joined August 2010
United States100 Posts
November 15 2010 00:56 GMT
#314
To all those Asking if this is legal.

It is of course legal in the sense that Blizzard will not and cannot sue you over changing a few textures in the game. This however, is not what you mean to be asking and just me being picky. What you mean to say is Does this violate the EULA I agreed too, and can my account get banned for using it?

The answer to this sadly is, yes. Reading the terms of Use posted on the website [1] shows that in both part 1, and 2.E you cannot modify any part of the game. And to those that will say 'I have been using this for X and I am not banned' just because they haven't yet doesn't mean they wont.

[1]: http://us.blizzard.com/en-us/company/about/termsofuse.html
neSix
Profile Blog Joined November 2004
United States1772 Posts
November 15 2010 01:02 GMT
#315
On November 15 2010 09:56 Valeranth wrote:
To all those Asking if this is legal.

It is of course legal in the sense that Blizzard will not and cannot sue you over changing a few textures in the game. This however, is not what you mean to be asking and just me being picky. What you mean to say is Does this violate the EULA I agreed too, and can my account get banned for using it?

The answer to this sadly is, yes. Reading the terms of Use posted on the website [1] shows that in both part 1, and 2.E you cannot modify any part of the game. And to those that will say 'I have been using this for X and I am not banned' just because they haven't yet doesn't mean they wont.

[1]: http://us.blizzard.com/en-us/company/about/termsofuse.html

I don't know shit about that stuff but if that's true it's a real shame in this case because these textures look really great.

Keep up the nice work - the textures look awesome!
GWash
Profile Joined May 2010
United States153 Posts
November 15 2010 01:16 GMT
#316
On November 15 2010 09:56 Valeranth wrote:
To all those Asking if this is legal.

It is of course legal in the sense that Blizzard will not and cannot sue you over changing a few textures in the game. This however, is not what you mean to be asking and just me being picky. What you mean to say is Does this violate the EULA I agreed too, and can my account get banned for using it?

The answer to this sadly is, yes. Reading the terms of Use posted on the website [1] shows that in both part 1, and 2.E you cannot modify any part of the game. And to those that will say 'I have been using this for X and I am not banned' just because they haven't yet doesn't mean they wont.

[1]: http://us.blizzard.com/en-us/company/about/termsofuse.html

Footnotes in a TL post. That's some classy shit.
WarSong
Profile Joined November 2010
Canada126 Posts
November 15 2010 01:49 GMT
#317
On November 15 2010 09:56 Valeranth wrote:
To all those Asking if this is legal.

It is of course legal in the sense that Blizzard will not and cannot sue you over changing a few textures in the game. This however, is not what you mean to be asking and just me being picky. What you mean to say is Does this violate the EULA I agreed too, and can my account get banned for using it?

The answer to this sadly is, yes. Reading the terms of Use posted on the website [1] shows that in both part 1, and 2.E you cannot modify any part of the game. And to those that will say 'I have been using this for X and I am not banned' just because they haven't yet doesn't mean they wont.

[1]: http://us.blizzard.com/en-us/company/about/termsofuse.html


thanks for the prompt response.
/cry
Til water is gone, til shade is gone: into the Blight with teeth bared, to spit in Sightblinder's eye on the Last Day.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2010-12-08 05:49:28
December 08 2010 05:42 GMT
#318
I can't get it to work with the latest patch.

And yes, I am willing to do it despite it not being allowed.

Edit: Finally got it to work, nevermind.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 08 2010 05:47 GMT
#319
I'm not so sure about the protoss units, but the blue Nydus Worm is so awesome it makes up for that.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
pzea469
Profile Blog Joined September 2008
United States1520 Posts
December 08 2010 05:50 GMT
#320
On December 08 2010 14:42 vOdToasT wrote:
I can't get it to work with the latest patch.

And yes, I am willing to do it despite it not being allowed.


Hey, ive been using it with this latest patch with no problems. Works perfect, I'll pm u and help you install it.

Glad u like it.
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2010-12-26 21:36:16
December 26 2010 21:34 GMT
#321
MY BAD! Again i had put up bad zergling and zerg egg textures, so zerglings probably looked like weird crap to you. Fixed the link this time, not sure how that happened. I apologize.

Thanks for giving me a heads up, let me know if there are more problems.
Kill the Deathball
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
December 26 2010 21:45 GMT
#322
It is going to be really bad if You Pzea and EVERYONE that is using these texture changes , get they're accounts banned. Which I wouldn't really see as impossible considering the amount of users that are probably using this. All i'm saying is that I would feel really bad for all the people who got banned for using this, supposing that people do get banned. And i'm not really sure why people would want to risk it, unless of course you are filthy rich, which I am not. The changes do look pretty good, but I see potential in people editing textures so they can see cloaked units alot easier or something to that extent. It all looks cool, but sadly it's not worth a potential ban and -60$ from your wallet.

Good Job, and Good Luck. ( i hope none of you get banned, but i'm not taking the risk, i'm too poor) T_T.
AKA: TelecoM[WHITE] Protoss fighting
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 26 2010 21:55 GMT
#323
GGzerG

I know about EULA and license text, but give me link to user, that have been banned for replaced textures.


2 topic starter.

You can add texture files to enGB.sc2assets file. There will be no file replacing, because this sc2assets-file have highter read priority and there are only localization files. So you can add files to same folders and there will be new textures or sounds ingame without replacing old files
pzea469
Profile Blog Joined September 2008
United States1520 Posts
December 26 2010 21:57 GMT
#324
On December 27 2010 06:45 GGzerG wrote:
It is going to be really bad if You Pzea and EVERYONE that is using these texture changes , get they're accounts banned. Which I wouldn't really see as impossible considering the amount of users that are probably using this. All i'm saying is that I would feel really bad for all the people who got banned for using this, supposing that people do get banned. And i'm not really sure why people would want to risk it, unless of course you are filthy rich, which I am not. The changes do look pretty good, but I see potential in people editing textures so they can see cloaked units alot easier or something to that extent. It all looks cool, but sadly it's not worth a potential ban and -60$ from your wallet.

Good Job, and Good Luck. ( i hope none of you get banned, but i'm not taking the risk, i'm too poor) T_T.


Not rich either but editing textures is simply something I enjoy doing and i just like the new look. I'll update the OP to include a warning though, but honestly there are also custom sounds mods, and there were custom keys mods before PTR. The whole changing textures to make units invisible has been brought up before. I don't think it is possible, i mean, when an opposing unit is invisible, you simply don't see a texture at all, so editing a texture wouldn't change this. Not 100 percent sure about that but thats how i think it works. Also the textures don't affect how your opponent sees the game at all.

Everyone, please use at your own risk! I don't believe blizz would ban you for this, but i can't promise anything.
Kill the Deathball
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 26 2010 21:59 GMT
#325
I don't believe blizz would ban you for this

Same here, but don't post 100500 topics about "How to change ingame textures/sounds" on official forums
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2010-12-26 22:01:16
December 26 2010 22:00 GMT
#326
On December 27 2010 06:55 Existor wrote:
GGzerG

I know about EULA and license text, but give me link to user, that have been banned for replaced textures.


2 topic starter.

You can add texture files to enGB.sc2assets file. There will be no file replacing, because this sc2assets-file have highter read priority and there are only localization files. So you can add files to same folders and there will be new textures or sounds ingame without replacing old files


Whoa! really? Excuse my ignorance, where is this file located? I can't seem to find it. I would love to change OP with this info.
Kill the Deathball
Stenstyren
Profile Blog Joined April 2010
Sweden619 Posts
December 26 2010 22:17 GMT
#327
The reason why changing the textures is a bannable offense is because you can make the game easier. For example, you could make ghosts shine bright red so that they would be easier to target or simply assign every unit in your army different bright colors so that you can clearly see what is what (imagine that marines are red and marauders green, would be very easy to see and position everything correctly).

This was used a lot of CS, you made CT bright green/blue and T bright red/yellow. Was much easier to spot everyone!

I do not think that Blizzard will hand out bans to people who have been using custom textures, at least not without first making a warning. On top of that, can they even track what textures you are using?
hehe
Profile Joined April 2009
United States132 Posts
February 19 2011 22:33 GMT
#328
felt like bringing this thread back. someone should start to mod the whole game since changing the main screen got a lot of attention
Morphs
Profile Joined July 2010
Netherlands645 Posts
Last Edited: 2011-02-19 23:55:19
February 19 2011 23:42 GMT
#329
Blizz should obviously hire the OP for singlehandedly owning their artwork department Love the nydus worm.

Just imagine how cool a game would be when anyone was able to contribute.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
February 19 2011 23:52 GMT
#330
StarCraft 2 is already dark game, not need MORE DARKER (omg) textures. On night maps (Twilight temple, metalopolis) it will be extremely hard to look at those contrast textures
Assirra
Profile Joined August 2010
Belgium4169 Posts
February 20 2011 02:04 GMT
#331
On February 20 2011 07:33 hehe wrote:
felt like bringing this thread back. someone should start to mod the whole game since changing the main screen got a lot of attention

you know that modding stuff like that is illigal right?
Fruscainte
Profile Blog Joined December 2009
4596 Posts
February 20 2011 02:05 GMT
#332
So, stuff like this IS allowed right?
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
February 20 2011 02:08 GMT
#333
On February 20 2011 11:05 Fruscainte wrote:
So, stuff like this IS allowed right?


Nop, its illegal just like editing the home image of the game is. Blizzard clearly stated that they don't allow these kind of modifications already.
♥ The world needs more hearts! ♥
majestouch
Profile Joined December 2010
United States395 Posts
February 20 2011 02:11 GMT
#334
from looking at the pictures in the OP what I have came to the conclusion:

it basically makes the colors on units look less on like pastels which blizzard just loves for what ever fucking reason--it is hard for them to comprehend this is not the late 19th century impressionists movement haha.

Very interesting, personally, the colors are too dark for me to play with, however, in an artistic sense they look much cleaner and crisp.
Sicky
Profile Joined August 2010
United Kingdom121 Posts
Last Edited: 2011-02-20 02:24:12
February 20 2011 02:22 GMT
#335
I'm pretty sure that you can be banned for this. After all, I doubt their system can detect that you've changed a stalker's texture instead of a Dark Templar's "cloaked" texture to make it visible to you without detection. Nice work anyway.

EDIT: I've heard of World Of Warcraft players changing the texture/moedl of the flag in a CTF game to make it alot easier to find their flag and players getting banned for that (obviosuly that is blatant cheating though)
fiskrens
Profile Joined June 2010
Sweden196 Posts
February 20 2011 02:25 GMT
#336
They can and probably will ban you if you're editing MPQ files. It really doesn't matter what you are changing.
Assirra
Profile Joined August 2010
Belgium4169 Posts
Last Edited: 2011-02-20 04:43:56
February 20 2011 02:30 GMT
#337
On February 20 2011 11:05 Fruscainte wrote:
So, stuff like this IS allowed right?

This is even more illigal then the change your background screen since this actually messes with files ingame.
Rialz
Profile Joined October 2010
Brazil177 Posts
February 20 2011 04:52 GMT
#338
On December 27 2010 07:00 pzea469 wrote:
Show nested quote +
On December 27 2010 06:55 Existor wrote:
GGzerG

I know about EULA and license text, but give me link to user, that have been banned for replaced textures.


2 topic starter.

You can add texture files to enGB.sc2assets file. There will be no file replacing, because this sc2assets-file have highter read priority and there are only localization files. So you can add files to same folders and there will be new textures or sounds ingame without replacing old files


Whoa! really? Excuse my ignorance, where is this file located? I can't seem to find it. I would love to change OP with this info.



If this is actually true and works, you CANNOT get banned for doing this.

It is on the EULA, and Blizzard stated that you cannot modify MPQs. HOWEVER, you CAN add them. I know of this because i wanted some custom hotkeys before and started messing around with this stuff.
TheOnlyOne
Profile Joined August 2010
Germany155 Posts
February 20 2011 06:27 GMT
#339
Stuff like this makes a game MORE fun and enjoyable.

Ofcourse its something that might not be "allowed" , but in my view the positive points are way better than the potential damage.

I mean with every "modification" you can somehow do something that clearly damages the game; but as long as you don't do that, its just a nice touch for your gameplay experience that contributes to the fun you have with the game.

Overall i could see an option to effect unit textures ingame. For Protoss the "Tal-Darim" could easily look different than the ordinary Protoss; some Zergs might just "adept" to the planet in some way and change their appearence.

For Terran Buildings i could see different textures on "ice/snow" planets , or give them some extra "Lights" on dark planets.


Should be really cool for sure.
bkim93
Profile Joined January 2011
8 Posts
February 20 2011 06:33 GMT
#340
its a third party application so i'd feel pretty uncomfortable using it
Fa1nT
Profile Joined September 2010
United States3423 Posts
February 20 2011 06:34 GMT
#341
There is no benefit to using it that would help you win multiplayer games, therefor there is absolutely thing wrong with it regardless of blizzards bullshit rules.
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
February 20 2011 07:07 GMT
#342
if you guys look @ old videos of Starcraft (alpha, basically)

they had similar color schemes.... they lowered the amount of color (made them duller) and took away some spots that originally had color



I'm like badass squared | KeitZer.489
blindsniper
Profile Joined July 2010
United States143 Posts
February 20 2011 07:22 GMT
#343
Hey OP, how long have you been using it? There was a wave of bans on Oct 1st, 2010. If you were using it before, and weren't banned, then this might actually be safe to use after all.
"Video games are bad for you? That's what they said about rock and roll." - Shigeru Miyamoto
pzea469
Profile Blog Joined September 2008
United States1520 Posts
February 20 2011 20:43 GMT
#344
On February 20 2011 16:22 blindsniper wrote:
Hey OP, how long have you been using it? There was a wave of bans on Oct 1st, 2010. If you were using it before, and weren't banned, then this might actually be safe to use after all.


Hey, I've been using custom textures since beta. Looks like im in the clear so far.

By the way, people that say that its too dark, I actually didnt darken up ANYTHING really. The thread is named that because I originally did darken it up a lot.

The main thing this does is add more team color to zerg and probes. If you don't like the darker voidray and stalker just don't copy over those dds files and youll be fine. Personally I went back to the original voidray and stalker but kept the stalkers bright lights(the specular file). For probes and for Zerg though, imo, this is a must.
Kill the Deathball
Hex0r
Profile Joined February 2011
1 Post
February 20 2011 21:43 GMT
#345
Pls someone WhO has installed and tried in dark maps. Is it possible to see the units or is it just too dark?

Tnx
doomed
Profile Joined May 2010
Australia420 Posts
February 20 2011 21:53 GMT
#346
On February 21 2011 06:43 Hex0r wrote:
Pls someone WhO has installed and tried in dark maps. Is it possible to see the units or is it just too dark?

Tnx


It works just fine and is not hard to see. And if there are any units you don't like you can always just not install textures for it. Personally I'm back and using the default as I like them better, but these custom ones do work.
ABOOMAN
Profile Joined October 2010
Burma156 Posts
February 20 2011 23:25 GMT
#347
i am huge fan of this pack, one problem i have tho is upgraded roaches (with burrow move) dont have new textures so when you get an upgrade they become much lighter and out of place :o
lolo
doomed
Profile Joined May 2010
Australia420 Posts
March 26 2011 02:21 GMT
#348
Any updates on this pack?
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
March 26 2011 02:22 GMT
#349
On March 26 2011 11:21 doomed wrote:
Any updates on this pack?


my guess is no since it hasn't been updated since December 27
I'm like badass squared | KeitZer.489
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 26 2011 02:27 GMT
#350
Sorry guys, been busy with school. What would you like updated?


+ Show Spoiler +
I made a video on editing team color strength to make that battle a little more clear, especially the stalker since that was sort of the focus of the thread. I didn't edit the projectiles, both because im not sure how lol, and also because I want to show how the team color on the units themselves is more at fault for confusion. However I do agree that colored projectiles might not be a bad idea at all, along with other things like colored ff's and scans for example.

If you watch it at 720 your not really gonna be too confused about whats on what team but its more when its at the 360 quality that its not as clear, or at least closer to how unclear it can be in certain situations like watching the gsl stream.

Making the zealot blades shine as much as possible might also help for them.



Just posting this video here since it didnt get attention in the thread i posted it in before lol. This was the thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=204787
Kill the Deathball
Quzzie
Profile Joined August 2010
Sweden25 Posts
March 26 2011 02:30 GMT
#351
On February 20 2011 15:34 Fa1nT wrote:
There is no benefit to using it that would help you win multiplayer games, therefor there is absolutely thing wrong with it regardless of blizzards bullshit rules.


Like someone else said, couldn't you change the texture of cloaked units making them VERY visible? That could potentially give you an edge over your opponent.

I know nothing of these things so don't bash me too hard if I'm wrong.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 26 2011 02:49 GMT
#352
On March 26 2011 11:30 Quzzie wrote:
Show nested quote +
On February 20 2011 15:34 Fa1nT wrote:
There is no benefit to using it that would help you win multiplayer games, therefor there is absolutely thing wrong with it regardless of blizzards bullshit rules.


Like someone else said, couldn't you change the texture of cloaked units making them VERY visible? That could potentially give you an edge over your opponent.

I know nothing of these things so don't bash me too hard if I'm wrong.


As far as I know, this is not possible. You can change the texture of the dt as much as you like, but it will still be cloaked. You would only see the texture once you have detection. Without detection, all you would see is a blur.
Kill the Deathball
Quzzie
Profile Joined August 2010
Sweden25 Posts
March 26 2011 11:53 GMT
#353
On March 26 2011 11:49 pzea469 wrote:
Show nested quote +
On March 26 2011 11:30 Quzzie wrote:
On February 20 2011 15:34 Fa1nT wrote:
There is no benefit to using it that would help you win multiplayer games, therefor there is absolutely thing wrong with it regardless of blizzards bullshit rules.


Like someone else said, couldn't you change the texture of cloaked units making them VERY visible? That could potentially give you an edge over your opponent.

I know nothing of these things so don't bash me too hard if I'm wrong.


As far as I know, this is not possible. You can change the texture of the dt as much as you like, but it will still be cloaked. You would only see the texture once you have detection. Without detection, all you would see is a blur.



Coolio, thanks for clarifying. =)
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
March 26 2011 12:05 GMT
#354
Some of the changes are really looking neat, I liked the protoss dark-silver. However I'm probably not gonna mech with the mpq files untill I blizzard states its views on it.
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
Kaitlin
Profile Joined December 2010
United States2958 Posts
May 01 2011 23:51 GMT
#355
Does anyone know where to find the texture that adds more team colors to all the protoss buildings ? I saw it on a stream recently and can't find the texture anywhere. I've asked the streamer and he said he found it on TL somewhere, but doesn't remember where. I searched and this Zerg template with the modified VR, Stalker, and Probe is all I can find.
Giwoon
Profile Joined December 2010
Korea (South)431 Posts
May 02 2011 00:41 GMT
#356
oh god
the VR made me cum
BUTTHURT?
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