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Darker Textures - Page 9

Forum Index > SC2 General
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HTX
Profile Joined February 2010
Germany265 Posts
April 05 2010 10:42 GMT
#161
Thanks to pzea469 to share some insides and possibilities in SC2 to get your own ideas down.
Yesterday i found an easy and free way to mod on my own and want to share it. The modding is quite simple with the combination of DXTBmp an Photofiltre. Both are small freeware programs which can be found over google or whatever you prefer. After installing DXTBmp go to options and set Photfiltre as standart editor. From here on just load the *.dds file in DXTBmp and go to image->send to editor. Photofiltre pops up and you can edit from here. After saving the edited pic just go to image-> reload after edit and the new pic will pop up in DXTBmp. Just save it in the Textures folder with the given name (expample baracks.dds) and SC2 will load your textures!

to give you some ideas what the possibilities are: 5 minute work and not in highest quality, dont judge me

[image loading]


- Tanks in dirty sand design
- Battlecruiser with grid, looks like carbon from far away
- Thor without textures ( better?)
- Marauder in black with symbol on his arm
- marine shield symbol, sorry not visible

If you have questions how to handle the texture files then take a look at the OP.
The internet: a horrible collective liar
starfries
Profile Blog Joined July 2009
Canada3508 Posts
April 05 2010 11:43 GMT
#162
the white creep kind of looks like a web texture. although it helps a lot with visibility i think i prefer the look of the old one. zerg buildings just don't have enough color it seems. the yellow on protoss buildings really helps them stand out, and although terran buildings are all grey they don't usually blend into the terrain. zerg, though, sits on creep that is almost the same color.. the orange in sc1 made them stand out a lot more.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2010-04-05 17:19:53
April 05 2010 17:17 GMT
#163
Alright, after playing with zerg all night i was forced to stop. Zerg is by far the hardest one to do. Why? well because the race is already done pretty well..... Now you guys might be saying, NO thats not true, you cant tell which building is on your team and stuff. But all that really comes down to team color and how much of it is present with zerg. Extractors for example have almost no team color. So i'm trying to fix that but i have no control over how much team color is present. So then i lower saturation to make team color stand out more, but then zerg become all colorless which people don't like. So its a stress-fest. I have concluded that theres not much i can do about team color presence so yeah....

However, there are some things that i feel i might have improved on and so i wanted to at least show you guys these few things.

Original:
[image loading]


These are the Original Hydras, Roaches, Infestors

Modified:
[image loading]

[image loading]



In this pic everything is modified from when i was experimenting. But anyways, check out the infestor. Don't you think that the modified infestor looks cooler and more interesting? More poisonous looking perhaps? The original one is just brown. idk i guess its a matter of opinion but anyways i thought I'd post that. Also i like the modified hydras better just because the original ones seemed too bright, but maybe thats just me.

Also check this one out

Original:
[image loading]


Modified:
[image loading]


which ovie do you guys think looks better?

thats pretty much it i think, aside from the creep i made that gives you a bit better quality(if you zoom in in-game its totally noticeable.) i might keep working on that a bit, or maybe take some requests, idk.
Kill the Deathball
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 05 2010 17:38 GMT
#164
+ Show Spoiler +
On April 06 2010 02:17 pzea469 wrote:
Alright, after playing with zerg all night i was forced to stop. Zerg is by far the hardest one to do. Why? well because the race is already done pretty well..... Now you guys might be saying, NO thats not true, you cant tell which building is on your team and stuff. But all that really comes down to team color and how much of it is present with zerg. Extractors for example have almost no team color. So i'm trying to fix that but i have no control over how much team color is present. So then i lower saturation to make team color stand out more, but then zerg become all colorless which people don't like. So its a stress-fest. I have concluded that theres not much i can do about team color presence so yeah....

However, there are some things that i feel i might have improved on and so i wanted to at least show you guys these few things.

Original:
[image loading]


These are the Original Hydras, Roaches, Infestors

Modified:
[image loading]

[image loading]



In this pic everything is modified from when i was experimenting. But anyways, check out the infestor. Don't you think that the modified infestor looks cooler and more interesting? More poisonous looking perhaps? The original one is just brown. idk i guess its a matter of opinion but anyways i thought I'd post that. Also i like the modified hydras better just because the original ones seemed too bright, but maybe thats just me.

Also check this one out

Original:
[image loading]


Modified:
[image loading]


which ovie do you guys think looks better?

thats pretty much it i think, aside from the creep i made that gives you a bit better quality(if you zoom in in-game its totally noticeable.) i might keep working on that a bit, or maybe take some requests, idk.



The OV looks good, infestor is pretty decent too (original was fine), the hydras are too dark (the black lines on their heads are way too thick, it breaks up their outline and makes them hard to see in a mass). Also, roaches are way too dark, I mean they are JET black, it doesn't fit with racial colors and it looks mechanical.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Deviation
Profile Joined November 2009
United States134 Posts
April 05 2010 17:50 GMT
#165
Some friendly criticism for Zerg:

The main thing I'd personally like to see would be an increase in contrast between the darkest and lightest colors. I think you could do this without sacrificing unit detail by keeping the 'core', the majority, of the unit's texture as a lighter tone. Then increase the darkness of little lines and crevice details while lightening the mounds and bump details on that to create an illusion of depth. Simultaneously you could slightly brighten (not too much, just slight) team colors.

Like what you did with the Overlord. That overlord is pretty darn close to what I mean, maybe exactly what I mean. Good job, I like it!
Deviation
Profile Joined November 2009
United States134 Posts
Last Edited: 2010-04-05 17:56:45
April 05 2010 17:53 GMT
#166
Make the other units more like that Overlord. I think you are making 'too much' of the units extremely dark. I think reserve the darkness for the fine details/crevices and the lightness for highlights. That said too extreme of contrast (example: Roach) would probably look bad too, so maybe a blending between the light and dark portions. Basically I'm describing shading. I think you nailed the "shading" on that Ovie.
HTX
Profile Joined February 2010
Germany265 Posts
April 05 2010 18:20 GMT
#167

So i'm trying to fix that but i have no control over how much team color is present. So then i lower saturation to make team color stand out more, but then zerg become all colorless which people don't like. So its a stress-fest. I have concluded that theres not much i can do about team color presence so yeah....


Team colors are changeable through alpha channel.
The internet: a horrible collective liar
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 05 2010 19:55 GMT
#168
Team colors are changeable through alpha channel.


OMG i just tried this out, your right. Thank you soooo much! vielen dank
Kill the Deathball
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-04-05 20:36:32
April 05 2010 20:32 GMT
#169
On April 06 2010 04:55 pzea469 wrote:
Show nested quote +
Team colors are changeable through alpha channel.


OMG i just tried this out, your right. Thank you soooo much! vielen dank


Does this mean that there will soon be a solution to the team-colorless-ness of sc2? Also, will you be posted the updated zerg textures?
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 05 2010 22:30 GMT
#170
On April 06 2010 05:32 zomgzergrush wrote:
Show nested quote +
On April 06 2010 04:55 pzea469 wrote:
Team colors are changeable through alpha channel.


OMG i just tried this out, your right. Thank you soooo much! vielen dank


Does this mean that there will soon be a solution to the team-colorless-ness of sc2? Also, will you be posted the updated zerg textures?



YES!!!! Ill get to work on it as soon as I can
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 05 2010 22:45 GMT
#171
Extractor Before:
[image loading]

[image loading]


Extractor After:
[image loading]

[image loading]


just wanted to show people what i'm up to. I could probably still add more team color to the extractor. Guys give me suggestions to units and or buildings that need this type of fix bad!
Kill the Deathball
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
April 05 2010 22:59 GMT
#172
please make a little guide on how to do this on your own!
Officially the founder of Team Property (:
kobbler
Profile Joined February 2010
Canada36 Posts
April 06 2010 00:47 GMT
#173
ooh im loving the team color change on the extractor. Keep it up!
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 06 2010 03:28 GMT
#174
OBSERVERS

completely indistinguishable between teams >.<
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 06 2010 03:31 GMT
#175
Amazing. The team color stood out more on the extractor. I guess it would be best if you just scrap the darker textures since it doesn't appeal everyone anyway and just make brand new ones that aims on making team colors stand out more. I think more people would love you if you do that.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 06 2010 09:19 GMT
#176
Darker Zerg V2 Released!!! sort of..... READ UPDATED OP
Kill the Deathball
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
April 06 2010 10:17 GMT
#177
how do you extract the original .dds?
Officially the founder of Team Property (:
zee
Profile Joined January 2010
201 Posts
April 06 2010 12:13 GMT
#178
so is zerg v2 included in pzea's Darker Textures Pack V1? i still think it would be better if this project combined all races into a pack always.
kobbler
Profile Joined February 2010
Canada36 Posts
April 06 2010 17:44 GMT
#179
If you're going to keep working with adding strength to the player colors I suggest you make a new thread about it. Seems like a lot of people looked at your original work and decided to ignore this thread.

If you can get player colors to be more vibrant it definitely deserves a ton of attention!
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 06 2010 19:58 GMT
#180
On April 06 2010 21:13 zee wrote:
so is zerg v2 included in pzea's Darker Textures Pack V1? i still think it would be better if this project combined all races into a pack always.



No it's not in the v1 pack as I want ppls responses on whether there's enough or not enough team color for Zerg. it's too much trouble putting it into a pack if a better version is comming soon.
Kill the Deathball
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