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Patch 6 Notes - Page 6

Forum Index > SC2 General
Post a Reply
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Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
March 26 2010 00:29 GMT
#101
On March 26 2010 09:28 ooni wrote:
WTF SCV ARE 45 HP WTFFFFF
Unit pathing fixed happy about that though
FK 45HP SCV T_______T

It should be easier to block with SCVs now though, so it's not all bad.
Don't hate the player - Hate the game
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2010-03-26 00:30:14
March 26 2010 00:29 GMT
#102
On March 26 2010 09:27 Klive5ive wrote:
Not really they've done exactly what people expected.
They nerfed Terran early game and nerfed Protoss later in the game also weakening EMP.

Improving bunkers and marauders is somehow nerfing Terran early game? Just because they fixed SCV/rine pushes doesn't mean they nerfed the Terran early game. Ghosts/Marauders come really early too.
Administrator
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
March 26 2010 00:29 GMT
#103
On March 26 2010 08:57 notrangerjoe wrote:
Show nested quote +
o SCV

+ Life decreased from 60 to 45.


nnnnnnnnNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

I'm not sure exactly why, but this makes me really really sad.



YEYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSS
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
March 26 2010 00:29 GMT
#104
is this a real patch because these changes seem retarded. way to ass rape protoss even more (and i play terran!)
@QxGDarkCell ._.
fams
Profile Blog Joined June 2009
Canada731 Posts
March 26 2010 00:29 GMT
#105
Does anyone know if the ladder reset will take place during this downtime?
http://www.twitter.com/famsytron/
Bash
Profile Joined August 2007
Finland1533 Posts
March 26 2010 00:29 GMT
#106
Terrible patch from a protoss point of view, why on earth would they nerf colossus and simultaneously buff TvP in almost every way?
I can't sing and I can't dance, but still I know how to clap my hands.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
March 26 2010 00:30 GMT
#107
woot nice changes, i really thought we were gonna have hostable replays when i saw the replay fix sentence beginning lol
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
March 26 2010 00:30 GMT
#108
What I want to know is... is the reset before us?
Half
Profile Joined March 2010
United States2554 Posts
March 26 2010 00:30 GMT
#109
...

Either Blizzard developers are insanely smart, or retardedly stupid.

I don't get these changes at all, except the Terran mech buffs.
Too Busy to Troll!
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
Last Edited: 2010-03-26 00:34:34
March 26 2010 00:31 GMT
#110
Everyone is missing the most important element: the fact that apparantly zerglings wont go thru units anymore to run past forge FE... fuck yes.

Also, dark shrine was nerfed probably due to the marine/scv nerf. they can now 1-hit scvs, which makes dark templars like twice as effective at harrassing terran early game, and dt rush was already quite effective against a terran.

obviously marine/scvs debuffs were incredibly needed, i hope they didnt go overboard tho =\

edit: collosus nerf is huge, they no longer 1-hit marines.

observer nerf is so wtf, i guess they thought protoss was scouting to cheeply for robo tech so decided to add that in there.

roach burrow nerf is massively needed, thank god.

stalkers may actually stand a chance against mutalisks now, although i dont see why they needed to nerf the upgrades...
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
March 26 2010 00:31 GMT
#111
sooo, does anyone think ZvZ will change because of this? maybe banelings more viable vs roach?(cant imagine that really but...)
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
March 26 2010 00:31 GMT
#112
On March 26 2010 09:31 Ftrunkz wrote:
Everyone is missing the most important element: the fact that apparantly zerglings wont go thru units anymore to run past forge FE... fuck yes.

Also, dark shrine was nerfed probably due to the marine/scv nerf. they can now 1-hit scvs, which makes dark templars like twice as effective at harrassing terran early game, and dt rush was already quite effective against a terran.


Yeah that's pretty big I used to lol at people blocking ramps with roaches just to see the speedlings run through them anyway.
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
March 26 2010 00:31 GMT
#113
the scv life nerf is funny but i don't quite get it.. other than the AI of units auto-targetting the workers first :O (they really need to change this -.-)
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
Wintermute
Profile Joined March 2010
United States427 Posts
March 26 2010 00:32 GMT
#114
On March 26 2010 09:29 Bash wrote:
Terrible patch from a protoss point of view, why on earth would they nerf colossus and simultaneously buff TvP in almost every way?


Make Immortals more?

Marines will build slower, reactors take longer, and there will be more of an emphasis on armored units. Seems like the Immortal is going to be even more of a boss than it already is vs Terran.
Don't let me say this, but you're no worse than me; it's crazy.
phexac
Profile Joined March 2004
United States186 Posts
March 26 2010 00:32 GMT
#115
While I think the stalker change is definitely a move in the right direction, I still don't think it's enough. So they are stronger vs marines, mutas, lings and hydras. They still get raped by roaches, marauders and probably hydras. Since their upgrades have become less effective, armored units will become more powerful against them as the game progresses. I really do think that the stalker needs more juice...
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 26 2010 00:33 GMT
#116
On March 26 2010 09:29 Liquid`Nazgul wrote:
Show nested quote +
On March 26 2010 09:27 Klive5ive wrote:
Not really they've done exactly what people expected.
They nerfed Terran early game and nerfed Protoss later in the game also weakening EMP.

Improving bunkers and marauders is somehow nerfing Terran early game? Just because they fixed SCV/rine pushes doesn't mean they nerfed the Terran early game. Ghosts/Marauders come really early too.


Its not the changes to Terran that are wrong; the cost changes are good and absolutely nothing wrong with them. Its the Protoss nerfs that worry me. Why the hell do they increase build time of the dark shrine for example.
The Colossi damage was fine, its a high tech unit that counters marine, so it should kill stimmed marines with one shot, nothing wrong with it...

Patch confuses me T_T .. Also Scvs 60-45 is... well-_-
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
March 26 2010 00:33 GMT
#117
wtf SCV hit points =[

glad they nerfed the roach regen rate

glad they nerfed the collosus damage and a couple other things as well.

everything else is meh
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
anotherone
Profile Joined October 2009
90 Posts
March 26 2010 00:33 GMT
#118
How does SCV looks compared to Drone and Probe now? Both has regen when SCV only 5 more HP, its too easy to kill now and it will lose 1v1 with drone or probe. I know SCV/rine allin was hard but men...
ooni
Profile Blog Joined March 2010
Australia1498 Posts
March 26 2010 00:34 GMT
#119
It was time roaches were nerfed though. I don't mind going against them but they are so cheap and 1 fk supply
Hi!
Ideas
Profile Blog Joined April 2008
United States8173 Posts
March 26 2010 00:34 GMT
#120
On March 26 2010 09:33 anotherone wrote:
How does SCV looks compared to Drone and Probe now? Both has regen when SCV only 5 more HP, its too easy to kill now and it will lose 1v1 with drone or probe. I know SCV/rine allin was hard but men...


SCVs can be repaired AND healed by medivacs
Free Palestine
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