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On March 26 2010 09:10 Kralic wrote:Show nested quote +On March 26 2010 09:02 Jonoman92 wrote: Nooo making reactor and marines take longer!!! And srsly now that I finally switch to T in sc2 they make scvs have only 45 life.
On the upside, P got kinda hurt too, except for stalkers. Also... why did they make dark shrine take longer and more expensive? Were there noob terrans in battle.net complaining about dt rush? Dts don't seem to used a ton anyway in my experience so far.
Did this patch JUST happen now I'm guessing? I just stopped playing and didn't notice these changes.
Also, force fields screw up pathing sometimes so units will just keep walking against it instead of going around it. It'd be nice if that were fixed. Newbie Zerg & Protoss players were actually complaining about DT's. Blizzard are actually balancing mainly based on their internal testing, I seriously doubt that they nerfed DT's based on newbie feedback.
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o Dark Shrine
+ Build time increased from 80 seconds to 100 seconds. + Cost increased from 100 Minerals and 200 Vespene Gas to 100 Minerals and 250 Vespene Gas.
^^^ MWAAAHAHAHAAHAHA lol srsly xD
I find changes to observers, factory and SCVs offensive to SC1's legacy!
I don't understand reasoning behind collosi nerf, reactor and tech lab changes, baneling change (lolwut one!), obs, dark shrine, emp. Yes, i don't understand why they nerfed emp. If they want to nerf emp - remove feedback
On March 26 2010 09:16 Klockan3 wrote:Show nested quote +On March 26 2010 09:10 Kralic wrote:On March 26 2010 09:02 Jonoman92 wrote: Nooo making reactor and marines take longer!!! And srsly now that I finally switch to T in sc2 they make scvs have only 45 life.
On the upside, P got kinda hurt too, except for stalkers. Also... why did they make dark shrine take longer and more expensive? Were there noob terrans in battle.net complaining about dt rush? Dts don't seem to used a ton anyway in my experience so far.
Did this patch JUST happen now I'm guessing? I just stopped playing and didn't notice these changes.
Also, force fields screw up pathing sometimes so units will just keep walking against it instead of going around it. It'd be nice if that were fixed. Newbie Zerg & Protoss players were actually complaining about DT's. Blizzard are actually balancing mainly based on their internal testing, I seriously doubt that they nerfed DT's based on newbie feedback.
Everyone is a newbie vs David Kim!
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On March 26 2010 09:12 TheYango wrote:A lot of convention-breaking with respect to SC1. First the deviation in zealot stats, and now the change to factory cost, add-on cost, SCV HP and observer cost. Obviously, balance is more important, but it hurts the nostalgia factor just a tiny bit. Show nested quote +On March 26 2010 09:04 Mastermind wrote:On March 26 2010 08:58 sith wrote: Nerf's across the board.
...Nice stalker buff though. It's really not much of a buff. Stalkers will be better at stopping mutas and in the early game in general, but in the late game they will be weaker against armored units due to being less effected by upgrades. A good comparison to make is the Viking in patch 1. Even though on paper, the stats don't seem better, helping define the unit's role only helps make the unit stronger. Just like the pre-patch 1 Viking, the Stalker was a unit that did a lot of things pretty poorly. This should help people pin down a role for it as it got better at some things and worse at others.
Yes, stalkers will be a much better "glue" unit early on, which is kind of needed. Muta massing won't be so abusive vs protoss, and they won't be SO hard countered by marines and lings.
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why the hell would they buff banelings? thats what drugs do to you!
they should also nerf storm radius if they nerf emp radius.
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I'm gonna say that they suck for nerfing the colossus. But just because I play Protoss 
I think that nerfing Terran together with Protoss makes me less weary about this patch than the last.
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Not sure the reactor nerf needed to be so big but what the hey.
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Canada5565 Posts
On March 26 2010 08:54 floor exercise wrote:
o Stalker
+ Particle Disruptors damage increased from 8 (+6 Armored) to 10 (+4 Armored). + Weapon upgrade damage decreased from +1 (+1 Armored) to +1 (+0 Armored).
Regarding the weapon upgrade damage, so +1 attack from the forge used to give stalkers +1*and*(+1 Armored) and now it only gives +1? or do they mean now it gives +1 and before it gave +1 armored? because I was under the impression that any upgrades you get are the same for all units and are just the generic +
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United States4991 Posts
I can't imagine why they nerfed DTs. Ob nerf seems painful too
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DTs can now one shot SCVs, thats why!
Seriously, I don't know.
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Baa?21243 Posts
Yesssssss, 45 HP SCVs, yesssssss.
Roach nerf Q_Q
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Alright some interesting patch changes. Stalker damage change seems pretty cool and scv hp down yay.
Don't really mind about the colossus since I don't use them all that often (weird I know)
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On March 26 2010 09:10 Pokebunny wrote: Jesus the SCV/Marine/Reactor nerfs are really pissing me off. Why the fuck did they have to do this omfg raaaaaaaaaage
On the plus side, Colossi will now need 2 rounds to kill marines and 4 rounds to kill marauders, vs 1 and 3 before. Overall the terran changes will encourage and allow you to push to higher tier much faster.
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DEAR GOD I HAVENT EVEN FINISHED READING YET AND THIS PATCH IS SEX
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My first thought is that this seems terrible. How is Protoss supposed to play PvT when tech lab is cheaper (faster marauders), stalkers do the same damage vs marauders as they did before, ghost is cheaper, fact is cheaper, viking is less gas, dt is more expensive, colossus doesn't 1 shot kill stimmed rines anymore, obs is slower and more expensive, bunkers are faster.
The only thing they fixed is the rine/scv rush and the rest is exactly the opposite from what any top player expected.
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United States4126 Posts
Is that seriously their answer to the scv rush?
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The reason why they nerfed DTs was probably because they're going to become a LOT more powerful against SCVs this time around.
Dark Templar = 50 damage SCV = 45 HP instead of 60 HP
I think Blizzard was just thinking ahead with this, although I'm still rather worried for the viability of DTs overall.
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sc2 is down, they're patching it now
EDIT- If you don't know why they're nerfing SCVs, you don't play protoss =_=
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On March 26 2010 09:19 Xxio wrote:Show nested quote +On March 26 2010 08:54 floor exercise wrote:
o Stalker
+ Particle Disruptors damage increased from 8 (+6 Armored) to 10 (+4 Armored). + Weapon upgrade damage decreased from +1 (+1 Armored) to +1 (+0 Armored).
Regarding the weapon upgrade damage, so +1 attack from the forge used to give stalkers +1*and*(+1 Armored) and now it only gives +1? or do they mean now it gives +1 and before it gave +1 armored? because I was under the impression that any upgrades you get are the same for all units and are just the generic +
Yeah, before the patch Stalkers got +1 vs all, and +1 extra vs Armored, now just +1 vs all.
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I am utterly confused by this patch.
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