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Patch 6 Notes - Page 2

Forum Index > SC2 General
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lepape
Profile Joined November 2005
Canada557 Posts
Last Edited: 2010-03-26 00:08:12
March 26 2010 00:03 GMT
#21
There's many changes that make absolutely no sence at all.

Nerf DTs, what? It might be the most underused unit in the game.

45 HP scvs?

Longer reactor build time? Hell, for 150 mins instead of 50/50, building a second barrack might become more viable in some circumstances.
deth
Profile Blog Joined August 2009
Australia1757 Posts
March 26 2010 00:04 GMT
#22
On March 26 2010 08:59 Antimage wrote:
Show nested quote +
On March 26 2010 08:54 floor exercise wrote:
o Dark Templar

+ Armor type changed from Biological-Psionic to Biological-Psionic-Light.

o High Templar

+ Armor type changed from Biological-Psionic to Biological-Psionic-Light.

o Dark Shrine

+ Build time increased from 80 seconds to 100 seconds.
+ Cost increased from 100 Minerals and 200 Vespene Gas to 100 Minerals and 250 Vespene Gas.


Can someone tell me what the Light armor does (implications in-game)?



Hellions now rape DT/HT.
Flames
Profile Blog Joined March 2010
United States105 Posts
March 26 2010 00:04 GMT
#23
On March 26 2010 08:59 Antimage wrote:
Show nested quote +
On March 26 2010 08:54 floor exercise wrote:
o Dark Templar

+ Armor type changed from Biological-Psionic to Biological-Psionic-Light.

o High Templar

+ Armor type changed from Biological-Psionic to Biological-Psionic-Light.

o Dark Shrine

+ Build time increased from 80 seconds to 100 seconds.
+ Cost increased from 100 Minerals and 200 Vespene Gas to 100 Minerals and 250 Vespene Gas.


Can someone tell me what the Light armor does (implications in-game)?

Also - why the nerf to the Dark Shrine...


Reapers/Banelings now do their full bonus damage against them. I guess they needed that because autocasting is very effective. I think there are other units with bonus damage to light as well...

Dark shrine build time was unnecessary I think, because DT's aren't used very often and the fact that they need another building to be created causes their utility to go down as well (as detection is more available.)
Do unto others as you would have others do unto you. I reject your reality and substitute my own!
hugman
Profile Joined June 2009
Sweden4644 Posts
Last Edited: 2010-03-26 00:06:24
March 26 2010 00:04 GMT
#24
I like most of the changes but some are a bit weird

Like, baneling buff?
It will be interesting to see how Stalkers perform against Hydras and Mutalisk now though. It's a pretty big buff. Also, Collosi won't kill unupgraded marines in 1 hit now. That could be huge
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
Last Edited: 2010-03-26 00:08:07
March 26 2010 00:04 GMT
#25
On March 26 2010 08:58 sith wrote:
Nerf's across the board.

...Nice stalker buff though.

It's really not much of a buff. Stalkers will be better at stopping mutas and in the early game in general, but in the late game they will be weaker against armored units due to being less effected by upgrades.
deth
Profile Blog Joined August 2009
Australia1757 Posts
March 26 2010 00:04 GMT
#26
On March 26 2010 09:03 lepape wrote:
There's many changes that make absolutely no sence at all.

Nerf DTs, what? It might be the most underused unit in the game.

45 HP scvs?



have you seen how ridiculous rine/scv all-ins are?
BC.KoRn
Profile Joined February 2003
Canada567 Posts
March 26 2010 00:04 GMT
#27
On March 26 2010 09:03 ShadowDrgn wrote:
DT nerf, really? Who makes DTs?


Yeah kind of the only change I did not like on the change list.
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
March 26 2010 00:05 GMT
#28
wow super nerfs everywhere! roaches have half the regen now too
Absence of evidence is not evidence of absence.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2010-03-26 00:06:55
March 26 2010 00:06 GMT
#29
On March 26 2010 08:57 notrangerjoe wrote:
Show nested quote +
o SCV

+ Life decreased from 60 to 45.


nnnnnnnnNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

I'm not sure exactly why, but this makes me really really sad.


Same. The reactor nerf also makes me cry, that totally raped one of my builds.
Like the bunker buff, they took too long completely.
MARINE + REACTOR NERF WTF NOOOOOOO T_T!!!
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
March 26 2010 00:06 GMT
#30
I would say they should make Dts more available. even move them back to templar tech. But i doubt that will happen
DoomBacon
Profile Joined February 2010
United States165 Posts
March 26 2010 00:06 GMT
#31
Mmmmmm cheaper factories and longer marine build times lead me to believe more super awesome early tank builds for TvT are on the way :D
/boggle
darkponcho
Profile Blog Joined March 2010
United States262 Posts
March 26 2010 00:07 GMT
#32
nerf mutas!


Interesting changes...
life
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
March 26 2010 00:07 GMT
#33
wtf would they make observers more expensive
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
sword_siege
Profile Joined September 2002
United States624 Posts
March 26 2010 00:07 GMT
#34
Looks like SC2 Liquibition just got a hell of a lot more interesting (is that really possible?)! $300 for the pro-gamer that can analyze and maximize the benefits of this patch for their race.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
March 26 2010 00:07 GMT
#35
This is a little bit confusing.
They just nerfed Terran and Protoss but BUFFED baneling damage.

Oh well I guess there's plenty of patches to go yet.
Don't hate the player - Hate the game
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
March 26 2010 00:07 GMT
#36
Upon looking at the changes further I do like that they seem to be decreasing the impact of the bonus damage. This is a step towards getting rid of the hard counters which aren't good.

But as has been said, I wonder why the dt nerf. I was originally wondering why the scv nerf but I guess the scv/rine rush thing is good, though I've never tried it.

It also seems like the terran changes somewhat encourage mech.
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
March 26 2010 00:08 GMT
#37
because they were too easy to get i think ?
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
March 26 2010 00:08 GMT
#38
I guess this is their attempt at fixing the marine/scv rush in TvP. Balance issues aside, it's cool to see that they are actually reading this beta forum and listening to peoples ideas. I remember the thread talking about color problems in PvP , and the hassle you have to go through to see someones profile/ranking. goodjob blizzard!
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
Last Edited: 2010-03-26 00:11:02
March 26 2010 00:09 GMT
#39
Whaaaa?

Some very questionable changes here...

Why mess with Dark Shrine time/cost? Seems like a pretty huge nerf to me. I rarely see DT's in the first place, not sure why this needed to be done.

AND WTF THEY BUFFED BANELINGS??!?!?!?!?!

When are they going to buff Phoenixes???????
n.Die_Jaedong <3
hifriend
Profile Blog Joined June 2009
China7935 Posts
Last Edited: 2010-03-26 00:10:11
March 26 2010 00:09 GMT
#40
SCV NERF :D At last, terrans across the world will have to learn to play without having a bunch of deadly combat units spawned at the beginning of each game. Thank you blizzard, thank you so much.
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