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On March 26 2010 09:28 ooni wrote: WTF SCV ARE 45 HP WTFFFFF Unit pathing fixed happy about that though FK 45HP SCV T_______T It should be easier to block with SCVs now though, so it's not all bad.
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On March 26 2010 09:27 Klive5ive wrote: Not really they've done exactly what people expected. They nerfed Terran early game and nerfed Protoss later in the game also weakening EMP. Improving bunkers and marauders is somehow nerfing Terran early game? Just because they fixed SCV/rine pushes doesn't mean they nerfed the Terran early game. Ghosts/Marauders come really early too.
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Dominican Republic825 Posts
On March 26 2010 08:57 notrangerjoe wrote:nnnnnnnnNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I'm not sure exactly why, but this makes me really really sad.
YEYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSS
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is this a real patch because these changes seem retarded. way to ass rape protoss even more (and i play terran!)
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Does anyone know if the ladder reset will take place during this downtime?
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Terrible patch from a protoss point of view, why on earth would they nerf colossus and simultaneously buff TvP in almost every way?
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woot nice changes, i really thought we were gonna have hostable replays when i saw the replay fix sentence beginning lol
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What I want to know is... is the reset before us?
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Either Blizzard developers are insanely smart, or retardedly stupid.
I don't get these changes at all, except the Terran mech buffs.
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Everyone is missing the most important element: the fact that apparantly zerglings wont go thru units anymore to run past forge FE... fuck yes.
Also, dark shrine was nerfed probably due to the marine/scv nerf. they can now 1-hit scvs, which makes dark templars like twice as effective at harrassing terran early game, and dt rush was already quite effective against a terran.
obviously marine/scvs debuffs were incredibly needed, i hope they didnt go overboard tho =\
edit: collosus nerf is huge, they no longer 1-hit marines.
observer nerf is so wtf, i guess they thought protoss was scouting to cheeply for robo tech so decided to add that in there.
roach burrow nerf is massively needed, thank god.
stalkers may actually stand a chance against mutalisks now, although i dont see why they needed to nerf the upgrades...
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sooo, does anyone think ZvZ will change because of this? maybe banelings more viable vs roach?(cant imagine that really but...)
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On March 26 2010 09:31 Ftrunkz wrote: Everyone is missing the most important element: the fact that apparantly zerglings wont go thru units anymore to run past forge FE... fuck yes.
Also, dark shrine was nerfed probably due to the marine/scv nerf. they can now 1-hit scvs, which makes dark templars like twice as effective at harrassing terran early game, and dt rush was already quite effective against a terran.
Yeah that's pretty big I used to lol at people blocking ramps with roaches just to see the speedlings run through them anyway.
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the scv life nerf is funny but i don't quite get it.. other than the AI of units auto-targetting the workers first :O (they really need to change this -.-)
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On March 26 2010 09:29 Bash wrote: Terrible patch from a protoss point of view, why on earth would they nerf colossus and simultaneously buff TvP in almost every way?
Make Immortals more?
Marines will build slower, reactors take longer, and there will be more of an emphasis on armored units. Seems like the Immortal is going to be even more of a boss than it already is vs Terran.
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While I think the stalker change is definitely a move in the right direction, I still don't think it's enough. So they are stronger vs marines, mutas, lings and hydras. They still get raped by roaches, marauders and probably hydras. Since their upgrades have become less effective, armored units will become more powerful against them as the game progresses. I really do think that the stalker needs more juice...
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On March 26 2010 09:29 Liquid`Nazgul wrote:Show nested quote +On March 26 2010 09:27 Klive5ive wrote: Not really they've done exactly what people expected. They nerfed Terran early game and nerfed Protoss later in the game also weakening EMP. Improving bunkers and marauders is somehow nerfing Terran early game? Just because they fixed SCV/rine pushes doesn't mean they nerfed the Terran early game. Ghosts/Marauders come really early too.
Its not the changes to Terran that are wrong; the cost changes are good and absolutely nothing wrong with them. Its the Protoss nerfs that worry me. Why the hell do they increase build time of the dark shrine for example. The Colossi damage was fine, its a high tech unit that counters marine, so it should kill stimmed marines with one shot, nothing wrong with it...
Patch confuses me T_T .. Also Scvs 60-45 is... well-_-
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wtf SCV hit points =[
glad they nerfed the roach regen rate
glad they nerfed the collosus damage and a couple other things as well.
everything else is meh
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How does SCV looks compared to Drone and Probe now? Both has regen when SCV only 5 more HP, its too easy to kill now and it will lose 1v1 with drone or probe. I know SCV/rine allin was hard but men...
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It was time roaches were nerfed though. I don't mind going against them but they are so cheap and 1 fk supply
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On March 26 2010 09:33 anotherone wrote: How does SCV looks compared to Drone and Probe now? Both has regen when SCV only 5 more HP, its too easy to kill now and it will lose 1v1 with drone or probe. I know SCV/rine allin was hard but men...
SCVs can be repaired AND healed by medivacs
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