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so i dunno how it goes for you guys, but 3 out of 3 zergs i have faced since the baneling buff did mass speed/banelings and i died instantly.
i always go early gate vs zerg to be safe against rushes and then add another 1-3 depending on how late his pool is so that i can pressure his expansion or fend off / be able to move out against zerglings at all. now zealots are utterly useless against banelings. you could block your ramp with sentries, but that way you cant move out at all, you cant expo either while zerg can comfortably take the whole map. how do you deal with mass speedlings without relying on zealots? 1base psistorm or something?
so the patch just came out, it has been only 3 pvz so far for me and i will see how other players handle this, but the first impression tells me that pvz seems kind of broken now.
(i was placed in platinum when the beta launched and my highest rank there was rank 7 or something after patch 5 with some 150 games played, im in gold now after losing the fifth placement game)
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Surprised they buffed banelings, also I wonder how many bunker rushes are going to happen now TT
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On March 26 2010 22:10 enzym wrote: so i dunno how it goes for you guys, but 3 out of 3 zergs i have faced since the baneling buff did mass speed/banelings and i died instantly.
i always go early gate vs zerg to be safe against rushes and then add another 1-3 depending on how late his pool is so that i can pressure his expansion or fend off / be able to move out against zerglings at all. now zealots are utterly useless against banelings. you could block your ramp with sentries, but that way you cant move out at all, you cant expo either while zerg can comfortably take the whole map. how do you deal with mass speedlings without relying on zealots? 1base psistorm or something?
so the patch just came out, it has been only 3 pvz so far for me and i will see how other players handle this, but the first impression tells me that pvz seems kind of broken now.
(i was placed in platinum when the beta launched and my highest rank there was rank 7 or something after patch 5 with some 150 games played, im in gold now after losing the fifth placement game) The changes do not affect the scenario you describe at all. Banelings do not do more dmg against light units (e.g. Zealots) than before. Also you should get +1 melee quickly and spread your zealots out when fighting. Then banelings are anything but cost effective.
And yes, sentries rape zerglings if played right.
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On March 26 2010 22:08 Geo.Rion wrote:Show nested quote +On March 26 2010 08:57 notrangerjoe wrote:o SCV
+ Life decreased from 60 to 45. nnnnnnnnNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I'm not sure exactly why, but this makes me really really sad. FINALLY After 12 years they finally found out that scvs are imba! Also i agree with every change, but the pathfindig nerf. Now protosses can be greedy bitches once again
Speedlings still run through the zealot "walls"
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On March 26 2010 22:21 Artrey wrote:Show nested quote +On March 26 2010 22:10 enzym wrote: so i dunno how it goes for you guys, but 3 out of 3 zergs i have faced since the baneling buff did mass speed/banelings and i died instantly.
i always go early gate vs zerg to be safe against rushes and then add another 1-3 depending on how late his pool is so that i can pressure his expansion or fend off / be able to move out against zerglings at all. now zealots are utterly useless against banelings. you could block your ramp with sentries, but that way you cant move out at all, you cant expo either while zerg can comfortably take the whole map. how do you deal with mass speedlings without relying on zealots? 1base psistorm or something?
so the patch just came out, it has been only 3 pvz so far for me and i will see how other players handle this, but the first impression tells me that pvz seems kind of broken now.
(i was placed in platinum when the beta launched and my highest rank there was rank 7 or something after patch 5 with some 150 games played, im in gold now after losing the fifth placement game) The changes do not affect the scenario you describe at all. Banelings do not do more dmg against light units (e.g. Zealots) than before. Also you should get +1 melee quickly and spread your zealots out when fighting. Then banelings are anything but cost effective. And yes, sentries rape zerglings if played right. it affects the scenario in the following way: i never encountered them once in 150 games before the patch, but in 3 out of 3 pvz games after the patch. maybe its bad luck or noone thought about it earlier, but it seems theyre being used more frequently now. dont ask me why, im not a zerg.
so how is one supposed to handle this?
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I didn't have a chance to play after the patch yet. Does anybody have anything to say about the new pathfinding? Is it really changed? Can you block ramps vs zerglings?
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Nice patch. The colossus nerf might be the best part. Nor colossi dont onehit marines and twohit hydralisks.
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On March 26 2010 22:22 _EmIL_ wrote:Show nested quote +On March 26 2010 22:08 Geo.Rion wrote:On March 26 2010 08:57 notrangerjoe wrote:o SCV
+ Life decreased from 60 to 45. nnnnnnnnNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I'm not sure exactly why, but this makes me really really sad. FINALLY After 12 years they finally found out that scvs are imba! Also i agree with every change, but the pathfindig nerf. Now protosses can be greedy bitches once again Speedlings still run through the zealot "walls"
No they do not. Tested. Was watching orb's stream earlier and he could block off the ramp on Steppes of War with 3 zealots. Had a Z player rush him with mass lings and none would go through.
If you failed, I'm guessing you thought you'd only need 2 like in bw.
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On March 26 2010 22:48 Slunk wrote: Nice patch. The colossus nerf might be the best part. Nor colossi dont onehit marines and twohit hydralisks. But who wanders around with only 1 colossus?
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btw i dont know where blizz makes their decisions from but i hope its not from their general forums.. i just read a post about a guy complaining how overpowered thors are. do they actually read TL?
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On March 26 2010 23:03 kilika wrote: btw i dont know where blizz makes their decisions from but i hope its not from their general forums.. i just read a post about a guy complaining how overpowered thors are. do they actually read TL?
Do you mean blizzard? They do read TL, but it's probably more as a personal preference rather than a part of their job. FrozenArbiter gives them monthly feedback. TL has submitted feedback on SC2 for around 3 years (roughly since it was announced).
Maybe they have 1 dedicated guy at work reading 1/2 fansites on a basis, but I dunno.
Blizzard forums were a cesspool of shit since Warcraft 3 trolls started to troll and spam other boards. Now the blizz forums consist of trolls, wowtards that cry nerf at everything but can't image they're not winning because it might be their 1st RTS game, and a few poor lost souls, that genuinely want to give feedback / have a mature discussion but don't know any good communities that deal in Blizz RTS departments.
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12 years of buff scvs vulnerable with no regen,....and now..
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On March 26 2010 22:51 anotherone wrote:Show nested quote +On March 26 2010 22:48 Slunk wrote: Nice patch. The colossus nerf might be the best part. Nor colossi dont onehit marines and twohit hydralisks. But who wanders around with only 1 colossus?
Are you naturally that stupid or it's through hard practice?
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Earlier Hellions are buffed now with the reduced Factory timing.
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On March 26 2010 22:39 enzym wrote:Show nested quote +On March 26 2010 22:21 Artrey wrote:On March 26 2010 22:10 enzym wrote: so i dunno how it goes for you guys, but 3 out of 3 zergs i have faced since the baneling buff did mass speed/banelings and i died instantly.
i always go early gate vs zerg to be safe against rushes and then add another 1-3 depending on how late his pool is so that i can pressure his expansion or fend off / be able to move out against zerglings at all. now zealots are utterly useless against banelings. you could block your ramp with sentries, but that way you cant move out at all, you cant expo either while zerg can comfortably take the whole map. how do you deal with mass speedlings without relying on zealots? 1base psistorm or something?
so the patch just came out, it has been only 3 pvz so far for me and i will see how other players handle this, but the first impression tells me that pvz seems kind of broken now.
(i was placed in platinum when the beta launched and my highest rank there was rank 7 or something after patch 5 with some 150 games played, im in gold now after losing the fifth placement game) The changes do not affect the scenario you describe at all. Banelings do not do more dmg against light units (e.g. Zealots) than before. Also you should get +1 melee quickly and spread your zealots out when fighting. Then banelings are anything but cost effective. And yes, sentries rape zerglings if played right. it affects the scenario in the following way: i never encountered them once in 150 games before the patch, but in 3 out of 3 pvz games after the patch. maybe its bad luck or noone thought about it earlier, but it seems theyre being used more frequently now. dont ask me why, im not a zerg. so how is one supposed to handle this?
So you haven't encountered them once in 150 games which means you have no idea how to actually play against them so when they were actually used you got rolled because it was new to you.
That's how this reads to me.
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Well I haven't read all 25 pages of DT nerf whine yet, but has anyone even considered the buff they got through the SCV hp nerf?
DTs can now one-shot SCVs without any upgrades (took them 3 melee upgrades to one-shot SCVs last patch), I guess quite a few Ts will learn that the hard way over the next weeks.
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And just save 50 energy to be save... Wow.. What a big deal.
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thats how it goes, Iv been in several blizz betas and many times patches dont seem to make sense at first, but it comes together in the end, have some faith :p also I dont bealive this is a nerf to terran like so many others bealive, it anything its a buff, mech ghost and vikings all got gas reduction..that is huge.
so what the scv doesnt have 60hp anymore, hurts because we'r used to it but scv rushes were getting out of hand...Im glad to see they will be easier to stop, also Toss players !!!...stalker got the huge buff you have been wanting for so long, be happy about that.
obbservers have been overpowred for a while..tier1 invisible mobile detector, consider what terran has to do to get to that, rax - factory - starport+techlab - fusion core + build a raven.
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So now it takes pretty much the same amount of time to make a reactor as it takes to make a whole new barracks, and in the latter case you can still build from the unupgraded barrack. What the fuck was the reasoning here?
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