Darker Textures - Page 10
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ErOs_HalO
United States167 Posts
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pzea469
United States1520 Posts
On April 07 2010 02:44 kobbler wrote: If you're going to keep working with adding strength to the player colors I suggest you make a new thread about it. Seems like a lot of people looked at your original work and decided to ignore this thread. If you can get player colors to be more vibrant it definitely deserves a ton of attention! I might just do that. however my goal is to make the three races look cool. Zerg was severely lacking color so I added that in. I don't plan to add more team color to the other races unless ppl strongly request that as I have yet to have trouble distinguishing other races. Maybe specific units or requests tho. I've heard zealots are tough to tell apart from ur enemy in low settings. I could fix THAT for example. | ||
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RoarMan
Canada745 Posts
But my only nick pick is that I can't extract the ultralisk.dds because it's corrupt. | ||
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pzea469
United States1520 Posts
On April 07 2010 05:32 RoarMan wrote: This is cool stuff! But my only nick pick is that I can't extract the ultralisk.dds because it's corrupt. Oh sorry about that, this is just a test so don't worry it wont be corrupt when i release it probably later today. Since I'm not getting much feedback on it i kept testing it for myself and decided that team color should be even stronger for zerg aside from the zergling and a few others. So i will update that as soon as possible | ||
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pzea469
United States1520 Posts
OP updated, please read, DL, and feedback, especially zerg players, Thank you! | ||
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pzea469
United States1520 Posts
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Dalmation
21 Posts
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zomgzergrush
United States923 Posts
DLing this as I post, keep up the good work! | ||
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da_head
Canada3350 Posts
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pzea469
United States1520 Posts
On April 07 2010 13:51 da_head wrote: the new zerg looks hot. keep up the good work ![]() I'm glad you like it Well guys i want to know, is it toooooo much color? as in, is the color too strong? Or is it fine the way it is? | ||
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Hirmu
Finland850 Posts
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zomgzergrush
United States923 Posts
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pzea469
United States1520 Posts
On April 07 2010 14:15 zomgzergrush wrote: Hmm, don't think they're working right...Do you have to create the Textures folder? Yeah you gotta create them if there not already there. So program files/ starcraft II beta/ Assets/ Textures just dump the textures from each folder in there | ||
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zomgzergrush
United States923 Posts
On April 07 2010 14:21 pzea469 wrote: Yeah you gotta create them if there not already there. So program files/ starcraft II beta/ Assets/ Textures just dump the textures from each folder in there woops yea I figured it out right after I posted, need to dump all the folder contents into that root textures folder | ||
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pzea469
United States1520 Posts
On April 07 2010 14:29 zomgzergrush wrote: woops yea I figured it out right after I posted, need to dump all the folder contents into that root textures folder cool, let me know what you think. I want to know whether the colors are too strong now or not. | ||
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pzea469
United States1520 Posts
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omninmo
2349 Posts
On April 07 2010 13:53 pzea469 wrote: I'm glad you like it Well guys i want to know, is it toooooo much color? as in, is the color too strong? Or is it fine the way it is? i think the buildings are a little too bubbly and colorful.. the sunkens look like fruit loops. i like how you worked on the builds morphing in... those needed work. otherwise it's comin along nicely. honestly, i think the way you redid TERRAN is best. the command center looks so dope. | ||
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ZenDeX
Philippines2916 Posts
On April 07 2010 18:00 omninmo wrote: i think the buildings are a little too bubbly and colorful.. the sunkens look like fruit loops. I think that there is no way we could avoid this if the team colors of Zerg is to be fixed. It's just inevitable. | ||
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pzea469
United States1520 Posts
On April 07 2010 18:29 lolaloc wrote: I think that there is no way we could avoid this if the team colors of Zerg is to be fixed. It's just inevitable. yeah its just really really hard to balance between clarity and it not looking too fruity. Team colors seem kinda strong after testing for a bit(not saying thats a bad thing). My friend who is a zerg player tried it and he says he loves the clarity. He also loves how it looks like in darker maps, he said it was sort of a glow in the dark look, and he loves how hydras look. So hes definitely digging it. Some complaints he had were, zerglings seem too strongly coloured. He said that was a good thing because he is clearly able to distinguish his lings in ling vs ling battles now, however he suggested i make the team colors on zerglings striped so it doesnt look like one strong brush stroke on them. What do you guys think about this idea? He also said corrupters could be worked on a bit but are still good, and that the base of spine crawlers was too strongly colored which is what lolaloc basically said. So im probably gonna work on the base of spinecrawlers first. I think I'm at the point where the release looks good, i just gotta iron out the units and bulidings individually and I will post them here one at a time until ppl are satisfied. Try it out for yourselves, look at every unit and give me feed back. | ||
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Johnranger-123
United Kingdom341 Posts
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