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Patch 6 Notes - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 33 Next All
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
March 26 2010 00:34 GMT
#121
baneling buff fuck yea
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Karas
Profile Joined March 2010
United States230 Posts
March 26 2010 00:35 GMT
#122
Here are some basic thoughts about the changes.

PvT

Terrans have lost some of their early rushing ability, and cheese scv rushing.

Protoss have gained a big benefit with a smaller emp radius, I'll have to see how that looks on the screen.

The ops cost and build time coupled with the terrans factor speed increase and cheaper costs means terran may be able to pull tech switches before toss really has a handle on what's going on. Things like banshee rushes may be more viable.

The stalker change probably won't matter too much since mauraders still kill them pretty well. The collossus change is huge big against unupgraded marines, but not that critical against marines with the shield upgrade (and what terran isn't going to get shields knowing they will face collossus?)

Finally and what may now the biggest one, terrans may have a far more economic reason to kill an ops with a scan. 270 min to take out 100 gas of unit....disregarding the monstrous scouting advantage it provides will seem even more worth it. Toss may find their ops are more aggressively taken out.

This one is tough for me to call right now.

ZvT
Terrans have lost even more of the early game with stronger banelings and weaker marines. Vikings will be a better counter to Muta now with their redesigned cost, but I don't see a huge difference here unless terran suddenly start massing them (which is possible). And of course with slower marines, muta may be even stronger.

The roach nerf to me is a nonissue, I wasn't seeing a lot of aggressive roach regen in battle, it was mainly after battle healing. The roaches main strength is its high hp and damage.

Overall I think zerg came out ahead on this one.

PvZ

The new pathing (depending on how good it is) should make it easier for toss to hold their ramp, which on certain maps is quite difficult. Stalkers are also better against zerglings now (from 5 to 4 so a decent difference) and we will see if this unit become more viable.

Muta receive a fair nerf with stalkers better suited against them, we will see if dropping attacks from 16 to 13 to 12 (with 1st +1 upgrade) will make a big difference.

The collossus nerf is pretty strong in this matchup. Collossus are not nearly as good at killing hydra now (from 2 attacks to 3 attacks...and you need +2 upgrades to shift teh balance back) and that may be the killing blow in this matchup.

Overall I think zerg have come out stronger.


My big question mark is the DT change. DT just haven't been a factor in SCII right now. In the vast majority of replays I've watched where toss tried dts, they wound up losing. I can understand with the scv change they may become stronger, but I just don't see it at this point.
Meepman
Profile Joined December 2009
Canada610 Posts
Last Edited: 2010-03-26 00:37:36
March 26 2010 00:35 GMT
#123
Colossus nerf followed by a bunch of tvp buff's makes me question blizzard's sanity
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
Last Edited: 2010-03-26 00:36:47
March 26 2010 00:36 GMT
#124
Oh look, 7 pages of idiots who haven't played the patch yet. Let me overreact and draw immediate conclusions. Locking for a few days.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 26 2010 00:47 GMT
#125
ROFL@Dark Templar nerfing. They really hate DTs or something.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
March 26 2010 00:50 GMT
#126
Unlocked - any radical claims or unsupported garbage will be met with an immediate nerf to the face.
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
Last Edited: 2010-03-26 00:53:01
March 26 2010 00:51 GMT
#127
double time for a freakin reactor?!

also this didnt really help terrans mech at all, just made the factory cheaper -__-;

and now scv's building buildings will get raped by probes and drones t.t

happy about the colossus though
Dr.Frost
Profile Joined April 2009
United States389 Posts
March 26 2010 00:52 GMT
#128
On March 26 2010 09:01 InterWill wrote:
Show nested quote +
On March 26 2010 08:54 floor exercise wrote:
o Pathing has been improved so units can now properly block ramps and choke points.

WIN :D


Yeah this is good news here! Maybe a roach can block a ling on a ramp now.
They are here to right our fall, they have heard someones troubled call???
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
Last Edited: 2010-03-26 00:54:09
March 26 2010 00:52 GMT
#129
everything looks like a nerf... even stalkers. They should have kept their +1 armored dmg, not really sure that was a good idea to remove it seeing as their damage is the same vs armored as is. patch 5 stalkers are better vs roaches once you get an upgrade than patch 6.

Looks like zealots will still be needed early for them.
RexFTW
Profile Joined March 2010
United States172 Posts
March 26 2010 00:52 GMT
#130
Colossus


* Thermal Lances damage decreased from 23 to 20.

Yayyy now terran bio will squash protoss even harder!
hifriend
Profile Blog Joined June 2009
China7935 Posts
Last Edited: 2010-03-26 00:58:15
March 26 2010 00:52 GMT
#131
On March 26 2010 09:50 Kennigit wrote:
Unlocked - any radical claims or unsupported garbage will be met with an immediate nerf to the face.

*sits back and watches the show*

ont: I don't have the beta, so I'm really just glad to see blizzard adressing unit visibility issues. It will be interesting to see how the other changes affects the game once the patch goes live though.
VTArlock
Profile Blog Joined December 2009
United States1763 Posts
Last Edited: 2010-03-26 00:54:53
March 26 2010 00:53 GMT
#132
Why the hell did they nerf toss more? This is so retarted...
They nerfed DTS which is a unit I hardly use because of how expensive they are...
They nerfed observer costs... awesome now its even harder to scout with protoss.
They buffed stalker, finally now change everything else back!
Why?
ziz
Profile Blog Joined February 2009
203 Posts
March 26 2010 00:53 GMT
#133
how long does the patch usually take?
silver_fox
Profile Joined June 2008
Canada243 Posts
March 26 2010 00:53 GMT
#134
any idea when servers are going to be brought back up?
mahnini
Profile Blog Joined October 2005
United States6862 Posts
March 26 2010 00:54 GMT
#135
On March 26 2010 09:50 Kennigit wrote:
Unlocked - any radical claims or unsupported garbage will be met with an immediate nerf to the face.

nerf guns aren't supposed to hurt people!

i can understand everything but the rine time nerf. why blizzard!!!!???
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 26 2010 00:54 GMT
#136
On March 26 2010 09:52 starcraft911 wrote:
everything looks like a nerf... even stalkers. They should have kept their +1 armored dmg, not really sure that was a good idea to remove it seeing as their damage is the same vs armored as is. patch 5 stalkers are better vs roaches once you get an upgrade than patch 6.

Looks like zealots will still be needed early for them.


I think it's meant as a bufff to help protoss anti-air such as fighting off mutalisks.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Husky
Profile Blog Joined May 2009
United States3362 Posts
Last Edited: 2010-03-26 00:55:45
March 26 2010 00:55 GMT
#137
Hrm.

Protoss has been nerfed every single patch, and I honestly cant understand the nerf to DT's and stuff like that when they already take way longer than SC1 to get.

However, I guess we will wait to see how this pans out. The nerfs to Protoss that I still havent goten used to are the increased build times for the major buildings and tech. The types of nerfs this time have been a lot different so it might not be all bad.

Its funny because I just recently made a 200 SCV vs 200 Probe vs 200 Drone video where the SCVs won with 108 left. Then of course they nerf it the day after T_T.

I love any patch though, cant wait to hop in and see how it shakes out.

Edit: Also, a lot of these changes are apparent they are from direct feedback of its fan base. This makes me a happy camper.
Commentaries: youtube.com/HuskyStarcraft
RatherGood
Profile Joined March 2010
Canada147 Posts
Last Edited: 2010-03-26 00:57:30
March 26 2010 00:55 GMT
#138
The changes are incredibly reasonable. In fact, I couldn't have hoped for better changes all around. I'm not going to go through them all, but the biggest change that no one has even mentioned is that Marines now 25 seconds instead of 20. One of the three races staple units takes 5 seconds longer to produce. And I don't even think this is a bad thing in the grand scope of things, and I'm a Terran player. This change, coupled with reduced colossus damage and increased survivability with bunkers, will only promote more careful and dynamic play. All these changes, really, promote more dynamic play. Well, I haven't encountered Dark Templars enough to comment on that, but who wants to see SCVs in every single battle? It made for interesting play, sure, but I don't think that would have been healthy for the game in the long run.

All in all, fantastic looking patch so far.
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
March 26 2010 00:55 GMT
#139
On March 26 2010 09:50 Kennigit wrote:
Unlocked - any radical claims or unsupported garbage will be met with an immediate nerf to the face.

Thank kennigit, i really think people need a place to discuss something this big, even if right now it is just complete theorycraft that is 90% wrong, its still good to have a place to discuss and vent about the new patch (especially since we cant even play it right now)
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
HazMat
Profile Blog Joined October 2009
United States17077 Posts
March 26 2010 00:56 GMT
#140
On March 26 2010 09:53 TheComeback wrote:
Why the hell did they nerf toss more? This is so retarted...

Must, resist, making, fun, of, you, for, spelling, retarded, wrong.

Gretorp brought up a good point. The more gas on obs + longer research time means later immortals. I wonder how this is going to work out with roaches not being nerfed much.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
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