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Patch 6 Notes - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 33 Next All
Smuft
Profile Blog Joined January 2003
Canada318 Posts
March 26 2010 01:03 GMT
#161
Best Changes:

On March 26 2010 08:54 floor exercise wrote:
o SCV

+ Life decreased from 60 to 45.


This one speaks for itself with all the SCV rush variants that were overpowered


On March 26 2010 08:54 floor exercise wrote:
o Observer

+ Cost increased from 25 Minerals and 75 Vespene Gas to 50 Minerals and 100 Vespene Gas.
+ Build time increased from 33 seconds to 40 seconds.


Cloaking and detection are more expensive in SC2 than SC1, yet observer price remained the same and it doesn't require an observatory. Good change.


Worst Changes:

On March 26 2010 08:54 floor exercise wrote:
o Dark Shrine

+ Build time increased from 80 seconds to 100 seconds.
+ Cost increased from 100 Minerals and 200 Vespene Gas to 100 Minerals and 250 Vespene Gas.


DTs are not viable PvT at high levels except for the occasional surprise; you need all of your gas for units that effectively counter bio which DTs do not. PvZ I see no reason to make these more expensive and take longer. Horrible change.

On March 26 2010 08:54 floor exercise wrote:
o Baneling

+ Volatile Burst damage increased from 15 (+20 Light) to 20 (+15 Light).


Doesn't make this banelings more powerful vs terran where they are already extremely powerful? I guess it might make them come out a bit more often in ZvP but zerg seems to already have enough good options in ZvP. Hmmm...
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
March 26 2010 01:04 GMT
#162
Baneling buff is just so confusing
zazen
Profile Blog Joined April 2009
Brazil695 Posts
March 26 2010 01:04 GMT
#163
Why make tech lab cheaper? And why make Fac cheaper allowing EVEN FASTER tech to banshees? T is now clearly the strongest race in the game, and ZvT is gonna fucking suck even more now.

And no, the Baneling buff won't really cut it.
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
squ1d
Profile Joined June 2007
United States178 Posts
March 26 2010 01:04 GMT
#164
The server has been down for a long time now - maybe they'll do the reset too.
The6357
Profile Blog Joined August 2005
United States1268 Posts
March 26 2010 01:06 GMT
#165
why make obs more expensive...-_-;
and which terran unit has detection ability? ??
2010 worldcup!! corea fighting!!!
Striverz-G
Profile Joined February 2010
United States63 Posts
March 26 2010 01:06 GMT
#166
the Stalker buff nullifies the silliness of patch 6..this may actually change the game a lot now (dt/scv relationships, marines/collosus, new stalker support vs hydras/roaches, zerg burrow/obs, terran scan vs delicate obs, etc)

*excited
I get it in.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
March 26 2010 01:06 GMT
#167
I am confused by the buff to the factory but not the metal units ie the tank :\
Zed03
Profile Joined July 2008
Canada112 Posts
March 26 2010 01:07 GMT
#168
How can blizzard POSSIBLY justify the DT nerf?

DT, Carrier, Mothership are the least used units in the game - lets make them fucking more useless. Great going.
OptimoPeach
Profile Joined July 2009
United States137 Posts
March 26 2010 01:08 GMT
#169
So how long does it typically take before the servers are back up?
Sloke
Profile Joined February 2010
Germany2433 Posts
March 26 2010 01:08 GMT
#170
finally I can see some DT's raping the whole Terran-Eco ^_^
Land of Confusion - Genesis/Disturbed/Stella Starlight Trio
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
March 26 2010 01:09 GMT
#171
Early pushes with either fact-reactors or rax-react to punish greedy zergs will probably be alot less viable now. Given the build time is twice as long. Can't wait to see how the patch plays anyway.. especially with the new color changes to units on creep.
"trash micro but win - its marine" MC commentary during HSC 4
Spartan
Profile Blog Joined July 2005
United States2030 Posts
March 26 2010 01:10 GMT
#172
I have no problem with the increased marine build time, 5 seconds on the faster game speed isn't that big of a difference (it really comes out to like 2-3 seconds more - big deal). However, DOUBLING the reactor's build time.. seriously!? And reducing SCV HP by 25%!? Drone/probe harass is going to be such a nuisance now.
# http://nkspartan.com (web engineer)
# TL member since July 2005; CEO of Vile Gaming; President of Team Vile
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
March 26 2010 01:11 GMT
#173
The only thing that balanced the otherwise ridiculously imbalanced TvP was nerfed to hell and back. No marine pressure, no slowing down the protoss' tech... This along with the baneling buff, expect to see terran win rates in the 30%'s...
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
Last Edited: 2010-03-26 01:15:00
March 26 2010 01:12 GMT
#174
On March 26 2010 10:04 zazen wrote:
Why make tech lab cheaper? And why make Fac cheaper allowing EVEN FASTER tech to banshees? T is now clearly the strongest race in the game, and ZvT is gonna fucking suck even more now.

And no, the Baneling buff won't really cut it.

How could you possibly imply that zvt is actually t favoured?
this patch has some good points, but overall it looks like noone in charge of balancing plays toss
its a good thing I was planning to switch to terran this week anyway
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
March 26 2010 01:12 GMT
#175
On March 26 2010 10:09 Senx wrote:
especially with the new color changes to units on creep.

I just hope they do a good enough job of fixing the problem. This is/was one of the main problems with the beta from an observer standpoint.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
machinus
Profile Joined January 2010
United States291 Posts
Last Edited: 2010-03-26 01:14:49
March 26 2010 01:12 GMT
#176
1. SCVs should have at least 50 health.

2. Why do roaches STILL have two fucking armor??

3. Thank you for making stalkers less suck.

4. Thank you for decreasing the gas cost of vikings.

5. DOUBLE reactor construction time?? ??? ????

Icx
Profile Blog Joined November 2009
Belgium853 Posts
March 26 2010 01:14 GMT
#177
you should put more question marks behind your questions to make your point more obvious imo.

2. Because blizzard thinks they are fine that way and nerfed something else about them instead wich they found to be in need of a nerf
G3nXsiS
Profile Joined July 2009
United States656 Posts
March 26 2010 01:14 GMT
#178
Great patch for terrans I would say. The scv nerf is understandable but at the same time with all the other buffs there has to be some nerfs.
Hope is the first step on the road to dissapointment
RPGabe
Profile Joined January 2010
United States192 Posts
March 26 2010 01:15 GMT
#179
Everyone say it together:

This is beta. Blizzard is going to try things out and change things up on me. I will not take patch notes personally. I want the most competitive balanced game possible, and every attempt at change is getting us closer to that point, even if it's 2 steps forward in some spots and 1 step backwards in others.

I'm interested to see if it becomes more sensible to build additional Barracks over Reactors now. You save some gas and don't interrupt 2 Marines worth of build time from the first Barracks.
PatandPat
Profile Blog Joined March 2010
Canada29 Posts
March 26 2010 01:15 GMT
#180
hey sorry kinda off topic but with the new patch coming, how many of u think the ladder reset will happen after battle.net comes back online?
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