/irony
Patch 6 Notes - Page 23
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FarbrorAbavna
Sweden4856 Posts
/irony | ||
MeruFM
United States167 Posts
What is this bullshit? Give me back the 200/100 factory and 50/50 tech lab if it means my SCVs won't get killed by their scouting probe when building. Hell, they already get killed half the time if I don't pull another worker off to harass them. | ||
ApolloSC2
United Kingdom804 Posts
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iRRelevance
Romania725 Posts
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kickinhead
Switzerland2069 Posts
- Everything leads to more massing of units... As T, you don't use SCV's that creative anymore, or with much less impact, rines are worse, so you just spam Marauders etc. Maybe more Mech, which is kinda nice, but I think we'll see lots of Marauder-pushes. As P, you can't go DT's anymore, so you just spam mass-gates Stalkers/Zealots and Immos... with that, also Archons, which needed a buff, got worse, because DT's could morph into Archons. Observers were nerved, so you don't even go for them anymore, just pure stupid lowtier attackunit-masses. As Z, well, Z is strongest race by far still... Important fixes like Highground-advantage, much better static defense etc. haven't been addressed at all. First patch that is really disappointing to me, not because blizzard didn't magically balance the game, but because some "fixes" are just so bad an very important stuff hasn't been changed: - FE-Zerg can still Zergling-rush a 2-gateing Protoss: Protoss cannot be aggressive early on in the game and they can't defend well either because cannons and zealots suck against speedlings/banelings/roaches/marauders... - Banelings got even better? They need a nerf, not a buff - c'mon! - Archons needed a buff. - Tanks needed a buff specific to Tanks, not just mech overall, now we'll just see more Hellion-rushes... - Queen needed a huge nerf. - Marauders needed a nerf. - Roaches needed nerf. - Highground-advantage needs to be implemented. - Bonus DMG against certain armor-types needs to be toned down quite a bit, maybe base-dmg higher or sth. - Phoenix needed buff. | ||
AmstAff
Germany949 Posts
imo stupid patch, P are doing worse and worse every patch and finally they got nerfed again (like every patch?). @ people saying stalker got buffed: this is a joke! they just switched 2 attack points and removed +1 from upgrades = nerf! they are maybe better against less hp units (linge/marine) but still suck against every thing elae + at the moment u get +1 attack they are worse against armored units than they used to be before. T got some hard nerfs but the EMP nerf isnt really that huge. now u can get some extra ghosts since its only 150 Gas. Im still missing a strong GtA unit for P (an no stalker got nerfed for this case, its only better against mutas + viking but suck even more against everythin with armor)! | ||
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TheYango
United States47024 Posts
On March 26 2010 19:41 MeProU_Kor wrote: @ people saying stalker got buffed: this is a joke! they just switched 2 attack points and removed +1 from upgrades = nerf! they are maybe better against less hp units (linge/marine) but still suck against every thing elae + at the moment u get +1 attack they are worse against armored units than they used to be before. Because clearly after patch 1, people never used Vikings again, amirite? Switching damage type to normal is a moderate buff. The Viking showed this in patch 1, where virtually the exact same damage change was made, but instead of change in upgrades, it was given an armor reduction. Subsequently it went from being almost never used to being seen commonly in 2 of the 3 matchups, and as a viable option in the 3rd. On March 26 2010 19:41 MeProU_Kor wrote: Im still missing a strong GtA unit for P (an no stalker got nerfed for this case, its only better against mutas + viking but suck even more against everythin with armor)! Aren't those the only two air units the Stalker has to fight most of the time in PvT and PvZ anyway? | ||
Lighioana
Norway466 Posts
Oh, and I kinda agree with the roach regen nerf. Just a bit. | ||
DorF
Sweden961 Posts
Still no bugfix on the right click = attack move sometimes :/ | ||
hellitsaboutme
Singapore118 Posts
On March 26 2010 19:38 kickinhead wrote: The whole patch was in the wrong direction: - Everything leads to more massing of units... As T, you don't use SCV's that creative anymore, or with much less impact, rines are worse, so you just spam Marauders etc. Maybe more Mech, which is kinda nice, but I think we'll see lots of Marauder-pushes. As P, you can't go DT's anymore, so you just spam mass-gates Stalkers/Zealots and Immos... with that, also Archons, which needed a buff, got worse, because DT's could morph into Archons. Observers were nerved, so you don't even go for them anymore, just pure stupid lowtier attackunit-masses. As Z, well, Z is strongest race by far still... Important fixes like Highground-advantage, much better static defense etc. haven't been addressed at all. First patch that is really disappointing to me, not because blizzard didn't magically balance the game, but because some "fixes" are just so bad an very important stuff hasn't been changed: - FE-Zerg can still Zergling-rush a 2-gateing Protoss: Protoss cannot be aggressive early on in the game and they can't defend well either because cannons and zealots suck against speedlings/banelings/roaches/marauders... - Banelings got even better? They need a nerf, not a buff - c'mon! - Archons needed a buff. - Tanks needed a buff specific to Tanks, not just mech overall, now we'll just see more Hellion-rushes... - Queen needed a huge nerf. - Marauders needed a nerf. - Roaches needed nerf. - Highground-advantage needs to be implemented. - Bonus DMG against certain armor-types needs to be toned down quite a bit, maybe base-dmg higher or sth. - Phoenix needed buff. What do you mean by 'use SCV creatively'? If you mean early push, that doesn't make any sense. They are not supposed to fight/attack/tank enemies. The dumbest thing I've ever heard. spam maradeurs? Doesn't terran have other units? Vikings/banshees, tanks, helions are very good units. I was seeing MMM strategy in every damn game, | ||
ZenDeX
Philippines2916 Posts
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DaZe
Sweden2111 Posts
Nerfed tier 1 (scv/marine/reactor) - As Nazgul said terran will still be able to make marauders and bunkers early game --> strong Buffed tier 2 slightly (cheaper fact, tech lab, viking) Baneling buff and DT nerf? funny;; | ||
lololol
5198 Posts
I always thought factories were too expensive(even in BW, since toss has a slight advantage over terran), now building tanks costs you 200/125, instead of 250/150, which is nice. Reactors are now not going to be used on barracks at all, you're losing 2 marines in build time and it costs gas, while barracks are minerals only. Most likely people will only prebuild them on barracks for factories and starports. SCV life nerf a bit too harsh, now they are equal to drones in combat, while both zerglings and zealots roll marines early. 50 HP would've been enough of a nerf. Bunkers already build faster than cannons and crawlers, so now terrans can now react to emergency situations much faster than the other races by building a bunker next to their CC, and bunker rushing will be easier. Thermal lance not 1 hit killing marines by itself was needed. They simply rolled over terran armies(and zerg ones when massed) and the very powerful EMP was needed to counter that effect. Obs nerf needed, they were the best detector being cloacked themselves and the cheapest at the same time, while ravens are 100/200 and overseers 150/100(if it doesn't get killed it costs you effectively 50/100, since you already have overlords) Would've prefered if stalkers got a buff against armored and sentries got a bonus vs light, so they would counter different things, while now they are even more similar to each other. Putting light or armored on every unit would've been nice(maybe except archons since they are all shields and are pretty weak already). No idea why the nerfed the dark shrine, DTs already cost more gas and require their own building. Banelings are already very good, I dunno why they got a buff against the units that are used to counter them by tanking their damage. | ||
anotherone
90 Posts
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iDfyU
Germany45 Posts
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iRRelevance
Romania725 Posts
On March 26 2010 20:12 anotherone wrote: THey can make tanks useless, they can force marines to fight with with bows and axes but HOW THEY DARE TO DO THIS TO SCV? ![]() Bows, axes and shields. | ||
humblegar
Norway883 Posts
On March 26 2010 19:38 kickinhead wrote: The whole patch was in the wrong direction: - Everything leads to more massing of units... Because? As T, you don't use SCV's that creative anymore, or with much less impact, rines are worse, so you just spam Marauders etc. Maybe more Mech, which is kinda nice, but I think we'll see lots of Marauder-pushes. Try building stuff with your SCVs (this actually got harder though :p) As P, you can't go DT's anymore, so you just spam mass-gates Stalkers/Zealots and Immos... with that, also Archons, which needed a buff, got worse, because DT's could morph into Archons. Observers were nerved, so you don't even go for them anymore, just pure stupid lowtier attackunit-masses. DT nerf was weird for sure. Observers were not nerfed, Archons did not get "worse", and not many built DTs anyways. And how is 50 mins and 100 gass bad for an invisible scout with no other tech required? As Z, well, Z is strongest race by far still... Important fixes like Highground-advantage, much better static defense etc. haven't been addressed at all. First patch that is really disappointing to me, not because blizzard didn't magically balance the game, but because some "fixes" are just so bad an very important stuff hasn't been changed: - FE-Zerg can still Zergling-rush a 2-gateing Protoss: Protoss cannot be aggressive early on in the game and they can't defend well either because cannons and zealots suck against speedlings/banelings/roaches/marauders... - Banelings got even better? They need a nerf, not a buff - c'mon! - Archons needed a buff. - Tanks needed a buff specific to Tanks, not just mech overall, now we'll just see more Hellion-rushes... - Queen needed a huge nerf. - Marauders needed a nerf. - Roaches needed nerf. - Highground-advantage needs to be implemented. - Bonus DMG against certain armor-types needs to be toned down quite a bit, maybe base-dmg higher or sth. - Phoenix needed buff. Roaches got a nerf, and bonus damage was reduced for several units. Regarding Protoss and defence, there was a fix for blocking units. I'm not saying that all your points are wrong, but you might want to read the notes a few times before you post :p | ||
IdrA
United States11541 Posts
On March 26 2010 20:06 lolaloc wrote: The amount complaints in this thread makes me wanna wish that there should be a Blizzard representative posting in TL.net and then you read the complaints and pray to god no one from blizzard ever checks the forum | ||
ProoM
Lithuania1741 Posts
On March 26 2010 20:24 IdrA wrote: and then you read the complaints and pray to god no one from blizzard ever checks the forum Wow, I was just about to write the same thing lol ^_^, you're reading my minds ![]() | ||
Attero
Canada271 Posts
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