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Patch 6 Notes - Page 5

Forum Index > SC2 General
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zomgzergrush
Profile Joined August 2008
United States923 Posts
March 26 2010 00:22 GMT
#81
im pretty sure the scv nerf is obviously their response to all in scv marine rushes vp and vz. Although they shaved bunker build time by 10 seconds.... that seems contradictory to me. I dont think thw combination of these two changes nerfs the all in scv rine rushes at all. if anything, it also encourages more bunker rushes.

does blizzards idea of raising terran win rates involve making them cheesier than they already are?

also, i think roach nerfs are interesting. that will help p in pvz but assrape roaches more than they already do in zvt. even easier maurader kills....

least they got like 75% of the patch right... but when will they learn that fucking up a unit thats rarely used (dt) WONT make it played MORE
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
March 26 2010 00:23 GMT
#82
Yet again a BEATIFUL patch by Blizzard.. the color of zerg units on creeps, the block issue, slight nerf on ghosts, slight buff on mech.., slightly nerfing infantry builds.

Really show they're listening and want more diversity.
"trash micro but win - its marine" MC commentary during HSC 4
member1987
Profile Joined February 2010
141 Posts
March 26 2010 00:23 GMT
#83
What the heck? Not to sound like raged-nerd, but they made DT's even harder to get?

Stalker nerf was good though, though we'll have to just wait and see.
Roaches nerf seems also fine, SCV's got nerfed a little bit too much, they SHOULD HAVE been nerfed buy not that much, maybe like 5HP, but make them less priority targets so that units don't attack them and attack the enemies attacking units.

Improved zerg visibility on creep - I wonder how they did this.
squ1d
Profile Joined June 2007
United States178 Posts
March 26 2010 00:24 GMT
#84
On March 26 2010 09:21 Liquid`Nazgul wrote:
My first thought is that this seems terrible. How is Protoss supposed to play PvT when tech lab is cheaper (faster marauders), stalkers do the same damage vs marauders as they did before, ghost is cheaper, fact is cheaper, viking is less gas, dt is more expensive, colossus doesn't 1 shot kill stimmed rines anymore, obs is slower and more expensive, bunkers are faster.

The only thing they fixed is the rine/scv rush and the rest is exactly the opposite from what any top player expected.


Wouldn't the timing for fast immortals still be enough to stop marauders with a sentry and a couple of stalkers?
seRapH
Profile Blog Joined April 2009
United States9798 Posts
March 26 2010 00:24 GMT
#85
NO GHOSTS GOT NERFED T_T

and scvs? really?

NERF THE ROACH + BROODLORDS ALREADY this is wtf, marines? and when were templar OP? when was dark shrine op? what is this?...
boomer hands
hugman
Profile Joined June 2009
Sweden4644 Posts
March 26 2010 00:25 GMT
#86
On March 26 2010 09:21 Liquid`Nazgul wrote:colossus doesn't 1 shot kill stimmed rines anymore


What?
Stimmed marine = 35 hp right? And colossus does 2x20?
Bosu
Profile Blog Joined June 2008
United States3247 Posts
March 26 2010 00:25 GMT
#87
I definitely like the direction they are going with the ghost changes.

Not sure about everything else as of yet :p
#1 Kwanro Fan
squ1d
Profile Joined June 2007
United States178 Posts
March 26 2010 00:26 GMT
#88
On March 26 2010 09:25 hugman wrote:
Show nested quote +
On March 26 2010 09:21 Liquid`Nazgul wrote:colossus doesn't 1 shot kill stimmed rines anymore


What?
Stimmed marine = 35 hp right? And colossus does 2x20?


45hp with the shield upgrade.
RPGabe
Profile Joined January 2010
United States192 Posts
March 26 2010 00:26 GMT
#89
I play Terran and I approve these changes.™
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 26 2010 00:26 GMT
#90
Scv 60 -> 45 (This is just not Starcraft anymore..)
Reactor 25 -> 50 (would make it 25->40)
Baneling buff

Those three are not really understandable to me; All others are fine.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
March 26 2010 00:26 GMT
#91
On March 26 2010 09:21 Liquid`Nazgul wrote:
My first thought is that this seems terrible. How is Protoss supposed to play PvT when tech lab is cheaper (faster marauders), stalkers do the same damage vs marauders as they did before, ghost is cheaper, fact is cheaper, viking is less gas, dt is more expensive, colossus doesn't 1 shot kill stimmed rines anymore, obs is slower and more expensive, bunkers are faster.

The only thing they fixed is the rine/scv rush and the rest is exactly the opposite from what any top player expected.

For what it's worth, the area of emp is now less than half of what it used to be for 75% of the gas cost.
Official Entusman #21
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 26 2010 00:26 GMT
#92
I agree with most of the changes

SCVs should also have their attack speed decreased to that of probes and drones, so they all have the same dps.

I don't know why observers were nerfed, they were good as it is. Protoss needs observers since T and Z can easily deny probe scouts.

Stalkers are a bit more reasonable, but still not good enough. 14 damage to armored sucks. They still get destroyed by marauders, roaches, and hydras. Hopefully stalkers can at least take on marines now. I think that lowering the price of stalkers to 125/25 would be reasonable, and give them back +1 (+1 to armored). 20 dmg fully upgraded isn't powerful at all.

I don't get why they nerfed the dark shrine, like DTs are super late tech as it and u need a whole building just for them.


Overall, they need to give Protoss something. Colossi are no longer good since they can't 1 hit marines anymore. They have an ever harder time scouting now, and DTs are less practical than it already was.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
March 26 2010 00:26 GMT
#93
OH MY GOSH. STALKER BUFF.

Alright then.
hifriend
Profile Blog Joined June 2009
China7935 Posts
March 26 2010 00:27 GMT
#94
6 pool will be sweet vs your weak ass scv's.
Wintermute
Profile Joined March 2010
United States427 Posts
March 26 2010 00:27 GMT
#95
On March 26 2010 09:25 hugman wrote:
Show nested quote +
On March 26 2010 09:21 Liquid`Nazgul wrote:colossus doesn't 1 shot kill stimmed rines anymore


What?
Stimmed marine = 35 hp right? And colossus does 2x20?


I assume he means with the shield.
Don't let me say this, but you're no worse than me; it's crazy.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
March 26 2010 00:27 GMT
#96
On March 26 2010 09:21 Liquid`Nazgul wrote:
My first thought is that this seems terrible. How is Protoss supposed to play PvT when tech lab is cheaper (faster marauders), stalkers do the same damage vs marauders as they did before, ghost is cheaper, fact is cheaper, viking is less gas, dt is more expensive, colossus doesn't 1 shot kill stimmed rines anymore, obs is slower and more expensive, bunkers are faster.

The only thing they fixed is the rine/scv rush and the rest is exactly the opposite from what any top player expected.

Not really they've done exactly what people expected.
They nerfed Terran early game and nerfed Protoss later in the game also weakening EMP.
Don't hate the player - Hate the game
lunar3force
Profile Joined January 2010
78 Posts
March 26 2010 00:27 GMT
#97
I am confused as hell about this patch, massive nerfs all over place. Game will feel totaly different now in balance.
Alou
Profile Blog Joined March 2010
United States3748 Posts
Last Edited: 2010-03-26 00:29:13
March 26 2010 00:27 GMT
#98
My knowledge of the game is small compared to most people here, but I just don't understand the Dark Templar changes. I had to think for a moment which unit that was because I hardly see them.

I like the Stalker change though.

Observer change popped out to me as a big deal. Aren't Observer's already really important to keep alive because of their 75 gas? Not so sure I like the increase there, but then again I'm a noob so who knows. Aren't they the only viable way to scout as probes get taken out relatively easily?

I like how they are trying to improve some visibility aspects. I really like:

Pathing has been improved so units can now properly block ramps and choke points.


Life is Good.
ooni
Profile Blog Joined March 2010
Australia1498 Posts
March 26 2010 00:28 GMT
#99
WTF SCV ARE 45 HP WTFFFFF
Unit pathing fixed happy about that though
FK 45HP SCV T_______T
Hi!
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
March 26 2010 00:28 GMT
#100
On March 26 2010 09:22 Liquid`Nazgul wrote:
I am utterly confused by this patch.

you're not the only one Vic
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