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Patch 6 Notes - Page 25

Forum Index > SC2 General
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Prev 1 23 24 25 26 27 33 Next All
enzym
Profile Joined January 2010
Germany1034 Posts
Last Edited: 2010-03-26 13:15:23
March 26 2010 13:10 GMT
#481
so i dunno how it goes for you guys, but 3 out of 3 zergs i have faced since the baneling buff did mass speed/banelings and i died instantly.

i always go early gate vs zerg to be safe against rushes and then add another 1-3 depending on how late his pool is so that i can pressure his expansion or fend off / be able to move out against zerglings at all.
now zealots are utterly useless against banelings. you could block your ramp with sentries, but that way you cant move out at all, you cant expo either while zerg can comfortably take the whole map.
how do you deal with mass speedlings without relying on zealots? 1base psistorm or something?

so the patch just came out, it has been only 3 pvz so far for me and i will see how other players handle this, but the first impression tells me that pvz seems kind of broken now.

(i was placed in platinum when the beta launched and my highest rank there was rank 7 or something after patch 5 with some 150 games played, im in gold now after losing the fifth placement game)
"I fart a lot, often on my gf in bed, then we roll around laughing for 5 mins choking in gas." — exog // "…be'master, the art of reflection. If you are not a thinking man, to what purpose are you a man at all?" — S. T. Coleridge
fams
Profile Blog Joined June 2009
Canada731 Posts
March 26 2010 13:14 GMT
#482
Surprised they buffed banelings, also I wonder how many bunker rushes are going to happen now TT
http://www.twitter.com/famsytron/
Artrey
Profile Joined March 2010
Germany270 Posts
Last Edited: 2010-03-26 13:21:55
March 26 2010 13:21 GMT
#483
On March 26 2010 22:10 enzym wrote:
so i dunno how it goes for you guys, but 3 out of 3 zergs i have faced since the baneling buff did mass speed/banelings and i died instantly.

i always go early gate vs zerg to be safe against rushes and then add another 1-3 depending on how late his pool is so that i can pressure his expansion or fend off / be able to move out against zerglings at all.
now zealots are utterly useless against banelings. you could block your ramp with sentries, but that way you cant move out at all, you cant expo either while zerg can comfortably take the whole map.
how do you deal with mass speedlings without relying on zealots? 1base psistorm or something?

so the patch just came out, it has been only 3 pvz so far for me and i will see how other players handle this, but the first impression tells me that pvz seems kind of broken now.

(i was placed in platinum when the beta launched and my highest rank there was rank 7 or something after patch 5 with some 150 games played, im in gold now after losing the fifth placement game)

The changes do not affect the scenario you describe at all. Banelings do not do more dmg against light units (e.g. Zealots) than before. Also you should get +1 melee quickly and spread your zealots out when fighting. Then banelings are anything but cost effective.

And yes, sentries rape zerglings if played right.
_EmIL_
Profile Joined March 2010
Sweden138 Posts
March 26 2010 13:22 GMT
#484
On March 26 2010 22:08 Geo.Rion wrote:
Show nested quote +
On March 26 2010 08:57 notrangerjoe wrote:
o SCV

+ Life decreased from 60 to 45.


nnnnnnnnNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

I'm not sure exactly why, but this makes me really really sad.


FINALLY
After 12 years they finally found out that scvs are imba!

Also i agree with every change, but the pathfindig nerf. Now protosses can be greedy bitches once again



Speedlings still run through the zealot "walls"
Losing is winning
enzym
Profile Joined January 2010
Germany1034 Posts
Last Edited: 2010-03-26 13:41:39
March 26 2010 13:39 GMT
#485
On March 26 2010 22:21 Artrey wrote:
Show nested quote +
On March 26 2010 22:10 enzym wrote:
so i dunno how it goes for you guys, but 3 out of 3 zergs i have faced since the baneling buff did mass speed/banelings and i died instantly.

i always go early gate vs zerg to be safe against rushes and then add another 1-3 depending on how late his pool is so that i can pressure his expansion or fend off / be able to move out against zerglings at all.
now zealots are utterly useless against banelings. you could block your ramp with sentries, but that way you cant move out at all, you cant expo either while zerg can comfortably take the whole map.
how do you deal with mass speedlings without relying on zealots? 1base psistorm or something?

so the patch just came out, it has been only 3 pvz so far for me and i will see how other players handle this, but the first impression tells me that pvz seems kind of broken now.

(i was placed in platinum when the beta launched and my highest rank there was rank 7 or something after patch 5 with some 150 games played, im in gold now after losing the fifth placement game)

The changes do not affect the scenario you describe at all. Banelings do not do more dmg against light units (e.g. Zealots) than before. Also you should get +1 melee quickly and spread your zealots out when fighting. Then banelings are anything but cost effective.

And yes, sentries rape zerglings if played right.
it affects the scenario in the following way: i never encountered them once in 150 games before the patch, but in 3 out of 3 pvz games after the patch. maybe its bad luck or noone thought about it earlier, but it seems theyre being used more frequently now. dont ask me why, im not a zerg.

so how is one supposed to handle this?
"I fart a lot, often on my gf in bed, then we roll around laughing for 5 mins choking in gas." — exog // "…be'master, the art of reflection. If you are not a thinking man, to what purpose are you a man at all?" — S. T. Coleridge
Konni
Profile Blog Joined February 2003
Germany3044 Posts
March 26 2010 13:43 GMT
#486
I didn't have a chance to play after the patch yet. Does anybody have anything to say about the new pathfinding? Is it really changed? Can you block ramps vs zerglings?
_EmIL_
Profile Joined March 2010
Sweden138 Posts
March 26 2010 13:45 GMT
#487
No you cant.
Losing is winning
Slunk
Profile Blog Joined February 2010
Germany768 Posts
March 26 2010 13:48 GMT
#488
Nice patch. The colossus nerf might be the best part. Nor colossi dont onehit marines and twohit hydralisks.
BentoBox
Profile Joined November 2009
Canada303 Posts
Last Edited: 2010-03-26 13:50:51
March 26 2010 13:48 GMT
#489
On March 26 2010 22:22 _EmIL_ wrote:
Show nested quote +
On March 26 2010 22:08 Geo.Rion wrote:
On March 26 2010 08:57 notrangerjoe wrote:
o SCV

+ Life decreased from 60 to 45.


nnnnnnnnNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

I'm not sure exactly why, but this makes me really really sad.


FINALLY
After 12 years they finally found out that scvs are imba!

Also i agree with every change, but the pathfindig nerf. Now protosses can be greedy bitches once again



Speedlings still run through the zealot "walls"


No they do not. Tested. Was watching orb's stream earlier and he could block off the ramp on Steppes of War with 3 zealots. Had a Z player rush him with mass lings and none would go through.

If you failed, I'm guessing you thought you'd only need 2 like in bw.
Only dead fish swim with the stream
anotherone
Profile Joined October 2009
90 Posts
March 26 2010 13:51 GMT
#490
On March 26 2010 22:48 Slunk wrote:
Nice patch. The colossus nerf might be the best part. Nor colossi dont onehit marines and twohit hydralisks.

But who wanders around with only 1 colossus?
silver_fox
Profile Joined June 2008
Canada243 Posts
March 26 2010 14:03 GMT
#491
btw i dont know where blizz makes their decisions from but i hope its not from their general forums.. i just read a post about a guy complaining how overpowered thors are. do they actually read TL?
Latham
Profile Blog Joined May 2007
9560 Posts
March 26 2010 14:14 GMT
#492
On March 26 2010 23:03 kilika wrote:
btw i dont know where blizz makes their decisions from but i hope its not from their general forums.. i just read a post about a guy complaining how overpowered thors are. do they actually read TL?


Do you mean blizzard? They do read TL, but it's probably more as a personal preference rather than a part of their job. FrozenArbiter gives them monthly feedback. TL has submitted feedback on SC2 for around 3 years (roughly since it was announced).

Maybe they have 1 dedicated guy at work reading 1/2 fansites on a basis, but I dunno.

Blizzard forums were a cesspool of shit since Warcraft 3 trolls started to troll and spam other boards. Now the blizz forums consist of trolls, wowtards that cry nerf at everything but can't image they're not winning because it might be their 1st RTS game, and a few poor lost souls, that genuinely want to give feedback / have a mature discussion but don't know any good communities that deal in Blizz RTS departments.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
DoX.)
Profile Joined December 2008
Singapore6164 Posts
March 26 2010 14:18 GMT
#493
12 years of buff scvs vulnerable with no regen,....and now..
lololol
Profile Joined February 2006
5198 Posts
March 26 2010 14:23 GMT
#494
On March 26 2010 22:51 anotherone wrote:
Show nested quote +
On March 26 2010 22:48 Slunk wrote:
Nice patch. The colossus nerf might be the best part. Nor colossi dont onehit marines and twohit hydralisks.

But who wanders around with only 1 colossus?


Are you naturally that stupid or it's through hard practice?
I'll call Nada.
0neder
Profile Joined July 2009
United States3733 Posts
March 26 2010 14:30 GMT
#495
Earlier Hellions are buffed now with the reduced Factory timing.
On_Slaught
Profile Joined August 2008
United States12190 Posts
March 26 2010 14:34 GMT
#496
On March 26 2010 22:39 enzym wrote:
Show nested quote +
On March 26 2010 22:21 Artrey wrote:
On March 26 2010 22:10 enzym wrote:
so i dunno how it goes for you guys, but 3 out of 3 zergs i have faced since the baneling buff did mass speed/banelings and i died instantly.

i always go early gate vs zerg to be safe against rushes and then add another 1-3 depending on how late his pool is so that i can pressure his expansion or fend off / be able to move out against zerglings at all.
now zealots are utterly useless against banelings. you could block your ramp with sentries, but that way you cant move out at all, you cant expo either while zerg can comfortably take the whole map.
how do you deal with mass speedlings without relying on zealots? 1base psistorm or something?

so the patch just came out, it has been only 3 pvz so far for me and i will see how other players handle this, but the first impression tells me that pvz seems kind of broken now.

(i was placed in platinum when the beta launched and my highest rank there was rank 7 or something after patch 5 with some 150 games played, im in gold now after losing the fifth placement game)

The changes do not affect the scenario you describe at all. Banelings do not do more dmg against light units (e.g. Zealots) than before. Also you should get +1 melee quickly and spread your zealots out when fighting. Then banelings are anything but cost effective.

And yes, sentries rape zerglings if played right.
it affects the scenario in the following way: i never encountered them once in 150 games before the patch, but in 3 out of 3 pvz games after the patch. maybe its bad luck or noone thought about it earlier, but it seems theyre being used more frequently now. dont ask me why, im not a zerg.

so how is one supposed to handle this?


So you haven't encountered them once in 150 games which means you have no idea how to actually play against them so when they were actually used you got rolled because it was new to you.

That's how this reads to me.
Lyrok
Profile Joined September 2008
Germany85 Posts
March 26 2010 14:45 GMT
#497
Well I haven't read all 25 pages of DT nerf whine yet, but has anyone even considered the buff they got through the SCV hp nerf?

DTs can now one-shot SCVs without any upgrades (took them 3 melee upgrades to one-shot SCVs last patch), I guess quite a few Ts will learn that the hard way over the next weeks.
Velr
Profile Blog Joined July 2008
Switzerland10717 Posts
March 26 2010 14:47 GMT
#498
And just save 50 energy to be save... Wow.. What a big deal.
arnold(soTa)
Profile Joined March 2010
Sweden352 Posts
March 26 2010 14:49 GMT
#499
thats how it goes, Iv been in several blizz betas and many times patches dont seem to make sense at first, but it comes together in the end, have some faith :p also I dont bealive this is a nerf to terran like so many others bealive, it anything its a buff, mech ghost and vikings all got gas reduction..that is huge.

so what the scv doesnt have 60hp anymore, hurts because we'r used to it but scv rushes were getting out of hand...Im glad to see they will be easier to stop, also Toss players !!!...stalker got the huge buff you have been wanting for so long, be happy about that.

obbservers have been overpowred for a while..tier1 invisible mobile detector, consider what terran has to do to get to that, rax - factory - starport+techlab - fusion core + build a raven.
"I like turtles"
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
March 26 2010 15:04 GMT
#500
So now it takes pretty much the same amount of time to make a reactor as it takes to make a whole new barracks, and in the latter case you can still build from the unupgraded barrack. What the fuck was the reasoning here?
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
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