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im pretty sure the scv nerf is obviously their response to all in scv marine rushes vp and vz. Although they shaved bunker build time by 10 seconds.... that seems contradictory to me. I dont think thw combination of these two changes nerfs the all in scv rine rushes at all. if anything, it also encourages more bunker rushes.
does blizzards idea of raising terran win rates involve making them cheesier than they already are?
also, i think roach nerfs are interesting. that will help p in pvz but assrape roaches more than they already do in zvt. even easier maurader kills....
least they got like 75% of the patch right... but when will they learn that fucking up a unit thats rarely used (dt) WONT make it played MORE
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Yet again a BEATIFUL patch by Blizzard.. the color of zerg units on creeps, the block issue, slight nerf on ghosts, slight buff on mech.., slightly nerfing infantry builds.
Really show they're listening and want more diversity.
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What the heck? Not to sound like raged-nerd, but they made DT's even harder to get?
Stalker nerf was good though, though we'll have to just wait and see. Roaches nerf seems also fine, SCV's got nerfed a little bit too much, they SHOULD HAVE been nerfed buy not that much, maybe like 5HP, but make them less priority targets so that units don't attack them and attack the enemies attacking units.
Improved zerg visibility on creep - I wonder how they did this.
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On March 26 2010 09:21 Liquid`Nazgul wrote: My first thought is that this seems terrible. How is Protoss supposed to play PvT when tech lab is cheaper (faster marauders), stalkers do the same damage vs marauders as they did before, ghost is cheaper, fact is cheaper, viking is less gas, dt is more expensive, colossus doesn't 1 shot kill stimmed rines anymore, obs is slower and more expensive, bunkers are faster.
The only thing they fixed is the rine/scv rush and the rest is exactly the opposite from what any top player expected.
Wouldn't the timing for fast immortals still be enough to stop marauders with a sentry and a couple of stalkers?
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NO GHOSTS GOT NERFED T_T
and scvs? really?
NERF THE ROACH + BROODLORDS ALREADY this is wtf, marines? and when were templar OP? when was dark shrine op? what is this?...
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On March 26 2010 09:21 Liquid`Nazgul wrote:colossus doesn't 1 shot kill stimmed rines anymore
What? Stimmed marine = 35 hp right? And colossus does 2x20?
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I definitely like the direction they are going with the ghost changes.
Not sure about everything else as of yet :p
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On March 26 2010 09:25 hugman wrote:Show nested quote +On March 26 2010 09:21 Liquid`Nazgul wrote:colossus doesn't 1 shot kill stimmed rines anymore What? Stimmed marine = 35 hp right? And colossus does 2x20?
45hp with the shield upgrade.
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I play Terran and I approve these changes.™
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Scv 60 -> 45 (This is just not Starcraft anymore..) Reactor 25 -> 50 (would make it 25->40) Baneling buff
Those three are not really understandable to me; All others are fine.
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infinity21
Canada6683 Posts
On March 26 2010 09:21 Liquid`Nazgul wrote: My first thought is that this seems terrible. How is Protoss supposed to play PvT when tech lab is cheaper (faster marauders), stalkers do the same damage vs marauders as they did before, ghost is cheaper, fact is cheaper, viking is less gas, dt is more expensive, colossus doesn't 1 shot kill stimmed rines anymore, obs is slower and more expensive, bunkers are faster.
The only thing they fixed is the rine/scv rush and the rest is exactly the opposite from what any top player expected. For what it's worth, the area of emp is now less than half of what it used to be for 75% of the gas cost.
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I agree with most of the changes
SCVs should also have their attack speed decreased to that of probes and drones, so they all have the same dps.
I don't know why observers were nerfed, they were good as it is. Protoss needs observers since T and Z can easily deny probe scouts.
Stalkers are a bit more reasonable, but still not good enough. 14 damage to armored sucks. They still get destroyed by marauders, roaches, and hydras. Hopefully stalkers can at least take on marines now. I think that lowering the price of stalkers to 125/25 would be reasonable, and give them back +1 (+1 to armored). 20 dmg fully upgraded isn't powerful at all.
I don't get why they nerfed the dark shrine, like DTs are super late tech as it and u need a whole building just for them.
Overall, they need to give Protoss something. Colossi are no longer good since they can't 1 hit marines anymore. They have an ever harder time scouting now, and DTs are less practical than it already was.
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OH MY GOSH. STALKER BUFF.
Alright then.
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6 pool will be sweet vs your weak ass scv's.
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On March 26 2010 09:25 hugman wrote:Show nested quote +On March 26 2010 09:21 Liquid`Nazgul wrote:colossus doesn't 1 shot kill stimmed rines anymore What? Stimmed marine = 35 hp right? And colossus does 2x20?
I assume he means with the shield.
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On March 26 2010 09:21 Liquid`Nazgul wrote: My first thought is that this seems terrible. How is Protoss supposed to play PvT when tech lab is cheaper (faster marauders), stalkers do the same damage vs marauders as they did before, ghost is cheaper, fact is cheaper, viking is less gas, dt is more expensive, colossus doesn't 1 shot kill stimmed rines anymore, obs is slower and more expensive, bunkers are faster.
The only thing they fixed is the rine/scv rush and the rest is exactly the opposite from what any top player expected. Not really they've done exactly what people expected. They nerfed Terran early game and nerfed Protoss later in the game also weakening EMP.
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I am confused as hell about this patch, massive nerfs all over place. Game will feel totaly different now in balance.
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My knowledge of the game is small compared to most people here, but I just don't understand the Dark Templar changes. I had to think for a moment which unit that was because I hardly see them.
I like the Stalker change though.
Observer change popped out to me as a big deal. Aren't Observer's already really important to keep alive because of their 75 gas? Not so sure I like the increase there, but then again I'm a noob so who knows. Aren't they the only viable way to scout as probes get taken out relatively easily?
I like how they are trying to improve some visibility aspects. I really like:
Pathing has been improved so units can now properly block ramps and choke points.
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WTF SCV ARE 45 HP WTFFFFF Unit pathing fixed happy about that though FK 45HP SCV T_______T
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On March 26 2010 09:22 Liquid`Nazgul wrote: I am utterly confused by this patch. you're not the only one Vic
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