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Patch 6 Notes - Page 3

Forum Index > SC2 General
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Kralic
Profile Blog Joined March 2010
Canada2628 Posts
March 26 2010 00:10 GMT
#41
On March 26 2010 09:02 Jonoman92 wrote:
Nooo making reactor and marines take longer!!! And srsly now that I finally switch to T in sc2 they make scvs have only 45 life.

On the upside, P got kinda hurt too, except for stalkers. Also... why did they make dark shrine take longer and more expensive? Were there noob terrans in battle.net complaining about dt rush? Dts don't seem to used a ton anyway in my experience so far.

Did this patch JUST happen now I'm guessing? I just stopped playing and didn't notice these changes.

Also, force fields screw up pathing sometimes so units will just keep walking against it instead of going around it. It'd be nice if that were fixed.


Newbie Zerg & Protoss players were actually complaining about DT's.
Brood War forever!
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
March 26 2010 00:10 GMT
#42
Jesus the SCV/Marine/Reactor nerfs are really pissing me off. Why the fuck did they have to do this omfg raaaaaaaaaage
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
thopol
Profile Blog Joined May 2008
Japan4560 Posts
March 26 2010 00:10 GMT
#43
Specific changes might not be that good, but there's something big here that's very promising. If we have units that deal A damage plus B vs whatever, some B damage has been moved to A. In other words, damage has been moved from contingent on armor type to base damage, which is undermining the hard counter problem a little. I hope we see more of that type of shift in future patches.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2010-03-26 00:12:43
March 26 2010 00:11 GMT
#44
I honestly don't get the baneling buff. If anything they were overpowered, but certainly not underpowered. And I find it sad that they found no better solution than reducing SCV HP.

Weird changes in general though. Except for the ones that were expected like unit walls and stalker buff.

I love that observers aren't cheaper than overseers anymore. Seriously, Zerg with the most expensive detection was sooooo stupid.

Oh btw, with marine/reactor/SCV nerfs, and baneling buffs... I guess all the tvz fe build have to be designed anew from scratch.
If you have a good reason to disagree with the above, please tell me. Thank you.
Wintermute
Profile Joined March 2010
United States427 Posts
Last Edited: 2010-03-26 00:14:17
March 26 2010 00:11 GMT
#45
Great changes to stalkers, roaches, EMP.

Kind of scratching my head over observers and dark templar and the baneling buff. I guess that Terran weren't staying in their base enough?

The change to SCVs is weird. I would have thought the increase to Marine/Reactor build time would have solved the early game cheese rush. I can't see a ton of purpose in using reactors on barracks now.

It's almost like they said "You want to use Mech? DAMN RIGHT YOU WILL USE MECH, BITCHES!"
Don't let me say this, but you're no worse than me; it's crazy.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
March 26 2010 00:11 GMT
#46
the blizzard people must be seeing something in the game that I don't understand...
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Rice
Profile Blog Joined July 2007
United States1332 Posts
March 26 2010 00:11 GMT
#47
why would they nerf DTs...
Freedom will be defended at the cost of civil liberties.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
March 26 2010 00:11 GMT
#48
Obs cost even more gas T_T

Zerg barely got nurfed, this is bs.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
TheYango
Profile Joined September 2008
United States47024 Posts
March 26 2010 00:12 GMT
#49
A lot of convention-breaking with respect to SC1. First the deviation in zealot stats, and now the change to factory cost, add-on cost, SCV HP and observer cost.

Obviously, balance is more important, but it hurts the nostalgia factor just a tiny bit.

On March 26 2010 09:04 Mastermind wrote:
Show nested quote +
On March 26 2010 08:58 sith wrote:
Nerf's across the board.

...Nice stalker buff though.

It's really not much of a buff. Stalkers will be better at stopping mutas and in the early game in general, but in the late game they will be weaker against armored units due to being less effected by upgrades.

A good comparison to make is the Viking in patch 1. Even though on paper, the stats don't seem better, helping define the unit's role only helps make the unit stronger. Just like the pre-patch 1 Viking, the Stalker was a unit that did a lot of things pretty poorly. This should help people pin down a role for it as it got better at some things and worse at others.
Moderator
DeMusliM
Profile Joined February 2010
United Kingdom401 Posts
March 26 2010 00:12 GMT
#50
while i like the stalker buff/collosus nerf - i think they changed costs/times pretty heavily and to the wrong stuff.

Reactor build time doubled? i really dislike that - and Dark shrine didn't need changing imo, that was abit odd.

My biggest gripe with this patch so far - Marine/reactor times increased (lol?) and baneling buffed.
Don't actually understand what the reasoning was behind the reactor increase (marine/scv rush was already nerfed vs protoss with longer marine time and 45 hp scvs) didn't even use reactors in this build.

Not too impressed.
Motiva
Profile Joined November 2007
United States1774 Posts
March 26 2010 00:12 GMT
#51
I like most of these changes. I think Toss will be weak now, but i think overall, this is an improvement. They seem to be softening up some of the hard counters.
zealing
Profile Blog Joined January 2009
Canada806 Posts
March 26 2010 00:12 GMT
#52
o SCV

+ Life decreased from 60 to 45.

so much for epic TvT's....
Think you got lag? It took Jesus 3 days to respawn.
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
March 26 2010 00:12 GMT
#53
- Should be able to block communication with anyone, not just someone you played
- Protoss units needed a more distinct display of team colors in general, not just for warp-in
- Units can block ramps now!!
- Interested to see how zerg visibility on creep has been handled
- SCV life decreased. thank god.
- Bunker cost decreased: looks like they want terran using bunkers more (why not?)
- So many terran changes...
- Observers wayy too expensive now
- Stalkers got the much needed damage switch! (I thought weapons upgrade did the same thing for all units??)
- Have no idea what the HT / DT armor type change means
- Looks like DTs will become an even rarer phenomenon
- Blizz wants banelings to become more viable

KTY
Quanticfograw
Profile Blog Joined October 2005
United States2053 Posts
March 26 2010 00:13 GMT
#54
Very good patch. emp radius decreased as well as stopping some of the early rushes with marines scvs and one marauder. Pretty surprised dts less buffed since the dark shrine already takes awhile to build but the best upgrade is the pathing so that units can block ramps easier. I cant even remember how many times i have had units "blocking" the ramp and mass lings run into my base.
https://twitter.com/quanticfograw
Rice
Profile Blog Joined July 2007
United States1332 Posts
March 26 2010 00:13 GMT
#55
On March 26 2010 09:11 HazMat wrote:
Obs cost even more gas T_T

Zerg barely got nurfed, this is bs.


Zerg isnt overpowered?
Freedom will be defended at the cost of civil liberties.
aeroH
Profile Blog Joined February 2009
United States1034 Posts
March 26 2010 00:14 GMT
#56
i was wondering about the obs cost increase too, but overseers are 50/100, and scanning hurts a lot, so i guess it's not irrational to make obs cost more
Chuiu
Profile Blog Joined June 2003
3470 Posts
March 26 2010 00:14 GMT
#57
They are no longer scvs to me.
♞
DoomBacon
Profile Joined February 2010
United States165 Posts
March 26 2010 00:15 GMT
#58
On March 26 2010 09:03 lepape wrote:


45 HP scvs?


The AI of unfocused combat units values workers above other combat units.

A good illustration of them being used for combat is Day[9] Daily #87 (Jinro vs Lucifron)
Which is an epic cast that I am now going to watch again 8>
/boggle
hugman
Profile Joined June 2009
Sweden4644 Posts
March 26 2010 00:15 GMT
#59
I think obs change is good

P were spoiled
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
March 26 2010 00:15 GMT
#60
I'm guessing the SCV / marines/ bunker changes have been made for balancing bunker rushes / rax proxies
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