Patch 6 Notes - Page 7
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Sfydjklm
United States9218 Posts
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Karas
United States230 Posts
PvT Terrans have lost some of their early rushing ability, and cheese scv rushing. Protoss have gained a big benefit with a smaller emp radius, I'll have to see how that looks on the screen. The ops cost and build time coupled with the terrans factor speed increase and cheaper costs means terran may be able to pull tech switches before toss really has a handle on what's going on. Things like banshee rushes may be more viable. The stalker change probably won't matter too much since mauraders still kill them pretty well. The collossus change is huge big against unupgraded marines, but not that critical against marines with the shield upgrade (and what terran isn't going to get shields knowing they will face collossus?) Finally and what may now the biggest one, terrans may have a far more economic reason to kill an ops with a scan. 270 min to take out 100 gas of unit....disregarding the monstrous scouting advantage it provides will seem even more worth it. Toss may find their ops are more aggressively taken out. This one is tough for me to call right now. ZvT Terrans have lost even more of the early game with stronger banelings and weaker marines. Vikings will be a better counter to Muta now with their redesigned cost, but I don't see a huge difference here unless terran suddenly start massing them (which is possible). And of course with slower marines, muta may be even stronger. The roach nerf to me is a nonissue, I wasn't seeing a lot of aggressive roach regen in battle, it was mainly after battle healing. The roaches main strength is its high hp and damage. Overall I think zerg came out ahead on this one. PvZ The new pathing (depending on how good it is) should make it easier for toss to hold their ramp, which on certain maps is quite difficult. Stalkers are also better against zerglings now (from 5 to 4 so a decent difference) and we will see if this unit become more viable. Muta receive a fair nerf with stalkers better suited against them, we will see if dropping attacks from 16 to 13 to 12 (with 1st +1 upgrade) will make a big difference. The collossus nerf is pretty strong in this matchup. Collossus are not nearly as good at killing hydra now (from 2 attacks to 3 attacks...and you need +2 upgrades to shift teh balance back) and that may be the killing blow in this matchup. Overall I think zerg have come out stronger. My big question mark is the DT change. DT just haven't been a factor in SCII right now. In the vast majority of replays I've watched where toss tried dts, they wound up losing. I can understand with the scv change they may become stronger, but I just don't see it at this point. | ||
Meepman
Canada610 Posts
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Kennigit
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Canada19447 Posts
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Liquid`Jinro
Sweden33719 Posts
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Kennigit
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Canada19447 Posts
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Pulimuli
Sweden2766 Posts
also this didnt really help terrans mech at all, just made the factory cheaper -__-; and now scv's building buildings will get raped by probes and drones t.t happy about the colossus though | ||
Dr.Frost
United States389 Posts
Yeah this is good news here! Maybe a roach can block a ling on a ramp now. | ||
starcraft911
Korea (South)1263 Posts
Looks like zealots will still be needed early for them. | ||
RexFTW
United States172 Posts
* Thermal Lances damage decreased from 23 to 20. Yayyy now terran bio will squash protoss even harder! | ||
hifriend
China7935 Posts
On March 26 2010 09:50 Kennigit wrote: Unlocked - any radical claims or unsupported garbage will be met with an immediate nerf to the face. *sits back and watches the show* ![]() ont: I don't have the beta, so I'm really just glad to see blizzard adressing unit visibility issues. It will be interesting to see how the other changes affects the game once the patch goes live though. | ||
VTArlock
United States1763 Posts
They nerfed DTS which is a unit I hardly use because of how expensive they are... They nerfed observer costs... awesome now its even harder to scout with protoss. They buffed stalker, finally now change everything else back! | ||
ziz
203 Posts
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silver_fox
Canada243 Posts
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mahnini
United States6862 Posts
On March 26 2010 09:50 Kennigit wrote: Unlocked - any radical claims or unsupported garbage will be met with an immediate nerf to the face. nerf guns aren't supposed to hurt people! i can understand everything but the rine time nerf. why blizzard!!!!??? | ||
-orb-
United States5770 Posts
On March 26 2010 09:52 starcraft911 wrote: everything looks like a nerf... even stalkers. They should have kept their +1 armored dmg, not really sure that was a good idea to remove it seeing as their damage is the same vs armored as is. patch 5 stalkers are better vs roaches once you get an upgrade than patch 6. Looks like zealots will still be needed early for them. I think it's meant as a bufff to help protoss anti-air such as fighting off mutalisks. | ||
Husky
United States3362 Posts
Protoss has been nerfed every single patch, and I honestly cant understand the nerf to DT's and stuff like that when they already take way longer than SC1 to get. However, I guess we will wait to see how this pans out. The nerfs to Protoss that I still havent goten used to are the increased build times for the major buildings and tech. The types of nerfs this time have been a lot different so it might not be all bad. Its funny because I just recently made a 200 SCV vs 200 Probe vs 200 Drone video where the SCVs won with 108 left. Then of course they nerf it the day after T_T. I love any patch though, cant wait to hop in and see how it shakes out. Edit: Also, a lot of these changes are apparent they are from direct feedback of its fan base. This makes me a happy camper. | ||
RatherGood
Canada147 Posts
All in all, fantastic looking patch so far. | ||
Ftrunkz
Australia2474 Posts
On March 26 2010 09:50 Kennigit wrote: Unlocked - any radical claims or unsupported garbage will be met with an immediate nerf to the face. Thank kennigit, i really think people need a place to discuss something this big, even if right now it is just complete theorycraft that is 90% wrong, its still good to have a place to discuss and vent about the new patch (especially since we cant even play it right now) | ||
HazMat
United States17077 Posts
On March 26 2010 09:53 TheComeback wrote: Why the hell did they nerf toss more? This is so retarted... Must, resist, making, fun, of, you, for, spelling, retarded, wrong. Gretorp brought up a good point. The more gas on obs + longer research time means later immortals. I wonder how this is going to work out with roaches not being nerfed much. | ||
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