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Patch 6 Notes - Page 22

Forum Index > SC2 General
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WhiteKnight
Profile Joined December 2009
New Zealand134 Posts
March 26 2010 08:01 GMT
#421
Roaches are now black??? I notice in that screenshot with Zerg Creep, Roaches are now noticeably darker. Are roaches now Black and Team Colored rather than brown and team colored now? If so, liking this change because Roaches are now much easier to distinguish between other Zerg Units.
Velr
Profile Blog Joined July 2008
Switzerland10939 Posts
Last Edited: 2010-03-26 08:18:20
March 26 2010 08:13 GMT
#422
I don''t understand de DT nerf.

I fully understand the Baneling buff... They were kinda a pure hard counter unit and that just sucks for a unit that is dead after one use.

Kyuki
Profile Joined February 2008
Sweden1867 Posts
March 26 2010 08:28 GMT
#423
Kinda interesting patch tbh alot of cool tweaks. Looking forward to see how this actually plays out after a few days

I think the observer nerf was really needed - Toss scouting was extremly powerful, and increasing the buildtime alone was really needed imho.

Too much screaming here though, just play it and see how it works..
Mada Mada Dane
Foreplay
Profile Joined May 2008
United States1154 Posts
March 26 2010 08:29 GMT
#424
lol what terran has a balanced worker unit now?
Better than Pokebunny
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
March 26 2010 08:34 GMT
#425
I kinda like the SCV-nerf, but I don't understand DT-nerf and Baneling-buff at all...
https://soundcloud.com/thesamplethief
Psycho-SoniC
Profile Joined April 2009
Switzerland31 Posts
Last Edited: 2010-03-26 08:37:55
March 26 2010 08:37 GMT
#426
I miss a Reaper buff. Well, tech lab is a little cheaper and bunker set up faster but that's not too much. I still won't use Reapers at all. They are just too much of a commitment early on in the game.

Ghost EMP was OP I used them all the time in TvP (I'm a T only player). Guess the nerf is justified.

humblegar
Profile Blog Joined October 2004
Norway883 Posts
Last Edited: 2010-03-26 09:33:11
March 26 2010 09:11 GMT
#427
I love that they are tuning hard counters a bit!

Patch generally looks great, everything made sense to me except the DT nerf. I do think terran will have to use 2 scvs to build the first barracks now, but I'll have to test tonight.

I'm dissapointed in top players (and posters) whining in this thread without mentioning the buffs they get. This to me shows that sometimes people are better posters/balancers when they play less, otherwise they get to attached to their own results/builds. And no, that does not mean that posting without even playing the beta is a good idea :p

GoDannY
Profile Joined August 2006
Germany442 Posts
March 26 2010 09:28 GMT
#428
I really don't get that DT nerf, what the heck was wrong with them? I mean, they've already been rarely used. Personally I liked do tune in some DT vs Zerg as a little advantage if Zerg forgets his Detector, however, with a absolutely useless building that costs more than the templar archive... I dont know.

Also, what is that baneling buff about? I strongly disagree that zergs needed another rush n bust opportunity than auto-surrounding speedlings. I still cant believe how fast they are anyway, so OUTSIDE they are hardly to avoid. But hey, let's see how it develops

I like the TvP changes as far as it appears on the paper, definately gonna change the gameflow.
Team LifeStyle - it's more than a game
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
March 26 2010 09:33 GMT
#429
On March 26 2010 17:29 Foreplay wrote:
lol what terran has a balanced worker unit now?

Oh i didn't notice that they gave SCVs regen O.o
hellitsaboutme
Profile Joined March 2010
Singapore118 Posts
March 26 2010 09:34 GMT
#430
On March 26 2010 11:20 DeMusliM wrote:
i'm pretty annoyed by baneling buff actually, the more i think about it - the less it makes sense, unless they want to appeal to the casual zerg players once more.

ZvT largely consisted of MMM + ravens/tanks vs ling/baneling/hydra/infestors

The fights consisted of marines getting fungal growthed, and being blown up (banelings running around the marauders, then clicking a+move onto the marines) - i automatically assumed that blizz recognised that the matchup was pretty tough for terran to handle.
Even without infestors, the zerg could attack+move the terran army, except the banelings and just hunt down the marines (if the marines pulled back, it would leave the marauders to fight the hydras, which would probaly leave the terran in a vulnerable state anyway).

Now, the way i see this nerf is - it means that banelings rather than having to avoid the marauder wall (it was the best way of beating zergs who a+moved - running the marines back and letting him blow up the marauders to prevent major losses, and only minor) it means that a+moving everything, including the banelings isn't half as ineffective. Personally i really dislike this change - it gives zerg less reason to micro in fights, but purely concentrate on where to fungal growth. The fact fights are becoming less micro orientated (yes, the baneling buff does decrease the need for micro) i am gradually becoming more skeptical of Blizzard's future plans with this game.

I don't believe the patch has looked at the right things - while yes the marine/scv rush was nerfed vs protoss, sure - i don't believe it's helped protoss at all. The more reliable Marauder expo strategy was buffed (less gas cost, faster starports) and stalker buffing won't make a difference vs marauder but will probaly be less effective (same damage vs armoured, 8+6 10+4, but less with upgrades) slower immortal, and more cost on observers. I can only see this further swaying the matchups in favour, of what they were already in favour of.
Protoss will lose to Terrans more frequently, and Terrans will further struggle vs Zergs.

Obviously my main gripe is with the Baneling buff, but also the reactor nerf (this wasn't even part of any of the "scv/rine rush"), personally it just feels as if blizz really want to remove all micro factors in this game, and just turn it into a a+move slugfest. Not impressed at all...


I don't understand why you don't like this patch.
It's not guaranteed that Protoss still will lose Terrans until people won't try it out.
As for the Zerg buffs, haven't you won last zotac beating 3-1 one of the best zergs?
I believe you have more rooms in TvZ now. Cheaper and faster factories = fast vikings/banshees. I remember you were trying Air against zerg and now it becomes more reasonable.
mfukar
Profile Joined December 2009
Greece41 Posts
March 26 2010 09:35 GMT
#431
On March 26 2010 18:33 Kaniol wrote:
Show nested quote +
On March 26 2010 17:29 Foreplay wrote:
lol what terran has a balanced worker unit now?

Oh i didn't notice that they gave SCVs regen O.o

They can be healed. They can be repaired. They can't tank. Me likey.
DiTH
Profile Joined March 2010
Greece116 Posts
March 26 2010 09:36 GMT
#432
DT nerf was propably done because they were harrassing T a lot making them "waste" the energy for scan instead of Mule.I guess this change is to give them time to get Ravens out.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
March 26 2010 09:45 GMT
#433
Most changes are awesome good imo. Specially the stalker buff that everyone was suggesting, too bad they didnt move the blink ability to Core of made it cheaper, because i would love to see it sometime in the streams...

Obs price is kinda sad tho, considering you need one to see high ground all around the map and to blink.
Revolutionist fan
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 26 2010 09:46 GMT
#434
Demuslim pretty much hit the nail on the head. Furthermore, the nerfed DTs truly make any DT based strategy vs zerg completely not viable - and it was only marginal before anyway. Guess they really want protoss to use robo vs zerg.
Administrator~ Spirit will set you free ~
Jandos
Profile Blog Joined December 2003
Czech Republic928 Posts
March 26 2010 09:54 GMT
#435
So they didnt fix the speedlings running through blocked ramps bug ???
Qikz
Profile Blog Joined November 2009
United Kingdom12047 Posts
March 26 2010 09:57 GMT
#436
On March 26 2010 15:32 checo wrote:
Show nested quote +
On March 26 2010 15:15 Machine[USA] wrote:
On March 26 2010 08:54 floor exercise wrote:

o SCV

+ Life decreased from 60 to 45.



Justice


Ya get just +5 hit points for the only worker that is expose while building and that can't regenerate at all on his own... Pretty damn good...


I think this is the main fault with SCV life being removed. We can get attacked mostly all the time while building which leaves us very vunerable to just getting killed straight off by whatever scout. No other race has ever needed to pull another worker off to save the unit building their building :S
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Velr
Profile Blog Joined July 2008
Switzerland10939 Posts
March 26 2010 10:05 GMT
#437
And no other race pulled it's worker on the front line if attacking because they tank more than some of your combat units.
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
Last Edited: 2010-03-26 10:09:32
March 26 2010 10:08 GMT
#438
Haha! I like how everyone complained about banelings, and blizzard increased their damage ;D.

Also, Roach regen rate decreased significantly =(.
IMBA - International Mountain Bicycling Association.
Jdanzi
Profile Joined March 2010
England78 Posts
March 26 2010 10:15 GMT
#439
sigh most of the zerg imba is still untouched, really a pretty bad patch
goszar
Profile Joined February 2010
Belarus119 Posts
March 26 2010 10:18 GMT
#440
ARE THEY CRAZEH??? whatisthisidonteven...
How can you miss the overall picture? Terran was buffed hardcore, assuming you don't just build marines only and win everyone with that.
Protoss was nerfed big AGAIN.
I'm so glad I'm Zerg, the changes in the last patch are not noticeable. I'll just have to use some stupid all-in strat vs Terran to have any chance to win, and get free wins vs Protoss.
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