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On March 26 2010 13:36 diehilde wrote: maybe the baneling change is to address PvZ issues? Keep in mind we have no idea about the metagame evolution on asian servers, they might be far ahead in PvZ, considering how the matchup is pretty much still evolving heavily on the EU server (see naz rolling through every Z he faced in ESL when everybody and their mother was crying about Z>P imba). the matchup is still z>p, only way people can win is with zeal/sentry/stalker/immortal allins, though those are very powerful. banelings werent the best way to defend that, now they might be. but if z survives the early game p is absolutely boned and i dont think the stalker buff is gonna help that much.
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On March 26 2010 14:51 IdrA wrote:Show nested quote +On March 26 2010 13:36 diehilde wrote: maybe the baneling change is to address PvZ issues? Keep in mind we have no idea about the metagame evolution on asian servers, they might be far ahead in PvZ, considering how the matchup is pretty much still evolving heavily on the EU server (see naz rolling through every Z he faced in ESL when everybody and their mother was crying about Z>P imba). the matchup is still z>p, only way people can win is with zeal/sentry/stalker/immortal allins, though those are very powerful. banelings werent the best way to defend that, now they might be. but if z survives the early game p is absolutely boned and i dont think the stalker buff is gonna help that much.
Agreed :/ Though i am very interested in seeing how the stalker buff does anything about mutas or if its the same sad story :/
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On March 26 2010 14:43 TheAntZ wrote: I heard from someone that it was announced that in the actual game release, you wont get promoted between leagues, as in the league you get placed in is the one you'll stay in? If this is true, does it also apply to this portion of beta, since they're trying to simulate launch? Fucking got 3 PvZ and lolmutas, so was put in silver. would be frustrating as hell if I was stuck there A friend of mine (who's name I don't know how because of the reset >_< but it was Flameberg) went from Copper league to Gold league. He said that everyone in his divisions join date was the same as his. He speculated that whenever there are enough players in one division good enough to go into another, a new division is created and all those players create it. He also speculated that this would slowly lower the size of divisions and that occastionally (altho he has not actually seen this) a divsion may be broken up if it gets too small and that the players would be assigned to other divisions in the same league.
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I believe Ht armor gone to light makes microed banelings a good counter to them as zerg had no counter to them.
EDIT: by counter I mean snipers
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Why do HT and DT have to be Psionic AND Light? Does it have any difference to just Light?
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Because they are psionic and light units mebbe?
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On March 26 2010 15:06 lolaloc wrote: Why do HT and DT have to be Psionic AND Light? Does it have any difference to just Light? Does the Psionic stat actually effect the game in any way? Theres no +damage modifier for Psionic or abilities which effect units with the Psionic stat that I can find.
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Nope, my guess is that it has something to do with the campaign.
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On March 26 2010 08:54 floor exercise wrote:
o SCV
+ Life decreased from 60 to 45.
Justice
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On March 26 2010 09:01 InterWill wrote:Show nested quote +On March 26 2010 08:54 floor exercise wrote: o Pathing has been improved so units can now properly block ramps and choke points.
WIN :D
Oh god yes!
I also love the change to SCV hp, it's exactly what I've been hoping for!
As a Protoss player I also like the Robotics Bay nerf. It was kind of boring that it was so much superior to any other build (at least as a safe standard opening).
Could've used a bigger buff for stalkers. And the nerf to DTs was just weird.
Oh, and nerf marauders.
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On March 26 2010 15:06 lolaloc wrote: Why do HT and DT have to be Psionic AND Light? Does it have any difference to just Light?
its a nerf
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The baneling buff makes them better against buildings, right? Does that make Dimaga's ling/bling rush even deadlier?
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can someone take a screenshot of the new zerg appearance on creep, and the new protoss distinguishing look?
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On March 26 2010 15:15 Machine[USA] wrote:Show nested quote +On March 26 2010 08:54 floor exercise wrote:
o SCV
+ Life decreased from 60 to 45.
Justice
Ya get just +5 hit points for the only worker that is expose while building and that can't regenerate at all on his own... Pretty damn good...
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Can anyone tell a visual difference with zerg on creep? I can't for the life of me.
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Decreasing factory cost just made Banshee rushes that much stronger, my friend who was a 50th ranked Silver player went 5-0 doing a Banshee harass rush every game and is now Platinum.
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On March 26 2010 15:47 Two_DoWn wrote: Can anyone tell a visual difference with zerg on creep? I can't for the life of me.
its a lot lighter then compared to the older darker version
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On March 26 2010 15:47 Two_DoWn wrote: Can anyone tell a visual difference with zerg on creep? I can't for the life of me.
I don't have a screenshot, but I was able to notice a difference. The creep is a much lighter color than it was previously. The colors of the zerg buildings haven't changed, and the creep used to look almost exactly like the building color before the patch. Now the creep is a lighter, grayish purple.
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I think its brilliant for SCVs HP to be nerfed, they can repair each other and be healed my medivacs. There is no reason why a DT should be able to one shot drones and probes but not SCVs, but now they can.
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SVC hp was enought for avoiding the rush vs P now increased marine time... that just suck
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