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Darker Textures - Page 10

Forum Index > SC2 General
Post a Reply
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ErOs_HalO
Profile Joined January 2010
United States167 Posts
April 06 2010 20:03 GMT
#181
YOU'RE TALENTED!
Pretty imaginitive, huh?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 06 2010 20:11 GMT
#182
On April 07 2010 02:44 kobbler wrote:
If you're going to keep working with adding strength to the player colors I suggest you make a new thread about it. Seems like a lot of people looked at your original work and decided to ignore this thread.

If you can get player colors to be more vibrant it definitely deserves a ton of attention!


I might just do that. however my goal is to make the three races look cool. Zerg was severely lacking color so I added that in. I don't plan to add more team color to the other races unless ppl strongly request that as I have yet to have trouble distinguishing other races. Maybe specific units or requests tho. I've heard zealots are tough to tell apart from ur enemy in low settings. I could fix THAT for example.
Kill the Deathball
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
April 06 2010 20:32 GMT
#183
This is cool stuff!

But my only nick pick is that I can't extract the ultralisk.dds because it's corrupt.
All the pros got dat Ichie.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 06 2010 21:13 GMT
#184
On April 07 2010 05:32 RoarMan wrote:
This is cool stuff!

But my only nick pick is that I can't extract the ultralisk.dds because it's corrupt.



Oh sorry about that, this is just a test so don't worry it wont be corrupt when i release it probably later today.

Since I'm not getting much feedback on it i kept testing it for myself and decided that team color should be even stronger for zerg aside from the zergling and a few others. So i will update that as soon as possible
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 07 2010 01:37 GMT
#185
Enhanced Textures Released! ( Zerg color enhanced released!)

OP updated, please read, DL, and feedback, especially zerg players, Thank you!
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 07 2010 01:54 GMT
#186
Mods sorry to bother but please rename thread Enhanced Textures. Doing way more stuff than darkening.
Kill the Deathball
Dalmation
Profile Joined September 2009
21 Posts
April 07 2010 04:35 GMT
#187
Looks nice, will try it soon
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 07 2010 04:45 GMT
#188
Suggestion pzea: Put the screen caps of before and after on the same picture side by side, makes it much easier to compare! Doesn't matter if it's a ghetto paint job, it will help your cause a lot I feel.

DLing this as I post, keep up the good work!
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 07 2010 04:51 GMT
#189
the new zerg looks hot. keep up the good work
When they see MC Probe, all the ladies disrobe.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 07 2010 04:53 GMT
#190
On April 07 2010 13:51 da_head wrote:
the new zerg looks hot. keep up the good work


I'm glad you like it

Well guys i want to know, is it toooooo much color? as in, is the color too strong? Or is it fine the way it is?
Kill the Deathball
Hirmu
Profile Blog Joined August 2008
Finland850 Posts
April 07 2010 04:56 GMT
#191
wow, blue zerg looks amazing.
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 07 2010 05:15 GMT
#192
Hmm, don't think they're working right...Do you have to create the Textures folder?
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 07 2010 05:21 GMT
#193
On April 07 2010 14:15 zomgzergrush wrote:
Hmm, don't think they're working right...Do you have to create the Textures folder?


Yeah you gotta create them if there not already there.

So program files/ starcraft II beta/ Assets/ Textures

just dump the textures from each folder in there
Kill the Deathball
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 07 2010 05:29 GMT
#194
On April 07 2010 14:21 pzea469 wrote:
Show nested quote +
On April 07 2010 14:15 zomgzergrush wrote:
Hmm, don't think they're working right...Do you have to create the Textures folder?


Yeah you gotta create them if there not already there.

So program files/ starcraft II beta/ Assets/ Textures

just dump the textures from each folder in there

woops yea I figured it out right after I posted, need to dump all the folder contents into that root textures folder
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 07 2010 06:18 GMT
#195
On April 07 2010 14:29 zomgzergrush wrote:
Show nested quote +
On April 07 2010 14:21 pzea469 wrote:
On April 07 2010 14:15 zomgzergrush wrote:
Hmm, don't think they're working right...Do you have to create the Textures folder?


Yeah you gotta create them if there not already there.

So program files/ starcraft II beta/ Assets/ Textures

just dump the textures from each folder in there

woops yea I figured it out right after I posted, need to dump all the folder contents into that root textures folder


cool, let me know what you think. I want to know whether the colors are too strong now or not.
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 07 2010 08:53 GMT
#196
i noticed i got quite a few dls for the team-color enhanced zerg but not much feedback on it. Please take some time to let me know what you guys think, if you think it needs something TELL ME! And if your enjoying it then also tell me as it makes me feel like i accomplished something... lol
Kill the Deathball
omninmo
Profile Blog Joined April 2008
2349 Posts
April 07 2010 09:00 GMT
#197
On April 07 2010 13:53 pzea469 wrote:
Show nested quote +
On April 07 2010 13:51 da_head wrote:
the new zerg looks hot. keep up the good work


I'm glad you like it

Well guys i want to know, is it toooooo much color? as in, is the color too strong? Or is it fine the way it is?


i think the buildings are a little too bubbly and colorful.. the sunkens look like fruit loops.
i like how you worked on the builds morphing in... those needed work. otherwise it's comin along nicely. honestly, i think the way you redid TERRAN is best. the command center looks so dope.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 07 2010 09:29 GMT
#198
On April 07 2010 18:00 omninmo wrote:
i think the buildings are a little too bubbly and colorful.. the sunkens look like fruit loops.

I think that there is no way we could avoid this if the team colors of Zerg is to be fixed. It's just inevitable.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 07 2010 09:41 GMT
#199
On April 07 2010 18:29 lolaloc wrote:
Show nested quote +
On April 07 2010 18:00 omninmo wrote:
i think the buildings are a little too bubbly and colorful.. the sunkens look like fruit loops.

I think that there is no way we could avoid this if the team colors of Zerg is to be fixed. It's just inevitable.


yeah its just really really hard to balance between clarity and it not looking too fruity. Team colors seem kinda strong after testing for a bit(not saying thats a bad thing).

My friend who is a zerg player tried it and he says he loves the clarity. He also loves how it looks like in darker maps, he said it was sort of a glow in the dark look, and he loves how hydras look. So hes definitely digging it.

Some complaints he had were, zerglings seem too strongly coloured. He said that was a good thing because he is clearly able to distinguish his lings in ling vs ling battles now, however he suggested i make the team colors on zerglings striped so it doesnt look like one strong brush stroke on them. What do you guys think about this idea?

He also said corrupters could be worked on a bit but are still good, and that the base of spine crawlers was too strongly colored which is what lolaloc basically said. So im probably gonna work on the base of spinecrawlers first. I think I'm at the point where the release looks good, i just gotta iron out the units and bulidings individually and I will post them here one at a time until ppl are satisfied.

Try it out for yourselves, look at every unit and give me feed back.
Kill the Deathball
Johnranger-123
Profile Blog Joined August 2009
United Kingdom341 Posts
April 07 2010 09:57 GMT
#200
Okay newb question but, how do I get the the Assets folder, its not where it should be :S
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