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Patch 6 Notes - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 31 32 33 Next All
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
March 26 2010 00:16 GMT
#61
On March 26 2010 09:10 Kralic wrote:
Show nested quote +
On March 26 2010 09:02 Jonoman92 wrote:
Nooo making reactor and marines take longer!!! And srsly now that I finally switch to T in sc2 they make scvs have only 45 life.

On the upside, P got kinda hurt too, except for stalkers. Also... why did they make dark shrine take longer and more expensive? Were there noob terrans in battle.net complaining about dt rush? Dts don't seem to used a ton anyway in my experience so far.

Did this patch JUST happen now I'm guessing? I just stopped playing and didn't notice these changes.

Also, force fields screw up pathing sometimes so units will just keep walking against it instead of going around it. It'd be nice if that were fixed.


Newbie Zerg & Protoss players were actually complaining about DT's.

Blizzard are actually balancing mainly based on their internal testing, I seriously doubt that they nerfed DT's based on newbie feedback.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2010-03-26 00:18:27
March 26 2010 00:17 GMT
#62
o Dark Shrine

+ Build time increased from 80 seconds to 100 seconds.
+ Cost increased from 100 Minerals and 200 Vespene Gas to 100 Minerals and 250 Vespene Gas.


^^^ MWAAAHAHAHAAHAHA lol srsly xD

I find changes to observers, factory and SCVs offensive to SC1's legacy!

I don't understand reasoning behind collosi nerf, reactor and tech lab changes, baneling change (lolwut one!), obs, dark shrine, emp. Yes, i don't understand why they nerfed emp. If they want to nerf emp - remove feedback


On March 26 2010 09:16 Klockan3 wrote:
Show nested quote +
On March 26 2010 09:10 Kralic wrote:
On March 26 2010 09:02 Jonoman92 wrote:
Nooo making reactor and marines take longer!!! And srsly now that I finally switch to T in sc2 they make scvs have only 45 life.

On the upside, P got kinda hurt too, except for stalkers. Also... why did they make dark shrine take longer and more expensive? Were there noob terrans in battle.net complaining about dt rush? Dts don't seem to used a ton anyway in my experience so far.

Did this patch JUST happen now I'm guessing? I just stopped playing and didn't notice these changes.

Also, force fields screw up pathing sometimes so units will just keep walking against it instead of going around it. It'd be nice if that were fixed.


Newbie Zerg & Protoss players were actually complaining about DT's.

Blizzard are actually balancing mainly based on their internal testing, I seriously doubt that they nerfed DT's based on newbie feedback.


Everyone is a newbie vs David Kim!
Wintermute
Profile Joined March 2010
United States427 Posts
March 26 2010 00:17 GMT
#63
On March 26 2010 09:12 TheYango wrote:
A lot of convention-breaking with respect to SC1. First the deviation in zealot stats, and now the change to factory cost, add-on cost, SCV HP and observer cost.

Obviously, balance is more important, but it hurts the nostalgia factor just a tiny bit.

Show nested quote +
On March 26 2010 09:04 Mastermind wrote:
On March 26 2010 08:58 sith wrote:
Nerf's across the board.

...Nice stalker buff though.

It's really not much of a buff. Stalkers will be better at stopping mutas and in the early game in general, but in the late game they will be weaker against armored units due to being less effected by upgrades.

A good comparison to make is the Viking in patch 1. Even though on paper, the stats don't seem better, helping define the unit's role only helps make the unit stronger. Just like the pre-patch 1 Viking, the Stalker was a unit that did a lot of things pretty poorly. This should help people pin down a role for it as it got better at some things and worse at others.


Yes, stalkers will be a much better "glue" unit early on, which is kind of needed. Muta massing won't be so abusive vs protoss, and they won't be SO hard countered by marines and lings.
Don't let me say this, but you're no worse than me; it's crazy.
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
March 26 2010 00:17 GMT
#64
why the hell would they buff banelings? thats what drugs do to you!

they should also nerf storm radius if they nerf emp radius.
squ1d
Profile Joined June 2007
United States178 Posts
March 26 2010 00:17 GMT
#65
I'm gonna say that they suck for nerfing the colossus. But just because I play Protoss

I think that nerfing Terran together with Protoss makes me less weary about this patch than the last.
bmml
Profile Joined December 2009
United Kingdom962 Posts
March 26 2010 00:18 GMT
#66
Not sure the reactor nerf needed to be so big but what the hey.
Trilogie
Profile Joined March 2010
United States21 Posts
March 26 2010 00:19 GMT
#67
Woot no huge zerg nerfs
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
March 26 2010 00:19 GMT
#68
On March 26 2010 08:54 floor exercise wrote:

o Stalker

+ Particle Disruptors damage increased from 8 (+6 Armored) to 10 (+4 Armored).
+ Weapon upgrade damage decreased from +1 (+1 Armored) to +1 (+0 Armored).


Regarding the weapon upgrade damage, so +1 attack from the forge used to give stalkers +1*and*(+1 Armored) and now it only gives +1? or do they mean now it gives +1 and before it gave +1 armored? because I was under the impression that any upgrades you get are the same for all units and are just the generic +
KTY
Insane
Profile Blog Joined November 2003
United States4991 Posts
March 26 2010 00:19 GMT
#69
I can't imagine why they nerfed DTs.
Ob nerf seems painful too
BentoBox
Profile Joined November 2009
Canada303 Posts
March 26 2010 00:20 GMT
#70
DTs can now one shot SCVs, thats why!

Seriously, I don't know.
Only dead fish swim with the stream
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21247 Posts
March 26 2010 00:20 GMT
#71
Yesssssss, 45 HP SCVs, yesssssss.

Roach nerf Q_Q
TranslatorBaa!
knyttym
Profile Blog Joined December 2006
United States5797 Posts
March 26 2010 00:21 GMT
#72
Alright some interesting patch changes.
Stalker damage change seems pretty cool and scv hp down yay.

Don't really mind about the colossus since I don't use them all that often (weird I know)
Wintermute
Profile Joined March 2010
United States427 Posts
Last Edited: 2010-03-26 00:21:57
March 26 2010 00:21 GMT
#73
On March 26 2010 09:10 Pokebunny wrote:
Jesus the SCV/Marine/Reactor nerfs are really pissing me off. Why the fuck did they have to do this omfg raaaaaaaaaage


On the plus side, Colossi will now need 2 rounds to kill marines and 4 rounds to kill marauders, vs 1 and 3 before. Overall the terran changes will encourage and allow you to push to higher tier much faster.
Don't let me say this, but you're no worse than me; it's crazy.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 26 2010 00:21 GMT
#74
DEAR GOD I HAVENT EVEN FINISHED READING YET AND THIS PATCH IS SEX
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2010-03-26 00:22:25
March 26 2010 00:21 GMT
#75
My first thought is that this seems terrible. How is Protoss supposed to play PvT when tech lab is cheaper (faster marauders), stalkers do the same damage vs marauders as they did before, ghost is cheaper, fact is cheaper, viking is less gas, dt is more expensive, colossus doesn't 1 shot kill stimmed rines anymore, obs is slower and more expensive, bunkers are faster.

The only thing they fixed is the rine/scv rush and the rest is exactly the opposite from what any top player expected.
Administrator
Kinky
Profile Blog Joined September 2008
United States4126 Posts
March 26 2010 00:21 GMT
#76
Is that seriously their answer to the scv rush?
Spawkuring
Profile Joined July 2008
United States755 Posts
March 26 2010 00:22 GMT
#77
The reason why they nerfed DTs was probably because they're going to become a LOT more powerful against SCVs this time around.

Dark Templar = 50 damage
SCV = 45 HP instead of 60 HP

I think Blizzard was just thinking ahead with this, although I'm still rather worried for the viability of DTs overall.
darkponcho
Profile Blog Joined March 2010
United States262 Posts
Last Edited: 2010-03-26 00:23:22
March 26 2010 00:22 GMT
#78
sc2 is down, they're patching it now

EDIT- If you don't know why they're nerfing SCVs, you don't play protoss =_=
life
cyllu2
Profile Joined February 2010
Sweden74 Posts
March 26 2010 00:22 GMT
#79
On March 26 2010 09:19 Xxio wrote:
Show nested quote +
On March 26 2010 08:54 floor exercise wrote:

o Stalker

+ Particle Disruptors damage increased from 8 (+6 Armored) to 10 (+4 Armored).
+ Weapon upgrade damage decreased from +1 (+1 Armored) to +1 (+0 Armored).


Regarding the weapon upgrade damage, so +1 attack from the forge used to give stalkers +1*and*(+1 Armored) and now it only gives +1? or do they mean now it gives +1 and before it gave +1 armored? because I was under the impression that any upgrades you get are the same for all units and are just the generic +


Yeah, before the patch Stalkers got +1 vs all, and +1 extra vs Armored, now just +1 vs all.
what
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
March 26 2010 00:22 GMT
#80
I am utterly confused by this patch.
Administrator
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