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On March 26 2010 15:54 Limenade wrote: I think its brilliant for SCVs HP to be nerfed, they can repair each other and be healed my medivacs. There is no reason why a DT should be able to one shot drones and probes but not SCVs, but now they can.
Repair costs money/time/micro Medivacs is mid-tech and cost mana They also remain vulnerable while building
Is that enough reasons for why they should have more hp?
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how are we supposed to scout zerg early game now 
poor scvs
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On March 26 2010 15:12 DeCoup wrote:Show nested quote +On March 26 2010 15:06 lolaloc wrote: Why do HT and DT have to be Psionic AND Light? Does it have any difference to just Light? Does the Psionic stat actually effect the game in any way? Theres no +damage modifier for Psionic or abilities which effect units with the Psionic stat that I can find.
Some units used to have + to psionic way back when and stuff like infestors can't MC psionic units, dunno about now
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On March 26 2010 15:21 Assault_1 wrote: can someone take a screenshot of the new zerg appearance on creep, and the new protoss distinguishing look?
Heres the Zerg one, haven't noticed what is so different about the protoss yet... But I can easily see those zerg units, they did a good job imo
^ might wanna click to make the pic actual size
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Stalker buff does masses for the toss in ZvP, they roll zerglings now if they have any kind of zealot protection or critical mass
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On March 26 2010 09:11 HazMat wrote: Obs cost even more gas T_T
Zerg barely got nurfed, this is bs. Oh no my nearly free obs that most players wont bother getting rid of cost more!
Zerg got a large nerf to roach along with able to block ramps = a zerg nerf as zerg main unit is melee and isn't that strong, the zergling.
Basically made the ling a worthless early game unit. ramp busting is the only reason i massed lings early on i guess they want me to use banelings.
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On March 26 2010 16:09 Raydog wrote:Show nested quote +On March 26 2010 15:21 Assault_1 wrote: can someone take a screenshot of the new zerg appearance on creep, and the new protoss distinguishing look? Heres the Zerg one, haven't noticed what is so different about the protoss yet... But I can easily see those zerg units, they did a good job imo ^ might wanna click to make the pic actual size
nice screenshot, looks like they just turned up creep's gamma
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wait... they buffed banelings? :I like they werent imba enough!
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^ Which could both have been fixed by editing the AI; a much more sensible change imo.
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I think the point of making obs more expensive was to match the cost of the Overseer, which kind of makes sense.
SCV health nerf is good. I do like that now a drone vs scv fight is dictated by whoever hits first, as opposed to the scv always winning.
The stalker buff was long time needed. The colossus nerf makes them pretty venerable now, but they can 1 shot unupgraded marines with a +1 ground attack.
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On March 26 2010 16:29 dronebabo wrote:Show nested quote +On March 26 2010 16:17 Vexki wrote:On March 26 2010 15:32 checo wrote:On March 26 2010 15:15 Machine[USA] wrote:On March 26 2010 08:54 floor exercise wrote:
o SCV
+ Life decreased from 60 to 45.
Justice Ya get just +5 hit points for the only worker that is expose while building and that can't regenerate at all on his own... Pretty damn good... How have some people not realised yet that drones in SC2 have 50 health, not 40. They have had this much since the blizzcon build of SC2. Why are 90% of people convinced that this is not the case? Regardless, SCVs were ruining diversity of builds in TvT and TvP. lol drones have 40 hp
lol i was about to say :|
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So I played a couple of games, I'm missing that 15 hp when my scvs are getting harassed D:
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Blizzard... not smooth. SCV nerf imo goes too far, too many ripples. All they really needed to do was fix combat AI so that workers are only prioritized when near a "friendly mineral patch/geyser" (IE, one with a friendly Command Center close to it).
Problem now is, besides Probe/Drone harass while SCVs build structures (yes, easy to deal with, although less so now) which is the most obvious consequence, this really hurts SCV repair of Turrets v Mutas, makes Muta harass WAY more effective overall, leaves Terran a lot more vulnerable to very early 'ling rushes (and even Zealot rushes as well), and Scout SCVs die much faster to Queens now (which doesn't sound like much but it can be the difference between scouting the Roach Warren or shift to Lair tech versus not).
Don't really feel the Baneling buff was necessary unless Blizzard is just really intent on diversifying Zerg Hatchery tech more for all situations...
Do like the Bunker build time buff but the nerf to ALL Reactor build times (not just 'rax Reactors, but Starport and Factory Reactors as well...) I'm not a fan of and I really question if the Reactor time nerf AND SCV build time nerf together were both really necessary... Seems like overkill to me.
The rest is fine I think (as T I'm not going to complain about DT nerfs xD and yay that Hellions are way more effective against them now; although from a spectator standpoint I like the Stalker buff and T got a similar buff to Vikings which I really liked so I'm sympathetic) and I'll have to try out the new Ghost EMP although reducing their gas cost by 50 I think should be a fine trade-off for reducing the radius of EMP.
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Finally they fixed the 6 marine+ scv all in rush vs protoss.Now we can tech properly. I think though that SCVs need to have 50 hp instead of 45.Now they die with 3 hits(6) from zealots.It seems to me that the reactor and marine nerf was enough to slow down the nurf but time will tell. I want to see also the implications of pathing in combat also not only in choke points.I suppose they fixed this by making the hitboxed a bit larger?
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lol @ the people who were crying yesterday that it took too long to get to DTs ahahahahaha.
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Specially on Blistering Sands and Desert Oasis, creep color looks much lighter, which is good on the eyes IMO.
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nooooo the terran nerfss T___T
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YEEEERRRRRSSSS! SCVS are wayyyy less imba now, ha ha. You've deserved this for over a decade terran!
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