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Darker Textures

Forum Index > SC2 General
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1 2 3 4 5 16 17 18 Next All
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2010-12-26 22:01:45
April 02 2010 05:43 GMT
#1
pzea's Custom Textures

USE AT YOUR OWN RISK I seriously don't believe blizz would ban you for this, but I can't promise you.

Battle.net thread:
http://us.battle.net/sc2/en/forum/topic/1020863073#7

What i did:

I made the stalker and Voidray darker. Reason is because i figured darktemplar units wouldn't be so bright silver. The voidray simply looks darker, and more dirty silver. The stalker looks darker too but i changed where the teamcolor on it would be. The team color also shines a bit more.

The probe, i gave it a team color stripe on top of it for more easily identifying what team a probe is on. I found it to be really helpful sometimes in team games with many protoss players.

Infestor, i made it stand out more. Don't know how to explain but it looks more interesting imo.

Creep, i made it look sweeter imo. Looks way more detailed.

Zerg eggs, are now team color. Why? Well it helps identify whose egg it is, but honestly i just thought it was cool.

Those are the main changes that stand out. Now on top of all that, i gave the Zerg race a lot more team color in their structures which imo lacked it. With default textures for example, the extractor had very little team color. With this, it has more team color and is just easier to identify. And some of their units have more team color as well. Nydus worm looks cool with more team color. I also made the zerg textures a bit more grainy because it seemed to make them look a little fleshier, idk.

Anyways, Zerg are the ones that i recommend try this because many people have told me zergs don't have enough team color.

Terran i left as is, because i felt there was nothing to really change that would make it look better. I like the way terran looks right now. Sorry.

Anyways, here are some pictures of some of the changes:

[image loading]

[image loading]

[image loading]

[image loading]
[image loading]

[image loading]

(don't look at the OTHER pics in my photobucket album as they do not reflect what the textures look like anymore)

Of course things look better when your playing than these pics so try them out and let me know what you think.

Things i'd like to do but don't know how:
I would like to make forcefields team color, and i would like to make warp in animations team colored. So if anyone knows how to do that or has done that let me know plz.

I love blizzard and their textures, i don't think mine superior in any way, its just personal preference. I'm just sharing these and if anyone would like to try them out, here is the

download: http://www.mediafire.com/?sqwnhuabpg954tw

Instructions:
To install them you need to download MPQ editor. Its free

http://www.zezula.net/en/mpq/download.html

Once you have this installed you run it, and at the top left you click on file, and go to Open MPQ.
Then you navigate to your Starcraft II directory, probably program files/starcraft II/ and then keep navigating to Mods/Liberty.SC2Mod/

It might seem like its empty, but then where it says Files of type:, make sure u select All Files. This will make them all visible. Now select base.SC2Assets and press Open.

Once you are in there go to Textures. This is where you drag all the files into. So just take them and drag them in and replace.

MAKE SURE TO BACK UP base.SC2Assets so that you always have the original Textures.

Hope u get it to work. Its really alot simpler than this sounds.

Let me know if there are any problems
Kill the Deathball
UnsignedHype
Profile Joined April 2010
United States2 Posts
April 02 2010 05:44 GMT
#2
those look way better
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 02 2010 05:48 GMT
#3
that looks pretty sweet.

tbh the thing that bothers me about protoss the most are warpgates. the model is great except the actual portal texture looks pretty awful, when it should look like some amazing swirling/shimmering portal
ModeratorBlame yourself or God
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2010-04-02 07:17:56
April 02 2010 05:48 GMT
#4
so much nicer! great job man

EDIT: installed by following your instructions. they were clear and easy to follow. thanks
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
April 02 2010 05:49 GMT
#5
Wow, those look badass! Nice work!
I admire your commitment to being *very* oily
FragKrag
Profile Blog Joined September 2007
United States11556 Posts
April 02 2010 05:50 GMT
#6
Wow I really like how the stalkers look in the last picture o_o
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
April 02 2010 05:51 GMT
#7
Depends on the map, on sand maps they look better, but on station they look worse...
Moderator<:3-/-<
member1987
Profile Joined February 2010
141 Posts
April 02 2010 05:53 GMT
#8
look great when you can see them. Very hard to the pick out a unit and just not great from spectator point. Otherwise graphically they do look a bit better.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 02 2010 06:23 GMT
#9
Added DL instructions
Kill the Deathball
StayFrosty
Profile Joined February 2010
Canada743 Posts
April 02 2010 06:25 GMT
#10
that looks 3x better than before, great job
NET
Profile Blog Joined February 2009
United States703 Posts
April 02 2010 06:26 GMT
#11
Beautiful, this is the way Protoss were suppose to look.
"Dark Templar are the saviors of the Protoss Race." -Artosis
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 02 2010 06:31 GMT
#12
That looks fantastic... I wish blizzard would change the official art to this.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Masq
Profile Blog Joined March 2009
Canada1792 Posts
April 02 2010 06:35 GMT
#13
I like the art a lot, looks very futuristic and metallic.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
April 02 2010 06:56 GMT
#14
o wow, it does look a lot better.

I think it's a bit too dark though, especially the nexus. Hurts the eyes a bit to see such high contrast.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 02 2010 07:16 GMT
#15
So this is like saying "Bitches at Blizzard don't know about my gritty graphics."
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 02 2010 07:17 GMT
#16
"Bitches at Blizzard don't know about my gritty graphics."


hahaha made me laugh
Kill the Deathball
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
April 02 2010 07:20 GMT
#17
Seems like it would be tough to play on Twilight Fortress and other maps like it. Up close they look way better tho
Hi there. I'm in a cave, how bout you?
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
April 02 2010 07:27 GMT
#18
like it better with your updated textures but as some have pointed out the units are harder to spot on darker maps which is a shame.
Do you really want chat rooms?
omninmo
Profile Blog Joined April 2008
2349 Posts
April 02 2010 08:12 GMT
#19
now if someone could make zerg look less disney perhaps
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 02 2010 08:14 GMT
#20
make sure to try it before saying that its too dark and it would be hard to distinguish. Ive tried it many times in dark maps and it looks great. Those pictures don't do their clarity justice imo.
Kill the Deathball
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