• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:13
CEST 19:13
KST 02:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy12ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group E [Megathread] Daily Proleagues [ASL21] Ro24 Group D [ASL21] Ro24 Group C
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1879 users

Patch 6 Notes - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 31 32 33 Next All
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
March 26 2010 00:10 GMT
#41
On March 26 2010 09:02 Jonoman92 wrote:
Nooo making reactor and marines take longer!!! And srsly now that I finally switch to T in sc2 they make scvs have only 45 life.

On the upside, P got kinda hurt too, except for stalkers. Also... why did they make dark shrine take longer and more expensive? Were there noob terrans in battle.net complaining about dt rush? Dts don't seem to used a ton anyway in my experience so far.

Did this patch JUST happen now I'm guessing? I just stopped playing and didn't notice these changes.

Also, force fields screw up pathing sometimes so units will just keep walking against it instead of going around it. It'd be nice if that were fixed.


Newbie Zerg & Protoss players were actually complaining about DT's.
Brood War forever!
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
March 26 2010 00:10 GMT
#42
Jesus the SCV/Marine/Reactor nerfs are really pissing me off. Why the fuck did they have to do this omfg raaaaaaaaaage
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
thopol
Profile Blog Joined May 2008
Japan4560 Posts
March 26 2010 00:10 GMT
#43
Specific changes might not be that good, but there's something big here that's very promising. If we have units that deal A damage plus B vs whatever, some B damage has been moved to A. In other words, damage has been moved from contingent on armor type to base damage, which is undermining the hard counter problem a little. I hope we see more of that type of shift in future patches.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2010-03-26 00:12:43
March 26 2010 00:11 GMT
#44
I honestly don't get the baneling buff. If anything they were overpowered, but certainly not underpowered. And I find it sad that they found no better solution than reducing SCV HP.

Weird changes in general though. Except for the ones that were expected like unit walls and stalker buff.

I love that observers aren't cheaper than overseers anymore. Seriously, Zerg with the most expensive detection was sooooo stupid.

Oh btw, with marine/reactor/SCV nerfs, and baneling buffs... I guess all the tvz fe build have to be designed anew from scratch.
If you have a good reason to disagree with the above, please tell me. Thank you.
Wintermute
Profile Joined March 2010
United States427 Posts
Last Edited: 2010-03-26 00:14:17
March 26 2010 00:11 GMT
#45
Great changes to stalkers, roaches, EMP.

Kind of scratching my head over observers and dark templar and the baneling buff. I guess that Terran weren't staying in their base enough?

The change to SCVs is weird. I would have thought the increase to Marine/Reactor build time would have solved the early game cheese rush. I can't see a ton of purpose in using reactors on barracks now.

It's almost like they said "You want to use Mech? DAMN RIGHT YOU WILL USE MECH, BITCHES!"
Don't let me say this, but you're no worse than me; it's crazy.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
March 26 2010 00:11 GMT
#46
the blizzard people must be seeing something in the game that I don't understand...
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Rice
Profile Blog Joined July 2007
United States1332 Posts
March 26 2010 00:11 GMT
#47
why would they nerf DTs...
Freedom will be defended at the cost of civil liberties.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
March 26 2010 00:11 GMT
#48
Obs cost even more gas T_T

Zerg barely got nurfed, this is bs.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
TheYango
Profile Joined September 2008
United States47024 Posts
March 26 2010 00:12 GMT
#49
A lot of convention-breaking with respect to SC1. First the deviation in zealot stats, and now the change to factory cost, add-on cost, SCV HP and observer cost.

Obviously, balance is more important, but it hurts the nostalgia factor just a tiny bit.

On March 26 2010 09:04 Mastermind wrote:
Show nested quote +
On March 26 2010 08:58 sith wrote:
Nerf's across the board.

...Nice stalker buff though.

It's really not much of a buff. Stalkers will be better at stopping mutas and in the early game in general, but in the late game they will be weaker against armored units due to being less effected by upgrades.

A good comparison to make is the Viking in patch 1. Even though on paper, the stats don't seem better, helping define the unit's role only helps make the unit stronger. Just like the pre-patch 1 Viking, the Stalker was a unit that did a lot of things pretty poorly. This should help people pin down a role for it as it got better at some things and worse at others.
Moderator
DeMusliM
Profile Joined February 2010
United Kingdom401 Posts
March 26 2010 00:12 GMT
#50
while i like the stalker buff/collosus nerf - i think they changed costs/times pretty heavily and to the wrong stuff.

Reactor build time doubled? i really dislike that - and Dark shrine didn't need changing imo, that was abit odd.

My biggest gripe with this patch so far - Marine/reactor times increased (lol?) and baneling buffed.
Don't actually understand what the reasoning was behind the reactor increase (marine/scv rush was already nerfed vs protoss with longer marine time and 45 hp scvs) didn't even use reactors in this build.

Not too impressed.
Motiva
Profile Joined November 2007
United States1774 Posts
March 26 2010 00:12 GMT
#51
I like most of these changes. I think Toss will be weak now, but i think overall, this is an improvement. They seem to be softening up some of the hard counters.
zealing
Profile Blog Joined January 2009
Canada806 Posts
March 26 2010 00:12 GMT
#52
o SCV

+ Life decreased from 60 to 45.

so much for epic TvT's....
Think you got lag? It took Jesus 3 days to respawn.
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
March 26 2010 00:12 GMT
#53
- Should be able to block communication with anyone, not just someone you played
- Protoss units needed a more distinct display of team colors in general, not just for warp-in
- Units can block ramps now!!
- Interested to see how zerg visibility on creep has been handled
- SCV life decreased. thank god.
- Bunker cost decreased: looks like they want terran using bunkers more (why not?)
- So many terran changes...
- Observers wayy too expensive now
- Stalkers got the much needed damage switch! (I thought weapons upgrade did the same thing for all units??)
- Have no idea what the HT / DT armor type change means
- Looks like DTs will become an even rarer phenomenon
- Blizz wants banelings to become more viable

KTY
Quanticfograw
Profile Blog Joined October 2005
United States2053 Posts
March 26 2010 00:13 GMT
#54
Very good patch. emp radius decreased as well as stopping some of the early rushes with marines scvs and one marauder. Pretty surprised dts less buffed since the dark shrine already takes awhile to build but the best upgrade is the pathing so that units can block ramps easier. I cant even remember how many times i have had units "blocking" the ramp and mass lings run into my base.
https://twitter.com/quanticfograw
Rice
Profile Blog Joined July 2007
United States1332 Posts
March 26 2010 00:13 GMT
#55
On March 26 2010 09:11 HazMat wrote:
Obs cost even more gas T_T

Zerg barely got nurfed, this is bs.


Zerg isnt overpowered?
Freedom will be defended at the cost of civil liberties.
aeroH
Profile Blog Joined February 2009
United States1034 Posts
March 26 2010 00:14 GMT
#56
i was wondering about the obs cost increase too, but overseers are 50/100, and scanning hurts a lot, so i guess it's not irrational to make obs cost more
Chuiu
Profile Blog Joined June 2003
3470 Posts
March 26 2010 00:14 GMT
#57
They are no longer scvs to me.
♞
DoomBacon
Profile Joined February 2010
United States165 Posts
March 26 2010 00:15 GMT
#58
On March 26 2010 09:03 lepape wrote:


45 HP scvs?


The AI of unfocused combat units values workers above other combat units.

A good illustration of them being used for combat is Day[9] Daily #87 (Jinro vs Lucifron)
Which is an epic cast that I am now going to watch again 8>
/boggle
hugman
Profile Joined June 2009
Sweden4644 Posts
March 26 2010 00:15 GMT
#59
I think obs change is good

P were spoiled
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
March 26 2010 00:15 GMT
#60
I'm guessing the SCV / marines/ bunker changes have been made for balancing bunker rushes / rax proxies
Prev 1 2 3 4 5 31 32 33 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech139
UpATreeSC 49
MindelVK 23
elazer 13
StarCraft: Brood War
Bisu 2102
EffOrt 1285
Mini 552
Stork 499
Larva 442
firebathero 335
actioN 285
Snow 257
Hyuk 134
hero 91
[ Show more ]
Aegong 80
Dewaltoss 80
Barracks 50
Backho 47
IntoTheRainbow 34
ggaemo 30
Shine 30
Terrorterran 19
Dota 2
qojqva3045
capcasts39
Counter-Strike
fl0m1732
byalli292
Other Games
FrodaN2452
Grubby2073
Liquid`RaSZi1555
B2W.Neo822
Beastyqt385
DeMusliM295
ceh9266
Hui .121
RotterdaM101
QueenE97
Mew2King69
Trikslyr55
Organizations
StarCraft 2
angryscii 3
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Reevou 12
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 27
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV883
League of Legends
• Nemesis3980
• TFBlade1278
Other Games
• imaqtpie269
• Shiphtur199
Upcoming Events
PiGosaur Cup
6h 47m
Replay Cast
15h 47m
Afreeca Starleague
16h 47m
BeSt vs Leta
Queen vs Jaedong
Kung Fu Cup
17h 47m
Replay Cast
1d 6h
The PondCast
1d 16h
OSC
2 days
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
RSL Revival
3 days
Maru vs MaxPax
[ Show More ]
BSL
4 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.