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Darker Textures - Page 17

Forum Index > SC2 General
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pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2010-12-26 21:36:16
December 26 2010 21:34 GMT
#321
MY BAD! Again i had put up bad zergling and zerg egg textures, so zerglings probably looked like weird crap to you. Fixed the link this time, not sure how that happened. I apologize.

Thanks for giving me a heads up, let me know if there are more problems.
Kill the Deathball
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
December 26 2010 21:45 GMT
#322
It is going to be really bad if You Pzea and EVERYONE that is using these texture changes , get they're accounts banned. Which I wouldn't really see as impossible considering the amount of users that are probably using this. All i'm saying is that I would feel really bad for all the people who got banned for using this, supposing that people do get banned. And i'm not really sure why people would want to risk it, unless of course you are filthy rich, which I am not. The changes do look pretty good, but I see potential in people editing textures so they can see cloaked units alot easier or something to that extent. It all looks cool, but sadly it's not worth a potential ban and -60$ from your wallet.

Good Job, and Good Luck. ( i hope none of you get banned, but i'm not taking the risk, i'm too poor) T_T.
AKA: TelecoM[WHITE] Protoss fighting
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 26 2010 21:55 GMT
#323
GGzerG

I know about EULA and license text, but give me link to user, that have been banned for replaced textures.


2 topic starter.

You can add texture files to enGB.sc2assets file. There will be no file replacing, because this sc2assets-file have highter read priority and there are only localization files. So you can add files to same folders and there will be new textures or sounds ingame without replacing old files
pzea469
Profile Blog Joined September 2008
United States1520 Posts
December 26 2010 21:57 GMT
#324
On December 27 2010 06:45 GGzerG wrote:
It is going to be really bad if You Pzea and EVERYONE that is using these texture changes , get they're accounts banned. Which I wouldn't really see as impossible considering the amount of users that are probably using this. All i'm saying is that I would feel really bad for all the people who got banned for using this, supposing that people do get banned. And i'm not really sure why people would want to risk it, unless of course you are filthy rich, which I am not. The changes do look pretty good, but I see potential in people editing textures so they can see cloaked units alot easier or something to that extent. It all looks cool, but sadly it's not worth a potential ban and -60$ from your wallet.

Good Job, and Good Luck. ( i hope none of you get banned, but i'm not taking the risk, i'm too poor) T_T.


Not rich either but editing textures is simply something I enjoy doing and i just like the new look. I'll update the OP to include a warning though, but honestly there are also custom sounds mods, and there were custom keys mods before PTR. The whole changing textures to make units invisible has been brought up before. I don't think it is possible, i mean, when an opposing unit is invisible, you simply don't see a texture at all, so editing a texture wouldn't change this. Not 100 percent sure about that but thats how i think it works. Also the textures don't affect how your opponent sees the game at all.

Everyone, please use at your own risk! I don't believe blizz would ban you for this, but i can't promise anything.
Kill the Deathball
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 26 2010 21:59 GMT
#325
I don't believe blizz would ban you for this

Same here, but don't post 100500 topics about "How to change ingame textures/sounds" on official forums
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2010-12-26 22:01:16
December 26 2010 22:00 GMT
#326
On December 27 2010 06:55 Existor wrote:
GGzerG

I know about EULA and license text, but give me link to user, that have been banned for replaced textures.


2 topic starter.

You can add texture files to enGB.sc2assets file. There will be no file replacing, because this sc2assets-file have highter read priority and there are only localization files. So you can add files to same folders and there will be new textures or sounds ingame without replacing old files


Whoa! really? Excuse my ignorance, where is this file located? I can't seem to find it. I would love to change OP with this info.
Kill the Deathball
Stenstyren
Profile Blog Joined April 2010
Sweden619 Posts
December 26 2010 22:17 GMT
#327
The reason why changing the textures is a bannable offense is because you can make the game easier. For example, you could make ghosts shine bright red so that they would be easier to target or simply assign every unit in your army different bright colors so that you can clearly see what is what (imagine that marines are red and marauders green, would be very easy to see and position everything correctly).

This was used a lot of CS, you made CT bright green/blue and T bright red/yellow. Was much easier to spot everyone!

I do not think that Blizzard will hand out bans to people who have been using custom textures, at least not without first making a warning. On top of that, can they even track what textures you are using?
hehe
Profile Joined April 2009
United States132 Posts
February 19 2011 22:33 GMT
#328
felt like bringing this thread back. someone should start to mod the whole game since changing the main screen got a lot of attention
Morphs
Profile Joined July 2010
Netherlands645 Posts
Last Edited: 2011-02-19 23:55:19
February 19 2011 23:42 GMT
#329
Blizz should obviously hire the OP for singlehandedly owning their artwork department Love the nydus worm.

Just imagine how cool a game would be when anyone was able to contribute.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
February 19 2011 23:52 GMT
#330
StarCraft 2 is already dark game, not need MORE DARKER (omg) textures. On night maps (Twilight temple, metalopolis) it will be extremely hard to look at those contrast textures
Assirra
Profile Joined August 2010
Belgium4169 Posts
February 20 2011 02:04 GMT
#331
On February 20 2011 07:33 hehe wrote:
felt like bringing this thread back. someone should start to mod the whole game since changing the main screen got a lot of attention

you know that modding stuff like that is illigal right?
Fruscainte
Profile Blog Joined December 2009
4596 Posts
February 20 2011 02:05 GMT
#332
So, stuff like this IS allowed right?
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
February 20 2011 02:08 GMT
#333
On February 20 2011 11:05 Fruscainte wrote:
So, stuff like this IS allowed right?


Nop, its illegal just like editing the home image of the game is. Blizzard clearly stated that they don't allow these kind of modifications already.
♥ The world needs more hearts! ♥
majestouch
Profile Joined December 2010
United States395 Posts
February 20 2011 02:11 GMT
#334
from looking at the pictures in the OP what I have came to the conclusion:

it basically makes the colors on units look less on like pastels which blizzard just loves for what ever fucking reason--it is hard for them to comprehend this is not the late 19th century impressionists movement haha.

Very interesting, personally, the colors are too dark for me to play with, however, in an artistic sense they look much cleaner and crisp.
Sicky
Profile Joined August 2010
United Kingdom121 Posts
Last Edited: 2011-02-20 02:24:12
February 20 2011 02:22 GMT
#335
I'm pretty sure that you can be banned for this. After all, I doubt their system can detect that you've changed a stalker's texture instead of a Dark Templar's "cloaked" texture to make it visible to you without detection. Nice work anyway.

EDIT: I've heard of World Of Warcraft players changing the texture/moedl of the flag in a CTF game to make it alot easier to find their flag and players getting banned for that (obviosuly that is blatant cheating though)
fiskrens
Profile Joined June 2010
Sweden196 Posts
February 20 2011 02:25 GMT
#336
They can and probably will ban you if you're editing MPQ files. It really doesn't matter what you are changing.
Assirra
Profile Joined August 2010
Belgium4169 Posts
Last Edited: 2011-02-20 04:43:56
February 20 2011 02:30 GMT
#337
On February 20 2011 11:05 Fruscainte wrote:
So, stuff like this IS allowed right?

This is even more illigal then the change your background screen since this actually messes with files ingame.
Rialz
Profile Joined October 2010
Brazil177 Posts
February 20 2011 04:52 GMT
#338
On December 27 2010 07:00 pzea469 wrote:
Show nested quote +
On December 27 2010 06:55 Existor wrote:
GGzerG

I know about EULA and license text, but give me link to user, that have been banned for replaced textures.


2 topic starter.

You can add texture files to enGB.sc2assets file. There will be no file replacing, because this sc2assets-file have highter read priority and there are only localization files. So you can add files to same folders and there will be new textures or sounds ingame without replacing old files


Whoa! really? Excuse my ignorance, where is this file located? I can't seem to find it. I would love to change OP with this info.



If this is actually true and works, you CANNOT get banned for doing this.

It is on the EULA, and Blizzard stated that you cannot modify MPQs. HOWEVER, you CAN add them. I know of this because i wanted some custom hotkeys before and started messing around with this stuff.
TheOnlyOne
Profile Joined August 2010
Germany155 Posts
February 20 2011 06:27 GMT
#339
Stuff like this makes a game MORE fun and enjoyable.

Ofcourse its something that might not be "allowed" , but in my view the positive points are way better than the potential damage.

I mean with every "modification" you can somehow do something that clearly damages the game; but as long as you don't do that, its just a nice touch for your gameplay experience that contributes to the fun you have with the game.

Overall i could see an option to effect unit textures ingame. For Protoss the "Tal-Darim" could easily look different than the ordinary Protoss; some Zergs might just "adept" to the planet in some way and change their appearence.

For Terran Buildings i could see different textures on "ice/snow" planets , or give them some extra "Lights" on dark planets.


Should be really cool for sure.
bkim93
Profile Joined January 2011
8 Posts
February 20 2011 06:33 GMT
#340
its a third party application so i'd feel pretty uncomfortable using it
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